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LHTRPG Enemy Data

Doodenheimer Nov 12th, 2014 2,341 Never
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  1. ================================================================================
  2. Sewer Rat (Hungry Shadows) :: Rank 1 :: [Mob] [Nature] [Night Vision]
  3. ================================================================================
  4. [STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 5
  5. [Evasion] 8 (Fixed) [Resistance] 7 (Fixed)
  6. [Physical Defense] 6 [Magical Defense] 4
  7. [Max HP] 18 [Hate Multiplier] x2
  8. [Initiative] 3 [Speed] 2
  9. --------------------------------------------------------------------------------
  10. «Filthy Fangs» [Melee Attack] (Major / Opposed (12 (Fixed) vs Evasion) / Single
  11. / Close) Deal [2D+20] physical damage to the target. (Minor): The target takes
  12. [Decay: 5].
  13.  
  14. «Raging Rat» (Move / 1/Scene) Use this skill when the [Hate Top] character is
  15. outside [Range: Close]. This enemy may make a [Safe Move] up to 3 Sq. (Fate 1):
  16. If you have reached your Limit for this skill, you may pay this cost to use it
  17. again.
  18. --------------------------------------------------------------------------------
  19. Drop Items
  20. Fixed: Rat Tail [Valuable] (10G)
  21. --------------------------------------------------------------------------------
  22.  
  23. ================================================================================
  24. Gray Pudding (Hungry Shadows) :: Rank 1 :: [Construct]
  25. ================================================================================
  26. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 7
  27. [Evasion] 1+2D [Resistance] 1+2D
  28. [Physical Defense] 6 [Magical Defense] 2
  29. [Max HP] 60 [Hate Multiplier] x1
  30. [Initiative] 1 [Speed] 0
  31. --------------------------------------------------------------------------------
  32. «Amorphous Body» (Constant) When this enemy takes [Cold] damage, it also takes
  33. [Afflicted] and [Dazed].
  34.  
  35. «Coat & Digest» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
  36. Close) Deal [2D+15] magical damage to the target, and the target takes [Dazed].
  37. (Target: Engulfed): The damage is penetrating.
  38.  
  39. «Devour» (Cleanup / Automatic / Single / Close) Select a target with [Dazed].
  40. The target gains the [Engulfed] tag. Treat this effect as a Bad Status that is
  41. only removed once the target and this enemy are not in the same square.
  42. --------------------------------------------------------------------------------
  43. Drop Items
  44. 1~4: Antidote I (as the item)
  45. 5~6: Slimey Core [Valuable] (30G)
  46. --------------------------------------------------------------------------------
  47.  
  48. ================================================================================
  49. Ratman Minion (Hungry Shadows) :: Rank 1 :: [Humanoid] [Ratman] [Night Vision]
  50. ================================================================================
  51. [STR] 1 [DEX] 1 [POW] 2 [INT] 2 [Identification Difficulty] 7
  52. [Evasion] 1+2D [Resistance] 0+2D
  53. [Physical Defense] 6 [Magical Defense] 5
  54. [Max HP] 30 [Hate Multiplier] x2
  55. [Initiative] 2 [Speed] 2
  56. --------------------------------------------------------------------------------
  57. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  58.  
  59. «Rat Shot» [Ranged Attack] (Major / Opposed (3D+2 vs Evasion) / Single / 3 Sq.)
  60. Deal [2D+22] physical damage to the target. (Minor): The target takes [Decay: 5]
  61.  
  62. «Rat Shield» (Refer / Single / 4 Sq.) Use this skill when the target becomes
  63. [Incapacitated] or [Dead]. The target removes the [Incapacitated] or [Dead]
  64. condition, and recovers 5 HP. This enemy then takes 10 direct damage.
  65. --------------------------------------------------------------------------------
  66. Drop Items
  67. 1: Short Bow (as the item)
  68. 2~6: Golden Cheese [Valuable] (30G)
  69. --------------------------------------------------------------------------------
  70.  
  71. ================================================================================
  72. Ratman Swarm Caller (Hungry Shadows) :: Rank 1 :: [Boss] [Humanoid] [Ratman]
  73.                                                   [Night Vision]
  74. ================================================================================
  75. [STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 8
  76. [Evasion] 1+2D [Resistance] 0+2D
  77. [Physical Defense] 7 [Magical Defense] 2
  78. [Max HP] 72 [Hate Multiplier] x4
  79. [Initiative] 2 [Speed] 2 [Fate] 4
  80. --------------------------------------------------------------------------------
  81. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  82.  
  83. «March of the Rats» (Constant) When this enemy appears in a scene, one Ratman
  84. Minion enemy and two Sewer Rat enemies may optionally appear with it. The
  85. enemies that appear because of this effect do not produce Drop Items.
  86.  
  87. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  88. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  89. end of the round.
  90.  
  91. «Capriccio of Dancing Rats» (Setup / None / Wide 20 (P) / Close) This skill
  92. targets Ratman Minions and Sewer Rats. The target may make a [Safe Move] of
  93. 1 Sq.
  94.  
  95. «Biting Swarm» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
  96. 2 Sq.) Deal [2D+10] physical damage to the target. (Fate 1): This skill changes
  97. to [Target: Area (P)]. (Fate 2): If the target is in the same square as a Sewer
  98. Rat, the target takes [Pursuit: 10].
  99. --------------------------------------------------------------------------------
  100. Drop Items
  101. 1~3: Animal Lure [Magic Catalyst 1] (15G) x5
  102. 4~6: Metal Tooth [Valuable] (110G)
  103. Fixed: Broken Magic Flute [Core Material] (30G)
  104. --------------------------------------------------------------------------------
  105.  
  106. ================================================================================
  107. Bambooshoot Boar (Gastronomy) :: Rank 1 :: [Nature]
  108. ================================================================================
  109. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 8
  110. [Evasion] 1+2D [Resistance] 1+2D
  111. [Physical Defense] 6 [Magical Defense] 2
  112. [Max HP] 53 [Hate Multiplier] x1
  113. [Initiative] 1 [Speed] 2
  114. --------------------------------------------------------------------------------
  115. «Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
  116. 2 Sq. During this Main Process, when this enemy uses «Fierce Charge», it may
  117. target any one character that was in the same square as this enemy while it was
  118. moving. (Minor): Increase the distance moved by +2.
  119.  
  120. «Fierce Charge» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
  121. Close) Deal [2D+12] physical damage to the target. (Minor): Until the end of
  122. the current Main Process, treat this enemy's Hate Multiplier as x2.
  123.  
  124. «Bambooshoot Missile» (After Damage / Automatic / Single / 2 Sq.) Use this skill
  125. just after an ally of this enemy (excluding this enemy) is attacked. The
  126. character that attacked the target takes 5 direct damage.
  127. --------------------------------------------------------------------------------
  128. Drop Items
  129. 1~3: Soft Bamboo Shoot [Valuable] (15G)
  130. 4~5: Boar Meat [Valuable] (20G)
  131. 6: Seed Tusk [Magic Catalyst 2] (20G) x3
  132. --------------------------------------------------------------------------------
  133.  
  134. ================================================================================
  135. Crimson Maple (Gastronomy) :: Rank 1 :: [Mob] [Nature] [Plant]
  136. ================================================================================
  137. [STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 7
  138. [Evasion] 7 (Fixed) [Resistance] 8 (Fixed)
  139. [Physical Defense] 4 [Magical Defense] 6
  140. [Max HP] 15 [Hate Multiplier] x2
  141. [Initiative] 1 [Speed] 0
  142. --------------------------------------------------------------------------------
  143. «Flame Leaf» (Constant) This enemy always has [Weakness (Cold): 5]. It is also
  144. immune to [Confusion].
  145.  
  146. «Crimson Seed» [Magic Attack] [Flame] (Major / Opposed (11 (Fixed) vs Resistance
  147. / Single / 4 Sq.) Deal [2D+15] magical damage to the target. (Minor): The target
  148. takes [Decay: 5].
  149.  
  150. «Blaze Seed» (Damage Roll / 1/Scene) This enemy gains a +10 bonus to its
  151. [Magic Attack] damage roll.
  152. --------------------------------------------------------------------------------
  153. Drop Items
  154. Fixed: Crimson Sap [Valuable] (10G)
  155. --------------------------------------------------------------------------------
  156.  
  157. ================================================================================
  158. Diatryma (Gastronomy) :: Rank 1 :: [Boss] [Nature]
  159. ================================================================================
  160. [STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 7
  161. [Evasion] 2+2D [Resistance] 1+2D
  162. [Physical Defense] 6 [Magical Defense] 4
  163. [Max HP] 72 [Hate Multiplier] x4
  164. [Initiative] 3 [Speed] 2 [Fate] 4
  165. --------------------------------------------------------------------------------
  166. «Majesty of the Moa» (Constant) When this enemy appears in a scene, any two
  167. enemies that are CR1 with the [Nature] or [Mythic] tags may optionally appear
  168. with it. One enemy and two [Mob] enemies at CR1 with the [Nature] or [Mythic]
  169. tags may be used instead. The enemies that appear because of this effect do not
  170. produce Drop Items.
  171.  
  172. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  173. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  174. end of the round.
  175.  
  176. «Flying Bird's Leap» [Movement] (Move / 1/Scene) This enemy gains [Flying], and
  177. may make a [Safe Move] up to [Speed + 1] Sq. At the end the movement, the enemy
  178. removes the [Flying] condition gained from this effect. (Minor): Increase the
  179. distance moved by +1 Sq.
  180.  
  181. «Strange Bird's Kick» [Melee Attack] (Major / Opposed (3D+3 vs Evasion) / Single
  182. / Close) Deal [2D+25] physical damage to the target. (Self: Cancel): Increase
  183. the damage by +7. (Minor & Effect): This skill becomes [Range: 2 Sq.] At the end
  184. of this Main Process, this enemy makes a [Teleport] to the target's square.
  185. (Fate 1): This attack changes to [Target: Area (P)].
  186.  
  187. «Moa's Flurry» (Damage Roll / 1/Scene) This enemy gains a +10 bonus to its
  188. [Melee Attack] damage roll. (Fate 1): If you have reached your Limit for this
  189. skill, you may pay this cost to use it again.
  190. --------------------------------------------------------------------------------
  191. Drop Items
  192. 1~4: Moa Claw [Magic Catalyst 1] (15G) x5
  193. 5~6: Moa Egg [Valuable] (130G)
  194. Fixed: Iron Infantry Helm [Core Material] (30G)
  195. --------------------------------------------------------------------------------
  196.  
  197. ================================================================================
  198. Kobold Partizan (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
  199. ================================================================================
  200. [STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 5
  201. [Evasion] 2+2D [Resistance] 2+2D
  202. [Physical Defense] 6 [Magical Defense] 4
  203. [Max HP] 32 [Hate Multiplier] x2
  204. [Initiative] 3 [Speed] 2
  205. --------------------------------------------------------------------------------
  206. «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
  207. unless it wants to be. In addition, whenever this enemy is in the same square as
  208. another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
  209.  
  210. «Kobo Thrust» [Melee Attack] (Major / Opposed (3D+3 vs Evasion) / Single /
  211. Close) Deal [2D+25] physical damage to the target. (Minor): The target may be
  212. made to make a [Safe Move (forced)] of 1 Sq.
  213.  
  214. «Kobold Charge» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up
  215. to 3 Sq. This movement must be made in a straight line from the starting point.
  216. (Minor): Before the [Safe Move], this enemy may make a [Normal Move] of 1 Sq.
  217. in any direction.
  218. --------------------------------------------------------------------------------
  219. Drop Items
  220. 1~3: Glittering Scale [Valuable] (15G)
  221. 4~6: Sharp Spearhead [Valuable] (30G)
  222. --------------------------------------------------------------------------------
  223.  
  224. ================================================================================
  225. Kobold Medic (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
  226. ================================================================================
  227. [STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 5
  228. [Evasion] 1+2D [Resistance] 2+2D
  229. [Physical Defense] 9 [Magical Defense] 2
  230. [Max HP] 32 [Hate Multiplier] x1
  231. [Initiative] 1 [Speed] 2
  232. --------------------------------------------------------------------------------
  233. «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
  234. unless it wants to be. In addition, whenever this enemy is in the same square as
  235. another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
  236.  
  237. «Kobo Assist» [Special Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
  238. 2 Sq.) The target takes [Pursuit: 10]. (Minor): This skill becomes
  239. [Range: 3 Sq.]
  240.  
  241. «Medic Barrier» (Setup / Single / 4 Sq.) The target gains [Barrier: 10], or
  242. the target may remove its [Mob] tag until the end of the round.
  243. --------------------------------------------------------------------------------
  244. Drop Items
  245. 1~3: Purifying Incense [Magic Catalyst 1] (15G)
  246. 4~5: Crude First-Aid Kit [Valuable] (25G)
  247. 6: Regen Potion I (as the item)
  248. --------------------------------------------------------------------------------
  249.  
  250. ================================================================================
  251. Kobold Heavyarm (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
  252. ================================================================================
  253. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 5
  254. [Evasion] 1+2D [Resistance] 1+2D
  255. [Physical Defense] 8 [Magical Defense] 2
  256. [Max HP] 50 [Hate Multiplier] x1
  257. [Initiative] 1 [Speed] 2
  258. --------------------------------------------------------------------------------
  259. «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
  260. unless it wants to be. In addition, whenever this enemy is in the same square as
  261. another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
  262.  
  263. «Kobo Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
  264. Deal [2D+10] physical damage to the target. (Minor): Increase the damage by +10.
  265. (Target: Hate Top): Add +1 to this skill's [Attack Check].
  266.  
  267. «Shield Wall» (Setup / Area (P) / Close) The target gains [Cancel: 5]. This
  268. [Cancel] lasts until the target and this enemy are no longer in the same square,
  269. or until the end of the round.
  270. --------------------------------------------------------------------------------
  271. Drop Items
  272. 1~4: Ring Mail (as the item)
  273. 5~6: Solid Clasp [Valuable] (45G)
  274. --------------------------------------------------------------------------------
  275.  
  276. ================================================================================
  277. Kobold Hunter (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
  278. ================================================================================
  279. [STR] 1 [DEX] 1 [POW] 1 [INT] 2 [Identification Difficulty] 5
  280. [Evasion] 1+2D [Resistance] 1+2D
  281. [Physical Defense] 7 [Magical Defense] 6
  282. [Max HP] 27 [Hate Multiplier] x2
  283. [Initiative] 3 [Speed] 2
  284. --------------------------------------------------------------------------------
  285. «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
  286. unless it wants to be. In addition, whenever this enemy is in the same square as
  287. another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
  288.  
  289. «Kobo Shot» [Ranged Attack] (Major / Opposed (3D+2 vs Evasion) / Single / 3 Sq.)
  290. Deal [2D+20] physical damage to the target. (Minor): This skill becomes [Range:
  291. 4 Sq.]
  292.  
  293. «Hunter's Sight» (Move) During this Main Process, this enemy gains a +5 bonus
  294. to [Ranged Attack] damage rolls.
  295. --------------------------------------------------------------------------------
  296. Drop Items
  297. 1~4: Ring Mail (as the item)
  298. 5~6: Solid Clasp [Valuable] (45G)
  299. --------------------------------------------------------------------------------
  300.  
  301. ================================================================================
  302. Kobold's Crane (Formidable Foes) :: Rank 1 :: [Gimmick] [Inorganic] [Kobold]
  303.                                               [Mechanical]
  304. ================================================================================
  305. [STR] 0 [DEX] 0 [POW] 1 [INT] 2 [Identification Difficulty] 7
  306. [Evasion] 7 (Fixed) [Resistance] 7 (Fixed)
  307. [Physical Defense] 8 [Magical Defense] 7
  308. [Max HP] 10 [Hate Multiplier] None
  309. [Initiative] 0 [Speed] 0
  310. --------------------------------------------------------------------------------
  311. «A Mere Machine» (Constant) This enemy does not produce Hate Damage, and Hate
  312. Under defense bonuses do not apply to its attacks. If this enemy is targeted
  313. with Prop Disable and [Disable Difficulty: 10] is successfully beaten, it
  314. becomes [Incapacitated]. This enemy cannot make Move Actions.
  315.  
  316. «Crane Shock» [Special Attack] (Major / Opposed (3D+2 vs Evasion) / Single /
  317. 4 Sq.) Deal [2D+25] physical damage to the target. (Minor): The target takes
  318. [Dazed]. A secondary target with the [Kobold] tag within [Target: Single /
  319. Range: 4 Sq.] of this enemy (excluding other Kobold Crane enemies) is made to
  320. [Teleport (forced)] to the same square as the initial target.
  321. --------------------------------------------------------------------------------
  322. Drop Items
  323. Fixed: Torn-off Hook [Valuable] (10G)
  324. --------------------------------------------------------------------------------
  325.  
  326. ================================================================================
  327. Oobold (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
  328. ================================================================================
  329. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 7
  330. [Evasion] 1+2D [Resistance] 1+2D
  331. [Physical Defense] 6 [Magical Defense] 2
  332. [Max HP] 47 [Hate Multiplier] x1
  333. [Initiative] 1 [Speed] 2
  334. --------------------------------------------------------------------------------
  335. «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
  336. unless it wants to be. In addition, whenever this enemy is in the same square as
  337. another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
  338.  
  339. «Bold Slap» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
  340. Deal [2D+12] physical damage to the target. (Result 13): The target takes
  341. [Confusion].
  342.  
  343. «Bold Smack» (Refer / Single / 2 Sq.) Use this skill just after an ally of this
  344. enemy(excluding this enemy) fails an [Attack Check]. The target takes 5 direct
  345. damage. The target gains a +1D bonus to their next [Attack Check]. Treat this
  346. effect as a Combat Status that is removed after applying once.
  347. --------------------------------------------------------------------------------
  348. Drop Items
  349. 1~4: Big Fang [Valuable] (15G)
  350. 5~6: Spirited Wooden Sword [Valuable] (40G)
  351. --------------------------------------------------------------------------------
  352.  
  353. ================================================================================
  354. Oobold Dinsword (Formidable Foes) :: Rank 1 :: [Boss] [Humanoid] [Kobold]
  355. ================================================================================
  356. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 5
  357. [Evasion] 1+2D [Resistance] 1+2D
  358. [Physical Defense] 6 [Magical Defense] 2
  359. [Max HP] 206 [Hate Multiplier] x4
  360. [Initiative] 1 [Speed] 2 [Fate] 4
  361. --------------------------------------------------------------------------------
  362. «Kobold Fencing» This enemy is not affected by [Mechanical] Props unless it
  363. wants to be.
  364.  
  365. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  366. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  367. end of the round.
  368.  
  369. «Oobold Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
  370. Close) Deal [2D+12] physical damage to the target. (Minor): The target made be
  371. made to make a [Safe Move (forced)] of 1 Sq. (Fate 1): This skill changes to
  372. [Target: Area (P). (Self: Enraged): Increase the damage by +10.
  373.  
  374. «Counter Howl» (After Damage / Automatic / Single / 2 Sq.) Use this skill just
  375. after this enemy is attacked. The character that attacked this enemy takes 5
  376. direct damage. (Target: Hate Top): The target also takes [Pursuit: 5].
  377.  
  378. «Kobold Enrage» (Refer / Automatic / Wide 2 (P) / Close / 1/Scene) Use this
  379. skill immediately after the target is reduced below 100 HP. Treat this action as
  380. an EX Power. The target increases their [Hate] by +2. This enemy may remove all
  381. Bad Statuses currently affecting it. This enemy gains the [Enraged] tag.
  382. --------------------------------------------------------------------------------
  383. Drop Items
  384. 1~5: Edge of Tears [Magic Catalyst] (20G) x4
  385. 6: Long-Stem Pipe [Valuable] (160G)
  386. Fixed: Corroded Silver Dust [Core Material] (30G)
  387. --------------------------------------------------------------------------------
  388.  
  389. ================================================================================
  390. Mutated Dragon Mole (Replay 1) :: Rank 1 :: [Boss] [Mythic] [Dragon]
  391.                                             [Night Vision]
  392. ================================================================================
  393. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 10
  394. [Evasion] 1+2D [Resistance] 1+2D
  395. [Physical Defense] 10 [Magical Defense] 3
  396. [Max HP] 224 [Hate Multiplier] x4
  397. [Initiative] 1 [Speed] 2 [Fate] 4
  398. --------------------------------------------------------------------------------
  399. «Protection of the Crystals» (Constant) This enemy always has
  400. [Cancel (Non-Close Attacks): 5].
  401.  
  402. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  403. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  404. end of the round.
  405.  
  406. «Rampage» (Cleanup / Automatic / Wide 1 (P) / Close) The target takes 5 direct
  407. damage. This enemy may remove one Bad Status currently affecting it.
  408.  
  409. «Suppress» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
  410. Deal [2D+12] physical damage to the target. (Minor): The target takes [Rigor].
  411. This [Rigor] condition cannot be removed normally, and instead can only be
  412. removed when the target and this enemy are no longer in the same square.
  413.  
  414. «Crystal Breath» [Special Attack] [Blight] (Major / Opposed (2D+4 vs Resistance)
  415. / Line 3 (P) / Close / 1/Round) Spend 2 [Fate Points] as a cost for using this
  416. skill. Deal [2D+15] magical damage to the target. (Target: Rigor): Increase the
  417. damage +5.
  418. --------------------------------------------------------------------------------
  419. Drop Items
  420. 1~3: Warped Crystal [Magic Catalyst 2] (20G) x4
  421. 4~6: Gleaming Black Claw [Valuable] (140G)
  422. Fixed: Lustrous Pelt [Core Material] (30G)
  423. --------------------------------------------------------------------------------
  424.  
  425. ================================================================================
  426. Cursed Knight (Replay 1) :: Rank 1 :: [Boss] [Undead]
  427. ================================================================================
  428. [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 8
  429. [Evasion] 1+2D [Resistance] 1+2D
  430. [Physical Defense] 6 [Magical Defense] 2
  431. [Max HP] 212 [Hate Multiplier] x4
  432. [Initiative] 1 [Speed] 2 [Fate] 4
  433. --------------------------------------------------------------------------------
  434. «Corpse» This enemy always has [Weakness (Blight): 5].
  435.  
  436. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  437. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  438. end of the round.
  439.  
  440. «Black Majesty» (Cleanup / Automatic / Wide 1 (P) / Close) The target takes 5
  441. direct damage, and makes a [Safe Move (forced)] to the same square as this
  442. enemy. This enemy may remove one Bad Status currently affecting them.
  443.  
  444. «Malice Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
  445. Close) Deal [2D+15] physical damage to the target. (Result 13): The target
  446. takes [Confusion]. (Fate 1): This skill changes to [Target: Area (P)].
  447.  
  448. «Oath of the Knight» (Refer / Automatic / Wide 2 (P) / Close / 1/Scene) Use this
  449. skill immediately after this enemy is reduced below 100 HP. Treat this action as
  450. an EX Power. Increase the target's [Hate] by +2. In addition, until the end of
  451. the scene, this enemy gains a +10 bonus to damage rolls.
  452. --------------------------------------------------------------------------------
  453. Drop Items
  454. 1~4: Black Silverdust [Magic Catalyst 2] (20G) x3
  455. 5~6: Ancient Coat of Arms [Valuable] (160G)
  456. Fixed: Stone of the Alv [Core Material] (30G)
  457. --------------------------------------------------------------------------------
  458.  
  459. ================================================================================
  460. Ratman Stringer (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
  461.                                                [Night Vision]
  462. ================================================================================
  463. [STR] 1 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 7
  464. [Evasion] 1+2D [Resistance] 0+2D
  465. [Physical Defense] 4 [Magical Defense] 7
  466. [Max HP] 34 [Hate Multiplier] x2
  467. [Initiative] 5 [Speed] 2
  468. --------------------------------------------------------------------------------
  469. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  470.  
  471. «Gangup Attack» [Special Attack] (Major / Opposed (3D+3 vs Resistance) / Single
  472. / 4 Sq.) Deal [2D+25] physical damage to the target. (Minor): If the target is
  473. in the same square as an enemy with the [Ratman] tag, the target takes
  474. [Pursuit: 7].
  475.  
  476. «Fever Rapunzel» (Cleanup / Automatic / Single / 4 Sq. / 1/Scene) This skill
  477. can only target characters with [Decay]. The target takes three stacks of
  478. [Pursuit] with a rating equal to the [Decay] condition currently affecting the
  479. target.
  480. --------------------------------------------------------------------------------
  481. Drop Items
  482. 1~5: String Rosin [Magic Catalyst 2] (20G)
  483. 6: Fine Catgut [Valuable] (70G)
  484. --------------------------------------------------------------------------------
  485.  
  486. ================================================================================
  487. Ratman Hooligan (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
  488.                                                [Night Vision]
  489. ================================================================================
  490. [STR] 3 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 7
  491. [Evasion] 1+3D [Resistance] 0+3D
  492. [Physical Defense] 3 [Magical Defense] 4
  493. [Max HP] 60 [Hate Multiplier] x1
  494. [Initiative] 4 [Speed] 2
  495. --------------------------------------------------------------------------------
  496. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  497.  
  498. «Savage Bite» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
  499. Close) Deal [2D+15] physical damage to the target, and the target takes
  500. [Decay: 5]. (Minor & Target: Hate 4+): The target takes [Weakness (Ratman): 5].
  501. Treat this [Weakness] as a Bad Status.
  502.  
  503. «Indiscriminate Claw» (Refer / Automatic / Single / 2 Sq.) Use this skill when
  504. the target uses an action with the [Movement] tag. The target takes [Decay: 5].
  505. (Target: Decay): The target takes 10 direct damage.
  506. --------------------------------------------------------------------------------
  507. Drop Items
  508. 1~4: 2Dx3 G
  509. 5~6: Strong Incisor [Valuable] (45G)
  510. --------------------------------------------------------------------------------
  511.  
  512. ================================================================================
  513. Ratman Meanness (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
  514.                                                [Night Vision]
  515. ================================================================================
  516. [STR] 1 [DEX] 2 [POW] 1 [INT] 3 [Identification Difficulty] 7
  517. [Evasion] 2+2D [Resistance] 1+2D
  518. [Physical Defense] 7 [Magical Defense] 7
  519. [Max HP] 36 [Hate Multiplier] x2
  520. [Initiative] 4 [Speed] 2
  521. --------------------------------------------------------------------------------
  522. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  523.  
  524. «Hidden Stone Throw» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single
  525. / 2 Sq.) Deal [2D+25] physical damage to the target. (Self: Hidden): Increase
  526. the damage +15, and the target also takes [Rigor].
  527.  
  528. «Retreat!» [Movement] (Move / 1/Scene) This enemy becomes [Hidden], and may make
  529. a [Safe Move] up to 2 Sq. without losing [Hidden]. (Minor): Increase the
  530. distance moved by +1 Sq.
  531. --------------------------------------------------------------------------------
  532. Drop Items
  533. 1~4: 2Dx3 G
  534. 5~6: Strong Incisor [Valuable] (45G)
  535. --------------------------------------------------------------------------------
  536.  
  537. ================================================================================
  538. Ratman Bonehead (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
  539.                                                [Night Vision]
  540. ================================================================================
  541. [STR] 3 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 7
  542. [Evasion] 2+2D [Resistance] 0+2D
  543. [Physical Defense] 9 [Magical Defense] 4
  544. [Max HP] 50 [Hate Multiplier] x1
  545. [Initiative] 2 [Speed] 2
  546. --------------------------------------------------------------------------------
  547. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  548.  
  549. «Titanic Stomp» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
  550. Close) Deal [2D+16] physical damage to the target. (Success): The target takes
  551. [Decay: 5]. (Minor): Add +2 to this skill's [Attack Check].
  552.  
  553. «Vigilant Cry» (Setup / Wide 20 (P) / Close / 1/Scene) The target gains
  554. [Cancel: 5]. This [Cancel] effect is removed once this enemy is [Incapacitated]
  555. or [Dead].
  556. --------------------------------------------------------------------------------
  557. Drop Items
  558. 1~3: Chipped Incisor [Valuable] (20G)
  559. 4~6: Thick Skull [Valuable] (40G)
  560. --------------------------------------------------------------------------------
  561.  
  562. ================================================================================
  563. Ratman Harvester (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
  564.                                                 [Night Vision]
  565. ================================================================================
  566. [STR] 2 [DEX] 1 [POW] 3 [INT] 1 [Identification Difficulty] 7
  567. [Evasion] 1+2D [Resistance] 1+2D
  568. [Physical Defense] 4 [Magical Defense] 6
  569. [Max HP] 45 [Hate Multiplier] x1
  570. [Initiative] 6 [Speed] 2
  571. --------------------------------------------------------------------------------
  572. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  573.  
  574. «Calming Blue Mushroom Gas» [Magic Attack] [Blight] (Major / Opposed (2D+5 vs
  575. Resistance) / Single / 4 Sq.) Deal [2D+10] magical damage to the target.
  576. (Target: Decay): The target takes [Pursuit] with a rating equal to the rating
  577. of the [Decay] effect currently affecting the target.
  578.  
  579. «Passionate Red Mushroom Gas» (Setup / Automatic / Single / Refer) This skill
  580. can only target a character with [Hate Top] that is 2 or 3 Sq. away from this
  581. enemy. The target takes [Pursuit: 10].
  582. --------------------------------------------------------------------------------
  583. Drop Items
  584. 1~4: Beef Stew (as the item)
  585. 5~6: Rich White Mushroom [Valuable] (45G)
  586. --------------------------------------------------------------------------------
  587.  
  588. ================================================================================
  589. Disease Beast (Formidable Foes) :: Rank 2 :: [Mob] [Fairy] [Blight]
  590. ================================================================================
  591. [STR] 1 [DEX] 1 [POW] 3 [INT] 2 [Identification Difficulty] 8
  592. [Evasion] 7 (Fixed) [Resistance] 9 (Fixed)
  593. [Physical Defense] 11 [Magical Defense] 4
  594. [Max HP] 21 [Hate Multiplier] x1
  595. [Initiative] 2 [Speed] 2
  596. --------------------------------------------------------------------------------
  597. «Spirit of the Earth» (Constant) This enemy always has [Cancel (Blight): 5], and
  598. is immune to [Decay]. In addition, whenever it takes [Shock] damage, treat its
  599. defense as 0.
  600.  
  601. «Spreading Contagion» [Special Attack] [Blight] (Major / Opposed (11 (Fixed) vs
  602. Evasion) / Single / 2 Sq.) The target takes [Pursuit: 15]. (Target: Any Bad
  603. Status except Pursuit): The target takes [Afflicted].
  604.  
  605. «Cloud of Miasma» (Cleanup / Automatic / Wide 2 (P) / Close) This skill can
  606. only target characters with [Decay]. The target's [Decay] rating increases by
  607. +3.
  608. --------------------------------------------------------------------------------
  609. Drop Items
  610. Fixed: Disease Sample [Valuable] (15G)
  611. --------------------------------------------------------------------------------
  612.  
  613. ================================================================================
  614. Raigou Ajari (Formidable Foes) :: Rank 2 :: [Boss] [Mythic] [Night Vision]
  615. ================================================================================
  616. [STR] 1 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 8
  617. [Evasion] 1+2D [Resistance] 0+2D
  618. [Physical Defense] 4 [Magical Defense] 7
  619. [Max HP] 68 [Hate Multiplier] x4
  620. [Initiative] 5 [Speed] 2 [Fate] 4
  621. --------------------------------------------------------------------------------
  622. «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
  623.  
  624. «Ritual of Rats» (Constant) When this enemy appears in a scene, any two
  625. enemies that are CR2 or lower with the [Ratman] tag may optionally appear
  626. with it. Exchanging one of these enemies for two Disease Beasts is permissable.
  627. The enemies that appear because of this effect do not produce Drop Items.
  628.  
  629. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  630. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  631. end of the round.
  632.  
  633. «Feverish Passion» [Magic Attack] [Blight] (Major / Opposed (3D+3 vs Resistance)
  634. / Single / 4 Sq.) Deal [2D+25] magical damage to the target. (Target: Ratman):
  635. The target does not take damage from this skill. The target may make a [Safe
  636. Move] of 1 Sq. (Fate 1): This skill changes to [Target: Area (A)]. This enemy
  637. cannot be damaged by this attack.
  638.  
  639. «Curse of Steel Mice» (Cleanup / Automatic / Wide 2 (P) / Close) This enemy may
  640. remove one Bad Status currently affecting it. (Target: Decay): The target loses
  641. one item with the [Consumable] or [Valuable] tag (target's choice).
  642. --------------------------------------------------------------------------------
  643. Drop Items
  644. 1~4: Cursed Blood [Magic Catalyst 3] (25G) x3
  645. 5~6: Steel Rat Skull [Valuable] (200G)
  646. Fixed: Steel Pelt [Core Material] (40G)
  647. --------------------------------------------------------------------------------
  648.  
  649. ================================================================================
  650. Goblin Destructor (Formidable Foes) :: Rank 3 :: [Mob] [Humanoid] [Goblin]
  651. ================================================================================
  652. [STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 5
  653. [Evasion] 7 (Fixed) [Resistance] 8 (Fixed)
  654. [Physical Defense] 6 [Magical Defense] 7
  655. [Max HP] 19 [Hate Multiplier] x2
  656. [Initiative] 3 [Speed] 2
  657. --------------------------------------------------------------------------------
  658. «Explosive Transport» (Constant) This enemy cannot use «Dash».
  659.  
  660. «Goblin Rage» (Refer) Use this skill just after the enemy takes HP Damage. This
  661. enemy immediately uses «Gob Mine» with a +10 bonus to the damage roll.
  662.  
  663. «Gob Mine» [Magic Attack] [Flame] (Major / Opposed (12 (Fixed) vs Resistance) /
  664. Wide 1 (A) / Close) Deal [4D+30] magical damage to the target. This enemy then
  665. becomes [Dead].
  666.  
  667. «Crazed Charge» [Movement] (Move) This enemy may make a [Safe Move] up to 3 Sq.
  668. After, this enemy takes 5 direct damage. (Minor): Increase the distance moved by
  669. +1.
  670. --------------------------------------------------------------------------------
  671. Drop Items
  672. Fixed: Magic Circuit Fragment [Valuable] (20G)
  673. --------------------------------------------------------------------------------
  674.  
  675. ================================================================================
  676. Goblin Sniper (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
  677. ================================================================================
  678. [STR] 2 [DEX] 2 [POW] 1 [INT] 3 [Identification Difficulty] 5
  679. [Evasion] 2+2D [Resistance] 1+2D
  680. [Physical Defense] 10 [Magical Defense] 7
  681. [Max HP] 41 [Hate Multiplier] x2
  682. [Initiative] 5 [Speed] 2
  683. --------------------------------------------------------------------------------
  684. «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
  685. [Spirit] tag. This enemy may immediately use «Gob Arrow» with a +5 bonus to the
  686. damage roll.
  687.  
  688. «Gob Arrow» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single / 3 Sq.)
  689. Deal [2D+37] physical damage to the target. (Minor): The target may be made to
  690. make a [Safe Move (forced)] of 1 Sq.
  691.  
  692. «The Secret of Sniping» (Minor / 1/Scene) During this Main Process, this enemy
  693. gains a +2 bonus to the Range of [Ranged Attacks].
  694. --------------------------------------------------------------------------------
  695. Drop Items
  696. 1~3: Bowgun (as the item)
  697. 4~5: Thick Arrow [Valuable] (15G) x3
  698. 6: Big Scope [Valuable] (80G)
  699. --------------------------------------------------------------------------------
  700.  
  701. ================================================================================
  702. Goblin Conjurer (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
  703. ================================================================================
  704. [STR] 2 [DEX] 1 [POW] 3 [INT] 2 [Identification Difficulty] 5
  705. [Evasion] 1+2D [Resistance] 3+2D
  706. [Physical Defense] 13 [Magical Defense] 3
  707. [Max HP] 48 [Hate Multiplier] x1
  708. [Initiative] 3 [Speed] 2
  709. --------------------------------------------------------------------------------
  710. «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
  711. [Spirit] tag. This enemy may immediately use «Gob Mantra» with a +5 bonus to the
  712. damage roll.
  713.  
  714. «Gob Mantra» [Magic Attack] [Holy] (Major / Opposed (2D+5 vs Resistance) /
  715. Single / 2 Sq.) Deal [2D+18] magical damage to the target. (Minor): The target
  716. takes [Rigor] and [Afflicted].
  717.  
  718. «Flower of Demise» (Refer / Single / 4 Sq. / 1/Scene) Use this skill just after
  719. a target other than this enemy becomes [Incapacitated]. The target may
  720. immediately perform one [Timing: Major] action.
  721. --------------------------------------------------------------------------------
  722. Drop Items
  723. 1~4: 2Dx4 G
  724. 5~6: Healing Potion I (as the item)
  725. --------------------------------------------------------------------------------
  726.  
  727. ================================================================================
  728. Goblin Skater (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
  729. ================================================================================
  730. [STR] 2 [DEX] 3 [POW] 1 [INT] 2 [Identification Difficulty] 5
  731. [Evasion] 3+2D [Resistance] 1+2D
  732. [Physical Defense] 10 [Magical Defense] 4
  733. [Max HP] 48 [Hate Multiplier] x2
  734. [Initiative] 5 [Speed] 2
  735. --------------------------------------------------------------------------------
  736. «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
  737. [Spirit] tag. This enemy may immediately make a [Safe Move] up to 2 Sq., then
  738. use «Gob Zoom».
  739.  
  740. «Gob Zoom» [Melee Attack] (Major / Opposed (3D+4 vs Resistance) / Single /
  741. Close) Deal [2D+30] physical damage to the target. (Result 17): The target takes
  742. [Dazed].
  743.  
  744. «Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
  745. 2 Sq. During this Main Process, when this enemy uses «Gob Zoom», it may target
  746. any one character that was in the same square as this enemy while it was moving.
  747. (Minor): Increase the distance moved by +2.
  748. --------------------------------------------------------------------------------
  749. Drop Items
  750. 1~3: Fragment of Wind [Magic Catalyst 3] (25G)
  751. 4~6: This Dude's Goggles [Valuable] (45G)
  752. --------------------------------------------------------------------------------
  753.  
  754. ================================================================================
  755. Hobgoblin Bareknuckle (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
  756. ================================================================================
  757. [STR] 3 [DEX] 2 [POW] 1 [INT] 2 [Identification Difficulty] 5
  758. [Evasion] 1+3D [Resistance] 2+3D
  759. [Physical Defense] 4 [Magical Defense] 3
  760. [Max HP] 67 [Hate Multiplier] x1
  761. [Initiative] 5 [Speed] 2
  762. --------------------------------------------------------------------------------
  763. «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
  764. [Spirit] tag. This enemy may immediately use «Hob Gob Chop» with a +5 bonus to
  765. the damage roll.
  766.  
  767. «Hob Gob Chop» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
  768. Close) Deal [2D+23] physical damage to the target. (Minor): Reduce the target's
  769. [Hate] by -1.
  770.  
  771. «Gobduction» [Movement] (Move / Automatic / Single / Close / 1/Scene) This enemy
  772. may make a [Safe Move] up to 2 Sq. At the same time, the target makes a [Safe
  773. Move (forced)] to the same square as this enemy.
  774. --------------------------------------------------------------------------------
  775. Drop Items
  776. 1~3: Patchwork Amulet [Valuable] (20G)
  777. 4~6: Heavy Wristband [Valuable] (25G) x2
  778. --------------------------------------------------------------------------------
  779.  
  780. ================================================================================
  781. Goblin Totem (Formidable Foes) :: Rank 3 :: [Undead] [Night Vision] [Goblin]
  782. ================================================================================
  783. [STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 5
  784. [Evasion] 2+2D [Resistance] 0+2D
  785. [Physical Defense] 6 [Magical Defense] 8
  786. [Max HP] 38 [Hate Multiplier] x2
  787. [Initiative] 3 [Speed] 2
  788. --------------------------------------------------------------------------------
  789. «Truth of Spirits» Whenever this enemy takes [Spirit] damage, treat its defense
  790. as 0. This enemy is not affected by Props with the [Mechanical] or [Natural]
  791. tags unless it wants to be. This enemey's [Normal Moves] are always considered
  792. to be [Safe Moves].
  793.  
  794. «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
  795. [Spirit] tag. This enemy may immediately use «Gob Storm» with a +5 bonus to the
  796. damage roll.
  797.  
  798. «Gob Storm» [Magic Attack] [Shock] (Major / Opposed (3D+3 vs Resistance) /
  799. Area (P) / 4 Sq.) Deal [2D+30] magical damage to the target. (Minor): The target
  800. takes [Staggered].
  801.  
  802. «Weed Bind» (Minor / Refer / 4 Sq. / 1/Scene) Target one square. This enemy may
  803. target characters in that square with [Hinder]. This effect lasts until the
  804. end of the round.
  805. --------------------------------------------------------------------------------
  806. Drop Items
  807. 1~4: Demon Ash [Magic Catalyst 3] (25G)
  808. 5~6: Demon Ash [Magic Catalyst 3] (25G) x2
  809. --------------------------------------------------------------------------------
  810.  
  811. ================================================================================
  812. Goblin Captain (Formidable Foes) :: Rank 3 :: [Boss] [Humanoid] [Goblin]
  813. ================================================================================
  814. [STR] 3 [DEX] 2 [POW] 2 [INT] 1 [Identification Difficulty] 3
  815. [Evasion] 2+2D [Resistance] 1+2D
  816. [Physical Defense] 14 [Magical Defense] 4
  817. [Max HP] 146 [Hate Multiplier] x5
  818. [Initiative] 3 [Speed] 2 [Fate] 4
  819. --------------------------------------------------------------------------------
  820. «Battle Command» (Constant / Wide 2 (P) / Close) This skill can only target
  821. characters with the [Goblin] tag (excluding this enemy). The target gains a +1
  822. bonus to [Attack Checks]. Treat this effect as a Combat Status that lasts until
  823. the end of the round.
  824.  
  825. «Goblin Vicious Troop» (Constant) When this enemy appears in a scene, two Goblin
  826. Shaman enemies may optionally appear with it. One Goblin Shaman and two Goblins
  827. may be used instead. The enemies that appear because of this effect do not
  828. produce Drop Items.
  829.  
  830. «Renew Action II» (Refer / Single / 4 Sq. / 1/Round) Use this skill on a target
  831. who has just become [Post-Action]. The target immediately becomes [Pre-Action],
  832. and their [Initiative] becomes 0 until the end of the round.
  833.  
  834. «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
  835. [Spirit] tag. This enemy may immediately use «Gob Hammer» with a +5 bonus to the
  836. damage roll.
  837.  
  838. «Gob Hammer» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single / Close)
  839. Deal [2D+20] physical damage to the target. (Minor): This enemy may remove one
  840. Bad Status currently affecting it from among [Pursuit] [Confusion] and [Rigor].
  841. (Fate 1): This skill changes to [Target: Area (P)].
  842.  
  843. «Marching Orders» (Cleanup / Refer / 1/Scene) This skill may only be used if
  844. there are no more than two enemies with the [Goblin] tag in the scene. You may
  845. have one Goblin enemy appear within one square of this enemy, in the
  846. [Post-Action] state. Enemies that appear because of this effect do not produce
  847. Drop Items. (Fate 2): If you have reached your Limit for this skill, you may pay
  848. this cost to use it again.
  849. --------------------------------------------------------------------------------
  850. Drop Items
  851. 1~4: Sharp Great Fang [Magic Catalyst 4] (30G) x4
  852. 5~6: Gallant Brooch [Valuable] (180G)
  853. Fixed: Bloodstained Medal [Core Material] (50G)
  854. --------------------------------------------------------------------------------
  855.  
  856. ================================================================================
  857. Lizhi Boar (Replay 2) :: Rank 3 :: [Nature]
  858. ================================================================================
  859. [STR] 2 [DEX] 3 [POW] 1 [INT] 2 [Identification Difficulty] 8
  860. [Evasion] 3+2D [Resistance] 1+2D
  861. [Physical Defense] 10 [Magical Defense] 7
  862. [Max HP] 48 [Hate Multiplier] x2
  863. [Initiative] 5 [Speed] 2
  864. --------------------------------------------------------------------------------
  865. «Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
  866. 2 Sq. During this Main Process, when this enemy uses «Scattering Charge», it may
  867. target any one character that was in the same square as this enemy while it was
  868. moving. (Minor): Increase the distance moved by +2.
  869.  
  870. «Lizhi Boom» (Minor / Area (P) / Close) The target takes [Pursuit: 10].
  871.  
  872. «Scattering Charge» [Melee Attack] (Major / Opposed (3D+4 vs Evasion) / Single
  873. / Close) Deal [2D+37] physical damage to the target, and the target may be made
  874. to make a [Safe Move (forced)] of 1 Sq.
  875. --------------------------------------------------------------------------------
  876. Drop Items
  877. 1~4: Broken Boar Tusk [Valuable] (30G)
  878. 5~6: Charming Pelt [Valuable] (50G)
  879. --------------------------------------------------------------------------------
  880.  
  881. ================================================================================
  882. Matsutakonid (Replay 2) :: Rank 3 :: [Nature] [Plant]
  883. ================================================================================
  884. [STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 8
  885. [Evasion] 1+2D [Resistance] 2+2D
  886. [Physical Defense] 6 [Magical Defense] 10
  887. [Max HP] 40 [Hate Multiplier] x2
  888. [Initiative] 3 [Speed] 2
  889. --------------------------------------------------------------------------------
  890. «Heart of the Vegetable» (Constant) This enemy always has [Weakness (Flame): 5].
  891. In addition, it is immune to [Confusion].
  892.  
  893. «Lively Mushroom» (Setup / Single / 4 Sq. / 1/Scene) The target may recover one
  894. use of a [Limit: n/Scene] skill they have already used. This skill may not
  895. target this enemy.
  896.  
  897. «Fragrant Spore» [Magic Attack] (Major / Opposed (3D+3 vs Resistance) / Area (P)
  898. / 4 Sq.) Deal [2D+29] magical damage to the target. (Result 16): The target
  899. takes [Confusion].
  900. --------------------------------------------------------------------------------
  901. Drop Items
  902. 1~4: Fragrant Spore [Magic Catalyst 4] (30G)
  903. 5~6: Delicate Filament [Valuable] (40G)
  904. Fixed: Matsutakonid [Food]
  905. --------------------------------------------------------------------------------
  906.  
  907. ================================================================================
  908. Wild Giant (Replay 2) :: Rank 4 :: [Mob] [Humanoid] [Giant]
  909. ================================================================================
  910. [STR] 2 [DEX] 3 [POW] 2 [INT] 2 [Identification Difficulty] 8
  911. [Evasion] 9 (Fixed) [Resistance] 8 (Fixed)
  912. [Physical Defense] 11 [Magical Defense] 9
  913. [Max HP] 31 [Hate Multiplier] x2
  914. [Initiative] 5 [Speed] 2
  915. --------------------------------------------------------------------------------
  916. «Tree Swing» [Melee Attack] (Major / Opposed (13 (Fixed) vs Evasion) / Single /
  917. 1 Sq.) Deal [2D+43] physical damage to the target. (Minor): The target may be
  918. made to make a [Safe Move (forced)] of 1 Sq.
  919.  
  920. «Full Swing» (Damage Roll / 1/Scene) This enemy gains a +15 bonus to its
  921. [Melee Attack] damage roll.
  922. --------------------------------------------------------------------------------
  923. Drop Items
  924. Fixed: Giant's Loincloth [Valuable] (25G)
  925. --------------------------------------------------------------------------------
  926.  
  927. ================================================================================
  928. White Forest Tiger (Replay 2) :: Rank 4 :: [Nature] [Night Vision]
  929. ================================================================================
  930. [STR] 3 [DEX] 2 [POW] 2 [INT] 2 [Identification Difficulty] 8
  931. [Evasion] 2+3D [Resistance] 2+3D
  932. [Physical Defense] 5 [Magical Defense] 8
  933. [Max HP] 75 [Hate Multiplier] x2
  934. [Initiative] 5 [Speed] 2
  935. --------------------------------------------------------------------------------
  936. «Lord of the Forest» (Constant) This enemy is not affected by Props with the
  937. [Natural] tag unless it wants to be. However, this enemy is still affected by
  938. Props with the [Liquid] tag, unless it also has the [Aquatic] tag.
  939.  
  940. «Drag Off» [Movement] (Move / Automatic / Single / Close / 1/Scene) This enemy
  941. may make a [Safe Move] up to 2 Sq. At the same time, the target makes a [Safe
  942. Move (forced)] to the same square as this enemy.
  943.  
  944. «Hunting Claws» [Melee Attack] (Major / Opposed (2D+5 vs Resistance) / Single /
  945. Close) Deal [2D+23] physical damage to the target. (Minor): The target takes
  946. [Rigor]. This [Rigor] condition cannot be removed normally, and instead can only
  947. be removed when the target and this enemy are no longer in the same square.
  948. --------------------------------------------------------------------------------
  949. Drop Items
  950. 1~4: White Forest Tiger Fang [Valuable] (35G)
  951. 5~6: White Forest Tiger Pelt [Valuable] (60G)
  952. --------------------------------------------------------------------------------
  953.  
  954. ================================================================================
  955. Hydra (Replay 2) :: Rank 4 :: [Mythic] [Dragon] [Night Vision] [Aquatic]
  956.                               [Head] [Head] [Head] [Head] [Head]
  957. ================================================================================
  958. [STR] 2 [DEX] 2 [POW] 3 [INT] 3 [Identification Difficulty] Auto
  959. [Evasion] 2+2D [Resistance] 3+2D
  960. [Physical Defense] 8 [Magical Defense] 12
  961. [Max HP] 72 [Hate Multiplier] x3
  962. [Initiative] 0 [Speed] 2
  963. --------------------------------------------------------------------------------
  964. «Multi-Headed Dragon» (Constant) If this enemy is subjected to an effect that
  965. would render [Mob] enemies [Incapacitated] or [Dead], or else could activate
  966. [Weakness (Flame)], then it loses one [Head] tag. This enemy cannot use «Dash».
  967.  
  968. «Multi-Head Riot» (Move / Automatic / Single / 4 Sq.) The target takes one stack
  969. of [Pursuit: 5]. (Minor): The target takes a number of stacks of [Pursuit: 5]
  970. equal to [Number of [Head] tags].
  971.  
  972. «Jet Stream Breath» [Magic Attack] [Cold] (Major / Opposed (3D+3 vs Resistance)
  973. / Single / 4 Sq.) Deal [2D+30] magical damage to the target. (Minor): This
  974. attack triggers all [Pursuit] stacks on the target.
  975.  
  976. «Multi-Head Vitality» (Cleanup) This enemy recovers HP equal to [Number of
  977. [Head] tags x 5]. (Fate 1): This enemy may gain one [Head] tag (Max 5).
  978. --------------------------------------------------------------------------------
  979. Drop Items
  980. 1~5: Hydra Scales [Valuable] (30G)
  981. 6: Hydra Heart [Valuable] (150G)
  982. --------------------------------------------------------------------------------
  983.  
  984. ================================================================================
  985. Poison Giant (Replay 2) :: Rank 4 :: [Humanoid] [Giant] [Brainwashed]
  986. ================================================================================
  987. [STR] 2 [DEX] 3 [POW] 2 [INT] 2 [Identification Difficulty] 4
  988. [Evasion] 1+2D [Resistance] 0+2D
  989. [Physical Defense] 11 [Magical Defense] 8
  990. [Max HP] 63 [Hate Multiplier] x2
  991. [Initiative] 5 [Speed] 2
  992. --------------------------------------------------------------------------------
  993. «Blighted Giant» (Constant) This enemy always has [Cancel (Blight): 5], and is
  994. immune to [Decay]. In addition, whenever it takes [Shock] damage, treat its
  995. defense as 0.
  996.  
  997. «Poison-Dripping Club» [Melee Attack] (Major / Opposed (3D+5 vs Evasion) /
  998. Single / 1 Sq.) Deal [2D+45] physical damage to the target. (Result 18 & Target:
  999. Pre-Action): The target becomes [Post-Action]. (Result 18 & Target: Post-Action)
  1000. Increase the damage by +10.
  1001.  
  1002. «Break Away» (Cleanup / Automatic / Wide (P) / Close / 1/Scene) The target takes
  1003. 10 direct damage, and makes a [Safe Move (forced)] of 1 Sq.
  1004. --------------------------------------------------------------------------------
  1005. Drop Items
  1006. 1~5: Festering Meat [Valuable] (25G)
  1007. 6: Poison-Dripping Club [Valuable] (130G)
  1008. --------------------------------------------------------------------------------
  1009.  
  1010. ================================================================================
  1011. Sislau of Pestilience (Formidable Foes) :: Rank 3 :: [Boss] [Fairy] [Genius]
  1012.                                                      [Shock]
  1013. ================================================================================
  1014. [STR] 2 [DEX] 2 [POW] 3 [INT] 3 [Identification Difficulty] 14
  1015. [Evasion] 2+2D [Resistance] 3+2D
  1016. [Physical Defense] 8 [Magical Defense] 12
  1017. [Max HP] 81 [Hate Multiplier] x5
  1018. [Initiative] 3 [Speed] 2 [Fate] 4
  1019. --------------------------------------------------------------------------------
  1020. «Genius of Pestilience» (Constant) This enemy always has [Cancel (Shock): 5] and
  1021. is immune to [Rigor]. In addition, whenever this enemy takes [Blight] damage,
  1022. treat its defense as 0. This enemy always has [Flying].
  1023.  
  1024. «Brainwashed Frenzy» (Constant) When this enemy appears in a scene, any two
  1025. enemies that are CR4 or lower with the [Brainwashed] tag may optionally appear
  1026. with it. The enemies that appear because of this effect do not produce
  1027. Drop Items.
  1028.  
  1029. «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
  1030. enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
  1031. end of the round.
  1032.  
  1033. «Squall's Safeguard» (Move / Automatic / Single / 4 Sq.) The target may be made
  1034. to make a [Safe Move (forced)] of 1 Sq.
  1035.  
  1036. «Poison Phosphorus Dust» [Magic Attack] [Blight] (Major / Opposed (3D+3 vs
  1037. Resistance) / Area (P) / 4 Sq.) Deal [2D+35] magical damage to the target.
  1038. (Minor): The target takes [Staggered]. (Result 17): The target takes [Dazed] and
  1039. [Afflicted]. (Fate 1): This skill changes to [Target: Wide 1 (P)].
  1040.  
  1041. «Plague Toxin» (Cleanup / Automatic / Wide 1 (P) / 4 Sq.) The target takes
  1042. [Decay: 5]. This [Decay] does not overwrite existing [Decay] effects, and
  1043. instead will add to its rating. (Fate 1): If the target has [Brainwashed],
  1044. it does not take [Decay] and instead recovers 10 HP.
  1045. --------------------------------------------------------------------------------
  1046. Drop Items
  1047. 1~3: Purple Spotted Wings [Magic Catalyst 4] (30G) x3
  1048. 4~5: Enhanced Brainwash Poison [Valuable] (180G)
  1049. 6: Vizier's Flute [Accessory] [Rare] [M5] (390G)
  1050. Fixed: Scarlet Petals [Core Material] (60G)
  1051. --------------------------------------------------------------------------------
RAW Paste Data
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