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- ================================================================================
- Sewer Rat (Hungry Shadows) :: Rank 1 :: [Mob] [Nature] [Night Vision]
- ================================================================================
- [STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 5
- [Evasion] 8 (Fixed) [Resistance] 7 (Fixed)
- [Physical Defense] 6 [Magical Defense] 4
- [Max HP] 18 [Hate Multiplier] x2
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Filthy Fangs» [Melee Attack] (Major / Opposed (12 (Fixed) vs Evasion) / Single
- / Close) Deal [2D+20] physical damage to the target. (Minor): The target takes
- [Decay: 5].
- «Raging Rat» (Move / 1/Scene) Use this skill when the [Hate Top] character is
- outside [Range: Close]. This enemy may make a [Safe Move] up to 3 Sq. (Fate 1):
- If you have reached your Limit for this skill, you may pay this cost to use it
- again.
- --------------------------------------------------------------------------------
- Drop Items
- Fixed: Rat Tail [Valuable] (10G)
- --------------------------------------------------------------------------------
- ================================================================================
- Gray Pudding (Hungry Shadows) :: Rank 1 :: [Construct]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 7
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 6 [Magical Defense] 2
- [Max HP] 60 [Hate Multiplier] x1
- [Initiative] 1 [Speed] 0
- --------------------------------------------------------------------------------
- «Amorphous Body» (Constant) When this enemy takes [Cold] damage, it also takes
- [Afflicted] and [Dazed].
- «Coat & Digest» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
- Close) Deal [2D+15] magical damage to the target, and the target takes [Dazed].
- (Target: Engulfed): The damage is penetrating.
- «Devour» (Cleanup / Automatic / Single / Close) Select a target with [Dazed].
- The target gains the [Engulfed] tag. Treat this effect as a Bad Status that is
- only removed once the target and this enemy are not in the same square.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Antidote I (as the item)
- 5~6: Slimey Core [Valuable] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Minion (Hungry Shadows) :: Rank 1 :: [Humanoid] [Ratman] [Night Vision]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 2 [INT] 2 [Identification Difficulty] 7
- [Evasion] 1+2D [Resistance] 0+2D
- [Physical Defense] 6 [Magical Defense] 5
- [Max HP] 30 [Hate Multiplier] x2
- [Initiative] 2 [Speed] 2
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Rat Shot» [Ranged Attack] (Major / Opposed (3D+2 vs Evasion) / Single / 3 Sq.)
- Deal [2D+22] physical damage to the target. (Minor): The target takes [Decay: 5]
- «Rat Shield» (Refer / Single / 4 Sq.) Use this skill when the target becomes
- [Incapacitated] or [Dead]. The target removes the [Incapacitated] or [Dead]
- condition, and recovers 5 HP. This enemy then takes 10 direct damage.
- --------------------------------------------------------------------------------
- Drop Items
- 1: Short Bow (as the item)
- 2~6: Golden Cheese [Valuable] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Swarm Caller (Hungry Shadows) :: Rank 1 :: [Boss] [Humanoid] [Ratman]
- [Night Vision]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 8
- [Evasion] 1+2D [Resistance] 0+2D
- [Physical Defense] 7 [Magical Defense] 2
- [Max HP] 72 [Hate Multiplier] x4
- [Initiative] 2 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «March of the Rats» (Constant) When this enemy appears in a scene, one Ratman
- Minion enemy and two Sewer Rat enemies may optionally appear with it. The
- enemies that appear because of this effect do not produce Drop Items.
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Capriccio of Dancing Rats» (Setup / None / Wide 20 (P) / Close) This skill
- targets Ratman Minions and Sewer Rats. The target may make a [Safe Move] of
- 1 Sq.
- «Biting Swarm» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
- 2 Sq.) Deal [2D+10] physical damage to the target. (Fate 1): This skill changes
- to [Target: Area (P)]. (Fate 2): If the target is in the same square as a Sewer
- Rat, the target takes [Pursuit: 10].
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Animal Lure [Magic Catalyst 1] (15G) x5
- 4~6: Metal Tooth [Valuable] (110G)
- Fixed: Broken Magic Flute [Core Material] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Bambooshoot Boar (Gastronomy) :: Rank 1 :: [Nature]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 8
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 6 [Magical Defense] 2
- [Max HP] 53 [Hate Multiplier] x1
- [Initiative] 1 [Speed] 2
- --------------------------------------------------------------------------------
- «Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
- 2 Sq. During this Main Process, when this enemy uses «Fierce Charge», it may
- target any one character that was in the same square as this enemy while it was
- moving. (Minor): Increase the distance moved by +2.
- «Fierce Charge» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
- Close) Deal [2D+12] physical damage to the target. (Minor): Until the end of
- the current Main Process, treat this enemy's Hate Multiplier as x2.
- «Bambooshoot Missile» (After Damage / Automatic / Single / 2 Sq.) Use this skill
- just after an ally of this enemy (excluding this enemy) is attacked. The
- character that attacked the target takes 5 direct damage.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Soft Bamboo Shoot [Valuable] (15G)
- 4~5: Boar Meat [Valuable] (20G)
- 6: Seed Tusk [Magic Catalyst 2] (20G) x3
- --------------------------------------------------------------------------------
- ================================================================================
- Crimson Maple (Gastronomy) :: Rank 1 :: [Mob] [Nature] [Plant]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 7
- [Evasion] 7 (Fixed) [Resistance] 8 (Fixed)
- [Physical Defense] 4 [Magical Defense] 6
- [Max HP] 15 [Hate Multiplier] x2
- [Initiative] 1 [Speed] 0
- --------------------------------------------------------------------------------
- «Flame Leaf» (Constant) This enemy always has [Weakness (Cold): 5]. It is also
- immune to [Confusion].
- «Crimson Seed» [Magic Attack] [Flame] (Major / Opposed (11 (Fixed) vs Resistance
- / Single / 4 Sq.) Deal [2D+15] magical damage to the target. (Minor): The target
- takes [Decay: 5].
- «Blaze Seed» (Damage Roll / 1/Scene) This enemy gains a +10 bonus to its
- [Magic Attack] damage roll.
- --------------------------------------------------------------------------------
- Drop Items
- Fixed: Crimson Sap [Valuable] (10G)
- --------------------------------------------------------------------------------
- ================================================================================
- Diatryma (Gastronomy) :: Rank 1 :: [Boss] [Nature]
- ================================================================================
- [STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 7
- [Evasion] 2+2D [Resistance] 1+2D
- [Physical Defense] 6 [Magical Defense] 4
- [Max HP] 72 [Hate Multiplier] x4
- [Initiative] 3 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Majesty of the Moa» (Constant) When this enemy appears in a scene, any two
- enemies that are CR1 with the [Nature] or [Mythic] tags may optionally appear
- with it. One enemy and two [Mob] enemies at CR1 with the [Nature] or [Mythic]
- tags may be used instead. The enemies that appear because of this effect do not
- produce Drop Items.
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Flying Bird's Leap» [Movement] (Move / 1/Scene) This enemy gains [Flying], and
- may make a [Safe Move] up to [Speed + 1] Sq. At the end the movement, the enemy
- removes the [Flying] condition gained from this effect. (Minor): Increase the
- distance moved by +1 Sq.
- «Strange Bird's Kick» [Melee Attack] (Major / Opposed (3D+3 vs Evasion) / Single
- / Close) Deal [2D+25] physical damage to the target. (Self: Cancel): Increase
- the damage by +7. (Minor & Effect): This skill becomes [Range: 2 Sq.] At the end
- of this Main Process, this enemy makes a [Teleport] to the target's square.
- (Fate 1): This attack changes to [Target: Area (P)].
- «Moa's Flurry» (Damage Roll / 1/Scene) This enemy gains a +10 bonus to its
- [Melee Attack] damage roll. (Fate 1): If you have reached your Limit for this
- skill, you may pay this cost to use it again.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Moa Claw [Magic Catalyst 1] (15G) x5
- 5~6: Moa Egg [Valuable] (130G)
- Fixed: Iron Infantry Helm [Core Material] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Kobold Partizan (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
- ================================================================================
- [STR] 1 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 5
- [Evasion] 2+2D [Resistance] 2+2D
- [Physical Defense] 6 [Magical Defense] 4
- [Max HP] 32 [Hate Multiplier] x2
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
- unless it wants to be. In addition, whenever this enemy is in the same square as
- another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
- «Kobo Thrust» [Melee Attack] (Major / Opposed (3D+3 vs Evasion) / Single /
- Close) Deal [2D+25] physical damage to the target. (Minor): The target may be
- made to make a [Safe Move (forced)] of 1 Sq.
- «Kobold Charge» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up
- to 3 Sq. This movement must be made in a straight line from the starting point.
- (Minor): Before the [Safe Move], this enemy may make a [Normal Move] of 1 Sq.
- in any direction.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Glittering Scale [Valuable] (15G)
- 4~6: Sharp Spearhead [Valuable] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Kobold Medic (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 5
- [Evasion] 1+2D [Resistance] 2+2D
- [Physical Defense] 9 [Magical Defense] 2
- [Max HP] 32 [Hate Multiplier] x1
- [Initiative] 1 [Speed] 2
- --------------------------------------------------------------------------------
- «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
- unless it wants to be. In addition, whenever this enemy is in the same square as
- another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
- «Kobo Assist» [Special Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
- 2 Sq.) The target takes [Pursuit: 10]. (Minor): This skill becomes
- [Range: 3 Sq.]
- «Medic Barrier» (Setup / Single / 4 Sq.) The target gains [Barrier: 10], or
- the target may remove its [Mob] tag until the end of the round.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Purifying Incense [Magic Catalyst 1] (15G)
- 4~5: Crude First-Aid Kit [Valuable] (25G)
- 6: Regen Potion I (as the item)
- --------------------------------------------------------------------------------
- ================================================================================
- Kobold Heavyarm (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 5
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 8 [Magical Defense] 2
- [Max HP] 50 [Hate Multiplier] x1
- [Initiative] 1 [Speed] 2
- --------------------------------------------------------------------------------
- «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
- unless it wants to be. In addition, whenever this enemy is in the same square as
- another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
- «Kobo Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
- Deal [2D+10] physical damage to the target. (Minor): Increase the damage by +10.
- (Target: Hate Top): Add +1 to this skill's [Attack Check].
- «Shield Wall» (Setup / Area (P) / Close) The target gains [Cancel: 5]. This
- [Cancel] lasts until the target and this enemy are no longer in the same square,
- or until the end of the round.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Ring Mail (as the item)
- 5~6: Solid Clasp [Valuable] (45G)
- --------------------------------------------------------------------------------
- ================================================================================
- Kobold Hunter (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 1 [INT] 2 [Identification Difficulty] 5
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 7 [Magical Defense] 6
- [Max HP] 27 [Hate Multiplier] x2
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
- unless it wants to be. In addition, whenever this enemy is in the same square as
- another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
- «Kobo Shot» [Ranged Attack] (Major / Opposed (3D+2 vs Evasion) / Single / 3 Sq.)
- Deal [2D+20] physical damage to the target. (Minor): This skill becomes [Range:
- 4 Sq.]
- «Hunter's Sight» (Move) During this Main Process, this enemy gains a +5 bonus
- to [Ranged Attack] damage rolls.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Ring Mail (as the item)
- 5~6: Solid Clasp [Valuable] (45G)
- --------------------------------------------------------------------------------
- ================================================================================
- Kobold's Crane (Formidable Foes) :: Rank 1 :: [Gimmick] [Inorganic] [Kobold]
- [Mechanical]
- ================================================================================
- [STR] 0 [DEX] 0 [POW] 1 [INT] 2 [Identification Difficulty] 7
- [Evasion] 7 (Fixed) [Resistance] 7 (Fixed)
- [Physical Defense] 8 [Magical Defense] 7
- [Max HP] 10 [Hate Multiplier] None
- [Initiative] 0 [Speed] 0
- --------------------------------------------------------------------------------
- «A Mere Machine» (Constant) This enemy does not produce Hate Damage, and Hate
- Under defense bonuses do not apply to its attacks. If this enemy is targeted
- with Prop Disable and [Disable Difficulty: 10] is successfully beaten, it
- becomes [Incapacitated]. This enemy cannot make Move Actions.
- «Crane Shock» [Special Attack] (Major / Opposed (3D+2 vs Evasion) / Single /
- 4 Sq.) Deal [2D+25] physical damage to the target. (Minor): The target takes
- [Dazed]. A secondary target with the [Kobold] tag within [Target: Single /
- Range: 4 Sq.] of this enemy (excluding other Kobold Crane enemies) is made to
- [Teleport (forced)] to the same square as the initial target.
- --------------------------------------------------------------------------------
- Drop Items
- Fixed: Torn-off Hook [Valuable] (10G)
- --------------------------------------------------------------------------------
- ================================================================================
- Oobold (Formidable Foes) :: Rank 1 :: [Humanoid] [Kobold]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 7
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 6 [Magical Defense] 2
- [Max HP] 47 [Hate Multiplier] x1
- [Initiative] 1 [Speed] 2
- --------------------------------------------------------------------------------
- «Kobold Tactics» (Constant) This enemy is not affected by [Mechanical] Props
- unless it wants to be. In addition, whenever this enemy is in the same square as
- another character with the [Kobold] tag, it gains a +1 bonus to [Dodge Checks].
- «Bold Slap» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
- Deal [2D+12] physical damage to the target. (Result 13): The target takes
- [Confusion].
- «Bold Smack» (Refer / Single / 2 Sq.) Use this skill just after an ally of this
- enemy(excluding this enemy) fails an [Attack Check]. The target takes 5 direct
- damage. The target gains a +1D bonus to their next [Attack Check]. Treat this
- effect as a Combat Status that is removed after applying once.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Big Fang [Valuable] (15G)
- 5~6: Spirited Wooden Sword [Valuable] (40G)
- --------------------------------------------------------------------------------
- ================================================================================
- Oobold Dinsword (Formidable Foes) :: Rank 1 :: [Boss] [Humanoid] [Kobold]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 5
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 6 [Magical Defense] 2
- [Max HP] 206 [Hate Multiplier] x4
- [Initiative] 1 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Kobold Fencing» This enemy is not affected by [Mechanical] Props unless it
- wants to be.
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Oobold Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
- Close) Deal [2D+12] physical damage to the target. (Minor): The target made be
- made to make a [Safe Move (forced)] of 1 Sq. (Fate 1): This skill changes to
- [Target: Area (P). (Self: Enraged): Increase the damage by +10.
- «Counter Howl» (After Damage / Automatic / Single / 2 Sq.) Use this skill just
- after this enemy is attacked. The character that attacked this enemy takes 5
- direct damage. (Target: Hate Top): The target also takes [Pursuit: 5].
- «Kobold Enrage» (Refer / Automatic / Wide 2 (P) / Close / 1/Scene) Use this
- skill immediately after the target is reduced below 100 HP. Treat this action as
- an EX Power. The target increases their [Hate] by +2. This enemy may remove all
- Bad Statuses currently affecting it. This enemy gains the [Enraged] tag.
- --------------------------------------------------------------------------------
- Drop Items
- 1~5: Edge of Tears [Magic Catalyst] (20G) x4
- 6: Long-Stem Pipe [Valuable] (160G)
- Fixed: Corroded Silver Dust [Core Material] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Mutated Dragon Mole (Replay 1) :: Rank 1 :: [Boss] [Mythic] [Dragon]
- [Night Vision]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 10
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 10 [Magical Defense] 3
- [Max HP] 224 [Hate Multiplier] x4
- [Initiative] 1 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Protection of the Crystals» (Constant) This enemy always has
- [Cancel (Non-Close Attacks): 5].
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Rampage» (Cleanup / Automatic / Wide 1 (P) / Close) The target takes 5 direct
- damage. This enemy may remove one Bad Status currently affecting it.
- «Suppress» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single / Close)
- Deal [2D+12] physical damage to the target. (Minor): The target takes [Rigor].
- This [Rigor] condition cannot be removed normally, and instead can only be
- removed when the target and this enemy are no longer in the same square.
- «Crystal Breath» [Special Attack] [Blight] (Major / Opposed (2D+4 vs Resistance)
- / Line 3 (P) / Close / 1/Round) Spend 2 [Fate Points] as a cost for using this
- skill. Deal [2D+15] magical damage to the target. (Target: Rigor): Increase the
- damage +5.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Warped Crystal [Magic Catalyst 2] (20G) x4
- 4~6: Gleaming Black Claw [Valuable] (140G)
- Fixed: Lustrous Pelt [Core Material] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Cursed Knight (Replay 1) :: Rank 1 :: [Boss] [Undead]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 1 [INT] 1 [Identification Difficulty] 8
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 6 [Magical Defense] 2
- [Max HP] 212 [Hate Multiplier] x4
- [Initiative] 1 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Corpse» This enemy always has [Weakness (Blight): 5].
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Black Majesty» (Cleanup / Automatic / Wide 1 (P) / Close) The target takes 5
- direct damage, and makes a [Safe Move (forced)] to the same square as this
- enemy. This enemy may remove one Bad Status currently affecting them.
- «Malice Blade» [Melee Attack] (Major / Opposed (2D+4 vs Evasion) / Single /
- Close) Deal [2D+15] physical damage to the target. (Result 13): The target
- takes [Confusion]. (Fate 1): This skill changes to [Target: Area (P)].
- «Oath of the Knight» (Refer / Automatic / Wide 2 (P) / Close / 1/Scene) Use this
- skill immediately after this enemy is reduced below 100 HP. Treat this action as
- an EX Power. Increase the target's [Hate] by +2. In addition, until the end of
- the scene, this enemy gains a +10 bonus to damage rolls.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Black Silverdust [Magic Catalyst 2] (20G) x3
- 5~6: Ancient Coat of Arms [Valuable] (160G)
- Fixed: Stone of the Alv [Core Material] (30G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Stringer (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
- [Night Vision]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 7
- [Evasion] 1+2D [Resistance] 0+2D
- [Physical Defense] 4 [Magical Defense] 7
- [Max HP] 34 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Gangup Attack» [Special Attack] (Major / Opposed (3D+3 vs Resistance) / Single
- / 4 Sq.) Deal [2D+25] physical damage to the target. (Minor): If the target is
- in the same square as an enemy with the [Ratman] tag, the target takes
- [Pursuit: 7].
- «Fever Rapunzel» (Cleanup / Automatic / Single / 4 Sq. / 1/Scene) This skill
- can only target characters with [Decay]. The target takes three stacks of
- [Pursuit] with a rating equal to the [Decay] condition currently affecting the
- target.
- --------------------------------------------------------------------------------
- Drop Items
- 1~5: String Rosin [Magic Catalyst 2] (20G)
- 6: Fine Catgut [Valuable] (70G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Hooligan (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
- [Night Vision]
- ================================================================================
- [STR] 3 [DEX] 2 [POW] 1 [INT] 1 [Identification Difficulty] 7
- [Evasion] 1+3D [Resistance] 0+3D
- [Physical Defense] 3 [Magical Defense] 4
- [Max HP] 60 [Hate Multiplier] x1
- [Initiative] 4 [Speed] 2
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Savage Bite» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
- Close) Deal [2D+15] physical damage to the target, and the target takes
- [Decay: 5]. (Minor & Target: Hate 4+): The target takes [Weakness (Ratman): 5].
- Treat this [Weakness] as a Bad Status.
- «Indiscriminate Claw» (Refer / Automatic / Single / 2 Sq.) Use this skill when
- the target uses an action with the [Movement] tag. The target takes [Decay: 5].
- (Target: Decay): The target takes 10 direct damage.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: 2Dx3 G
- 5~6: Strong Incisor [Valuable] (45G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Meanness (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
- [Night Vision]
- ================================================================================
- [STR] 1 [DEX] 2 [POW] 1 [INT] 3 [Identification Difficulty] 7
- [Evasion] 2+2D [Resistance] 1+2D
- [Physical Defense] 7 [Magical Defense] 7
- [Max HP] 36 [Hate Multiplier] x2
- [Initiative] 4 [Speed] 2
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Hidden Stone Throw» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single
- / 2 Sq.) Deal [2D+25] physical damage to the target. (Self: Hidden): Increase
- the damage +15, and the target also takes [Rigor].
- «Retreat!» [Movement] (Move / 1/Scene) This enemy becomes [Hidden], and may make
- a [Safe Move] up to 2 Sq. without losing [Hidden]. (Minor): Increase the
- distance moved by +1 Sq.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: 2Dx3 G
- 5~6: Strong Incisor [Valuable] (45G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Bonehead (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
- [Night Vision]
- ================================================================================
- [STR] 3 [DEX] 1 [POW] 2 [INT] 1 [Identification Difficulty] 7
- [Evasion] 2+2D [Resistance] 0+2D
- [Physical Defense] 9 [Magical Defense] 4
- [Max HP] 50 [Hate Multiplier] x1
- [Initiative] 2 [Speed] 2
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Titanic Stomp» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
- Close) Deal [2D+16] physical damage to the target. (Success): The target takes
- [Decay: 5]. (Minor): Add +2 to this skill's [Attack Check].
- «Vigilant Cry» (Setup / Wide 20 (P) / Close / 1/Scene) The target gains
- [Cancel: 5]. This [Cancel] effect is removed once this enemy is [Incapacitated]
- or [Dead].
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Chipped Incisor [Valuable] (20G)
- 4~6: Thick Skull [Valuable] (40G)
- --------------------------------------------------------------------------------
- ================================================================================
- Ratman Harvester (Formidable Foes) :: Rank 2 :: [Humanoid] [Ratman]
- [Night Vision]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 3 [INT] 1 [Identification Difficulty] 7
- [Evasion] 1+2D [Resistance] 1+2D
- [Physical Defense] 4 [Magical Defense] 6
- [Max HP] 45 [Hate Multiplier] x1
- [Initiative] 6 [Speed] 2
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Calming Blue Mushroom Gas» [Magic Attack] [Blight] (Major / Opposed (2D+5 vs
- Resistance) / Single / 4 Sq.) Deal [2D+10] magical damage to the target.
- (Target: Decay): The target takes [Pursuit] with a rating equal to the rating
- of the [Decay] effect currently affecting the target.
- «Passionate Red Mushroom Gas» (Setup / Automatic / Single / Refer) This skill
- can only target a character with [Hate Top] that is 2 or 3 Sq. away from this
- enemy. The target takes [Pursuit: 10].
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Beef Stew (as the item)
- 5~6: Rich White Mushroom [Valuable] (45G)
- --------------------------------------------------------------------------------
- ================================================================================
- Disease Beast (Formidable Foes) :: Rank 2 :: [Mob] [Fairy] [Blight]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 3 [INT] 2 [Identification Difficulty] 8
- [Evasion] 7 (Fixed) [Resistance] 9 (Fixed)
- [Physical Defense] 11 [Magical Defense] 4
- [Max HP] 21 [Hate Multiplier] x1
- [Initiative] 2 [Speed] 2
- --------------------------------------------------------------------------------
- «Spirit of the Earth» (Constant) This enemy always has [Cancel (Blight): 5], and
- is immune to [Decay]. In addition, whenever it takes [Shock] damage, treat its
- defense as 0.
- «Spreading Contagion» [Special Attack] [Blight] (Major / Opposed (11 (Fixed) vs
- Evasion) / Single / 2 Sq.) The target takes [Pursuit: 15]. (Target: Any Bad
- Status except Pursuit): The target takes [Afflicted].
- «Cloud of Miasma» (Cleanup / Automatic / Wide 2 (P) / Close) This skill can
- only target characters with [Decay]. The target's [Decay] rating increases by
- +3.
- --------------------------------------------------------------------------------
- Drop Items
- Fixed: Disease Sample [Valuable] (15G)
- --------------------------------------------------------------------------------
- ================================================================================
- Raigou Ajari (Formidable Foes) :: Rank 2 :: [Boss] [Mythic] [Night Vision]
- ================================================================================
- [STR] 1 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 8
- [Evasion] 1+2D [Resistance] 0+2D
- [Physical Defense] 4 [Magical Defense] 7
- [Max HP] 68 [Hate Multiplier] x4
- [Initiative] 5 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Rat-Fu» (Constant) This enemy's [Normal Moves] always count as [Safe Moves].
- «Ritual of Rats» (Constant) When this enemy appears in a scene, any two
- enemies that are CR2 or lower with the [Ratman] tag may optionally appear
- with it. Exchanging one of these enemies for two Disease Beasts is permissable.
- The enemies that appear because of this effect do not produce Drop Items.
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Feverish Passion» [Magic Attack] [Blight] (Major / Opposed (3D+3 vs Resistance)
- / Single / 4 Sq.) Deal [2D+25] magical damage to the target. (Target: Ratman):
- The target does not take damage from this skill. The target may make a [Safe
- Move] of 1 Sq. (Fate 1): This skill changes to [Target: Area (A)]. This enemy
- cannot be damaged by this attack.
- «Curse of Steel Mice» (Cleanup / Automatic / Wide 2 (P) / Close) This enemy may
- remove one Bad Status currently affecting it. (Target: Decay): The target loses
- one item with the [Consumable] or [Valuable] tag (target's choice).
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Cursed Blood [Magic Catalyst 3] (25G) x3
- 5~6: Steel Rat Skull [Valuable] (200G)
- Fixed: Steel Pelt [Core Material] (40G)
- --------------------------------------------------------------------------------
- ================================================================================
- Goblin Destructor (Formidable Foes) :: Rank 3 :: [Mob] [Humanoid] [Goblin]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 5
- [Evasion] 7 (Fixed) [Resistance] 8 (Fixed)
- [Physical Defense] 6 [Magical Defense] 7
- [Max HP] 19 [Hate Multiplier] x2
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Explosive Transport» (Constant) This enemy cannot use «Dash».
- «Goblin Rage» (Refer) Use this skill just after the enemy takes HP Damage. This
- enemy immediately uses «Gob Mine» with a +10 bonus to the damage roll.
- «Gob Mine» [Magic Attack] [Flame] (Major / Opposed (12 (Fixed) vs Resistance) /
- Wide 1 (A) / Close) Deal [4D+30] magical damage to the target. This enemy then
- becomes [Dead].
- «Crazed Charge» [Movement] (Move) This enemy may make a [Safe Move] up to 3 Sq.
- After, this enemy takes 5 direct damage. (Minor): Increase the distance moved by
- +1.
- --------------------------------------------------------------------------------
- Drop Items
- Fixed: Magic Circuit Fragment [Valuable] (20G)
- --------------------------------------------------------------------------------
- ================================================================================
- Goblin Sniper (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
- ================================================================================
- [STR] 2 [DEX] 2 [POW] 1 [INT] 3 [Identification Difficulty] 5
- [Evasion] 2+2D [Resistance] 1+2D
- [Physical Defense] 10 [Magical Defense] 7
- [Max HP] 41 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
- [Spirit] tag. This enemy may immediately use «Gob Arrow» with a +5 bonus to the
- damage roll.
- «Gob Arrow» [Ranged Attack] (Major / Opposed (3D+3 vs Evasion) / Single / 3 Sq.)
- Deal [2D+37] physical damage to the target. (Minor): The target may be made to
- make a [Safe Move (forced)] of 1 Sq.
- «The Secret of Sniping» (Minor / 1/Scene) During this Main Process, this enemy
- gains a +2 bonus to the Range of [Ranged Attacks].
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Bowgun (as the item)
- 4~5: Thick Arrow [Valuable] (15G) x3
- 6: Big Scope [Valuable] (80G)
- --------------------------------------------------------------------------------
- ================================================================================
- Goblin Conjurer (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 3 [INT] 2 [Identification Difficulty] 5
- [Evasion] 1+2D [Resistance] 3+2D
- [Physical Defense] 13 [Magical Defense] 3
- [Max HP] 48 [Hate Multiplier] x1
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
- [Spirit] tag. This enemy may immediately use «Gob Mantra» with a +5 bonus to the
- damage roll.
- «Gob Mantra» [Magic Attack] [Holy] (Major / Opposed (2D+5 vs Resistance) /
- Single / 2 Sq.) Deal [2D+18] magical damage to the target. (Minor): The target
- takes [Rigor] and [Afflicted].
- «Flower of Demise» (Refer / Single / 4 Sq. / 1/Scene) Use this skill just after
- a target other than this enemy becomes [Incapacitated]. The target may
- immediately perform one [Timing: Major] action.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: 2Dx4 G
- 5~6: Healing Potion I (as the item)
- --------------------------------------------------------------------------------
- ================================================================================
- Goblin Skater (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
- ================================================================================
- [STR] 2 [DEX] 3 [POW] 1 [INT] 2 [Identification Difficulty] 5
- [Evasion] 3+2D [Resistance] 1+2D
- [Physical Defense] 10 [Magical Defense] 4
- [Max HP] 48 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
- [Spirit] tag. This enemy may immediately make a [Safe Move] up to 2 Sq., then
- use «Gob Zoom».
- «Gob Zoom» [Melee Attack] (Major / Opposed (3D+4 vs Resistance) / Single /
- Close) Deal [2D+30] physical damage to the target. (Result 17): The target takes
- [Dazed].
- «Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
- 2 Sq. During this Main Process, when this enemy uses «Gob Zoom», it may target
- any one character that was in the same square as this enemy while it was moving.
- (Minor): Increase the distance moved by +2.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Fragment of Wind [Magic Catalyst 3] (25G)
- 4~6: This Dude's Goggles [Valuable] (45G)
- --------------------------------------------------------------------------------
- ================================================================================
- Hobgoblin Bareknuckle (Formidable Foes) :: Rank 3 :: [Humanoid] [Goblin]
- ================================================================================
- [STR] 3 [DEX] 2 [POW] 1 [INT] 2 [Identification Difficulty] 5
- [Evasion] 1+3D [Resistance] 2+3D
- [Physical Defense] 4 [Magical Defense] 3
- [Max HP] 67 [Hate Multiplier] x1
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
- [Spirit] tag. This enemy may immediately use «Hob Gob Chop» with a +5 bonus to
- the damage roll.
- «Hob Gob Chop» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single /
- Close) Deal [2D+23] physical damage to the target. (Minor): Reduce the target's
- [Hate] by -1.
- «Gobduction» [Movement] (Move / Automatic / Single / Close / 1/Scene) This enemy
- may make a [Safe Move] up to 2 Sq. At the same time, the target makes a [Safe
- Move (forced)] to the same square as this enemy.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Patchwork Amulet [Valuable] (20G)
- 4~6: Heavy Wristband [Valuable] (25G) x2
- --------------------------------------------------------------------------------
- ================================================================================
- Goblin Totem (Formidable Foes) :: Rank 3 :: [Undead] [Night Vision] [Goblin]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 5
- [Evasion] 2+2D [Resistance] 0+2D
- [Physical Defense] 6 [Magical Defense] 8
- [Max HP] 38 [Hate Multiplier] x2
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Truth of Spirits» Whenever this enemy takes [Spirit] damage, treat its defense
- as 0. This enemy is not affected by Props with the [Mechanical] or [Natural]
- tags unless it wants to be. This enemey's [Normal Moves] are always considered
- to be [Safe Moves].
- «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
- [Spirit] tag. This enemy may immediately use «Gob Storm» with a +5 bonus to the
- damage roll.
- «Gob Storm» [Magic Attack] [Shock] (Major / Opposed (3D+3 vs Resistance) /
- Area (P) / 4 Sq.) Deal [2D+30] magical damage to the target. (Minor): The target
- takes [Staggered].
- «Weed Bind» (Minor / Refer / 4 Sq. / 1/Scene) Target one square. This enemy may
- target characters in that square with [Hinder]. This effect lasts until the
- end of the round.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Demon Ash [Magic Catalyst 3] (25G)
- 5~6: Demon Ash [Magic Catalyst 3] (25G) x2
- --------------------------------------------------------------------------------
- ================================================================================
- Goblin Captain (Formidable Foes) :: Rank 3 :: [Boss] [Humanoid] [Goblin]
- ================================================================================
- [STR] 3 [DEX] 2 [POW] 2 [INT] 1 [Identification Difficulty] 3
- [Evasion] 2+2D [Resistance] 1+2D
- [Physical Defense] 14 [Magical Defense] 4
- [Max HP] 146 [Hate Multiplier] x5
- [Initiative] 3 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Battle Command» (Constant / Wide 2 (P) / Close) This skill can only target
- characters with the [Goblin] tag (excluding this enemy). The target gains a +1
- bonus to [Attack Checks]. Treat this effect as a Combat Status that lasts until
- the end of the round.
- «Goblin Vicious Troop» (Constant) When this enemy appears in a scene, two Goblin
- Shaman enemies may optionally appear with it. One Goblin Shaman and two Goblins
- may be used instead. The enemies that appear because of this effect do not
- produce Drop Items.
- «Renew Action II» (Refer / Single / 4 Sq. / 1/Round) Use this skill on a target
- who has just become [Post-Action]. The target immediately becomes [Pre-Action],
- and their [Initiative] becomes 0 until the end of the round.
- «Goblin Rage» (Refer) Use this skill just after this enemy takes damage with the
- [Spirit] tag. This enemy may immediately use «Gob Hammer» with a +5 bonus to the
- damage roll.
- «Gob Hammer» [Melee Attack] (Major / Opposed (2D+5 vs Evasion) / Single / Close)
- Deal [2D+20] physical damage to the target. (Minor): This enemy may remove one
- Bad Status currently affecting it from among [Pursuit] [Confusion] and [Rigor].
- (Fate 1): This skill changes to [Target: Area (P)].
- «Marching Orders» (Cleanup / Refer / 1/Scene) This skill may only be used if
- there are no more than two enemies with the [Goblin] tag in the scene. You may
- have one Goblin enemy appear within one square of this enemy, in the
- [Post-Action] state. Enemies that appear because of this effect do not produce
- Drop Items. (Fate 2): If you have reached your Limit for this skill, you may pay
- this cost to use it again.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Sharp Great Fang [Magic Catalyst 4] (30G) x4
- 5~6: Gallant Brooch [Valuable] (180G)
- Fixed: Bloodstained Medal [Core Material] (50G)
- --------------------------------------------------------------------------------
- ================================================================================
- Lizhi Boar (Replay 2) :: Rank 3 :: [Nature]
- ================================================================================
- [STR] 2 [DEX] 3 [POW] 1 [INT] 2 [Identification Difficulty] 8
- [Evasion] 3+2D [Resistance] 1+2D
- [Physical Defense] 10 [Magical Defense] 7
- [Max HP] 48 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Stampede» [Movement] (Move / 1/Scene) This enemy may make a [Safe Move] up to
- 2 Sq. During this Main Process, when this enemy uses «Scattering Charge», it may
- target any one character that was in the same square as this enemy while it was
- moving. (Minor): Increase the distance moved by +2.
- «Lizhi Boom» (Minor / Area (P) / Close) The target takes [Pursuit: 10].
- «Scattering Charge» [Melee Attack] (Major / Opposed (3D+4 vs Evasion) / Single
- / Close) Deal [2D+37] physical damage to the target, and the target may be made
- to make a [Safe Move (forced)] of 1 Sq.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Broken Boar Tusk [Valuable] (30G)
- 5~6: Charming Pelt [Valuable] (50G)
- --------------------------------------------------------------------------------
- ================================================================================
- Matsutakonid (Replay 2) :: Rank 3 :: [Nature] [Plant]
- ================================================================================
- [STR] 2 [DEX] 1 [POW] 2 [INT] 3 [Identification Difficulty] 8
- [Evasion] 1+2D [Resistance] 2+2D
- [Physical Defense] 6 [Magical Defense] 10
- [Max HP] 40 [Hate Multiplier] x2
- [Initiative] 3 [Speed] 2
- --------------------------------------------------------------------------------
- «Heart of the Vegetable» (Constant) This enemy always has [Weakness (Flame): 5].
- In addition, it is immune to [Confusion].
- «Lively Mushroom» (Setup / Single / 4 Sq. / 1/Scene) The target may recover one
- use of a [Limit: n/Scene] skill they have already used. This skill may not
- target this enemy.
- «Fragrant Spore» [Magic Attack] (Major / Opposed (3D+3 vs Resistance) / Area (P)
- / 4 Sq.) Deal [2D+29] magical damage to the target. (Result 16): The target
- takes [Confusion].
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: Fragrant Spore [Magic Catalyst 4] (30G)
- 5~6: Delicate Filament [Valuable] (40G)
- Fixed: Matsutakonid [Food]
- --------------------------------------------------------------------------------
- ================================================================================
- Wild Giant (Replay 2) :: Rank 4 :: [Mob] [Humanoid] [Giant]
- ================================================================================
- [STR] 2 [DEX] 3 [POW] 2 [INT] 2 [Identification Difficulty] 8
- [Evasion] 9 (Fixed) [Resistance] 8 (Fixed)
- [Physical Defense] 11 [Magical Defense] 9
- [Max HP] 31 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Tree Swing» [Melee Attack] (Major / Opposed (13 (Fixed) vs Evasion) / Single /
- 1 Sq.) Deal [2D+43] physical damage to the target. (Minor): The target may be
- made to make a [Safe Move (forced)] of 1 Sq.
- «Full Swing» (Damage Roll / 1/Scene) This enemy gains a +15 bonus to its
- [Melee Attack] damage roll.
- --------------------------------------------------------------------------------
- Drop Items
- Fixed: Giant's Loincloth [Valuable] (25G)
- --------------------------------------------------------------------------------
- ================================================================================
- White Forest Tiger (Replay 2) :: Rank 4 :: [Nature] [Night Vision]
- ================================================================================
- [STR] 3 [DEX] 2 [POW] 2 [INT] 2 [Identification Difficulty] 8
- [Evasion] 2+3D [Resistance] 2+3D
- [Physical Defense] 5 [Magical Defense] 8
- [Max HP] 75 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Lord of the Forest» (Constant) This enemy is not affected by Props with the
- [Natural] tag unless it wants to be. However, this enemy is still affected by
- Props with the [Liquid] tag, unless it also has the [Aquatic] tag.
- «Drag Off» [Movement] (Move / Automatic / Single / Close / 1/Scene) This enemy
- may make a [Safe Move] up to 2 Sq. At the same time, the target makes a [Safe
- Move (forced)] to the same square as this enemy.
- «Hunting Claws» [Melee Attack] (Major / Opposed (2D+5 vs Resistance) / Single /
- Close) Deal [2D+23] physical damage to the target. (Minor): The target takes
- [Rigor]. This [Rigor] condition cannot be removed normally, and instead can only
- be removed when the target and this enemy are no longer in the same square.
- --------------------------------------------------------------------------------
- Drop Items
- 1~4: White Forest Tiger Fang [Valuable] (35G)
- 5~6: White Forest Tiger Pelt [Valuable] (60G)
- --------------------------------------------------------------------------------
- ================================================================================
- Hydra (Replay 2) :: Rank 4 :: [Mythic] [Dragon] [Night Vision] [Aquatic]
- [Head] [Head] [Head] [Head] [Head]
- ================================================================================
- [STR] 2 [DEX] 2 [POW] 3 [INT] 3 [Identification Difficulty] Auto
- [Evasion] 2+2D [Resistance] 3+2D
- [Physical Defense] 8 [Magical Defense] 12
- [Max HP] 72 [Hate Multiplier] x3
- [Initiative] 0 [Speed] 2
- --------------------------------------------------------------------------------
- «Multi-Headed Dragon» (Constant) If this enemy is subjected to an effect that
- would render [Mob] enemies [Incapacitated] or [Dead], or else could activate
- [Weakness (Flame)], then it loses one [Head] tag. This enemy cannot use «Dash».
- «Multi-Head Riot» (Move / Automatic / Single / 4 Sq.) The target takes one stack
- of [Pursuit: 5]. (Minor): The target takes a number of stacks of [Pursuit: 5]
- equal to [Number of [Head] tags].
- «Jet Stream Breath» [Magic Attack] [Cold] (Major / Opposed (3D+3 vs Resistance)
- / Single / 4 Sq.) Deal [2D+30] magical damage to the target. (Minor): This
- attack triggers all [Pursuit] stacks on the target.
- «Multi-Head Vitality» (Cleanup) This enemy recovers HP equal to [Number of
- [Head] tags x 5]. (Fate 1): This enemy may gain one [Head] tag (Max 5).
- --------------------------------------------------------------------------------
- Drop Items
- 1~5: Hydra Scales [Valuable] (30G)
- 6: Hydra Heart [Valuable] (150G)
- --------------------------------------------------------------------------------
- ================================================================================
- Poison Giant (Replay 2) :: Rank 4 :: [Humanoid] [Giant] [Brainwashed]
- ================================================================================
- [STR] 2 [DEX] 3 [POW] 2 [INT] 2 [Identification Difficulty] 4
- [Evasion] 1+2D [Resistance] 0+2D
- [Physical Defense] 11 [Magical Defense] 8
- [Max HP] 63 [Hate Multiplier] x2
- [Initiative] 5 [Speed] 2
- --------------------------------------------------------------------------------
- «Blighted Giant» (Constant) This enemy always has [Cancel (Blight): 5], and is
- immune to [Decay]. In addition, whenever it takes [Shock] damage, treat its
- defense as 0.
- «Poison-Dripping Club» [Melee Attack] (Major / Opposed (3D+5 vs Evasion) /
- Single / 1 Sq.) Deal [2D+45] physical damage to the target. (Result 18 & Target:
- Pre-Action): The target becomes [Post-Action]. (Result 18 & Target: Post-Action)
- Increase the damage by +10.
- «Break Away» (Cleanup / Automatic / Wide (P) / Close / 1/Scene) The target takes
- 10 direct damage, and makes a [Safe Move (forced)] of 1 Sq.
- --------------------------------------------------------------------------------
- Drop Items
- 1~5: Festering Meat [Valuable] (25G)
- 6: Poison-Dripping Club [Valuable] (130G)
- --------------------------------------------------------------------------------
- ================================================================================
- Sislau of Pestilience (Formidable Foes) :: Rank 3 :: [Boss] [Fairy] [Genius]
- [Shock]
- ================================================================================
- [STR] 2 [DEX] 2 [POW] 3 [INT] 3 [Identification Difficulty] 14
- [Evasion] 2+2D [Resistance] 3+2D
- [Physical Defense] 8 [Magical Defense] 12
- [Max HP] 81 [Hate Multiplier] x5
- [Initiative] 3 [Speed] 2 [Fate] 4
- --------------------------------------------------------------------------------
- «Genius of Pestilience» (Constant) This enemy always has [Cancel (Shock): 5] and
- is immune to [Rigor]. In addition, whenever this enemy takes [Blight] damage,
- treat its defense as 0. This enemy always has [Flying].
- «Brainwashed Frenzy» (Constant) When this enemy appears in a scene, any two
- enemies that are CR4 or lower with the [Brainwashed] tag may optionally appear
- with it. The enemies that appear because of this effect do not produce
- Drop Items.
- «Renew Action» (Refer / 1/Round) Use when this enemy becomes [Post-Action]. This
- enemy immediately becomes [Pre-Action], and its [Initiative] becomes 0 until the
- end of the round.
- «Squall's Safeguard» (Move / Automatic / Single / 4 Sq.) The target may be made
- to make a [Safe Move (forced)] of 1 Sq.
- «Poison Phosphorus Dust» [Magic Attack] [Blight] (Major / Opposed (3D+3 vs
- Resistance) / Area (P) / 4 Sq.) Deal [2D+35] magical damage to the target.
- (Minor): The target takes [Staggered]. (Result 17): The target takes [Dazed] and
- [Afflicted]. (Fate 1): This skill changes to [Target: Wide 1 (P)].
- «Plague Toxin» (Cleanup / Automatic / Wide 1 (P) / 4 Sq.) The target takes
- [Decay: 5]. This [Decay] does not overwrite existing [Decay] effects, and
- instead will add to its rating. (Fate 1): If the target has [Brainwashed],
- it does not take [Decay] and instead recovers 10 HP.
- --------------------------------------------------------------------------------
- Drop Items
- 1~3: Purple Spotted Wings [Magic Catalyst 4] (30G) x3
- 4~5: Enhanced Brainwash Poison [Valuable] (180G)
- 6: Vizier's Flute [Accessory] [Rare] [M5] (390G)
- Fixed: Scarlet Petals [Core Material] (60G)
- --------------------------------------------------------------------------------
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