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- Config = scriptConfig("Lux", "Lux:")
- Config.addParam("Q", "Use Q", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("E", "Use E", SCRIPT_PARAM_ONOFF, true)
- Config.addParam("R", "Use R", SCRIPT_PARAM_ONOFF, true)
- DrawingsConfig = scriptConfig("Drawings", "Drawings:")
- KSConfig = scriptConfig("KS", "Killsteal:")
- KSConfig.addParam("KSR", "Killsteal with R", SCRIPT_PARAM_ONOFF, false)
- DrawingsConfig.addParam("DrawQ","Draw Q", SCRIPT_PARAM_ONOFF, true)
- DrawingsConfig.addParam("DrawW","Draw W", SCRIPT_PARAM_ONOFF, true)
- DrawingsConfig.addParam("DrawE","Draw E", SCRIPT_PARAM_ONOFF, true)
- DrawingsConfig.addParam("DrawR","Draw R", SCRIPT_PARAM_ONOFF, true)
- myIAC = IAC()
- OnLoop(function(myHero)
- Drawings()
- Killsteal()
- if IWalkConfig.Combo then
- local target = GetTarget(1300, DAMAGE_MAGIC)
- if ValidTarget(target, 1300) then
- local QPred = GetPredictionForPlayer(GetMyHeroPos(),target,GetMoveSpeed(target),1300,500,GetCastRange(myHero,_Q),70,true,true)
- if CanUseSpell(myHero, _Q) == READY and QPred.HitChance == 1 and ValidTarget(target, GetCastRange(myHero,_Q)) and Config.Q then
- CastSkillShot(_Q,QPred.PredPos.x,QPred.PredPos.y,QPred.PredPos.z)
- end
- local EPred = GetPredictionForPlayer(GetMyHeroPos(),target,GetMoveSpeed(target),1100,500,GetCastRange(myHero,_E),350,false,false)
- if CanUseSpell(myHero, _E) == READY and EPred.HitChance == 1 and ValidTarget(target, GetCastRange(myHero,_E)) and Config.E then
- CastSkillShot(_E,EPred.PredPos.x,EPred.PredPos.y,EPred.PredPos.z)
- end
- local RPred = GetPredictionForPlayer(GetMyHeroPos(),target,GetMoveSpeed(target),math.huge,1000,3500,190,false,false)
- if CanUseSpell(myHero, _R) == READY and RPred.HitChance == 1 and ValidTarget(target, GetCastRange(myHero,_R)) and Config.R then
- HoldPosition()
- CastSkillShot(_R,RPred.PredPos.x,RPred.PredPos.y,RPred.PredPos.z)
- end
- end
- end
- end)
- function Killsteal()
- for i,enemy in pairs(GetEnemyHeroes()) do
- local RPred = GetPredictionForPlayer(GetMyHeroPos(),target,GetMoveSpeed(target),math.huge,1000,3500,190,false,false)
- if CanUseSpell(myHero, _R) and ValidTarget(enemy, GetCastRange(myHero, _R)) and KSConfig.KSR and GetCurrentHP(enemy) < CalcDamage(myHero, enemy, 0, (100*GetCastLevel(myHero,_R) 75 + 0.75*GetBonusDmg(myHero))) then
- HoldPosition()
- CastSkillShot(_R,RPred.PredPos.x,RPred.PredPos.y,RPred.PredPos.z)
- end
- end
- end
- function Drawings()
- myHeroPos = GetOrigin(myHero)
- if CanUseSpell(myHero, _Q) == READY and DrawingsConfig.DrawQ then DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,GetCastRange(myHero,_Q),3,100,0xff00ff00) end
- if CanUseSpell(myHero, _W) == READY and DrawingsConfig.DrawW then DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,GetCastRange(myHero,_W),3,100,0xff00ff000) end
- if CanUseSpell(myHero, _E) == READY and DrawingsConfig.DrawE then DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,GetCastRange(myHero,_E),3,100,0xff00fc00) end
- if CanUseSpell(myHero, _R) == READY and DrawingsConfig.DrawR then DrawCircle(myHeroPos.x,myHeroPos.y,myHeroPos.z,GetCastRange(myHero,_R),3,100,0xff00ffc0) end
- end
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