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- grave {
- # fe.afterlife.deathchest.block =
- # If set, use this block ID for graves
- S:block=
- # fe.afterlife.deathchest = true
- # Allow creation of deathchests
- S:enable=false
- # fe.afterlife.deathchest.fence = true
- # Put the skull on a spike
- S:fence=
- # fe.afterlife.deathchest.xp = 0.25
- # Ratio of XP that you want to allow someone to keep in a grave. 1 keeps all XP, 0 disables XP recovery.
- S:recoverable_xp=
- # fe.afterlife.deathchest.safetime = 300
- # Time in seconds a grave is protected. After this time anyone can take all stuff
- S:safetime=
- }
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