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Oct 20th, 2019
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  1. grave {
  2. # fe.afterlife.deathchest.block =
  3. # If set, use this block ID for graves
  4. S:block=
  5.  
  6. # fe.afterlife.deathchest = true
  7. # Allow creation of deathchests
  8. S:enable=false
  9.  
  10. # fe.afterlife.deathchest.fence = true
  11. # Put the skull on a spike
  12. S:fence=
  13.  
  14. # fe.afterlife.deathchest.xp = 0.25
  15. # Ratio of XP that you want to allow someone to keep in a grave. 1 keeps all XP, 0 disables XP recovery.
  16. S:recoverable_xp=
  17.  
  18. # fe.afterlife.deathchest.safetime = 300
  19. # Time in seconds a grave is protected. After this time anyone can take all stuff
  20. S:safetime=
  21. }
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