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- #Name of the advent calendar inventory
- inventoryName: "&2&lAdvent calendar"
- #Number of days in the advent calendar
- days: 24
- #Choose whether the day number should be displayed as the item quantity in advent calendar GUI
- displayDayNumber: true
- #Choose whether players should be able to claim gifts from previous days they haven't claimed yet
- allowClaimingUnclaimedGifts: true
- #Choose whether it should be broadcasted globally when someone claims their gift
- broadcastClaimedInfo: true
- #Choose whether players should be notified about not claimed gifts when joining the server
- notifyUponLogin: true
- #Choose whether single or multiple gift groups should be given. Eg. when player is eligible to receive default & donor gifts, he receives only donor one (which has higher priority)
- giveSingleGifts: false
- #Maximal amount of enchantments which can be applied to an item (it applies to enchantment gifts)
- maxEnchantments: 3
- placeholders:
- #Item placeholder for already claimed gifts
- claimed:
- material: GREEN_STAINED_GLASS_PANE
- #%day% is the placeholder for the day number
- name: "&2&lDay %day%"
- lore:
- - "&8Already claimed."
- #Item placeholder for gifts which weren't claimed but can be
- unclaimed:
- material: LIME_STAINED_GLASS_PANE
- name: "&a&lDay %day%"
- lore:
- - "&8Click to claim!"
- #Item placeholder for gifts which weren't claimed and can't be
- expired:
- material: RED_STAINED_GLASS_PANE
- name: "&c&lDay %day%"
- lore:
- - "&8Gift has expired."
- #Item placeholder for today's gift
- current:
- material: LIME_STAINED_GLASS_PANE
- name: "&a&lDay %day%"
- lore:
- - "&8Click to claim!"
- #Item placeholder for gifts from upcoming days
- upcoming:
- material: RED_STAINED_GLASS_PANE
- name: "&c&lDay %day%"
- lore:
- - "&8Can't be claimed yet."
- #Item placeholder for not configured gifts
- unavailable:
- material: RED_STAINED_GLASS_PANE
- name: "&c&lDay %day%"
- lore:
- - "&8This gift is unavailable."
- #Gift priorities. The format is PRIORITY:NAME (the name is used in the section below). Basically the higher priority, the earlier player will be checked for the christmasplus.adventcalendar.gift.NAME permissions. "default" is necessary and will be given to all players without any additional permission.
- #Example: with 1: default and 2: donor the player will be checked for christmasplus.adventcalendar.gift.donor first, if they don't have it they will receive the "default" one
- giftsPriorities:
- 1: default
- 2: donor
- gifts:
- #Day number
- 1:
- #Type of the gift, explained above in giftPriorities section
- default:
- #Type of sold item, valid values are item/permission/enchantment/command
- type: item
- item:
- #Material name, full list can be found here: http://wiki.brcdev.net/Materials
- material: BREAD
- #(optional) Quantity of the item
- quantity: 32
- #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
- damage: 0
- #(optional) Custom name
- name: "&aYummy bread"
- #(optional) Lore, can contain multiple lines
- lore:
- - "&3<3"
- donor:
- type: item
- item:
- material: BREAD
- quantity: 64
- 2:
- default:
- type: item
- item:
- material: GOLD_INGOT
- quantity: 16
- donor:
- type: item
- item:
- material: GOLD_INGOT
- quantity: 32
- 3:
- default:
- type: item
- item:
- material: IRON_INGOT
- quantity: 32
- donor:
- type: item
- item:
- material: DIAMOND
- quantity: 16
- 4:
- default:
- type: enchantment
- enchantment: FORTUNE
- enchantmentLevel: 1
- donor:
- type: enchantment
- enchantment: FORTUNE
- enchantmentLevel: 2
- 5:
- default:
- type: command
- commands:
- - "say Merry christmas, %PLAYER%!"
- donor:
- type: command
- commands:
- - "say Merry christmas, %PLAYER%!"
- - "broadcast Merry christmas, everyone!"
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