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- function preloadAnimations()
- if GetGunModule.Weapon then
- Idle = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Idle)
- Sample = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Sample)
- BoltBack = Weapon.Humanoid:LoadAnimation(Weapon.Animations.BoltBack)
- BoltBackPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.BoltBackPlayer)
- Aim = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Aim)
- AimPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.AimPlayer)
- Walk = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Walk)
- Reload = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Reload)
- ReloadFullOut1 = Weapon.Humanoid:LoadAnimation(Weapon.Animations.ReloadFullOut1)
- ReloadPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.ReloadPlayer)
- Fire = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Fire)
- Run = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Run)
- UnEquip = Weapon.Humanoid:LoadAnimation(Weapon.Animations.UnEquip)
- RunPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.RunningPlayer)
- IdlePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.IdlePlayer)
- FirePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.FirePlayer)
- elseif not GetGunModule.Weapon then
- if WeaponName == "Soda" then
- Drink = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Drink)
- DrinkPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.DrinkPlayer)
- Idle = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Idle)
- IdlePlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.IdlePlayer)
- OpenCan = Weapon.Humanoid:LoadAnimation(Weapon.Animations.OpenCan)
- OpenCanPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.OpenCanPlayer)
- Run = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Run)
- RunPlayer = player.Character.Humanoid:LoadAnimation(Weapon.Animations.RunningPlayer)
- UnEquip = Weapon.Humanoid:LoadAnimation(Weapon.Animations.UnEquip)
- Walk = Weapon.Humanoid:LoadAnimation(Weapon.Animations.Walk)
- end
- end
- end
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