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lootbag cfg

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Feb 24th, 2019
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  1. # Configuration file
  2.  
  3. "blacklisted items" {
  4. # Adding a modid and internal item name to this list will remove the item from the general loot table. The entry must be in the form <modid>:<itemname>:<damage> on a single line or it won't work right. Example to blacklist iron ingots: minecraft:iron_ingot:0. An entire modcan be blacklisted by just entering the modid and nothing else.
  5. S:"Global Blacklist" <
  6. randomthings:spectrecoil_number:0
  7. >
  8. }
  9.  
  10.  
  11. "drop chances" {
  12. # This is the resolution of the bag drop chances. Only change this if you want bags with rarity resolutions > 0.1%
  13. I:"1 Weighting Resolution"=1000
  14. }
  15.  
  16.  
  17. general {
  18. # The bag ID (see the bag config) used in the recycler to fabricate new bags.
  19. I:"Bag ID used in Recycler"=0
  20.  
  21. # The cooldown in ticks that the bag opener needs before it'll process again.
  22. I:"Bag Opener Cooldown"=20
  23.  
  24. # Setting this to true will display extra information about the contents of the bags and tables.
  25. B:"Debug Mode"=false
  26.  
  27. # Setting this to true will disable the weight reduction of enchanted items from imported tables.
  28. B:"Disable Enchantment Reduction"=false
  29.  
  30. # Disables the bag opener from being crafted.
  31. B:"Disable Opener Recipe"=false
  32.  
  33. # Disables the loot recycler from being crafted.
  34. B:"Disable Recycler Recipe"=true
  35.  
  36. # Disables the bag storage from being crafted.
  37. B:"Disable Storage Recipe"=false
  38.  
  39. # This limits the loot bags to only drop one bag. Bag weighting is dependant on drop chances.
  40. B:"Limit bag drop to one bag per death"=true
  41.  
  42. # If the bag encounters an item it cannot place in the bag for some reason, it will reroll until it gets an item that will work, this sets a limit to the number of times the bag will reroll before it just skips the slot. Extremely high or low numbers may result in undesired performance of the mod.
  43. I:"Maximum Rerolls Allowed"=50
  44.  
  45. # If set to true, prevents bag storage from accepting opened bags.
  46. B:"Prevent Merging Opened Bags"=true
  47.  
  48. # This if true will show all the secret bags in creative inventory or item list mods. Kind of ruins the fun if you ask me.
  49. B:"Show Secret Bags"=true
  50. B:"Show Stored Bag Count"=true
  51.  
  52. # This is kind of ambiguous, but essentially it's the value of loot stuff needed to fabricate new bags in the loot recycler.
  53. I:"Total Loot Value to Create a New Bag"=2000
  54.  
  55. # Sources of entity death that are counted to determine if a bag can drop. Allowable names: All, Player, Real. All is any source of death, Player is any player entity including mod fake players, Real is only real players.
  56. S:"Valid Kill Methods"=All
  57.  
  58. # Setting this to false will disable many of the info messages, only showing errors in the log.
  59. B:"Verbose Mode"=false
  60. }
  61.  
  62.  
  63. "loot categories" {
  64. I:"Chest Drop Weight"=20
  65.  
  66. # This is a list of the loot sources the bags pull from to generate the loot tables. Probably a good idea to not mess with this unless you know what you're doing as entering in a category that doesn't exist will simply make a new.
  67. S:"ChestGenHooks Dropped" <
  68. minecraft:chests/simple_dungeon
  69. minecraft:chests/abandoned_mineshaft
  70. minecraft:chests/desert_pyramid
  71. minecraft:chests/jungle_temple
  72. minecraft:chests/jungle_temple_dispenser
  73. minecraft:chests/stronghold_corridor
  74. minecraft:chests/stronghold_crossing
  75. minecraft:chests/stronghold_library
  76. minecraft:chests/village_blacksmith
  77. minecraft:chests/end_city_treasure
  78. minecraft:chests/nether_bridge
  79. minecraft:chests/igloo_chest
  80. >
  81. }
  82.  
  83.  
  84. recycler {
  85. # Blacklist an item from being recyclable. The entry must be in the form <modid>:<itemname>:<damage> on a single line or it won't work right.
  86. S:"Item Blacklist" <
  87. >
  88.  
  89. # Whitelist an item to be recyclable. The entry must be in the form <modid>:<itemname>:<damage>:<weighting>:[<nbt data (seriously don't try to make this by hand)> (optional)] The weight is as though the item was added to a bag, but the items whitelisted are not added to any loot bags.
  90. S:"Item Whitelist" <
  91. >
  92.  
  93. # Divides the recycler value of an item in the Recycler by this if the item does not stack past one item, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the c variable.
  94. D:"Non-Stackable Formula Divider"=1.0
  95.  
  96. # Divides the recycler value of an item in the Recycler by this if the item stacks past one item, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the b variable.
  97. D:"Stackable Formula Divider"=8.0
  98.  
  99. # Multiplies the recycler value of an item in the Recycler, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the a variable.
  100. D:"Value Formula Multiplier"=2.0
  101. }
  102.  
  103.  
  104. "whitelisted items" {
  105. # Adding a modid and internal item name to this list will add the item to the Loot Bag drop table. The entry must be in the form <modid>:<itemname>:<damage>:<min stack size>:<max stack size>:<weighting>:[<nbt data (seriously don't try to make this by hand)> (optional)] Example to whitelist up to 16 iron ingots with a weight of 50: minecraft:iron_ingot:0:1:16:50.
  106. S:"Global Whitelist" <
  107. >
  108. }
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