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- # Configuration file
- "blacklisted items" {
- # Adding a modid and internal item name to this list will remove the item from the general loot table. The entry must be in the form <modid>:<itemname>:<damage> on a single line or it won't work right. Example to blacklist iron ingots: minecraft:iron_ingot:0. An entire modcan be blacklisted by just entering the modid and nothing else.
- S:"Global Blacklist" <
- randomthings:spectrecoil_number:0
- >
- }
- "drop chances" {
- # This is the resolution of the bag drop chances. Only change this if you want bags with rarity resolutions > 0.1%
- I:"1 Weighting Resolution"=1000
- }
- general {
- # The bag ID (see the bag config) used in the recycler to fabricate new bags.
- I:"Bag ID used in Recycler"=0
- # The cooldown in ticks that the bag opener needs before it'll process again.
- I:"Bag Opener Cooldown"=20
- # Setting this to true will display extra information about the contents of the bags and tables.
- B:"Debug Mode"=false
- # Setting this to true will disable the weight reduction of enchanted items from imported tables.
- B:"Disable Enchantment Reduction"=false
- # Disables the bag opener from being crafted.
- B:"Disable Opener Recipe"=false
- # Disables the loot recycler from being crafted.
- B:"Disable Recycler Recipe"=true
- # Disables the bag storage from being crafted.
- B:"Disable Storage Recipe"=false
- # This limits the loot bags to only drop one bag. Bag weighting is dependant on drop chances.
- B:"Limit bag drop to one bag per death"=true
- # If the bag encounters an item it cannot place in the bag for some reason, it will reroll until it gets an item that will work, this sets a limit to the number of times the bag will reroll before it just skips the slot. Extremely high or low numbers may result in undesired performance of the mod.
- I:"Maximum Rerolls Allowed"=50
- # If set to true, prevents bag storage from accepting opened bags.
- B:"Prevent Merging Opened Bags"=true
- # This if true will show all the secret bags in creative inventory or item list mods. Kind of ruins the fun if you ask me.
- B:"Show Secret Bags"=true
- B:"Show Stored Bag Count"=true
- # This is kind of ambiguous, but essentially it's the value of loot stuff needed to fabricate new bags in the loot recycler.
- I:"Total Loot Value to Create a New Bag"=2000
- # Sources of entity death that are counted to determine if a bag can drop. Allowable names: All, Player, Real. All is any source of death, Player is any player entity including mod fake players, Real is only real players.
- S:"Valid Kill Methods"=All
- # Setting this to false will disable many of the info messages, only showing errors in the log.
- B:"Verbose Mode"=false
- }
- "loot categories" {
- I:"Chest Drop Weight"=20
- # This is a list of the loot sources the bags pull from to generate the loot tables. Probably a good idea to not mess with this unless you know what you're doing as entering in a category that doesn't exist will simply make a new.
- S:"ChestGenHooks Dropped" <
- minecraft:chests/simple_dungeon
- minecraft:chests/abandoned_mineshaft
- minecraft:chests/desert_pyramid
- minecraft:chests/jungle_temple
- minecraft:chests/jungle_temple_dispenser
- minecraft:chests/stronghold_corridor
- minecraft:chests/stronghold_crossing
- minecraft:chests/stronghold_library
- minecraft:chests/village_blacksmith
- minecraft:chests/end_city_treasure
- minecraft:chests/nether_bridge
- minecraft:chests/igloo_chest
- >
- }
- recycler {
- # Blacklist an item from being recyclable. The entry must be in the form <modid>:<itemname>:<damage> on a single line or it won't work right.
- S:"Item Blacklist" <
- >
- # Whitelist an item to be recyclable. The entry must be in the form <modid>:<itemname>:<damage>:<weighting>:[<nbt data (seriously don't try to make this by hand)> (optional)] The weight is as though the item was added to a bag, but the items whitelisted are not added to any loot bags.
- S:"Item Whitelist" <
- >
- # Divides the recycler value of an item in the Recycler by this if the item does not stack past one item, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the c variable.
- D:"Non-Stackable Formula Divider"=1.0
- # Divides the recycler value of an item in the Recycler by this if the item stacks past one item, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the b variable.
- D:"Stackable Formula Divider"=8.0
- # Multiplies the recycler value of an item in the Recycler, in the formula (a*Total Value)/(Item Value*(isStackable)?(b):(c)), this is the a variable.
- D:"Value Formula Multiplier"=2.0
- }
- "whitelisted items" {
- # Adding a modid and internal item name to this list will add the item to the Loot Bag drop table. The entry must be in the form <modid>:<itemname>:<damage>:<min stack size>:<max stack size>:<weighting>:[<nbt data (seriously don't try to make this by hand)> (optional)] Example to whitelist up to 16 iron ingots with a weight of 50: minecraft:iron_ingot:0:1:16:50.
- S:"Global Whitelist" <
- >
- }
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