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- Set current directory to /home/7sserver
- Found path: /home/7sserver/7DaysToDieServer.x86_64
- Mono path[0] = '/home/7sserver/7DaysToDieServer_Data/Managed'
- Mono config path = '/home/7sserver/7DaysToDieServer_Data/MonoBleedingEdge/etc'
- Preloaded 'libMagick.so'
- eac_server.so [x64] :: OnLoad()
- Preloaded 'libeac_server.so'
- Preloaded 'libeasyanticheat.so'
- Preloaded 'libgetrss.so'
- Preloaded 'libsteam_api.so'
- Preloaded 'steamclient.so'
- Unable to preload the following plugins:
- libMouseLib.so
- libeac_server.so
- libeasyanticheat.so
- libgetrss.so
- libsteam_api.so
- steamclient.so
- libMouseLib.so
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.086 seconds
- UnloadTime: 0.988971 ms
- 2020-02-12T14:33:15 0.103 INF Awake IsFocused: True
- 2020-02-12T14:33:15 0.104 INF Awake
- 2020-02-12T14:33:15 0.269 INF Version: Alpha 18.3 (b4) Compatibility Version: Alpha 18.3, Build: Linux 64 Bit
- 2020-02-12T14:33:15 0.270 INF System information:
- 2020-02-12T14:33:15 0.270 INF OS: Linux 4.9 64bit
- 2020-02-12T14:33:15 0.272 INF CPU: Intel(R) Xeon(R) CPU E5-2630 v4 @ 2.20GHz (cores: 20)
- 2020-02-12T14:33:15 0.273 INF RAM: 257856 MB
- 2020-02-12T14:33:15 0.273 INF GPU: Null Device (128 MB)
- 2020-02-12T14:33:15 0.274 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2020-02-12T14:33:15 0.294 INF Last played version: Alpha 18.3
- 2020-02-12T14:33:15 0.294 INF Local UTC offset: 1 hours
- 2020-02-12T14:33:15 0.304 INF Command line arguments: ./7DaysToDieServer.x86_64 -configfile=serverconfig.xml -logfile logs/output_log.txt
- 2020-02-12T14:33:15 0.306 INF Parsing server configfile: /home/7sserver/7DaysToDieServer_Data/../serverconfig.xml
- 2020-02-12T14:33:16 0.398 INF Parsing server configfile successfully completed
- 2020-02-12T14:33:16 0.399 INF Starting dedicated server level=Navezgane game name=My Game
- 2020-02-12T14:33:16 0.399 INF Maximum allowed players: 8
- 2020-02-12T14:33:16 0.399 INF Game mode: GameModeSurvival
- 2020-02-12T14:33:16 0.400 INF Dedicated server only build
- 2020-02-12T14:33:16 0.401 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-02-12T14:33:16 0.401 INF Starting PlayerInputManager...
- 2020-02-12T14:33:16 0.426 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
- 2020-02-12T14:33:16 0.566 INF Starting UserProfileManager...
- 2020-02-12T14:33:16 0.635 INF Occlusion: Awake
- 2020-02-12T14:33:16 0.638 INF Texture quality is set to 3
- 2020-02-12T14:33:16 0.693 INF [MODS] No mods folder found
- 2020-02-12T14:33:16 0.704 INF Loading permissions file at '/root/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2020-02-12T14:33:16 0.721 INF Loading permissions file done.
- 2020-02-12T14:33:16 1.090 INF UMA Overlay loading took 218 ms
- 2020-02-12T14:33:16 1.092 INF UMA Slot loading took 2 ms
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-02-12T14:33:17 1.463 INF WorldStaticData.Init() needed 0.367s
- 2020-02-12T14:33:17 1.472 INF Started Telnet on 8081
- 2020-02-12T14:33:17 1.472 INF Awake done in 1371 ms
- 2020-02-12T14:33:17 1.501 INF NET: Starting server protocols
- 2020-02-12T14:33:17 1.502 INF [NET] Disabling protocol: SteamNetworking
- Fallback handler could not load library /home/7sserver/7DaysToDieServer_Data/Mono/libKernel32
- Fallback handler could not load library /home/7sserver/7DaysToDieServer_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/7sserver/7DaysToDieServer_Data/Mono/Kernel32
- Fallback handler could not load library /home/7sserver/7DaysToDieServer_Data/Mono/libKernel32
- Fallback handler could not load library /home/7sserver/7DaysToDieServer_Data/Mono/libKernel32.so
- Fallback handler could not load library /home/7sserver/7DaysToDieServer_Data/Mono/libKernel32
- 2020-02-12T14:33:17 1.532 INF NET: LiteNetLib server started
- 2020-02-12T14:33:17 1.536 INF StartGame
- 2020-02-12T14:33:17 1.781 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.3
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 64
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = False
- GamePref.OptionsFieldOfView = 65
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGraphicsQuality = 2
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.2
- GamePref.OptionsObjectQuality = 3
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 1
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTerrainQuality = 3
- GamePref.OptionsTextureFilter = 1
- GamePref.OptionsTextureQuality = 1
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 6
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0.5
- GamePref.OptionsWaterQuality = 1
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 3
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = A 7 Days to Die server
- GamePref.ServerDisabledNetworkProtocols = SteamNetworking
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = My Game Host
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = /root/.local/share/7DaysToDie
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 4096
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 3
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 3
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-02-12T14:33:17 1.883 INF StartAsServer
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-02-12T14:33:23 8.146 INF Block IDs with mapping
- 2020-02-12T14:33:23 8.147 INF BlockIDs from Mapping
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-02-12T14:33:27 11.578 INF Item IDs with mapping
- 2020-02-12T14:33:27 11.579 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- 2020-02-12T14:33:41 25.649 INF createWorld: Navezgane, My Game, GameModeSurvival
- 2020-02-12T14:33:41 25.650 INF Occlusion: Disabled
- 2020-02-12T14:33:41 25.712 INF Started thread ChunkRegeneration
- 2020-02-12T14:33:41 25.713 INF Started thread ChunkCalc
- 2020-02-12T14:33:41 25.825 INF World.Load: Navezgane
- 2020-02-12T14:33:41 25.858 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-02-12T14:33:41 25.859 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2020-02-12T14:33:45 29.686 INF Started thread GenerateChunks
- 2020-02-12T14:33:45 30.050 INF Loading dtm raw file took 314ms
- 2020-02-12T14:33:45 30.216 INF Biomes image size w= 3072, h = 3072
- 2020-02-12T14:33:46 30.473 INF Loading and creating biomes took 422ms
- 2020-02-12T14:33:48 32.616 INF Loading and creating shader control textures took 2142ms
- 2020-02-12T14:33:49 33.509 INF Loading and parsing of generator took 892ms
- 2020-02-12T14:33:49 33.565 INF Started thread SaveChunks /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region
- 2020-02-12T14:33:51 35.329 INF [DECO] read 0/0
- 2020-02-12T14:33:51 35.881 INF AstarManager Init
- 2020-02-12T14:33:52 36.640 INF Weather Packages Created FROM BIOMES
- 2020-02-12T14:33:52 36.640 INF createWorld() done
- 2020-02-12T14:33:52 36.642 INF Calculating world hashes
- 2020-02-12T14:33:52 36.647 INF Loading players.xml
- 2020-02-12T14:33:52 36.729 INF Loaded player
- 2020-02-12T14:33:52 36.831 INF VehicleManager /root/.local/share/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
- 2020-02-12T14:33:52 36.945 INF [EAC] Starting EAC server
- 2020-02-12T14:33:52 36.953 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x41f543a0 LogLevel: Verb.
- 2020-02-12T14:33:52 36.953 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2020-02-12T14:33:52 36.953 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2020-02-12T14:33:52 36.953 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2020-02-12T14:33:52 36.953 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2020-02-12T14:33:52 36.953 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2020-02-12T14:33:52 36.954 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2020-02-12T14:33:52 37.060 INF StartGame done
- 2020-02-12T14:33:53 37.459 ERR [Steamworks.NET] Could not initialize GameServer
- 2020-02-12T14:33:58 42.674 INF Calculating hashes took 6031 ms (world size 683 MiB)
- mono_thread_info_install_interrupt: previous_token should be INTERRUPT_STATE (0xffffffffffffffff), but it was 0x55def578c710
- Receiving unhandled NULL exception
- #0 0x007f78bb83842a in abort
- #1 0x007f78b919c12c in mono_dl_fallback_unregister
- #2 0x007f78b91ac4d8 in monoeg_g_logv
- #3 0x007f78b91ac56b in monoeg_g_log
- #4 0x007f78b91a519a in mono_thread_info_yield
- #5 0x007f78b919556c in mono_gchandle_free
- #6 0x007f78b91958ae in mono_gchandle_free
- #7 0x007f78b91a5eb9 in mono_thread_info_detach
- #8 0x007f78b91636bc in mono_thread_cleanup
- #9 0x00000041fb2b27 in (wrapper managed-to-native) System.Threading.Thread:JoinInternal (System.Threading.Thread,int)
- #10 0x007f78b8fdd0ad in mono_print_method_from_ip
- #11 0x007f78b914899b in mono_perfcounter_foreach
- #12 0x007f78b9149848 in mono_runtime_invoke
- #13 0x0055dec203ee54 in (Unknown)
- #14 0x0055dec203ab99 in (Unknown)
- #15 0x0055dec20203ae in (Unknown)
- #16 0x0055dec1cf6a0f in (Unknown)
- #17 0x0055dec1f1014c in (Unknown)
- #18 0x0055dec1f29fdd in (Unknown)
- #19 0x0055dec1f2a1b5 in (Unknown)
- #20 0x0055dec2098ff2 in (Unknown)
- #21 0x007f78bbbb40e0 in funlockfile
- #22 0x007f78bbbb0528 in pthread_cond_timedwait
- #23 0x007f78b919de7a in mono_valloc_aligned
- #24 0x007f78b91a54a1 in mono_thread_info_yield
- #25 0x007f78b9162cb8 in mono_thread_stop
- #26 0x00000041d56056 in (wrapper managed-to-native) System.Threading.Thread:SleepInternal (int)
- #27 0x007f78b8fdd0ad in mono_print_method_from_ip
- #28 0x007f78b914899b in mono_perfcounter_foreach
- #29 0x007f78b9149848 in mono_runtime_invoke
- #30 0x0055dec203ee54 in (Unknown)
- #31 0x0055dec203ab99 in (Unknown)
- #32 0x0055dec201c3cf in (Unknown)
- #33 0x0055dec1dbb16a in (Unknown)
- #34 0x0055dec1f229fa in (Unknown)
- #35 0x0055dec1f22ab8 in (Unknown)
- #36 0x0055dec1f25ec0 in (Unknown)
- #37 0x0055dec184f43f in (Unknown)
- #38 0x007f78bb8242e1 in __libc_start_main
- #39 0x0055dec185f403 in (Unknown)
- 2020-02-12T14:33:38 425.751 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:34:08 455.752 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:34:38 485.752 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:35:08 515.752 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:35:38 545.753 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:36:08 575.753 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:36:38 605.753 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:37:08 635.754 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:37:38 665.754 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:38:08 695.754 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:38:38 725.754 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:39:08 755.755 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:39:38 785.755 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:40:08 815.755 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:40:38 845.756 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:41:08 875.756 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:41:38 905.756 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:42:08 935.757 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:42:38 965.757 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:43:08 995.757 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:43:38 1025.758 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:44:08 1055.758 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:44:38 1085.758 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:45:08 1115.759 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:45:38 1145.759 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:46:08 1175.759 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:46:38 1205.759 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:47:08 1235.760 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:47:38 1265.760 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:48:08 1295.760 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:48:38 1325.761 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:49:08 1355.761 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:49:38 1385.761 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:50:08 1415.762 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:50:38 1445.762 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:51:08 1475.762 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:51:38 1505.763 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:52:08 1535.763 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:52:38 1565.763 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:53:08 1595.763 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:53:38 1625.764 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:54:08 1655.764 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
- 2020-02-12T14:54:38 1685.764 ERR Thread ChunkCalc did not finish within 30s. Request trace: ThreadInfo:WaitForEnd()
- ThreadManager:Shutdown()
- GameManager:OnApplicationQuit()
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