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- -- Mosconi
- self.stances.huntsman = deep_clone(self.stances.default)
- local pivot_shoulder_translation = Vector3(10.6562, 32.9715, -6.73279)
- local pivot_shoulder_rotation = Rotation(0.106667, -0.0844876, 0.629223)
- local pivot_head_translation = Vector3(7, 22, -5)
- local pivot_head_rotation = Rotation(0, 0, 0)
- self.stances.huntsman.standard.shoulders.translation = pivot_head_translation - pivot_shoulder_translation:rotate_with(pivot_shoulder_rotation:inverse()):rotate_with(pivot_head_rotation)
- self.stances.huntsman.standard.shoulders.rotation = pivot_head_rotation * pivot_shoulder_rotation:inverse()
- self.stances.huntsman.standard.vel_overshot.pivot = pivot_shoulder_translation + Vector3(0, -20, 0)
- local pivot_head_translation = Vector3(0, 20, -0.8)
- local pivot_head_rotation = Rotation(0, 1, 0)
- self.stances.huntsman.steelsight.shoulders.translation = pivot_head_translation - pivot_shoulder_translation:rotate_with(pivot_shoulder_rotation:inverse()):rotate_with(pivot_head_rotation)
- self.stances.huntsman.steelsight.shoulders.rotation = pivot_head_rotation * pivot_shoulder_rotation:inverse()
- self.stances.huntsman.steelsight.vel_overshot.pivot = pivot_shoulder_translation + Vector3(0, -20, 0)
- self.stances.huntsman.steelsight.vel_overshot.yaw_neg = 12
- self.stances.huntsman.steelsight.vel_overshot.yaw_pos = -12
- self.stances.huntsman.steelsight.vel_overshot.pitch_neg = -12
- self.stances.huntsman.steelsight.vel_overshot.pitch_pos = 12
- local pivot_head_translation = Vector3(4, 17, -2)
- local pivot_head_rotation = Rotation(-2, -2, 0)
- self.stances.huntsman.crouched.shoulders.translation = pivot_head_translation - pivot_shoulder_translation:rotate_with(pivot_shoulder_rotation:inverse()):rotate_with(pivot_head_rotation)
- self.stances.huntsman.crouched.shoulders.rotation = pivot_head_rotation * pivot_shoulder_rotation:inverse()
- self.stances.huntsman.crouched.vel_overshot.pivot = pivot_shoulder_translation + Vector3(0, -30, 0)
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