orfeasel

SphereRaycastHeader

Dec 23rd, 2015
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C++ 0.36 KB | None | 0 0
  1. /*The Height of my Sphere starting from the location of the Actor*/
  2. UPROPERTY(EditAnywhere, Category = "Sweep")
  3. float SphereHeight = 200;
  4.    
  5. /*The Radius of the sphere trace*/
  6. UPROPERTY(EditAnywhere, Category = "Sweep")
  7. float SphereRadius = 500;
  8.  
  9. /*Sphere segments - used for visualization only*/
  10. UPROPERTY(EditAnywhere, Category = "Sweep")
  11. int32 Segments = 100;
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