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- /*The Height of my Sphere starting from the location of the Actor*/
- UPROPERTY(EditAnywhere, Category = "Sweep")
- float SphereHeight = 200;
- /*The Radius of the sphere trace*/
- UPROPERTY(EditAnywhere, Category = "Sweep")
- float SphereRadius = 500;
- /*Sphere segments - used for visualization only*/
- UPROPERTY(EditAnywhere, Category = "Sweep")
- int32 Segments = 100;
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