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  1. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Unreal/Castle2.0/Castle2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/Unreal/Castle2.0/Castle2.uproject -cook -stage -archive -archivedirectory=F:/Wizards -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\AutomationTool.exe=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.21
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/porti/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-06.28.10.txt
  14. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt
  15. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Castle2-Win64-Shipping.txt
  16. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  17. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/porti/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
  18. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  19. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  20. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  21. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  22. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  23. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  24. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300.dll
  25. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300.pdb
  26. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300SourceFiles.txt
  27. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
  28. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
  29. BuildCookRun.SetupParams: Setting up ProjectParams for F:\Unreal\Castle2.0\Castle2.uproject
  30. InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300.dll=False
  31. ProjectParams.ValidateAndLog: Project Params **************
  32. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  33. ProjectParams.ValidateAndLog: Archive=True
  34. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  35. ProjectParams.ValidateAndLog: CreateAppBundle=True
  36. ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\Wizards
  37. ProjectParams.ValidateAndLog: BaseStageDirectory=F:\Unreal\Castle2.0\Saved\StagedBuilds
  38. ProjectParams.ValidateAndLog: Build=True
  39. ProjectParams.ValidateAndLog: SkipBuildClient=False
  40. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  41. ProjectParams.ValidateAndLog: Cook=True
  42. ProjectParams.ValidateAndLog: Clean=True
  43. ProjectParams.ValidateAndLog: Client=False
  44. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  45. ProjectParams.ValidateAndLog: ClientCookedTargets=Castle2
  46. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  47. ProjectParams.ValidateAndLog: Compressed=False
  48. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  49. ProjectParams.ValidateAndLog: CookOnTheFly=False
  50. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  51. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  52. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  53. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  54. ProjectParams.ValidateAndLog: GeneratePatch=False
  55. ProjectParams.ValidateAndLog: AddPatchLevel=False
  56. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  57. ProjectParams.ValidateAndLog: GenerateRemaster=False
  58. ProjectParams.ValidateAndLog: DiscVersion=
  59. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  60. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  61. ProjectParams.ValidateAndLog: DLCFile=
  62. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  63. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  64. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  65. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  66. ProjectParams.ValidateAndLog: DedicatedServer=False
  67. ProjectParams.ValidateAndLog: DirectoriesToCook=
  68. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  69. ProjectParams.ValidateAndLog: EditorTargets=
  70. ProjectParams.ValidateAndLog: Foreign=False
  71. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  72. ProjectParams.ValidateAndLog: IsProgramTarget=False
  73. ProjectParams.ValidateAndLog: IterativeCooking=False
  74. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  75. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  76. ProjectParams.ValidateAndLog: CookAll=False
  77. ProjectParams.ValidateAndLog: CookPartialGC=False
  78. ProjectParams.ValidateAndLog: CookInEditor=False
  79. ProjectParams.ValidateAndLog: CookMapsOnly=False
  80. ProjectParams.ValidateAndLog: Deploy=False
  81. ProjectParams.ValidateAndLog: IterativeDeploy=False
  82. ProjectParams.ValidateAndLog: FastCook=False
  83. ProjectParams.ValidateAndLog: LogWindow=False
  84. ProjectParams.ValidateAndLog: Manifests=False
  85. ProjectParams.ValidateAndLog: MapToRun=
  86. ProjectParams.ValidateAndLog: NoClient=False
  87. ProjectParams.ValidateAndLog: NumClients=0
  88. ProjectParams.ValidateAndLog: NoDebugInfo=True
  89. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  90. ProjectParams.ValidateAndLog: MapFile=False
  91. ProjectParams.ValidateAndLog: NoCleanStage=False
  92. ProjectParams.ValidateAndLog: NoXGE=False
  93. ProjectParams.ValidateAndLog: MapsToCook=
  94. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  95. ProjectParams.ValidateAndLog: Pak=False
  96. ProjectParams.ValidateAndLog: Package=True
  97. ProjectParams.ValidateAndLog: ForcePackageData=False
  98. ProjectParams.ValidateAndLog: NullRHI=False
  99. ProjectParams.ValidateAndLog: FakeClient=False
  100. ProjectParams.ValidateAndLog: EditorTest=False
  101. ProjectParams.ValidateAndLog: RunAutomationTests=False
  102. ProjectParams.ValidateAndLog: RunAutomationTest=
  103. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  104. ProjectParams.ValidateAndLog: CrashIndex=0
  105. ProjectParams.ValidateAndLog: ProgramTargets=
  106. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, F:\Unreal\Castle2.0\Binaries\Win64]
  107. ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, F:\Unreal\Castle2.0\Binaries\Win64\Castle2.exe]
  108. ProjectParams.ValidateAndLog: Distribution=True
  109. ProjectParams.ValidateAndLog: Prebuilt=False
  110. ProjectParams.ValidateAndLog: Prereqs=True
  111. ProjectParams.ValidateAndLog: AppLocalDirectory=
  112. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  113. ProjectParams.ValidateAndLog: RawProjectPath=F:\Unreal\Castle2.0\Castle2.uproject
  114. ProjectParams.ValidateAndLog: Run=False
  115. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  116. ProjectParams.ValidateAndLog: ServerCookedTargets=
  117. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  118. ProjectParams.ValidateAndLog: ShortProjectName=Castle2
  119. ProjectParams.ValidateAndLog: SignedPak=False
  120. ProjectParams.ValidateAndLog: SignPak=
  121. ProjectParams.ValidateAndLog: SkipCook=False
  122. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  123. ProjectParams.ValidateAndLog: SkipPak=False
  124. ProjectParams.ValidateAndLog: PrePak=False
  125. ProjectParams.ValidateAndLog: SkipStage=False
  126. ProjectParams.ValidateAndLog: Stage=True
  127. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  128. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  129. ProjectParams.ValidateAndLog: NativizeAssets=False
  130. ProjectParams.ValidateAndLog: StageDirectoryParam=
  131. ProjectParams.ValidateAndLog: Project Params **************
  132. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
  133. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
  134. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
  135. Project.Build: ********** BUILD COMMAND STARTED **********
  136. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Oracle\Java\javapath\xgConsole.exe=False
  137. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
  138. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
  139. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
  140. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
  141. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
  142. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False
  143. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
  144. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
  145. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
  146. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
  147. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
  148. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
  149. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False
  150. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\nodejs\xgConsole.exe=False
  151. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
  152. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Autodesk Shared\xgConsole.exe=False
  153. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft Windows Performance Toolkit\xgConsole.exe=False
  154. InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
  155. InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
  156. InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
  157. InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\atom\bin\xgConsole.exe=False
  158. InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Roaming\npm\xgConsole.exe=False
  159. UE4Build.Build: ************************* UE4Build:
  160. UE4Build.Build: ************************* ForceMonolithic: False
  161. UE4Build.Build: ************************* ForceNonUnity:False
  162. UE4Build.Build: ************************* ForceDebugInfo: False
  163. UE4Build.Build: ************************* UseXGE: False
  164. UE4Build.Build: ************************* UseParallelExecutor: False
  165. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  166. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  167. CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Castle2 Win64 Shipping -Project=F:\Unreal\Castle2.0\Castle2.uproject -clean F:\Unreal\Castle2.0\Castle2.uproject -NoUBTMakefiles -remoteini="F:\Unreal\Castle2.0" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Castle2-Win64-Shipping.txt"
  168. CommandUtils.Run: Took 9,5406616s to run UnrealBuildTool.exe, ExitCode=0
  169. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  170. InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml
  171. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  172. CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Castle2 Win64 Shipping -Project=F:\Unreal\Castle2.0\Castle2.uproject F:\Unreal\Castle2.0\Castle2.uproject -NoUBTMakefiles -remoteini="F:\Unreal\Castle2.0" -skipdeploy -Manifest=F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Castle2-Win64-Shipping_2.txt"
  173. ProcessResult.StdOut: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  174. ProcessResult.StdOut: Parsing headers for Castle2
  175. ProcessResult.StdOut: Running UnrealHeaderTool "F:\Unreal\Castle2.0\Castle2.uproject" "F:\Unreal\Castle2.0\Intermediate\Build\Win64\Castle2\Shipping\Castle2.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  176. ProcessResult.StdOut: Reflection code generated for Castle2 in 19,2929641 seconds
  177. ProcessResult.StdOut: Writing manifest to F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml
  178. ProcessResult.StdOut: Building 8 actions with 4 processes...
  179. ProcessResult.StdOut: [1/8] SharedPCH.Core.cpp
  180. ProcessResult.StdOut: [2/8] Castle2.cpp
  181. ProcessResult.StdOut: [3/8] SharedPCH.Engine.cpp
  182. ProcessResult.StdOut: [4/8] Module.AdvancedSteamSessions.gen.cpp
  183. ProcessResult.StdOut: [5/8] Module.AdvancedSteamSessions.cpp
  184. ProcessResult.StdOut: [6/8] Module.AdvancedSessions.gen.cpp
  185. ProcessResult.StdOut: [7/8] Module.AdvancedSessions.cpp
  186. ProcessResult.StdOut: [8/8] Castle2-Win64-Shipping.exe
  187. ProcessResult.StdOut: vpxmd.lib(vpx_src_vpx_codec.obj) : MSIL .netmodule ou m�dulo compilado com /GL encontrado; reiniciando link com /LTCG; adicione /LTCG ao link da linha de comando para melhorar performance do vinculador
  188. ProcessResult.StdOut: Criando biblioteca F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.lib e objeto F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exp
  189. ProcessResult.StdOut: Gerando c�digo
  190. ProcessResult.StdOut: Finalizada a gera��o de c�digo
  191. ProcessResult.StdOut: Total build time: 527,08 seconds (Parallel executor: 325,48 seconds)
  192. CommandUtils.Run: Took 528,0199445s to run UnrealBuildTool.exe, ExitCode=0
  193. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe=True
  194. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe=True
  195. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb=True
  196. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb=True
  197. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target=True
  198. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target=True
  199. InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml
  200. UE4Build.CheckBuildProducts: Build products *******
  201. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe=True
  202. UE4Build.CheckBuildProducts: F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe
  203. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb=True
  204. UE4Build.CheckBuildProducts: F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb
  205. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target=True
  206. UE4Build.CheckBuildProducts: F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target
  207. UE4Build.CheckBuildProducts: End Build products *******
  208. Project.Build: ********** BUILD COMMAND COMPLETED **********
  209. InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
  210. Project.Cook: ********** COOK COMMAND STARTED **********
  211. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  212. Project.Cook: Cleaning cooked data.
  213. CommandUtils.RunCommandlet: Running UE4Editor Cook for project F:\Unreal\Castle2.0\Castle2.uproject
  214. CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt
  215. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  216. CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe F:\Unreal\Castle2.0\Castle2.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  217. ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  218. ProcessResult.StdOut: LogInit: Display: Running engine for game: Castle2
  219. ProcessResult.StdOut: LogStreaming: Display: Took 0.917s to configure plugins.
  220. ProcessResult.StdOut: LogOnline: Display: STEAM: Loading Steam SDK 1.39
  221. ProcessResult.StdOut: LogOnline: Warning: STEAM: Steam API disabled!
  222. ProcessResult.StdOut: LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  223. ProcessResult.StdOut: LogStreaming: Display: Took 0.236s to delete old logs.
  224. ProcessResult.StdOut: LogHAL: Display: Platform has ~ 12 GB [12841517056 / 17179869184 / 12], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  225. ProcessResult.StdOut: LogStreaming: Display: Took 1.566s to InitEngineTextLocalization.
  226. ProcessResult.StdOut: LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  227. ProcessResult.StdOut: LogTemp: Display: Loaded TP MacClientTargetPlatform
  228. ProcessResult.StdOut: LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  229. ProcessResult.StdOut: LogTemp: Display: Loaded TP MacServerTargetPlatform
  230. ProcessResult.StdOut: LogTemp: Display: Loaded TP MacTargetPlatform
  231. ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  232. ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  233. ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  234. ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsTargetPlatform
  235. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  236. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  237. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  238. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  239. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  240. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  241. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  242. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  243. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  244. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  245. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  246. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  247. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  248. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  249. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  250. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  251. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  252. ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
  253. ProcessResult.StdOut: LogTemp: Display: Loaded TP HTML5TargetPlatform
  254. ProcessResult.StdOut: LogTemp: Display: Loaded TP IOSTargetPlatform
  255. ProcessResult.StdOut: LogTemp: Display: Loaded TP IOSTargetPlatform
  256. ProcessResult.StdOut: LogTemp: Display: Loaded TP TVOSTargetPlatform
  257. ProcessResult.StdOut: LogTemp: Display: Loaded TP TVOSTargetPlatform
  258. ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  259. ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  260. ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  261. ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxTargetPlatform
  262. ProcessResult.StdOut: LogTemp: Display: Loaded TP LuminTargetPlatform
  263. ProcessResult.StdOut: LogTemp: Display: Loaded TP LuminTargetPlatform
  264. ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  265. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
  266. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
  267. ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/porti/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  268. ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  269. ProcessResult.StdOut: LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  270. ProcessResult.StdOut: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  271. ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
  272. ProcessResult.StdOut: LogCook: Display: Creating asset registry
  273. ProcessResult.StdOut: LogCook: Display: Discovering localized assets
  274. ProcessResult.StdOut: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
  275. ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
  276. ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.187 seconds for platforms WindowsNoEditor iterative false
  277. ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 6564 Total 6564
  278. ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 6563 Total 6613
  279. ProcessResult.StdOut: LogCook: Display: Cooked packages 100 Packages Remain 6562 Total 6662
  280. ProcessResult.StdOut: LogCook: Display: Cooked packages 150 Packages Remain 6561 Total 6711
  281. ProcessResult.StdOut: LogCook: Display: Cooked packages 150 Packages Remain 6560 Total 6710
  282. ProcessResult.StdOut: LogBlueprint: Warning: [Compiler WizardThirdPerson_AnimBP] Anim_Wizard_Idle_Staff to Anim_Wizard_Hit_React1_Staff will never be taken, please connect something to Can Enter Transition
  283. ProcessResult.StdOut: LogBlueprint: Warning: [Compiler WizardThirdPerson_AnimBP] [0103.48] Compile of WizardThirdPerson_AnimBP successful, but with 1 Warning(s) [in 1,269 ms] (/Game/Stylized_Wizard/WizardThirdPerson_AnimBP.WizardThirdPerson_AnimBP)
  284. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
  285. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 170
  286. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 160
  287. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 150
  288. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
  289. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
  290. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
  291. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
  292. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
  293. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
  294. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
  295. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Candles_Master, compiling.
  296. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Mat_Wizard01_Master, compiling.
  297. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Basic_Dots, compiling.
  298. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Master, compiling.
  299. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_CandleFlame, compiling.
  300. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Candles_Master, compiling.
  301. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_wildImpactRing_01, compiling.
  302. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_WildImpact_01, compiling.
  303. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_PlasmaBallSparks_01, compiling.
  304. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_PlasmaBallGlass_01, compiling.
  305. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_PlasmaBallCore_01, compiling.
  306. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Mat_Staff1_Master, compiling.
  307. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Statue, compiling.
  308. ProcessResult.StdOut: LogCook: Display: Cooked packages 200 Packages Remain 6581 Total 6781
  309. ProcessResult.StdOut: LogCook: Display: Cooked packages 250 Packages Remain 6582 Total 6832
  310. ProcessResult.StdOut: LogCook: Display: Cooked packages 300 Packages Remain 6581 Total 6881
  311. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Flicker_Light_Function, compiling.
  312. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Torch_Flicker_Light_Function, compiling.
  313. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
  314. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
  315. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
  316. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
  317. ProcessResult.StdOut: LogCook: Display: Cooked packages 350 Packages Remain 6580 Total 6930
  318. ProcessResult.StdOut: LogCook: Display: Cooked packages 400 Packages Remain 6579 Total 6979
  319. ProcessResult.StdOut: LogCook: Display: Cooked packages 450 Packages Remain 6579 Total 7029
  320. ProcessResult.StdOut: LogCook: Display: Cooked packages 500 Packages Remain 6578 Total 7078
  321. ProcessResult.StdOut: LogCook: Display: Cooked packages 550 Packages Remain 6577 Total 7127
  322. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Statue_Stand_Inst, compiling.
  323. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Skeleton_Dirty, compiling.
  324. ProcessResult.StdOut: LogCook: Display: Cooked packages 600 Packages Remain 6576 Total 7176
  325. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Boxes, compiling.
  326. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Barrel, compiling.
  327. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Ceramic_Containers, compiling.
  328. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bird_Cage, compiling.
  329. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Rope, compiling.
  330. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Sacks, compiling.
  331. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Straw_Basckets, compiling.
  332. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Tools_B, compiling.
  333. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Retorts, compiling.
  334. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Bulbs, compiling.
  335. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Bulbs_B, compiling.
  336. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Stove, compiling.
  337. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_crystalls, compiling.
  338. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Artifacts, compiling.
  339. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Potions_opacity, compiling.
  340. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Potions_paper, compiling.
  341. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Tools_A, compiling.
  342. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Tools_A_glass, compiling.
  343. ProcessResult.StdOut: LogCook: Display: Cooked packages 650 Packages Remain 6576 Total 7226
  344. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3009
  345. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 2999
  346. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Furniture, compiling.
  347. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3010
  348. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Skull, compiling.
  349. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_containers, compiling.
  350. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Anvil, compiling.
  351. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Tools, compiling.
  352. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Log, compiling.
  353. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Metal, compiling.
  354. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Stool, compiling.
  355. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3147
  356. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_table, compiling.
  357. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3158
  358. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_tools_Base_Small, compiling.
  359. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Tools_Base_Big, compiling.
  360. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3190
  361. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_tub, compiling.
  362. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3201
  363. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3191
  364. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_bottles, compiling.
  365. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3202
  366. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_dishes, compiling.
  367. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bed_A, compiling.
  368. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bed_B, compiling.
  369. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bookshelves, compiling.
  370. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Cabinet_A, compiling.
  371. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3297
  372. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3287
  373. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Cabinet_B, compiling.
  374. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3298
  375. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Chair, compiling.
  376. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Dinner_table, compiling.
  377. ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Stool, compiling.
  378. ProcessResult.StdOut: LogCook: Display: Cooked packages 700 Packages Remain 6575 Total 7275
  379. CommandUtils.Run: Took 603,2962005s to run UE4Editor-Cmd.exe, ExitCode=-1073740791
  380. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-12.48.22.txt
  381. InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-12.48.22.txt
  382. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt
  383. Log.WriteException: ==============================================================================
  384. Log.WriteException: ERROR: Cook failed.
  385. Log.WriteException: (see C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
  386. Log.WriteException:
  387. Log.WriteException: CommandletException: Editor terminated with exit code -1073740791 while running Cook for F:\Unreal\Castle2.0\Castle2.uproject; see log C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-12.48.22.txt
  388. Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 424
  389. Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 237
  390. Log.WriteException: em AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 89
  391. Log.WriteException: em Project.Cook(ProjectParams Params) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linha 249Wrapped by AutomationException: Cook failed.
  392. Log.WriteException: em Project.Cook(ProjectParams Params) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linha 263
  393. Log.WriteException: em BuildCookRun.DoBuildCookRun(ProjectParams Params) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 209
  394. Log.WriteException: em BuildCookRun.ExecuteBuild() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 41
  395. Log.WriteException: em AutomationTool.BuildCommand.Execute() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:linha 242
  396. Log.WriteException: em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linha 563
  397. Log.WriteException: em AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linha 533
  398. Log.WriteException: em AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 173
  399. Log.WriteException: em AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 99
  400. Log.WriteException: em AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:linha 725
  401. Log.WriteException: em AutomationTool.Program.Main() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 99
  402. Log.WriteException: ==============================================================================
  403. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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