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- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Unreal/Castle2.0/Castle2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/Unreal/Castle2.0/Castle2.uproject -cook -stage -archive -archivedirectory=F:/Wizards -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.21/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.21
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/porti/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-06.28.10.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Castle2-Win64-Shipping.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/porti/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300SourceFiles.txt
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for F:\Unreal\Castle2.0\Castle2.uproject
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.21\Rules\UATRules-2013652300.dll=False
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=F:\Wizards
- ProjectParams.ValidateAndLog: BaseStageDirectory=F:\Unreal\Castle2.0\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=True
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
- ProjectParams.ValidateAndLog: ClientCookedTargets=Castle2
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: GenerateRemaster=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=True
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=False
- ProjectParams.ValidateAndLog: Package=True
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, F:\Unreal\Castle2.0\Binaries\Win64]
- ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, F:\Unreal\Castle2.0\Binaries\Win64\Castle2.exe]
- ProjectParams.ValidateAndLog: Distribution=True
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=True
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=F:\Unreal\Castle2.0\Castle2.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- ProjectParams.ValidateAndLog: ShortProjectName=Castle2
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
- Project.Build: ********** BUILD COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Oracle\Java\javapath\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\dotnet\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft SQL Server\130\Tools\Binn\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\GtkSharp\2.12\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\OpenSSH\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\nodejs\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Autodesk Shared\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Microsoft Windows Performance Toolkit\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\GitHubDesktop\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\Microsoft\WindowsApps\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Local\atom\bin\xgConsole.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\porti\AppData\Roaming\npm\xgConsole.exe=False
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* ForceMonolithic: False
- UE4Build.Build: ************************* ForceNonUnity:False
- UE4Build.Build: ************************* ForceDebugInfo: False
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Castle2 Win64 Shipping -Project=F:\Unreal\Castle2.0\Castle2.uproject -clean F:\Unreal\Castle2.0\Castle2.uproject -NoUBTMakefiles -remoteini="F:\Unreal\Castle2.0" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Castle2-Win64-Shipping.txt"
- CommandUtils.Run: Took 9,5406616s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe Castle2 Win64 Shipping -Project=F:\Unreal\Castle2.0\Castle2.uproject F:\Unreal\Castle2.0\Castle2.uproject -NoUBTMakefiles -remoteini="F:\Unreal\Castle2.0" -skipdeploy -Manifest=F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml -NoHotReload -ignorejunk -log="C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-Castle2-Win64-Shipping_2.txt"
- ProcessResult.StdOut: Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- ProcessResult.StdOut: Parsing headers for Castle2
- ProcessResult.StdOut: Running UnrealHeaderTool "F:\Unreal\Castle2.0\Castle2.uproject" "F:\Unreal\Castle2.0\Intermediate\Build\Win64\Castle2\Shipping\Castle2.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ProcessResult.StdOut: Reflection code generated for Castle2 in 19,2929641 seconds
- ProcessResult.StdOut: Writing manifest to F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml
- ProcessResult.StdOut: Building 8 actions with 4 processes...
- ProcessResult.StdOut: [1/8] SharedPCH.Core.cpp
- ProcessResult.StdOut: [2/8] Castle2.cpp
- ProcessResult.StdOut: [3/8] SharedPCH.Engine.cpp
- ProcessResult.StdOut: [4/8] Module.AdvancedSteamSessions.gen.cpp
- ProcessResult.StdOut: [5/8] Module.AdvancedSteamSessions.cpp
- ProcessResult.StdOut: [6/8] Module.AdvancedSessions.gen.cpp
- ProcessResult.StdOut: [7/8] Module.AdvancedSessions.cpp
- ProcessResult.StdOut: [8/8] Castle2-Win64-Shipping.exe
- ProcessResult.StdOut: vpxmd.lib(vpx_src_vpx_codec.obj) : MSIL .netmodule ou m�dulo compilado com /GL encontrado; reiniciando link com /LTCG; adicione /LTCG ao link da linha de comando para melhorar performance do vinculador
- ProcessResult.StdOut: Criando biblioteca F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.lib e objeto F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exp
- ProcessResult.StdOut: Gerando c�digo
- ProcessResult.StdOut: Finalizada a gera��o de c�digo
- ProcessResult.StdOut: Total build time: 527,08 seconds (Parallel executor: 325,48 seconds)
- CommandUtils.Run: Took 528,0199445s to run UnrealBuildTool.exe, ExitCode=0
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target=True
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile F:\Unreal\Castle2.0\Intermediate\Build\Manifest.xml
- UE4Build.CheckBuildProducts: Build products *******
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe=True
- UE4Build.CheckBuildProducts: F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.exe
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb=True
- UE4Build.CheckBuildProducts: F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.pdb
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target=True
- UE4Build.CheckBuildProducts: F:\Unreal\Castle2.0\Binaries\Win64\Castle2-Win64-Shipping.target
- UE4Build.CheckBuildProducts: End Build products *******
- Project.Build: ********** BUILD COMMAND COMPLETED **********
- InternalUtils.SafeFileExists: SafeFileExists F:\Unreal\Castle2.0\Castle2.uproject=True
- Project.Cook: ********** COOK COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- Project.Cook: Cleaning cooked data.
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project F:\Unreal\Castle2.0\Castle2.uproject
- CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe F:\Unreal\Castle2.0\Castle2.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- ProcessResult.StdOut: LogInit: Display: Running engine for game: Castle2
- ProcessResult.StdOut: LogStreaming: Display: Took 0.917s to configure plugins.
- ProcessResult.StdOut: LogOnline: Display: STEAM: Loading Steam SDK 1.39
- ProcessResult.StdOut: LogOnline: Warning: STEAM: Steam API disabled!
- ProcessResult.StdOut: LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
- ProcessResult.StdOut: LogStreaming: Display: Took 0.236s to delete old logs.
- ProcessResult.StdOut: LogHAL: Display: Platform has ~ 12 GB [12841517056 / 17179869184 / 12], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- ProcessResult.StdOut: LogStreaming: Display: Took 1.566s to InitEngineTextLocalization.
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP MacClientTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP MacServerTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP MacTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP WindowsTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP AndroidTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP HTML5TargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP IOSTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP IOSTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP TVOSTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP TVOSTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP LinuxTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP LuminTargetPlatform
- ProcessResult.StdOut: LogTemp: Display: Loaded TP LuminTargetPlatform
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
- ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/porti/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
- ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- ProcessResult.StdOut: LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- ProcessResult.StdOut: LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
- ProcessResult.StdOut: LogCook: Display: Creating asset registry
- ProcessResult.StdOut: LogCook: Display: Discovering localized assets
- ProcessResult.StdOut: LogCook: Display: Cooked content cleared for platform WindowsNoEditor
- ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
- ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.187 seconds for platforms WindowsNoEditor iterative false
- ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 6564 Total 6564
- ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 6563 Total 6613
- ProcessResult.StdOut: LogCook: Display: Cooked packages 100 Packages Remain 6562 Total 6662
- ProcessResult.StdOut: LogCook: Display: Cooked packages 150 Packages Remain 6561 Total 6711
- ProcessResult.StdOut: LogCook: Display: Cooked packages 150 Packages Remain 6560 Total 6710
- ProcessResult.StdOut: LogBlueprint: Warning: [Compiler WizardThirdPerson_AnimBP] Anim_Wizard_Idle_Staff to Anim_Wizard_Hit_React1_Staff will never be taken, please connect something to Can Enter Transition
- ProcessResult.StdOut: LogBlueprint: Warning: [Compiler WizardThirdPerson_AnimBP] [0103.48] Compile of WizardThirdPerson_AnimBP successful, but with 1 Warning(s) [in 1,269 ms] (/Game/Stylized_Wizard/WizardThirdPerson_AnimBP.WizardThirdPerson_AnimBP)
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 170
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 160
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 150
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Candles_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Mat_Wizard01_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Basic_Dots, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_CandleFlame, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Candles_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_wildImpactRing_01, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_WildImpact_01, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_PlasmaBallSparks_01, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_PlasmaBallGlass_01, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_PlasmaBallCore_01, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material Mat_Staff1_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Statue, compiling.
- ProcessResult.StdOut: LogCook: Display: Cooked packages 200 Packages Remain 6581 Total 6781
- ProcessResult.StdOut: LogCook: Display: Cooked packages 250 Packages Remain 6582 Total 6832
- ProcessResult.StdOut: LogCook: Display: Cooked packages 300 Packages Remain 6581 Total 6881
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Flicker_Light_Function, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Torch_Flicker_Light_Function, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Tiling_Master, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material MM_Master_Material_01a, compiling.
- ProcessResult.StdOut: LogCook: Display: Cooked packages 350 Packages Remain 6580 Total 6930
- ProcessResult.StdOut: LogCook: Display: Cooked packages 400 Packages Remain 6579 Total 6979
- ProcessResult.StdOut: LogCook: Display: Cooked packages 450 Packages Remain 6579 Total 7029
- ProcessResult.StdOut: LogCook: Display: Cooked packages 500 Packages Remain 6578 Total 7078
- ProcessResult.StdOut: LogCook: Display: Cooked packages 550 Packages Remain 6577 Total 7127
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Statue_Stand_Inst, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Skeleton_Dirty, compiling.
- ProcessResult.StdOut: LogCook: Display: Cooked packages 600 Packages Remain 6576 Total 7176
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Boxes, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Barrel, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Ceramic_Containers, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bird_Cage, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Rope, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Sacks, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Straw_Basckets, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Tools_B, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Retorts, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Bulbs, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Bulbs_B, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Stove, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_crystalls, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Artifacts, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Potions_opacity, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Potions_paper, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Tools_A, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Tools_A_glass, compiling.
- ProcessResult.StdOut: LogCook: Display: Cooked packages 650 Packages Remain 6576 Total 7226
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3009
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 2999
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Furniture, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3010
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_Skull, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_AL_containers, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Anvil, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Tools, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Log, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Metal, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Stool, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3147
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_table, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3158
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_tools_Base_Small, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_Tools_Base_Big, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3190
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_BS_tub, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3201
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3191
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_bottles, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3202
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_dishes, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bed_A, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bed_B, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Bookshelves, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Cabinet_A, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3297
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3287
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Cabinet_B, compiling.
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 3298
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Chair, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Dinner_table, compiling.
- ProcessResult.StdOut: LogMaterial: Display: Missing cached shader map for material M_Old_Stool, compiling.
- ProcessResult.StdOut: LogCook: Display: Cooked packages 700 Packages Remain 6575 Total 7275
- CommandUtils.Run: Took 603,2962005s to run UE4Editor-Cmd.exe, ExitCode=-1073740791
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-12.48.22.txt
- InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-12.48.22.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.06.26-12.38.18.txt
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: Cook failed.
- Log.WriteException: (see C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: CommandletException: Editor terminated with exit code -1073740791 while running Cook for F:\Unreal\Castle2.0\Castle2.uproject; see log C:\Users\porti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Cook-2019.06.26-12.48.22.txt
- Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 424
- Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 237
- Log.WriteException: em AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:linha 89
- Log.WriteException: em Project.Cook(ProjectParams Params) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linha 249Wrapped by AutomationException: Cook failed.
- Log.WriteException: em Project.Cook(ProjectParams Params) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:linha 263
- Log.WriteException: em BuildCookRun.DoBuildCookRun(ProjectParams Params) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 209
- Log.WriteException: em BuildCookRun.ExecuteBuild() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linha 41
- Log.WriteException: em AutomationTool.BuildCommand.Execute() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:linha 242
- Log.WriteException: em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linha 563
- Log.WriteException: em AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linha 533
- Log.WriteException: em AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 173
- Log.WriteException: em AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 99
- Log.WriteException: em AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:linha 725
- Log.WriteException: em AutomationTool.Program.Main() na D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:linha 99
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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