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Paladin_Tim

Cleansing Rain

Jul 9th, 2013
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  1. ------------------------------------------------------------------
  2. E X A L T E D : S I D E R E A L
  3. ------------------------------------------------------------------
  4. Name: Nefvarin Cleansing Rain
  5. Campaign: Easy's Easy-Peasey Sidgame
  6. Motivation: Elevate Lookshy over the Realm
  7. Caste: Chosen of Secrets
  8.  
  9.  
  10.  
  11. ------------------------------------------------------------------
  12. D E S C R I P T I O N
  13. ------------------------------------------------------------------
  14.  
  15. AGE: Late teens to early twenties
  16. GENDER: Male
  17. HAIR: Bright blue-green, worn in a princely haircut
  18. EYES: Iridescent green, almond-shaped
  19. SKIN: Alabaster
  20. HEIGHT: A few inches above average
  21. BUILD: Slender
  22.  
  23.  
  24.  
  25.  
  26. Spare exp: 00
  27. Total exp: 000
  28.  
  29. Total exp discounts starting exp
  30. ------------------------------------------------------------------
  31. A T T R I B U T E S
  32. ------------------------------------------------------------------
  33.  
  34. PHYSICAL SOCIAL MENTAL
  35. Strength: 3 Charisma: 2 Perception: 4
  36. Dexterity: 5 Manipulation: 4 Intelligence: 4
  37. Stamina: 3 Appearance: 4 Wits: 3
  38.  
  39. ------------------------------------------------------------------
  40. A B I L I T I E S
  41. ------------------------------------------------------------------
  42.  
  43. JOURNEYS SERENITY BATTLES
  44. *Resistance 3 Craft 0 Archery 0
  45. Ride 0 *Dodge 5 Athletics 4
  46. Sail 2 Linguistics 4 Melee 2
  47. Survival 0 Performance 0 Presence 3
  48. Thrown 1 Socialize 2 War 0
  49.  
  50. SECRETS ENDINGS SPECIALTIES
  51. *Investigation 4 Awareness 4 Martial Arts: Polearms 3
  52. *Larceny 4 Bureaucracy 4 Dodge: Unencumbered by Armor 3
  53. *Lore 3 Integrity 4 Stealth: While Standing Still 3
  54. *Occult 4 *Martial Arts 3
  55. *Stealth 5 *Medicine 3
  56.  
  57. LANGUAGES MERITS/FLAWS
  58. Old Realm Enemy -2
  59. High Realm
  60. Riverspeak
  61. Seatongue
  62.  
  63. INTIMACIES
  64. ------------------------------------------------------------------
  65. A D V A N T A G E S
  66. ------------------------------------------------------------------
  67.  
  68. VIRTUES HEALTH LEVELS ESSENCE BACKGROUNDS
  69. Valor 3 -0 x1 Permanent 3 Connections 3 Ninjas in the East
  70. Conviction 4 -1 x2 Personal 14/14 Celestial Manse 2
  71. Temperance 3 -2 x2 Peripheral 28/28(38) Salary 4
  72. Compassion 2 -4 x1 Committed 10(Art) Artifact 2
  73. In x1 Artifact 2
  74. Artifact 2
  75. Backing 3
  76. Sifu 3
  77. WILLPOWER
  78. Permanent 8/8 FLAWED FATE
  79. (Temporary 8/8 ) Limit: 0/10
  80.  
  81.  
  82. Colleges: The Guardians 2
  83.  
  84. Anima Powers: Spend 10 motes to render him and his allies
  85. within (Essence x 10) yards immune to mind-reading and
  86. unnatural mental influence from opponents with an Essence
  87. less than Rain’s; against other opponents, still add
  88. (Essence) to affected persons’ Mental Defense Values.
  89. ------------------------------------------------------------------
  90. S O C I A L B A C K G R O u N D S
  91. ------------------------------------------------------------------
  92.  
  93. ------------------------------------------------------------------
  94. C O M B A T
  95. ------------------------------------------------------------------
  96.  
  97. Clinch
  98. Speed 6 Accuracy 10 Damage 3B(crush) Defense N/A Rate 1, P, N
  99.  
  100. Punch
  101. Speed 5 Accuracy 11 Damage 3B Defense +2 Rate 3, N
  102.  
  103. Kick
  104. Speed 5 Accuracy 10 Damage 6B Defense -2 Rate 2, N
  105.  
  106. Polite Condolences (Solid End)
  107. Speed 4 Accuracy 16 Damage 18B Defense +2 Rate 3, 2 M R
  108.  
  109. Polite Condolences (Chisel End)
  110. Speed 4 Accuracy 16 Damage 10L Defense +2 Rate 3, 2 M R P
  111.  
  112.  
  113. Dodge DV: 8
  114. Parry DV: 9
  115. Mental Dodge DV: 7
  116. Mental Parry DV: 4
  117. Join Battle: 7(Wits+Awareness)
  118.  
  119. Soak Bashing Lethal Aggravated Hardness
  120. Base 3 1 0
  121. W/Armor:
  122. Total: 5 3 2
  123.  
  124. Movement Base
  125. Walk 5 (Dex)
  126. Leap (V) 7 (Str+Athletics)
  127. Leap (H) 14(2x[Str+Athletics])
  128. Dash 11(Dex+6)
  129.  
  130.  
  131.  
  132. ------------------------------------------------------------------
  133. C H A R M S - Journeys
  134. ------------------------------------------------------------------
  135.  
  136. ------------------------------------------------------------------
  137. C H A R M S - Serenity
  138. ------------------------------------------------------------------
  139. DODGE:
  140. Absence [2m]
  141. Duck Fate [10m]
  142. Avoidance Kata [2m]
  143.  
  144. ------------------------------------------------------------------
  145. C H A R M S - Battles
  146. ------------------------------------------------------------------
  147.  
  148. ------------------------------------------------------------------
  149. C H A R M S - Secrets
  150. ------------------------------------------------------------------
  151. STEALTH
  152. Soft Presence Practice [4m, 1wp]
  153. Walking Outside Fate [5m, 1wp]
  154.  
  155. OCCULT
  156. Emerald Circle Sorcery
  157.  
  158. ------------------------------------------------------------------
  159. C H A R M S - Endings
  160. ------------------------------------------------------------------
  161. MARTIAL ARTS
  162. Swallowing the Lotus Root
  163.  
  164. ------------------------------------------------------------------
  165. C H A R M S - Terrestrial Martial Arts
  166. ------------------------------------------------------------------
  167. FIVEFOLD SHADOW HAND - Forgotten Apprentice Gesture [1m], Forgotten Adept Gesture [3m],
  168. Fivefold Shadow Hand Form [5m]
  169.  
  170. CRIMSON PENTACLE BLADE (Northern Ice Blossom Posture) - Graceful Tortoise Technique [2m],
  171. Speardancer Concentration [3m], Crimson Pentacle Blade Form [5m],
  172.  
  173.  
  174. ------------------------------------------------------------------
  175. C H A R M S - Celestial Martial Arts
  176. ------------------------------------------------------------------
  177.  
  178. ------------------------------------------------------------------
  179. S P E L L S
  180. ------------------------------------------------------------------
  181. EMERALD CIRCLE
  182. Emerald Circle Countermagic
  183. Ritual of Elemental Empowerment
  184.  
  185. ------------------------------------------------------------------
  186. A R T I F A C T S
  187. ------------------------------------------------------------------
  188. Starmetal Thunderbolt Shield (Bent Dinar): Speed 5, Accuracy +1, Damage
  189. +2B, Defense +5, Rate 1, Tags: M, Sh0, shield derived DV can be applied
  190. to one unexpected attack per scene. Att 5
  191.  
  192. Starmetal Wrackstaff (Polite Condolences): Speed 4, Accuracy +3, Damage
  193. 7L(P)/15B, Defense +2, Rate 3, Tags: 2, M, R. Att 5
  194.  
  195. Audient Brush
  196.  
  197. ------------------------------------------------------------------
  198. H E A R T H S T O N E S
  199. ------------------------------------------------------------------
  200. Stone of the Earthweb
  201.  
  202.  
  203. ------------------------------------------------------------------
  204. I T E M S
  205. ------------------------------------------------------------------
  206. Garments of Solidity (Normal clothing enchanted by Ritual of Elemental
  207. Empowerment, Earth version)
  208.  
  209. ------------------------------------------------------------------
  210. Standard Combos
  211. ------------------------------------------------------------------
  212.  
  213.  
  214. ------------------------------------------------------------------
  215. EXP EXPENDITURE: EXPGEN STARTING 575
  216. ------------------------------------------------------------------
  217. 12 exp for Strength 3
  218. 12 exp for Stamina 3
  219. 40 exp for Dexterity 5
  220. 12 exp to raise Martial Arts from 3 to 5
  221. 19 exp for Dodge 5
  222. 12 exp to raise Linguisics from 1 to 4
  223. 24 exp for Appearance 4
  224. 24 exp for Manipulation 4
  225. 24 exp for Intelligence 4
  226. 24 exp for Perception 4
  227. 12 exp for Wits 3
  228. 4 exp for Charisma 2
  229.  
  230. 219 spent, 356 left
  231.  
  232. 7 exp for Resistance 3
  233. 15 exp for Integrity 4
  234. 9 exp for Conviction 4
  235. 4 exp for Valor 3
  236. 4 exp for Temperance 3
  237. 1 exp for Compassion 2
  238. 18 exp for Willpower 8
  239. 6 exp for Artifact 2 (Starmetal Wrackstaff)
  240. 6 exp for Artifact 2 (Starmetal Thunderbolt Shield)
  241. 10 exp for Swallowing the Lotus Root
  242. 15 exp to raise Stealth from 2 to 5
  243. 18 exp to raise Essence from 2 to 3
  244. 5 exp for Forgotten Apprentice Gesture
  245. 5 exp for Forgotten Adept Gesture
  246. 5 exp for Fivefold Shadow Hand Form
  247. 10 exp for Soft Presence Practice
  248. 10 exp for Walking Outside Fate
  249.  
  250. 148 more spent, 208 left
  251.  
  252. 9 exp to raise the Salary background from 1 to 4
  253. 3 exp to raise the Celestial Manse background from 1 to 2
  254. 6 exp for Artifact 2 (Audient Brush)
  255. 6 exp to raise the Connections background from 1 to 3
  256. 5 exp to raise Investigation from 3 to 4
  257. 10 exp to raise Awareness from 2 to 4
  258. 15 exp for Athletics 4
  259. 8 exp to raise Occult from 2 to 4
  260. 9 exp for Martial Arts specialty (Polearms) 3
  261. 9 exp for Dodge specialty (Unarmored) 3
  262. 9 exp for Stealth specialty (While Standing Still) 3
  263. 9 exp for Presence 3
  264. 10 exp for Absence
  265. 10 exp for Duck Fate
  266. 10 exp for Avoidance Kata
  267.  
  268. 128 more spent, 80 left
  269.  
  270. 10 exp for Emerald Circle Sorcery
  271. 5 exp for Melee 2
  272. 5 exp for Graceful Tortoise Technique
  273. 5 exp for Speardancer Concentration
  274. 5 exp for Crimson Pentacle Blade Form
  275. 9 exp for Backing 3 (Committee on Intercepted Love Letters)
  276. 7 exp for Medicine 3
  277. 9 exp for Sifu 3
  278. 8 exp to raise Larceny from 2 to 4
  279. 10 exp to raise Bureaucracy from 2 to 4
  280. 8 exp for College: The Guardians 2
  281. 5 exp for Sail 2
  282. -6 exp for Enemy 2
  283.  
  284. ------------------------------------------------------------------
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