Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ------------------------------------------------------------------
- E X A L T E D : S I D E R E A L
- ------------------------------------------------------------------
- Name: Nefvarin Cleansing Rain
- Campaign: Easy's Easy-Peasey Sidgame
- Motivation: Elevate Lookshy over the Realm
- Caste: Chosen of Secrets
- ------------------------------------------------------------------
- D E S C R I P T I O N
- ------------------------------------------------------------------
- AGE: Late teens to early twenties
- GENDER: Male
- HAIR: Bright blue-green, worn in a princely haircut
- EYES: Iridescent green, almond-shaped
- SKIN: Alabaster
- HEIGHT: A few inches above average
- BUILD: Slender
- Spare exp: 00
- Total exp: 000
- Total exp discounts starting exp
- ------------------------------------------------------------------
- A T T R I B U T E S
- ------------------------------------------------------------------
- PHYSICAL SOCIAL MENTAL
- Strength: 3 Charisma: 2 Perception: 4
- Dexterity: 5 Manipulation: 4 Intelligence: 4
- Stamina: 3 Appearance: 4 Wits: 3
- ------------------------------------------------------------------
- A B I L I T I E S
- ------------------------------------------------------------------
- JOURNEYS SERENITY BATTLES
- *Resistance 3 Craft 0 Archery 0
- Ride 0 *Dodge 5 Athletics 4
- Sail 2 Linguistics 4 Melee 2
- Survival 0 Performance 0 Presence 3
- Thrown 1 Socialize 2 War 0
- SECRETS ENDINGS SPECIALTIES
- *Investigation 4 Awareness 4 Martial Arts: Polearms 3
- *Larceny 4 Bureaucracy 4 Dodge: Unencumbered by Armor 3
- *Lore 3 Integrity 4 Stealth: While Standing Still 3
- *Occult 4 *Martial Arts 3
- *Stealth 5 *Medicine 3
- LANGUAGES MERITS/FLAWS
- Old Realm Enemy -2
- High Realm
- Riverspeak
- Seatongue
- INTIMACIES
- ------------------------------------------------------------------
- A D V A N T A G E S
- ------------------------------------------------------------------
- VIRTUES HEALTH LEVELS ESSENCE BACKGROUNDS
- Valor 3 -0 x1 Permanent 3 Connections 3 Ninjas in the East
- Conviction 4 -1 x2 Personal 14/14 Celestial Manse 2
- Temperance 3 -2 x2 Peripheral 28/28(38) Salary 4
- Compassion 2 -4 x1 Committed 10(Art) Artifact 2
- In x1 Artifact 2
- Artifact 2
- Backing 3
- Sifu 3
- WILLPOWER
- Permanent 8/8 FLAWED FATE
- (Temporary 8/8 ) Limit: 0/10
- Colleges: The Guardians 2
- Anima Powers: Spend 10 motes to render him and his allies
- within (Essence x 10) yards immune to mind-reading and
- unnatural mental influence from opponents with an Essence
- less than Rain’s; against other opponents, still add
- (Essence) to affected persons’ Mental Defense Values.
- ------------------------------------------------------------------
- S O C I A L B A C K G R O u N D S
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- C O M B A T
- ------------------------------------------------------------------
- Clinch
- Speed 6 Accuracy 10 Damage 3B(crush) Defense N/A Rate 1, P, N
- Punch
- Speed 5 Accuracy 11 Damage 3B Defense +2 Rate 3, N
- Kick
- Speed 5 Accuracy 10 Damage 6B Defense -2 Rate 2, N
- Polite Condolences (Solid End)
- Speed 4 Accuracy 16 Damage 18B Defense +2 Rate 3, 2 M R
- Polite Condolences (Chisel End)
- Speed 4 Accuracy 16 Damage 10L Defense +2 Rate 3, 2 M R P
- Dodge DV: 8
- Parry DV: 9
- Mental Dodge DV: 7
- Mental Parry DV: 4
- Join Battle: 7(Wits+Awareness)
- Soak Bashing Lethal Aggravated Hardness
- Base 3 1 0
- W/Armor:
- Total: 5 3 2
- Movement Base
- Walk 5 (Dex)
- Leap (V) 7 (Str+Athletics)
- Leap (H) 14(2x[Str+Athletics])
- Dash 11(Dex+6)
- ------------------------------------------------------------------
- C H A R M S - Journeys
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- C H A R M S - Serenity
- ------------------------------------------------------------------
- DODGE:
- Absence [2m]
- Duck Fate [10m]
- Avoidance Kata [2m]
- ------------------------------------------------------------------
- C H A R M S - Battles
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- C H A R M S - Secrets
- ------------------------------------------------------------------
- STEALTH
- Soft Presence Practice [4m, 1wp]
- Walking Outside Fate [5m, 1wp]
- OCCULT
- Emerald Circle Sorcery
- ------------------------------------------------------------------
- C H A R M S - Endings
- ------------------------------------------------------------------
- MARTIAL ARTS
- Swallowing the Lotus Root
- ------------------------------------------------------------------
- C H A R M S - Terrestrial Martial Arts
- ------------------------------------------------------------------
- FIVEFOLD SHADOW HAND - Forgotten Apprentice Gesture [1m], Forgotten Adept Gesture [3m],
- Fivefold Shadow Hand Form [5m]
- CRIMSON PENTACLE BLADE (Northern Ice Blossom Posture) - Graceful Tortoise Technique [2m],
- Speardancer Concentration [3m], Crimson Pentacle Blade Form [5m],
- ------------------------------------------------------------------
- C H A R M S - Celestial Martial Arts
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- S P E L L S
- ------------------------------------------------------------------
- EMERALD CIRCLE
- Emerald Circle Countermagic
- Ritual of Elemental Empowerment
- ------------------------------------------------------------------
- A R T I F A C T S
- ------------------------------------------------------------------
- Starmetal Thunderbolt Shield (Bent Dinar): Speed 5, Accuracy +1, Damage
- +2B, Defense +5, Rate 1, Tags: M, Sh0, shield derived DV can be applied
- to one unexpected attack per scene. Att 5
- Starmetal Wrackstaff (Polite Condolences): Speed 4, Accuracy +3, Damage
- 7L(P)/15B, Defense +2, Rate 3, Tags: 2, M, R. Att 5
- Audient Brush
- ------------------------------------------------------------------
- H E A R T H S T O N E S
- ------------------------------------------------------------------
- Stone of the Earthweb
- ------------------------------------------------------------------
- I T E M S
- ------------------------------------------------------------------
- Garments of Solidity (Normal clothing enchanted by Ritual of Elemental
- Empowerment, Earth version)
- ------------------------------------------------------------------
- Standard Combos
- ------------------------------------------------------------------
- ------------------------------------------------------------------
- EXP EXPENDITURE: EXPGEN STARTING 575
- ------------------------------------------------------------------
- 12 exp for Strength 3
- 12 exp for Stamina 3
- 40 exp for Dexterity 5
- 12 exp to raise Martial Arts from 3 to 5
- 19 exp for Dodge 5
- 12 exp to raise Linguisics from 1 to 4
- 24 exp for Appearance 4
- 24 exp for Manipulation 4
- 24 exp for Intelligence 4
- 24 exp for Perception 4
- 12 exp for Wits 3
- 4 exp for Charisma 2
- 219 spent, 356 left
- 7 exp for Resistance 3
- 15 exp for Integrity 4
- 9 exp for Conviction 4
- 4 exp for Valor 3
- 4 exp for Temperance 3
- 1 exp for Compassion 2
- 18 exp for Willpower 8
- 6 exp for Artifact 2 (Starmetal Wrackstaff)
- 6 exp for Artifact 2 (Starmetal Thunderbolt Shield)
- 10 exp for Swallowing the Lotus Root
- 15 exp to raise Stealth from 2 to 5
- 18 exp to raise Essence from 2 to 3
- 5 exp for Forgotten Apprentice Gesture
- 5 exp for Forgotten Adept Gesture
- 5 exp for Fivefold Shadow Hand Form
- 10 exp for Soft Presence Practice
- 10 exp for Walking Outside Fate
- 148 more spent, 208 left
- 9 exp to raise the Salary background from 1 to 4
- 3 exp to raise the Celestial Manse background from 1 to 2
- 6 exp for Artifact 2 (Audient Brush)
- 6 exp to raise the Connections background from 1 to 3
- 5 exp to raise Investigation from 3 to 4
- 10 exp to raise Awareness from 2 to 4
- 15 exp for Athletics 4
- 8 exp to raise Occult from 2 to 4
- 9 exp for Martial Arts specialty (Polearms) 3
- 9 exp for Dodge specialty (Unarmored) 3
- 9 exp for Stealth specialty (While Standing Still) 3
- 9 exp for Presence 3
- 10 exp for Absence
- 10 exp for Duck Fate
- 10 exp for Avoidance Kata
- 128 more spent, 80 left
- 10 exp for Emerald Circle Sorcery
- 5 exp for Melee 2
- 5 exp for Graceful Tortoise Technique
- 5 exp for Speardancer Concentration
- 5 exp for Crimson Pentacle Blade Form
- 9 exp for Backing 3 (Committee on Intercepted Love Letters)
- 7 exp for Medicine 3
- 9 exp for Sifu 3
- 8 exp to raise Larceny from 2 to 4
- 10 exp to raise Bureaucracy from 2 to 4
- 8 exp for College: The Guardians 2
- 5 exp for Sail 2
- -6 exp for Enemy 2
- ------------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement