YTTGN

Diogo [Kasamoto]

Dec 1st, 2015
222
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.06 KB | None | 0 0
  1. CHARACTER OVERVIEW
  2. ~~~~~~~~~~~~~~~~~~
  3. Brust Sheet
  4.  
  5. Name: Kasamoto Nuria
  6. Age: 20
  7.  
  8. STATISTICS: base stats
  9. Level:300
  10. Physical Strength (weapon damage):1 Physical Strength: 300
  11. Magical Strength (spell damage/potency):10 Magical Strength: 750
  12. Physical Defense (HP, how well you take a melee/weapon attack):5 Physical Defense: 350
  13. Magical Defense (how many spells you can take):8 Magical Defense: 600
  14. Mana Power:5000 Mana Power:5000
  15. Wisdom (How well you are with plans and weapon-wielding):5 Wisdom: 304
  16. Stamina (How long you can battle without tiring):7 Stamina:375
  17. Movement Speed (How fast are you and your reflexes):4 Movement Speed:351
  18. Stealth (How good you are when you need to get around without being noticed):1 Stealth:300
  19.  
  20. Strengths: magical power, strong fire power, resistance to any fire move
  21. Weaknesses: really poor physical strength, impatient, water spells
  22.  
  23. Hobbies: drawing, burning stuff
  24. Professions: being a wizard
  25. Likes: cookies, drawing people she loves, fire, horror stuff
  26. Dislikes: witches, being away from people she love
  27.  
  28. Personality: hot headed and crazy but really caring
  29.  
  30. Close Friends: Amatsukaze, Jonaschi, Shimimizu
  31.  
  32. Relationships: amatsukaze
  33.  
  34. Physical Appearance: http://prntscr.com/c9hea8 After harsh training with the fire kings, kasamoto's became much stronger with her fire powers and much more in controll being able to make really hot and stronger fire than ever before, her outfit became less casual like and more magical wizard like outfit
  35.  
  36.  
  37. BURST MAGIC: Magical Burning Burst Fire
  38.  
  39. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  40.  
  41. Passive- blazing heart
  42. E(Effect):Being a fire wizard the user has mastered all kinda of fire and is used to fire and burns making her immune to burning effects and fire element spells and gets stronger the higher the temperature is leaves also a really small burn everytime it hits the opponenet, it can also absorb the damage off ANY type of fire (except divine fire and fire with other elements included like lava tho the user is still immune to damage), user body is also so hot it prevents her from being frozen
  43. R(Recoil/Drawback): water makes the user 50% weaker and wont be able to do any spell while wet(she can use body heat to dry up faster), the burn only lasts 5 seconds, can't absorb own fire attacks, can be poisoned
  44.  
  45.  
  46. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  47.  
  48. Basic Spell One- Fire manipulation
  49. E(Effect): User creates a stream of magical fire from her hands that is able to controll as she will to attack and defend with leaving burn damage on everything it touches
  50. D(Damage): medium
  51. C(Cost): 200
  52. R(Recoil/Drawback): cannot move while doing it
  53.  
  54. Basic Spell Two- ignite
  55. E(Effect):sets a burn on the opponent that takes damage over time, can also burn objects
  56. D(Damage): low (every 5 seconds)
  57. C(Cost):200
  58. R(Recoil/Drawback):effect wears off after 30 minute and obviously that water heals it
  59.  
  60. Basic Spell Three- fire shield
  61. E(Effect): makes a aura of fire around the user protecting some physical damaga and doing damage in contact
  62. D(Damage): low(in contact only)
  63. C(Cost):300
  64. R(Recoil/Drawback):no protection from magic damage
  65.  
  66. Basic Spell Four- Fire explosion
  67. E(Effect): The user makes a small explosion of fire coming from her whole body covering a wide area and burning everything that comes into contact with a 10 metters radisu
  68. D(Damage): High
  69. C(Cost): 500
  70. R(Recoil/Drawback): has some recoil damage on the user and makes her magic weaker for the next minute
  71.  
  72. Basic Spell Five (Only w/o weapon)-Flamethrower
  73. E(Effect):shoots fire from her mouth covering a wide area but on a short wide but long distance
  74. D(Damage):medium
  75. C(Cost):300
  76. R(Recoil/Drawback): short wide, a good jump to the left or to the right and it's dodged
  77.  
  78. Basic Burst Spell- Explosive snap
  79. E(Effect): the user snaps fingers and makes a small area explode (costs a quarter and it's spammable while in burst takeover)
  80. D(Damage): medium
  81. C(Cost):300
  82. R(Recoil/Drawback): the area is small and has a 10 second cooldown (no cooldown while in burst takeover)
  83.  
  84. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  85.  
  86. Secret Art One- "Fire Terrain”
  87. E(Effect): User concentrates it's fire magic and releases it turning the battlefield into a place of flames and high temperatures, making any charecter not used to heat 50% weaker in all stats and water moves 50%, opponent is unable to use any healling moves due to the fire magic burning any healling spell awya and boosts the magical attack of all allies by 50%, all fire users have a boost of double the strength on any fire move, the fire terrain cannot be absorbed nor taken down
  88. D(Damage): none
  89. C(Cost): 750
  90. R(Recoil/Drawback): opponent fire users can also take full advantage of the terrain and terrain only lasts 10 minutes, water users and user weak to heat cannot take any advantage even if allies, users defenses unfortuanlly fall to 50%
  91.  
  92. Secret Art Two- “Pillar of Flame”
  93. E(Effect): makes a area erupt in flames hitting everyone within
  94. D(Damage): high
  95. C(Cost): 750
  96. R(Recoil/Drawback): the area is not that big
  97.  
  98. Secret Art Three- “fire wall”
  99. E(Effect): creates various wall of fire around the user in order to pervent to opponent to get closer to the user and to stop most projectiles attack, opponents get low damage if they decide to go through the fire walls
  100. D(Damage):low(if the opponent gets in contact )
  101. C(Cost):600
  102. R(Recoil/Drawback):user can't make a wall to protect from air attack
  103.  
  104. Secret Art Four (Only w/o weapon)- “Fire Missles”
  105. E(Effect): shoot long streams of fire that follow the target as they move making it a homming shot that doesn't stop until it hits something and burns it down
  106. D(Damage): Medium
  107. C(Cost):750
  108. R(Recoil/Drawback): Spell can be intercepted if something appears in beetween the opponent and the spell
  109.  
  110. Secret Burst Art: Pheonix charge
  111. E(Effect): user gets sets itself on fire and tranfers all her magical strength into physical power and flies straight agaist the opponent leaving a burn effect in it's body (in burst takeover leaves a trail of fire that does medium damage)
  112. D(Damage): High
  113. C(Cost): 800
  114. R(Recoil): user takes time to recover from this move after being used (doesn't happen in burst takeover) also does low damage recoil to the user
  115.  
  116. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  117.  
  118. Forbidden Art One- “supernova”
  119. E(Effect): the user puts both hands together and starts slowly creating a giant fireball and covers a wide area that can melt through armor dealing medium damage
  120. D(Damage): extreme(medium if opponent as a armor)
  121. C(Cost):1000
  122. R(Recoil/Drawback): takes 10 seconds to charge and the user is unable to cast any spell for 15 seconds
  123.  
  124. Forbidden Art Two- “Pyroclasm”
  125. E(Effect):The user locks on the opponent and launches a homing fireball that persues the opponent and cannot be dodged at the target enemy that bounces between nearby enemies or if the opponent is alone bounces on himself up to four times
  126. D(Damage): medium each hit
  127. C(Cost): 800
  128. R(Recoil/Drawback): can be blocked by any armor
  129.  
  130. Forbidden Art Three- “Fire Enchantment”
  131. E(Effect): Can be used on any targer (including the user) triples the user magical damage and triples the user magical defense and gains immunity to water and ice moves as they immidiatly evaporate, for 2 and half minutes
  132. D(Damage):none
  133. C(Cost):800
  134. R(Recoil/Drawback): after a minute the magical damage falls 50% and physical defense drops to 0 after the effect ends, does the total opposite effect on targets that are weak to fire or heat
  135.  
  136.  
  137. Forbidden Art Four- “Summoning: Fire Guardians”
  138. E(Effect): summons 2 giant monsters made of flames to aid the user in the battle, they need 3 hits to fall down
  139. D(Damage): high (each giant attack)
  140. C(Cost):1250
  141. R(Recoil/Drawback): can only be used once per battl
  142.  
  143. Forbidden Burst Art- Sun Blast
  144. E(Effect): The User creates a giant ball of burning fire with a form of a sun and let's its shoot on top of an opponent burning everything in comes in contact (in burst takeover the move explodes making a wave of Fire around it for an instant and the fires become impossible to be absorbed or taken out) the fire disappears after the move concludes
  145. D(Damage):extreme
  146. C(Cost):1500 (1000 in burst takeover)
  147. R(Recoil/Drawback): takes 30 seconds to charge (10 in burst takeover)
  148.  
  149. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  150.  
  151. Ultimate Move- “Inferno”
  152. E(Effect): the user concentrates all the flames around the opponent burning everything around and trapping the opponent in an endless fire that only stops after KOing the opponent his fighting and not letting their prey escape by any way possible after being caught and no armor can stop the flames
  153. D(Damage): KO
  154. C(Cost): All remaining MP
  155. R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
  156.  
  157. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  158.  
  159. Takeover- “Inner Kasamoto”
  160. E(Effect): The user covers her green eye and gets possessed by a demonic rage that takes over her and turns the fire to black, the user starts persuing the opponent and will not be stopped by any means until the opponent is hit by a move of her, the flames are 5 times stronger the normal flames and when the user hits the opponent it will make extreme damage
  161. D(Damage): none
  162. C(Cost):none
  163. R(Recoil/Drawback): can only be activated when the user enters in extreme rage and the user faints after hitting the opponent doing extreme damage
  164.  
  165. Burst Takeover- Goddess of Fire - Purity Fire
  166. E(Effect): The user is able to take full controll of her inner side and becomes an embodiment of pure fire for 30 minutes surrounding her body that cannot be absorbed or taken down, the fire is composed of her normal side and inner side and it's 10 times more powerfull able to burn almost anything it touches being pure fire, gives 10 times more special attack strenght, touchng the user leaves a burn for medium damage the user also has absolute controll over ANY type of fire with no exceptions.
  167. D(Damage): none
  168. C(Cost): none
  169. R(Recoil/Drawback): can only be activated when user has 10% after 30 minutes the fire from the user becomes weaker by 50%
  170.  
  171. Overdrive - “Ultimate Hell”
  172. E: Covers all the battle field in fire that only the user is immune, the user can use this fires to get her magical damage 5 times stronger also does low damage over time to everyone else on the field
  173. R: well... make rain and the fires are gone
  174.  
  175. Overdriven Art - “Flames of hell unleashed”
  176. E: concentrates all flames summoned by the previously set overdrive on the opponent making it almost impossible to avoid or protect and ends in a big explosion covering a wide 10 metters radius area
  177. D:Extreme
  178. R:Overdrive and 50% of current MP
  179. C:The user's overdrive instantly fades.
  180.  
  181. Burst Overdrive- Ultimate inferno
  182. E(Effect): Battlefield becomes covered in insane high temperature fire that is completely impossible to be taken down and are in absolute controll of the user nothing can use this fire or absorb or be taken down while the user is conscious, does medium damage to every enemy every 10 seconds the user is also able to use this fire to persue the opponent to wherever he runs for high damage
  183. R(Recoil/Drawback):can only be activated when user has 10% health remaining and only lasts 10 minutes the fire can be protected and wont effect other fire or water users
  184.  
  185.  
  186. Weapon: As a fire Wizard and as having a long training in wizard class speciality user can lit her hand on fire with NO mana cost and send it as a fireball angaist an opponent that does minimal damage
  187.  
  188.  
  189. Equiptment:
  190. Wizard Gloves: Boost the user magical damage by 50% and is able to burn anything more easily
  191. fire bracelet: gives a small aura that gives 20% of magic defense to the user
  192.  
  193. UPGRADES: They are made by Amitecy and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  194.  
  195. upgrades: Tough gloves
  196. Effect: the User can put the gloves in front of her to stop physical attacks doing only 50% damage
  197. Recoil: user has to be still with the hands in front for the effect to happen
  198.  
  199. Extra Spells(Optional)
  200. ~~~~~~~~~~~~~~~~~~~~~~
Advertisement
Add Comment
Please, Sign In to add comment