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- CHARACTER OVERVIEW
- ~~~~~~~~~~~~~~~~~~
- Brust Sheet
- Name: Kasamoto Nuria
- Age: 20
- STATISTICS: base stats
- Level:300
- Physical Strength (weapon damage):1 Physical Strength: 300
- Magical Strength (spell damage/potency):10 Magical Strength: 750
- Physical Defense (HP, how well you take a melee/weapon attack):5 Physical Defense: 350
- Magical Defense (how many spells you can take):8 Magical Defense: 600
- Mana Power:5000 Mana Power:5000
- Wisdom (How well you are with plans and weapon-wielding):5 Wisdom: 304
- Stamina (How long you can battle without tiring):7 Stamina:375
- Movement Speed (How fast are you and your reflexes):4 Movement Speed:351
- Stealth (How good you are when you need to get around without being noticed):1 Stealth:300
- Strengths: magical power, strong fire power, resistance to any fire move
- Weaknesses: really poor physical strength, impatient, water spells
- Hobbies: drawing, burning stuff
- Professions: being a wizard
- Likes: cookies, drawing people she loves, fire, horror stuff
- Dislikes: witches, being away from people she love
- Personality: hot headed and crazy but really caring
- Close Friends: Amatsukaze, Jonaschi, Shimimizu
- Relationships: amatsukaze
- Physical Appearance: http://prntscr.com/c9hea8 After harsh training with the fire kings, kasamoto's became much stronger with her fire powers and much more in controll being able to make really hot and stronger fire than ever before, her outfit became less casual like and more magical wizard like outfit
- BURST MAGIC: Magical Burning Burst Fire
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- blazing heart
- E(Effect):Being a fire wizard the user has mastered all kinda of fire and is used to fire and burns making her immune to burning effects and fire element spells and gets stronger the higher the temperature is leaves also a really small burn everytime it hits the opponenet, it can also absorb the damage off ANY type of fire (except divine fire and fire with other elements included like lava tho the user is still immune to damage), user body is also so hot it prevents her from being frozen
- R(Recoil/Drawback): water makes the user 50% weaker and wont be able to do any spell while wet(she can use body heat to dry up faster), the burn only lasts 5 seconds, can't absorb own fire attacks, can be poisoned
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Fire manipulation
- E(Effect): User creates a stream of magical fire from her hands that is able to controll as she will to attack and defend with leaving burn damage on everything it touches
- D(Damage): medium
- C(Cost): 200
- R(Recoil/Drawback): cannot move while doing it
- Basic Spell Two- ignite
- E(Effect):sets a burn on the opponent that takes damage over time, can also burn objects
- D(Damage): low (every 5 seconds)
- C(Cost):200
- R(Recoil/Drawback):effect wears off after 30 minute and obviously that water heals it
- Basic Spell Three- fire shield
- E(Effect): makes a aura of fire around the user protecting some physical damaga and doing damage in contact
- D(Damage): low(in contact only)
- C(Cost):300
- R(Recoil/Drawback):no protection from magic damage
- Basic Spell Four- Fire explosion
- E(Effect): The user makes a small explosion of fire coming from her whole body covering a wide area and burning everything that comes into contact with a 10 metters radisu
- D(Damage): High
- C(Cost): 500
- R(Recoil/Drawback): has some recoil damage on the user and makes her magic weaker for the next minute
- Basic Spell Five (Only w/o weapon)-Flamethrower
- E(Effect):shoots fire from her mouth covering a wide area but on a short wide but long distance
- D(Damage):medium
- C(Cost):300
- R(Recoil/Drawback): short wide, a good jump to the left or to the right and it's dodged
- Basic Burst Spell- Explosive snap
- E(Effect): the user snaps fingers and makes a small area explode (costs a quarter and it's spammable while in burst takeover)
- D(Damage): medium
- C(Cost):300
- R(Recoil/Drawback): the area is small and has a 10 second cooldown (no cooldown while in burst takeover)
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- "Fire Terrain”
- E(Effect): User concentrates it's fire magic and releases it turning the battlefield into a place of flames and high temperatures, making any charecter not used to heat 50% weaker in all stats and water moves 50%, opponent is unable to use any healling moves due to the fire magic burning any healling spell awya and boosts the magical attack of all allies by 50%, all fire users have a boost of double the strength on any fire move, the fire terrain cannot be absorbed nor taken down
- D(Damage): none
- C(Cost): 750
- R(Recoil/Drawback): opponent fire users can also take full advantage of the terrain and terrain only lasts 10 minutes, water users and user weak to heat cannot take any advantage even if allies, users defenses unfortuanlly fall to 50%
- Secret Art Two- “Pillar of Flame”
- E(Effect): makes a area erupt in flames hitting everyone within
- D(Damage): high
- C(Cost): 750
- R(Recoil/Drawback): the area is not that big
- Secret Art Three- “fire wall”
- E(Effect): creates various wall of fire around the user in order to pervent to opponent to get closer to the user and to stop most projectiles attack, opponents get low damage if they decide to go through the fire walls
- D(Damage):low(if the opponent gets in contact )
- C(Cost):600
- R(Recoil/Drawback):user can't make a wall to protect from air attack
- Secret Art Four (Only w/o weapon)- “Fire Missles”
- E(Effect): shoot long streams of fire that follow the target as they move making it a homming shot that doesn't stop until it hits something and burns it down
- D(Damage): Medium
- C(Cost):750
- R(Recoil/Drawback): Spell can be intercepted if something appears in beetween the opponent and the spell
- Secret Burst Art: Pheonix charge
- E(Effect): user gets sets itself on fire and tranfers all her magical strength into physical power and flies straight agaist the opponent leaving a burn effect in it's body (in burst takeover leaves a trail of fire that does medium damage)
- D(Damage): High
- C(Cost): 800
- R(Recoil): user takes time to recover from this move after being used (doesn't happen in burst takeover) also does low damage recoil to the user
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- “supernova”
- E(Effect): the user puts both hands together and starts slowly creating a giant fireball and covers a wide area that can melt through armor dealing medium damage
- D(Damage): extreme(medium if opponent as a armor)
- C(Cost):1000
- R(Recoil/Drawback): takes 10 seconds to charge and the user is unable to cast any spell for 15 seconds
- Forbidden Art Two- “Pyroclasm”
- E(Effect):The user locks on the opponent and launches a homing fireball that persues the opponent and cannot be dodged at the target enemy that bounces between nearby enemies or if the opponent is alone bounces on himself up to four times
- D(Damage): medium each hit
- C(Cost): 800
- R(Recoil/Drawback): can be blocked by any armor
- Forbidden Art Three- “Fire Enchantment”
- E(Effect): Can be used on any targer (including the user) triples the user magical damage and triples the user magical defense and gains immunity to water and ice moves as they immidiatly evaporate, for 2 and half minutes
- D(Damage):none
- C(Cost):800
- R(Recoil/Drawback): after a minute the magical damage falls 50% and physical defense drops to 0 after the effect ends, does the total opposite effect on targets that are weak to fire or heat
- Forbidden Art Four- “Summoning: Fire Guardians”
- E(Effect): summons 2 giant monsters made of flames to aid the user in the battle, they need 3 hits to fall down
- D(Damage): high (each giant attack)
- C(Cost):1250
- R(Recoil/Drawback): can only be used once per battl
- Forbidden Burst Art- Sun Blast
- E(Effect): The User creates a giant ball of burning fire with a form of a sun and let's its shoot on top of an opponent burning everything in comes in contact (in burst takeover the move explodes making a wave of Fire around it for an instant and the fires become impossible to be absorbed or taken out) the fire disappears after the move concludes
- D(Damage):extreme
- C(Cost):1500 (1000 in burst takeover)
- R(Recoil/Drawback): takes 30 seconds to charge (10 in burst takeover)
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Ultimate Move- “Inferno”
- E(Effect): the user concentrates all the flames around the opponent burning everything around and trapping the opponent in an endless fire that only stops after KOing the opponent his fighting and not letting their prey escape by any way possible after being caught and no armor can stop the flames
- D(Damage): KO
- C(Cost): All remaining MP
- R(Recoil/Drawback): If the spell is blocked, the user is left with no MP and 25% of their original stats.
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- “Inner Kasamoto”
- E(Effect): The user covers her green eye and gets possessed by a demonic rage that takes over her and turns the fire to black, the user starts persuing the opponent and will not be stopped by any means until the opponent is hit by a move of her, the flames are 5 times stronger the normal flames and when the user hits the opponent it will make extreme damage
- D(Damage): none
- C(Cost):none
- R(Recoil/Drawback): can only be activated when the user enters in extreme rage and the user faints after hitting the opponent doing extreme damage
- Burst Takeover- Goddess of Fire - Purity Fire
- E(Effect): The user is able to take full controll of her inner side and becomes an embodiment of pure fire for 30 minutes surrounding her body that cannot be absorbed or taken down, the fire is composed of her normal side and inner side and it's 10 times more powerfull able to burn almost anything it touches being pure fire, gives 10 times more special attack strenght, touchng the user leaves a burn for medium damage the user also has absolute controll over ANY type of fire with no exceptions.
- D(Damage): none
- C(Cost): none
- R(Recoil/Drawback): can only be activated when user has 10% after 30 minutes the fire from the user becomes weaker by 50%
- Overdrive - “Ultimate Hell”
- E: Covers all the battle field in fire that only the user is immune, the user can use this fires to get her magical damage 5 times stronger also does low damage over time to everyone else on the field
- R: well... make rain and the fires are gone
- Overdriven Art - “Flames of hell unleashed”
- E: concentrates all flames summoned by the previously set overdrive on the opponent making it almost impossible to avoid or protect and ends in a big explosion covering a wide 10 metters radius area
- D:Extreme
- R:Overdrive and 50% of current MP
- C:The user's overdrive instantly fades.
- Burst Overdrive- Ultimate inferno
- E(Effect): Battlefield becomes covered in insane high temperature fire that is completely impossible to be taken down and are in absolute controll of the user nothing can use this fire or absorb or be taken down while the user is conscious, does medium damage to every enemy every 10 seconds the user is also able to use this fire to persue the opponent to wherever he runs for high damage
- R(Recoil/Drawback):can only be activated when user has 10% health remaining and only lasts 10 minutes the fire can be protected and wont effect other fire or water users
- Weapon: As a fire Wizard and as having a long training in wizard class speciality user can lit her hand on fire with NO mana cost and send it as a fireball angaist an opponent that does minimal damage
- Equiptment:
- Wizard Gloves: Boost the user magical damage by 50% and is able to burn anything more easily
- fire bracelet: gives a small aura that gives 20% of magic defense to the user
- UPGRADES: They are made by Amitecy and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- upgrades: Tough gloves
- Effect: the User can put the gloves in front of her to stop physical attacks doing only 50% damage
- Recoil: user has to be still with the hands in front for the effect to happen
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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