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- ;=======================================================================
- ;
- ; このファイルはピクチャをコンバートするスクリプトファイルです。
- ;
- ;=======================================================================
- ;
- ;<<<ラップの設定をループテクスチャに変更するには?>>>
- ;
- ; ●image部の「GX_CLAMP」を「GX_REPEAT」と書き換えてください。
- ; 左が「X方向」、右が「Y方向」の設定になっています。
- ;
- ;
- ;
- ;<<<出力形式を16ビット(RGB4ビット・A3ビット)に変更するには?>>>
- ;
- ; ●image部の「CMPR」を「RGB5A3」と書き換えてください。
- ; (「RGB4A3」ではありませんのでご注意下さい)
- ;
- ;=======================================================================
- ;------------------------------------------------
- ; Name = fbarirp1 ID = 0
- ;------------------------------------------------
- file 0 = fbarirp1.pic
- image 0 = 0, 0, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 0 = 0, x, fbarirp1
- ;------------------------------------------------
- ; Name = fbdspcp1 ID = 1
- ;------------------------------------------------
- file 1 = fbdspcp1.pic
- image 1 = 1, 1, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 1 = 1, x, fbdspcp1
- ;------------------------------------------------
- ; Name = fbdspcp2 ID = 2
- ;------------------------------------------------
- file 2 = fbdspcp2.pic
- image 2 = 2, 2, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 2 = 2, x, fbdspcp2
- ;------------------------------------------------
- ; Name = fblcicp0 ID = 3
- ;------------------------------------------------
- file 3 = fblcicp0.pic
- image 3 = 3, 3, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 3 = 3, x, fblcicp0
- ;------------------------------------------------
- ; Name = fblcstp0 ID = 4
- ;------------------------------------------------
- file 4 = fblcstp0.pic
- image 4 = 4, 4, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 4 = 4, x, fblcstp0
- ;------------------------------------------------
- ; Name = fbomefp1 ID = 5
- ;------------------------------------------------
- file 5 = fbomefp1.pic
- image 5 = 5, 5, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 5 = 5, x, fbomefp1
- ;------------------------------------------------
- ; Name = fbomefp2 ID = 6
- ;------------------------------------------------
- file 6 = fbomefp2.pic
- image 6 = 6, 6, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 6 = 6, x, fbomefp2
- ;------------------------------------------------
- ; Name = fbrbdyp1 ID = 7
- ;------------------------------------------------
- file 7 = fbrbdyp1.pic
- image 7 = 7, 7, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 7 = 7, x, fbrbdyp1
- ;------------------------------------------------
- ; Name = fbubshp1 ID = 8
- ;------------------------------------------------
- file 8 = fbubshp1.pic
- image 8 = 8, 8, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 8 = 8, x, fbubshp1
- ;------------------------------------------------
- ; Name = fchagsp1 ID = 9
- ;------------------------------------------------
- file 9 = fchagsp1.pic
- image 9 = 9, 9, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 9 = 9, x, fchagsp1
- ;------------------------------------------------
- ; Name = fchankp1 ID = 10
- ;------------------------------------------------
- file 10 = fchankp1.pic
- image 10 = 10, 10, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 10 = 10, x, fchankp1
- ;------------------------------------------------
- ; Name = fcoinpp1 ID = 11
- ;------------------------------------------------
- file 11 = fcoinpp1.pic
- image 11 = 11, 11, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 11 = 11, x, fcoinpp1
- ;------------------------------------------------
- ; Name = felnmbp1 ID = 12
- ;------------------------------------------------
- file 12 = felnmbp1.pic
- image 12 = 12, 12, CMPR, 0, 7, 0, GX_CLAMP, GX_CLAMP
- texture 12 = 12, x, felnmbp1
- ;------------------------------------------------
- ; Name = femshtp1 ID = 13
- ;------------------------------------------------
- file 13 = femshtp1.pic
- image 13 = 13, 13, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 13 = 13, x, femshtp1
- ;------------------------------------------------
- ; Name = femshtp2 ID = 14
- ;------------------------------------------------
- file 14 = femshtp2.pic
- image 14 = 14, 14, CMPR, 0, 6, 0, GX_CLAMP, GX_CLAMP
- texture 14 = 14, x, femshtp2
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