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- -- Get services
- local TeleportService = game:GetService("TeleportService")
- local Players = game:GetService("Players")
- -- Configuration
- local placeId = 126884695634066
- local serverIds = {
- "ba331148-f554-472d-9b2d-812686cf1b3f",
- "462a376f-f815-482e-b1a4-19619345d8e1",
- "9fe5cae7-a892-4eae-bd81-a806a87c338e",
- "c4520a24-821a-4f29-98ba-268abc9bd79a",
- "9d052bdc-4876-4bdb-8a73-18207583b731",
- "52ca97d7-2066-4252-a3ec-df36ca16819f",
- "8b9f8f3e-17e4-4cd9-9fed-7fc82e79c14f",
- "0bfef57b-7639-47e3-a304-9a61639d84fd",
- "0337512b-b48b-43c3-afc0-ef1fad4903b5",
- "d2f8ed71-11ed-4f7d-8b47-3fe1f8fbd432",
- "21ac55b9-fc2b-44fa-8cd2-b4621bd3563c",
- "c0ace8de-1137-4183-8f84-08a4adb9a665",
- "9cfae9e6-ba73-44e1-a416-167608bd95c8",
- "43121c02-2653-4b28-9c89-528783f5a338",
- "718d0b65-98da-454b-aa0f-1495d55f5343",
- "0c3946ec-579f-4093-b4a6-3538b5039761",
- "adff4684-9b5c-404e-8b20-da4516a61243"
- }
- local maxRetries = 1000
- local retryDelay = 5
- local attemptCount = 0
- local currentIndex = 1
- -- Function to handle teleport attempt
- local function attemptTeleport()
- -- Ensure LocalPlayer exists
- local player = Players.LocalPlayer
- if not player then
- warn("LocalPlayer not found. Waiting...")
- return false
- end
- local instanceId = serverIds[currentIndex]
- print("Attempting to join server: " .. instanceId)
- local success, errorMessage = pcall(function()
- -- Check if TeleportService is available
- if not TeleportService then
- error("TeleportService not available")
- end
- -- Attempt teleport
- TeleportService:TeleportToPlaceInstance(placeId, instanceId, player)
- end)
- if success then
- print("Teleport initiated successfully to server: " .. instanceId)
- return true
- else
- warn("Failed to join server " .. instanceId .. ": " .. tostring(errorMessage))
- return false
- end
- end
- -- Main loop
- while attemptCount < maxRetries do
- -- Check if game is still running
- if not game:IsLoaded() then
- warn("Game not fully loaded, waiting...")
- wait(1)
- continue
- end
- -- Attempt teleport
- if attemptTeleport() then
- break -- Exit on successful teleport
- end
- -- Update indices
- currentIndex = (currentIndex % #serverIds) + 1
- if currentIndex == 1 then
- attemptCount = attemptCount + 1
- print("Completed a full cycle, attempt " .. attemptCount .. " of " .. maxRetries)
- end
- -- Check max retries
- if attemptCount >= maxRetries then
- warn("Max retries reached. Stopping teleport attempts.")
- break
- end
- -- Respect Roblox's rate limits
- wait(retryDelay)
- end
- -- Fallback if all attempts fail
- if attemptCount >= maxRetries then
- warn("All teleport attempts failed. Consider checking server IDs or network connection.")
- end
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