Advertisement
Guest User

Untitled

a guest
Feb 20th, 2016
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.86 KB | None | 0 0
  1. [center][img]http://wiki.teamliquid.net/commons/images/a/a2/Legion_Commander_icon.png[/img][b][big][big] Jungle Legion Commander[/b][/big][/big][/center]
  2.  
  3. [b][big][big]Table of Contents[/big][/b][/big]
  4. [url=#introduction]I. Introduction[/url]
  5. [url=#skills]II. Skills[/url]
  6. [url=#items]III. Items[/url]
  7. [url=#gameplay]IV. Gameplay[/url]
  8. [url=#conclusion]VI. Conclusion[/url]
  9. [url=#faq]VII. FAQ[/url]
  10. [url=#changelog]VIII. Changelog[/url]
  11.  
  12. [hr]
  13. [anchor]introduction[/anchor][b][red][big][big]I. Introduction[/big][/red][/b][/big]
  14.  
  15. [img]http://wiki.teamliquid.net/commons/images/0/0a/Legion_Commander_Large.png[/img]
  16. [url=http://wiki.teamliquid.net/dota2/Legion_Commander]Hero Wiki[/url]
  17.  
  18. Hello everyone! Legion Commander is one of my favorite heroes, and I've had a lot of success playing her from the jungle. There is no other hero quite like Legion, and nothing is more satisfying than popping out of the jungle for some duel damage. A somewhat common misconception is that jungling is slow and inefficient. With the introduction of iron talon in 6.86, previously weak jungle heroes like ursa and legion commander now farm very quickly in the jungle. Jungle legion commander is comparable to a lightly contested lane (think 25~30 cs @ 5:00) in terms of farm, and a bit behind a solo lane in terms of experience.
  19.  
  20. One of the major advantages of jungle Legion is that you are never on the minimap. Combine this with her powerful solo kill potential, and you have a very potent ganking hero. Legion excels at picking apart solo heroes, which often forces the enemy team to group up and give up valuable gold and experience. Even during 5v5 engagements, she can generally pick and choose her target. Legion doesn't contribute very much after duel, but eliminating a specific hero is usually pretty teamfight winning.
  21.  
  22. Picking jungle Legion does mean that your team will be at a disadvantage for the first 5~6 minutes of the game. Generally this isn't an issue as long as lanes don't feed too hard, because a successful gank or two by Legion will usually be enough be able to turn the game in your favor. Of course, one major weakness is if you are followed around in the jungle. Having your level 6 and early items delayed is a huge hit to legion, because she plays around some very important item timings. Most support/offlane rotations can be handled by Legion herself, and I'll explain how to handle most threats in the Gameplay section!
  23.  
  24. [hr]
  25. [anchor]skills[/anchor][b][red][big][big]II. Skills[/big][/red][/b][/big]
  26.  
  27. [url=http://wiki.teamliquid.net/dota2/Legion_Commander]Hero Abilities Wiki[/url]
  28.  
  29. [b]Skill Build[/b]
  30. 1. Moment of Courage
  31. 2. Press the Attack
  32. 3. Moment of Courage
  33. 4. Overwhelming Odds
  34. 5. Moment of Courage
  35. 6. Duel
  36. 7. Moment of Courage
  37. 8. Press the Attack
  38. 9. Press the Attack
  39. 10. Press the Attack
  40. 11. Duel
  41. 12. Stats / Overwhelming Odds
  42. 13. Stats / Overwhelming Odds
  43. 14. Stats / Overwhelming Odds
  44. 15. Stats
  45. 16. Duel
  46. 17. Stats
  47. 18. Stats
  48. 19. Stats
  49. 20. Stats
  50. 21. Stats
  51. 22. Stats
  52. 23. Overwhelming Odds / Stats
  53. 24. Overwhelming Odds / Stats
  54. 25. Overwhelming Odds / Stats
  55.  
  56. [b]Tips & Tricks[/b]
  57. OO can and should be used for the movespeed buff. This help a lot in chasing down supports when duel is on cooldown.
  58. PtA will dispel almost all disables. You can use it to counter most disables. A few examples of key spells you can purge are batrider ult, bane ult, mirana arrow, and beastmaster roar.
  59. Always try to PtA yourself before dueling tankier targets. +120 AS and +300 HP goes a long way.
  60.  
  61. [b]Q: You're maxing MoC and PtA first...[/b]
  62. Yes, maxing MoC > PtA is the highest possible damage output during duel. OO has very poor damage growth if the opposing team isn't clumping with each other.
  63.  
  64. [b]Q: Uh stats over OO...[/b]
  65. OO is worth maxing against summon/illusion-heavy heroes such as broodmother/phantom lancer or against heavy 5man pushes, but the extra mana/hp from stats will help you stay on the map for longer, and can sometimes help secure kills. Maxing OO over stats if you like though.
  66.  
  67. [hr]
  68. [anchor]items[/anchor][b][red][big][big]III. Items[/big][/red][/b][/big]
  69.  
  70. [b]Starting Items[/b]
  71. [big][b][img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/8/89/Iron_Talon_icon.png/40px-Iron_Talon_icon.png?version=59c7bee2564c418cf97f65f4aa474315[/img] ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/f/fd/Tango_icon.png/40px-Tango_icon.png?version=9788ab9378eafccf9d47eda4b9ee001b[/img]) > [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/0/01/Stout_Shield_icon.png/40px-Stout_Shield_icon.png?version=f32601b9f5c5aeb00dce10c5fb05ea9f[/img][/b][/big]
  72. Iron Talon, (Tangoes) > Stout
  73.  
  74. [b]Core[/b]
  75. [big][b][img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/98/Phase_Boots_icon.png/40px-Phase_Boots_icon.png?version=7e46cc9d7ed16b8402948664d900c96d[/img] > ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/0/04/Smoke_of_Deceit_icon.png/40px-Smoke_of_Deceit_icon.png?version=b4d27446b1f29ead0343278ac9d7e361[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/7/77/Clarity_icon.png/40px-Clarity_icon.png?version=b6f144401d7803dd2435a169b735fddd[/img]) > [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/4/4c/Blink_Dagger_icon.png/40px-Blink_Dagger_icon.png?version=8514301fc1d760d92958845e41cec4c1[/img] ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/5/59/Magic_Stick_icon.png/40px-Magic_Stick_icon.png?version=8b38a2928233d2f242759279fa401373[/img]) > [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/1/18/Blade_Mail_icon.png/40px-Blade_Mail_icon.png?version=552f87bd4b6f5c8896ecb83abad4389c[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/7/72/Black_King_Bar_icon.png/40px-Black_King_Bar_icon.png?version=dba10c92728419f21707d61097d6c805[/img] > ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/a/a2/Force_Staff_icon.png/40px-Force_Staff_icon.png?version=c31e30ce288d5b799bff1994ae0a11a8[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/0/0f/Shadow_Blade_icon.png/40px-Shadow_Blade_icon.png?version=101ce6bc815f36c2bf2c1519a237b459[/img])[/b][/big]
  76. Phase > (Smoke, Clarity) > Blink (Stick) > Blade Mail, BKB > (Force, Shadow Blade)
  77.  
  78. [b]Extension/Situational[/b]
  79. [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/91/Silver_Edge_icon.png/40px-Silver_Edge_icon.png?version=a29c533684ae6f9408388713ac1c5a58[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/e/e2/Refresher_Orb_icon.png/40px-Refresher_Orb_icon.png?version=7722af037360a024303f98d50315c879[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/2/23/Linken%27s_Sphere_icon.png/40px-Linken%27s_Sphere_icon.png?version=cda1516805bd4dd75c420aab153a7e27[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/b/b0/Monkey_King_Bar_icon.png/40px-Monkey_King_Bar_icon.png?version=c531eb3cd09304535a64973b9f544373[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/3/3b/Abyssal_Blade_icon.png/40px-Abyssal_Blade_icon.png?version=5f4aa02a2bf557b072c1985cc621cb1b[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/9d/Ghost_Scepter_icon.png/40px-Ghost_Scepter_icon.png?version=7dc2a29468931174930cb75d7ce53a62[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/2/24/Daedalus_icon.png/40px-Daedalus_icon.png?version=e512eb7cb04462803bce73324875c762[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/d/d3/Assault_Cuirass_icon.png/40px-Assault_Cuirass_icon.png?version=de310c50489689364b2ae0a2b820978b[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/8/84/Desolator_icon.png/40px-Desolator_icon.png?version=00badddb82f178faf10257564ac509ff[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/b/b4/Sange_and_Yasha_icon.png/40px-Sange_and_Yasha_icon.png?version=3f75fa7dcf05746f731ed9a97c9ab8f4[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/6/67/Boots_of_Travel_icon.png/40px-Boots_of_Travel_icon.png?version=6486931d127b361e6142f9e00280abaf[/img]
  80. Silver Edge, Refresher, Linken's, KB, Abyssal, Ghost, Daedalus, Assault, Deso, SnY, BoTs
  81.  
  82. [b]Q: Phase over treads?[/b]
  83. The damage output is almost the same (phase actually edges out treads until around +30~+50 damage) but phase boots gives you much more early game presence and lets you chase down heroes when duel is on cooldown. Legion already has built-in attackspeed steroids in MoC and PtA
  84.  
  85. [b]Q: Why phase before blink?[/b]
  86. Generally speaking phase boots are more valuable than blink. Without phase your damage output is miserable, and you won't be able to gank lanes for an extra few minutes. That being said, in some games blink first is very powerful. However in most cases phase first is fine anyway.
  87.  
  88. [hr]
  89. [anchor]gameplay[/anchor][big][b][red][big]IV. Gameplay[/big][/red][/b][/big]
  90.  
  91. [b]Game Flow[/b]
  92. Legion has a few important timings: level 6, blink dagger, blademail, and BKB. At these peaks in power Legion can gank most heroes in the game. A very key aspect of jungle Legion is to stay off the map as much as possible. Keep in ming that Legion is an incredibly powerful solo ganker and every time you show yourself in lane, the opposing team can use that information to farm more aggressively.
  93.  
  94. Timings (assuming an "ok" game):
  95. 5:30 Level 6 + Phase
  96. 11~14: Blink
  97. 17~20: Blademail
  98. 23~30: BKB
  99.  
  100. [b]Jungling[/b]
  101. [big][b][img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/8/89/Iron_Talon_icon.png/40px-Iron_Talon_icon.png?version=59c7bee2564c418cf97f65f4aa474315[/img] ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/f/fd/Tango_icon.png/40px-Tango_icon.png?version=9788ab9378eafccf9d47eda4b9ee001b[/img]) > [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/0/01/Stout_Shield_icon.png/40px-Stout_Shield_icon.png?version=f32601b9f5c5aeb00dce10c5fb05ea9f[/img][/b][/big]
  102. Start with an iron talon. Buy tangoes if you expect to be harassed in the jungle, or if your mid is rushing bottle and you don't expect their bottle timing to match your stout timing. Tangoes also help against really bad spawns, but they're not really necessary unless you get harassed or can't get your stour shield right away. Courier yourself a stout shield as soon as the courier frees up.
  103.  
  104. Before the timer hits 0 cut a bunch of trees in the jungle between the medium camps so you can stack and walk between camps more easily. As your team secures rune go block creeps for mid lane (or help them if you need to). At :30 go kill the medium camp. If the camp isn't dead by :55 (golems and ogres might not die by 1:00 depending on MoC procs), stack the camp and continue clearing it. Until you hit 6 just rotate between the three camps closest to your base. If you want you can check runes at 2:00 and 4:00, but it's not really necessary and it delays your level 6. If you want maximum efficiency, you can use 3 PtA's before you hit level 6 and still have full or close to full mana.
  105.  
  106. With good spawns (mostly wolves, satyrs, and trolls) you can hit 6 by as early as 4:30. However even with awful spawns LC should hit 6 by 5:30 or 6:00 at the latest. Slowly build your way toward phase boots, ferrying parts out as your mid gets their items. After phase boots send out smoke/tp/clarities as necessary.
  107.  
  108. [u]Level 6[/u]
  109. [big][b][img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/98/Phase_Boots_icon.png/40px-Phase_Boots_icon.png?version=7e46cc9d7ed16b8402948664d900c96d[/img] > ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/0/04/Smoke_of_Deceit_icon.png/40px-Smoke_of_Deceit_icon.png?version=b4d27446b1f29ead0343278ac9d7e361[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/7/77/Clarity_icon.png/40px-Clarity_icon.png?version=b6f144401d7803dd2435a169b735fddd[/img])[/b][/big]
  110. As soon as you hit level 6 with phase boots you should start looking for duel targets. Keep in mind that Legion with naked phase deals about 450~600 damage with OO + duel depending on armor and MoC procs (a little less on heroes with damage block), so with an ally in any lane it should be pretty easy to secure kills. Ganking almost any lane follows a pretty simple formula: OO the hero + creep wave, hit phase, and click duel on the opposing hero. OO + phase boots gives you 500+ MS, so it's generally pretty easy to get a duel off with smoke or nighttime vision (keep in mind that it should be nighttime when you hit level 6). Smoking behind mid is usually an easy kill option. Often you can kill their safe lane carry by cutting through the trees as they come in for lasthits and diving tower with your offlaner. Get creative, you have an iron talon to eat through trees and you run at 500+ MS. It's worth sitting in the trees for quite some time if you can secure key kills. Any time not spent killing people should be spent killing creeps in the jungle. Make sure that you never show on the map,
  111.  
  112. [u]Midgame[/u]
  113. [big][b][img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/4/4c/Blink_Dagger_icon.png/40px-Blink_Dagger_icon.png?version=8514301fc1d760d92958845e41cec4c1[/img] ([img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/5/59/Magic_Stick_icon.png/40px-Magic_Stick_icon.png?version=8b38a2928233d2f242759279fa401373[/img]) > [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/1/18/Blade_Mail_icon.png/40px-Blade_Mail_icon.png?version=552f87bd4b6f5c8896ecb83abad4389c[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/7/72/Black_King_Bar_icon.png/40px-Black_King_Bar_icon.png?version=dba10c92728419f21707d61097d6c805[/img][/b][/big]
  114. When you finish blink dagger you should be around level 8 to 11. With blink you can PtA yourself before blinking and duelling, which adds quite a bit of damage to your duel. Hopefully at this point you have a couple duels under your belt to boost your damage output even more. After level 11 your combo does from 700~1100 damage, so don't be afraid to go for solo kills on squishier targets. Again, make sure you don't show yourself on the minimap so the enemy team is force to play back. Buy a stick if you have to participate in a lot of teamfights. During teamfights, try to stay back until you see an opportunity to kill or disable important heroes. If a teamfight breaks out, try to make sure most disables and defensive spells are already cast before you go in and duel, or just duel their key spellcasters.
  115.  
  116. Once you finish blademail you can solo kill almost any hero in the game. High damage output heroes, most importantly ones that would otherwise survive duel, will kill themselves very quickly. Juggernaut, PA, and AM are some examples of heroes that kill themselves on blademail duel. If you can already kill all of their important heroes without blademail or if you absolutely need BKB you can skip blademail, but it adds a lot of damage to duel so it's usually pretty necessary.
  117.  
  118. Once you finish BKB, blindly duelling targets becomes much safer. Don't be greedy with BKB; if their jugg is farming top lane alone but none of their supports are showing on map, just hit your BKB before you duel. You can now initiate teamfights by dueling and eliminatinge one target before they can properly contribute any disables or damage. Taking out key heroes like OD, invoker, etc before they can do anything generally makes it very easy for your team to clean up.
  119.  
  120. [u]Lategame[/u]
  121. [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/a/a2/Force_Staff_icon.png/40px-Force_Staff_icon.png?version=c31e30ce288d5b799bff1994ae0a11a8[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/0/0f/Shadow_Blade_icon.png/40px-Shadow_Blade_icon.png?version=101ce6bc815f36c2bf2c1519a237b459[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/91/Silver_Edge_icon.png/40px-Silver_Edge_icon.png?version=a29c533684ae6f9408388713ac1c5a58[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/e/e2/Refresher_Orb_icon.png/40px-Refresher_Orb_icon.png?version=7722af037360a024303f98d50315c879[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/2/23/Linken%27s_Sphere_icon.png/40px-Linken%27s_Sphere_icon.png?version=cda1516805bd4dd75c420aab153a7e27[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/b/b0/Monkey_King_Bar_icon.png/40px-Monkey_King_Bar_icon.png?version=c531eb3cd09304535a64973b9f544373[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/3/3b/Abyssal_Blade_icon.png/40px-Abyssal_Blade_icon.png?version=5f4aa02a2bf557b072c1985cc621cb1b[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/9/9d/Ghost_Scepter_icon.png/40px-Ghost_Scepter_icon.png?version=7dc2a29468931174930cb75d7ce53a62[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/2/24/Daedalus_icon.png/40px-Daedalus_icon.png?version=e512eb7cb04462803bce73324875c762[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/d/d3/Assault_Cuirass_icon.png/40px-Assault_Cuirass_icon.png?version=de310c50489689364b2ae0a2b820978b[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/8/84/Desolator_icon.png/40px-Desolator_icon.png?version=00badddb82f178faf10257564ac509ff[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/b/b4/Sange_and_Yasha_icon.png/40px-Sange_and_Yasha_icon.png?version=3f75fa7dcf05746f731ed9a97c9ab8f4[/img] [img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/thumb/6/67/Boots_of_Travel_icon.png/40px-Boots_of_Travel_icon.png?version=6486931d127b361e6142f9e00280abaf[/img]
  122. Lategame plays
  123.  
  124. [u]Specific situations to look out for[/u]
  125.  
  126. [hr]
  127. [anchor]video[/anchor][big][b][red][big]V. Video Guide and VODs[/big][/red][/b][/big]
  128.  
  129. [url=#1][b][center]Back to top![/b][/center][/url]
  130.  
  131. [hr]
  132. [anchor]conclusion[/anchor][big][b][red][big]VI. Conclusion[/big][/red][/b][/big]
  133.  
  134. [url=#1][b][center]Back to top![/b][/center][/url]
  135.  
  136. [hr]
  137. [anchor]faq[/anchor][big][b][red][big]VII. FAQ[/big][/red][/b][/big]
  138.  
  139. [url=#1][b][center]Back to top![/b][/center][/url]
  140.  
  141. [hr]
  142. [anchor]changelog[/anchor][big][b][red][big]VIII. Changelog[/big][/red][/b][/big]
  143.  
  144. Date - changes
  145.  
  146. [url=#1][b][center]Back to top![/b][/center][/url]
  147.  
  148.  
  149.  
  150. [img]http://wiki.teamliquid.net/commons/images/thumb/f/f2/Legion_commander_overwhelming_odds.png/50px-Legion_commander_overwhelming_odds.png[/img] [b]Overwhelming Odds[/b]
  151. Overwhelming odds is a targetted AoE nuke.
  152.  
  153. [img]http://wiki.teamliquid.net/commons/images/thumb/8/83/Legion_commander_press_the_attack.png/50px-Legion_commander_press_the_attack.png[/img] [b]Press the Attack[/b]
  154. PtA is a single-target buff that dispels almost anything, from a standard slow/root to a stun. This skill makes Legion very strong against batrider, mirana, bane, or any other hero that relies on a high-cooldown long-duration disable to be effective.
  155.  
  156. [img]http://wiki.teamliquid.net/commons/images/thumb/2/26/Legion_commander_moment_of_courage.png/50px-Legion_commander_moment_of_courage.png[/img] [b]Moment of Courage[/b]
  157. MoC is a
  158.  
  159. [img]http://wiki.teamliquid.net/commons/images/thumb/2/21/Legion_commander_duel.png/50px-Legion_commander_duel.png[/img] [b]Duel[/b]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement