niggerfaggggggot

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Apr 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. repeat game:GetService('RunService').Stepped:wait() until game:GetService('Players').LocalPlayer.Character
  153. ----
  154. ----
  155. sit = true
  156. cn = CFrame.new
  157. v3 = Vector3.new
  158. c3 = Color3.new
  159. bn = BrickColor.new
  160. ca2 = CFrame.Angles
  161. ca = function(x,y,z) return ca2(math.rad(x),math.rad(y),math.rad(z)) end
  162. ud2 = UDim2.new
  163. ----
  164. ----
  165. local Player = game:GetService('Players').LocalPlayer
  166. local Char = Player.Character
  167. local Human = Char.Humanoid
  168. local Mouse = Player:GetMouse()
  169. ----
  170. ----
  171. Human.WalkSpeed = 0
  172. print ('Loading...')
  173. wait(.5)
  174. ----
  175. ----
  176. la = Char['Left Arm']
  177. ra = Char['Right Arm']
  178. ll = Char['Left Leg']
  179. rl = Char['Right Leg']
  180. tr = Char['Torso']
  181. hd = Char['Head']
  182. rp = Char['HumanoidRootPart']
  183. ----
  184. ----
  185. ram = tr['Right Shoulder']
  186. lam = tr['Left Shoulder']
  187. llm = tr['Left Hip']
  188. rlm = tr['Right Hip']
  189. hm = tr['Neck']
  190. rj = rp['RootJoint']
  191. ----
  192. ----
  193. InputService = game:GetService('UserInputService')
  194. RunService = game:GetService('RunService')
  195. ----
  196. ----
  197. LastMade = nil
  198.  
  199. xNew=function(Table)
  200. local Obj=Instance.new(Table[1])
  201. for Ind,Val in pairs(Table) do
  202. if Ind~=1 and Ind~=2 then
  203. Obj[Ind] = Val
  204. end
  205. end
  206. Obj.Parent=Table[2]
  207. LastMade= Obj
  208. return Obj
  209. end
  210.  
  211. xPart=function(tab)
  212. local v=Instance.new(tab.type or "Part")
  213. if tab.type~="CornerWedgePart" then v.formFactor="Custom" end
  214. v.CanCollide=false
  215. v.TopSurface=10 v.BottomSurface=10 v.RightSurface=10 v.LeftSurface=10 v.FrontSurface=10 v.BackSurface=10
  216. v.Size=v3(tab[2],tab[3],tab[4])
  217. if tab.co then v.BrickColor=bn(tab.co) end
  218. if tab.tr then v.Transparency=tab.tr end
  219. if tab.rf then v.Reflectance=tab.rf end
  220. if tab.cf then v.CFrame=tab.cf end
  221. if tab.an then v.Anchored=tab.an end
  222. if tab.mt then v.Material=tab.mt end
  223. if tab.ca then v.CanCollide=tab.ca end
  224. v.Parent=tab[1]
  225. LastMade= v
  226. return v
  227. end
  228.  
  229. xWeld = function(a,b,between,type)
  230. local Weld = xNew{type or 'Weld',a,Part0 = a,Part1 = b, C0 = cn()}
  231. if between then
  232. Weld.C1 = b.CFrame:inverse() * a.CFrame
  233. else
  234. Weld.C1 = cn()
  235. end
  236. return Weld
  237. end
  238.  
  239. function xSound(id,parent,pitch)
  240. local s = xNew{'Sound', PlayOnRemove = true, SoundId = 'http://roblox.com/asset/?id='..id,Pitch = pitch}
  241. s.Parent = parent
  242. s:Destroy()
  243. end
  244.  
  245. ----
  246. ----
  247. do local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end
  248. function xlerp(weld,to,tim)
  249. if weld.C1 ~= to then
  250. --weld.C1 = clerp(weld.C1,to,tim)
  251. weld.C1 = weld.C1:lerp(to,tim)
  252. end
  253. end
  254. function lerp(a,b,c)return a+(b-a)*c end
  255. ----
  256. ----
  257. Char.Health:Destroy()
  258. wait(.25)
  259. ----
  260. ra.Size = ra.Size * 3
  261. la.Size = la.Size * 3
  262. ll.Size = ll.Size * 3
  263. rl.Size = rl.Size * 3
  264. tr.Size = tr.Size * 3
  265. hd.Size = hd.Size * 3
  266. rp.Size = rp.Size * 3
  267. --
  268. local tw = xWeld(rp,tr)
  269. tw.C1 = cn(0,0,0)
  270. local law = xWeld(tr,la)
  271. law.C0 = cn(-4.5,.5,0)
  272. law.C1 = cn(0,.5,0)
  273. local raw = xWeld(tr,ra)
  274. raw.C0 = cn(4.5,.5,0)
  275. raw.C1 = cn(0,.5,0)
  276. local llw = xWeld(tr,ll)
  277. llw.C0 = cn(-1.5,-5,0)
  278. llw.C1 = cn(0,1,0)
  279. local rlw = xWeld(tr,rl)
  280. rlw.C0 = cn(1.5,-5,0)
  281. rlw.C1 = cn(0,1,0)
  282. local hw = xWeld(tr,hd)
  283. hw.C1 = cn(0,-4.5,0)
  284. ras = raw.C1
  285. las = law.C1
  286. lls = llw.C1
  287. rls = rlw.C1
  288. ts = tw.C1
  289. hs = hw.C1
  290. -----
  291. for _,Part in pairs(Char:GetChildren()) do
  292. if Part:IsA('BasePart') then
  293. Part.CustomPhysicalProperties = PhysicalProperties.new(0, .3, .5)
  294. end
  295. end
  296. --------------------------------------------------------
  297. --------------------------------------------------------
  298. -----------------------CONSTANTS------------------------
  299. --------------------------------------------------------
  300. --------------------------------------------------------
  301. REGEN_SPEED = 0
  302. WEAPON_NAME = 'Grandark'
  303. ----------------------------------------------------
  304. ----------------------------------------------------
  305. -----------------------MODEL------------------------
  306. ----------------------------------------------------
  307. ----------------------------------------------------
  308. local Handle
  309. local Blade
  310. local haw
  311. Pack = Instance.new('Model', Char)
  312. Pack.Name = WEAPON_NAME
  313. do
  314. Handle = xPart{Pack,0.54285717, 4.96428585, 1.02857149} Handle.BrickColor = BrickColor.new('Black') Handle.Material = Enum.Material.Plastic; haw = xWeld(ra,Handle); LastMade.C1 = ca(90,0,180)*cn(0,3,0) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  315. xNew{'BlockMesh',Handle,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  316. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -3.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  317. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  318. local Part = xPart{Pack,0.521428645, 0.1, 4.92857265} Part.BrickColor = BrickColor.new('Really black') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -2.59285641, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  319. xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  320. local Part = xPart{Pack,0.864285767, 0.221428677, 5.65714407} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -2.57142735, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  321. xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  322. local Part = xPart{Pack,0.54285717, 1.01428556, 1.02857149} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -1.4428587, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  323. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.FileMesh, MeshId = 'http://www.roblox.com/Asset/?id=9756362', TextureId = '', Scale = v3(0.714285731, 1.42857146, 0.714285731), Offset = v3(0, 0, 0)}
  324. local Part = xPart{Pack,0.54285717, 0.657142878, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  325. xNew{'BlockMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  326. local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857018, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  327. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  328. local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857208, -1, 0, 8.74227695e-008, 0, 1, 0, -8.74227695e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  329. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  330. local Part = xPart{Pack,0.54285717, 1.11428583, 0.371428579} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.23928523, 0.699998856, 1, -8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, -8.74227695e-008, -8.74227766e-008, 8.74227766e-008, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  331. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  332. local Part = xPart{Pack,0.54285717, 1.11428583, 0.371428579} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.23928547, 0.700000763, -1, 8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, 8.74227695e-008, -8.74227695e-008, 8.74227766e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  333. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  334. local Part = xPart{Pack,0.342857182, 0.585714281, 0.514285684} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(2.91071415, 0, 0.257143021, -5.96046377e-008, 1, 1.49781926e-007, -1, -5.96046306e-008, -3.92309403e-008, -3.92309296e-008, -1.49781926e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  335. xNew{'CylinderMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  336. local Part = xPart{Pack,0.342857182, 0.585714281, 0.514285684} Part.BrickColor = BrickColor.new('Really red') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(2.91071415, 0, -0.257143021, -5.96046377e-008, 1, 1.49781926e-007, -1, -5.96046306e-008, -3.92309403e-008, -3.92309296e-008, -1.49781926e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  337. xNew{'CylinderMesh',Part,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  338. local Part = xPart{Pack,0.564285755, 0.257142901, 0.514285743} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.35357094, 0.257143021, -1, 8.74227695e-008, 8.74227837e-008, 8.74227766e-008, 1, 8.74227695e-008, -8.74227695e-008, 8.74227766e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  339. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  340. local Part = xPart{Pack,0.564285755, 0.257142901, 0.514285743} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.35357118, 0.257141113, 1, 3.51124925e-008, -2.6822093e-007, -3.51123965e-008, 1, 3.53819075e-007, 2.6822093e-007, -3.53819075e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  341. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  342. local Part = xPart{Pack,0.564285755, 1.73571444, 0.200000003} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 1.50000012, 0.0714263916, 1, 3.51124925e-008, -2.6822093e-007, -3.51123965e-008, 1, 3.53819075e-007, 2.6822093e-007, -3.53819075e-007, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  343. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 0.714285672), Offset = v3(0, 0, 0)}
  344. local Part = xPart{Pack,0.564285755, 1.73571444, 0.200000003} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 1.49999988, 0.0714321136, -1, 6.27284535e-008, 3.87430191e-007, 6.27285388e-008, 1, 2.26830267e-007, -3.87430163e-007, 2.26830295e-007, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  345. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 0.714285672), Offset = v3(0, 0, 0)}
  346. local Part = xPart{Pack,0.54285717, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.81071377, 1.02857208, -1, 0, 8.74227695e-008, 0, 1, 0, -8.74227695e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  347. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  348. local Part = xPart{Pack,0.864285767, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.48571396, -1.96071529, 1, -4.47536763e-009, -5.65906291e-008, -5.65906291e-008, -1.58996982e-023, -1, 4.47536763e-009, 1, -2.53263884e-016) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  349. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  350. local Part = xPart{Pack,0.864285767, 0.657142937, 1.02857149} Part.BrickColor = BrickColor.new('Dark orange') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 2.48571205, -1.96071529, -1, -1.90377425e-009, 5.96046377e-008, 5.96046377e-008, 6.53269716e-010, 1, -1.90377425e-009, 1, -6.53269605e-010) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  351. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  352. Blade = xPart{Pack,0.285714328, 12.2071428, 2.38571548} Blade.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Blade) LastMade.C1 = CFrame.new(0, -8.56428432, 0.649999619, 1, 0, 0, 0, 1, 0, 0, 0, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  353. xNew{'BlockMesh',Blade,Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  354. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -4.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  355. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  356. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -5.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  358. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -6.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  359. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  360. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -7.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  361. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  362. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -11.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  363. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  364. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -8.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  365. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  366. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -9.22142696, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  367. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  368. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -10.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  369. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  370. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -12.221427, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  371. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  372. local Part = xPart{Pack,0.285714328, 0.949999154, 1.8714298} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, -13.2214279, 1.4642868, -1, 0, -5.96046377e-008, 0, 1, 0, 5.96046377e-008, 0, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  373. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  374. local Part = xPart{Pack,0.285714328, 0.949999154, 2.01428699} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 14.1928558, 1.5357151, 1, 1.06776947e-016, 2.85758261e-009, 1.39271539e-016, -1, -1.13713643e-008, 2.85758261e-009, 1.13713643e-008, -1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  375. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  376. local Part = xPart{Pack,0.285714328, 0.949999154, 1.15714407} Part.BrickColor = BrickColor.new('Smoky grey') Handle.Material = Enum.Material.Plastic xWeld(Handle,Part) LastMade.C1 = CFrame.new(0, 14.1928558, 2.3214283, -1, 2.33221598e-009, 0, -2.33221553e-009, -1, -4.92687668e-010, 0, -4.92687668e-010, 1) LastMade.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  377. xNew{'SpecialMesh',Part,MeshType = Enum.MeshType.Wedge, MeshId = '', TextureId = '', Scale = v3(1, 1, 1), Offset = v3(0, 0, 0)}
  378. end
  379. has = haw.C1
  380.  
  381. for _,v in pairs(Pack:GetChildren()) do
  382. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  383. end
  384. --------------------------------------------------------
  385. --------------------------------------------------------
  386. -----------------------VARIABLES------------------------
  387. --------------------------------------------------------
  388. --------------------------------------------------------
  389. State = 'Idle'
  390. FallTime = 0
  391. Walk = 0
  392. WalkReverse = false
  393. StompDB = false
  394. JumpDB = false
  395. --
  396. function NewHitbox(Radius,Position)
  397. local Returning = {}
  398. for _,v in pairs(workspace:GetChildren()) do
  399. if v~=Char and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then
  400. local Mag = (v.Torso.Position - Position).magnitude
  401. if Mag < Radius then
  402. table.insert(Returning,v)
  403. end
  404. end
  405. end
  406. return Returning
  407. end
  408. --
  409. function UpdateState()
  410. if (rp.Velocity*v3(1, 0, 1)).magnitude > 5 then
  411. if State == 'Idle' then State = 'Walking' end
  412. else
  413. if State == 'Walking' then State = 'Idle'; end
  414. end
  415. if WalkReverse then
  416. Walk = Walk - .5
  417. else
  418. Walk = Walk + .5
  419. end
  420. if Walk >= 10 then
  421. WalkReverse = true
  422. elseif Walk <= -10 then
  423. WalkReverse = false
  424. end
  425. end
  426. --
  427. function JumpExplode()
  428. local Hit = NewHitbox(35,Char.Torso.Position)
  429. for _,v in pairs(Hit) do
  430. v.Humanoid.Health = v.Humanoid.Health - 15
  431. if sit then
  432. v.Humanoid.Sit = true
  433. end
  434. end
  435. xSound('2233908',tr,1)
  436. coroutine.wrap(function()
  437. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')}
  438. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
  439. Explosion.CFrame = Char.Torso.CFrame * cn(0,-20,0)
  440. Mesh.Scale = v3(1,7,1)
  441. repeat
  442. Mesh.Scale = Mesh.Scale + v3(1,0,1)
  443. Explosion.Transparency = Explosion.Transparency + .025
  444. wait()
  445. until Explosion.Transparency >= 1
  446. Explosion:Destroy()
  447. end)()
  448. end
  449. --
  450. function Stomp()
  451. if State == 'Walking' or State == 'Idle' then
  452. if StompDB == false then
  453. StompDB = true
  454. State = 'Attacking'
  455. Human.WalkSpeed = 0
  456. --
  457. xSound('138186576',Char.Head,1)
  458. for _=0,1,.05 do
  459. xlerp(tw,ts,.2)
  460. xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2)
  461. xlerp(rlw,rls*ca(20,0,0),.2)
  462. xlerp(llw,lls*cn(0,-2,1.25),.2)
  463. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.2)
  464. xlerp(law,las*ca(20,0,0),.2)
  465. wait()
  466. end
  467. coroutine.wrap(function()
  468. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('Earth green')}
  469. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=3270017'}
  470. Explosion.CFrame = rp.CFrame * cn(0,-7,0)*ca(90,0,0)
  471. Mesh.Scale = v3(5,5,10)
  472. repeat
  473. Mesh.Scale = Mesh.Scale + v3(2,2,.5)
  474. Explosion.Transparency = Explosion.Transparency + .01
  475. wait()
  476. until Explosion.Transparency >= 1
  477. Explosion:Destroy()
  478. end)()
  479. coroutine.wrap(function()
  480. local Already = {}
  481. for i=1,50,2 do
  482. wait(.1)
  483. local Hit = NewHitbox(i*2,Char.Torso.Position)
  484. for _,v in pairs(Hit) do
  485. if not Already[v] then
  486. v.Humanoid.Health = v.Humanoid.Health - 30
  487. if sit then
  488. v.Humanoid.Sit = true
  489. end
  490. Already[v] = true
  491. end
  492. end
  493. end
  494. end)()
  495. --attack
  496. for _=0,1,.05 do
  497. xlerp(tw,ts,.3)
  498. xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.3)
  499. xlerp(rlw,rls*ca(20,0,0),.3)
  500. xlerp(llw,lls*cn(0,0,1.25),.3)
  501. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.3)
  502. xlerp(law,las*ca(20,0,0),.3)
  503. wait()
  504. end
  505. State = 'Idle'
  506. Human.WalkSpeed = 7
  507. coroutine.wrap(function()
  508. wait(15)
  509. StompDB = false
  510. end)()
  511. end
  512. end
  513. end
  514. --
  515. function Charge()
  516. if State == 'Walking' or State == 'Idle' then
  517. State = 'Charge'
  518. for _, controller in pairs(game:GetService("ControllerService"):GetChildren()) do
  519. controller.Parent = workspace
  520. end
  521. local function Exp()
  522. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('White')}
  523. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
  524. Explosion.CFrame = rp.CFrame * cn(0,0,-15)*ca(70,0,0)
  525. Mesh.Scale = v3(1,6,1)
  526. repeat
  527. Mesh.Scale = Mesh.Scale + v3(1,.5,1)
  528. Explosion.Transparency = Explosion.Transparency + .05
  529. wait()
  530. until Explosion.Transparency >= 1
  531. Explosion:Destroy()
  532. end
  533. coroutine.wrap(function()
  534. wait(.25)
  535. Human.WalkSpeed = 60
  536. for _=1, 10 do
  537. coroutine.wrap(Exp)()
  538. local Hit = NewHitbox(10,Char.Torso.Position)
  539. for _,v in pairs(Hit) do
  540. v.Humanoid.Health = v.Humanoid.Health - 20
  541. end
  542. wait(.15)
  543. xSound('10730819',tr,.8)
  544. end
  545. Human.WalkSpeed = 7
  546. State = 'Idle'
  547. end)()
  548. --
  549. for _=0,1,.05 do
  550. xlerp(tw,ts*ca(0,-90,0),.4)
  551. xlerp(hw,hs*ca(0,90,0),.4)
  552. xlerp(raw,ras*ca(-90,0,-90)*cn(0,-1,0),.4)
  553. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  554. xlerp(rlw,rls*ca(0,0,10)*cn(1,0,0),.4)
  555. xlerp(llw,lls*ca(0,0,10)*cn(1,0,0),.4)
  556. wait()
  557. end
  558. --
  559. end
  560. end
  561. function Combo()
  562. if State == 'Idle' or State == 'Walking' then
  563. State = 'Attacking'
  564. Human.WalkSpeed = 3
  565. for _=0,1,.2 do
  566. xlerp(tw,ts*ca(0,20,0),.4)
  567. xlerp(hw,hs*ca(0,30,0),.4)
  568. xlerp(raw,ras*ca(0,180,-90)*cn(-1,-1,0),.4)
  569. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  570. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  571. xlerp(llw,lls*cn(0,0,1.25),.4)
  572. wait()
  573. end
  574. local Already = {}
  575. xSound('231731980',tr,1.3)
  576. for _=0,1,.1 do
  577. xlerp(tw,ts*ca(0,-30,0),.4)
  578. xlerp(hw,hs*ca(0,-50,0),.4)
  579. xlerp(raw,ras*ca(160,180,-130)*cn(2,-1,1),.4)
  580. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  581. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  582. xlerp(llw,lls*cn(0,0,1.25),.4)
  583. xlerp(haw,has*ca(40,0,0),.4)
  584. wait()
  585. local Hit = NewHitbox(15,(Blade.CFrame).p)
  586. for _,v in pairs(Hit) do
  587. if not Already[v] then
  588. v.Humanoid.Health = v.Humanoid.Health - 10
  589. Already[v] = true
  590. end
  591. end
  592. end
  593. ----Combo2
  594. for _=0,1,.2 do
  595. xlerp(tw,ts*ca(0,-35,0),.4)
  596. xlerp(haw,has,.4)
  597. xlerp(hw,hs*ca(0,-30,0),.4)
  598. xlerp(raw,ras*ca(-120,0,-70)*cn(1,-1,0),.4)
  599. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  600. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  601. xlerp(llw,lls*cn(0,0,1.25),.4)
  602. wait()
  603. end
  604. xSound('231731980',tr,1)
  605. local Already = {}
  606. for _=0,1,.1 do
  607. xlerp(tw,ts*ca(0,20,0),.4)
  608. xlerp(hw,hs*ca(0,30,0),.4)
  609. xlerp(raw,ras*ca(30,0,-90)*cn(0,-1,0),.4)
  610. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  611. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.4)
  612. xlerp(llw,lls*cn(0,0,1.25),.4)
  613. wait()
  614. local Hit = NewHitbox(15,(Blade.CFrame).p)
  615. for _,v in pairs(Hit) do
  616. if not Already[v] then
  617. v.Humanoid.Health = v.Humanoid.Health - 10
  618. Already[v] = true
  619. end
  620. end
  621. end
  622. --Combo 3
  623. for _=0,1,.1 do
  624. xlerp(tw,ts,.3)
  625. xlerp(hw,hs,.3)
  626. xlerp(haw,has,.3)
  627. xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.3)
  628. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.3)
  629. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.3)
  630. xlerp(llw,lls*cn(0,0,1.25),.4)
  631. wait()
  632. end
  633. xSound('231731980',tr,.8)
  634. local Already = {}
  635. for _=0,1,.1 do
  636. xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4)
  637. xlerp(hw,hs,.4)
  638. xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4)
  639. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  640. xlerp(haw,has*ca(20,0,0),.4)
  641. wait()
  642. local Hit = NewHitbox(10,(Blade.CFrame).p)
  643. for _,v in pairs(Hit) do
  644. if not Already[v] then
  645. v.Humanoid.Health = v.Humanoid.Health - 20
  646. Already[v] = true
  647. end
  648. end
  649. end
  650. wait(.2)
  651. State = 'Idle'
  652. Human.WalkSpeed = 7
  653. end
  654. end
  655. --
  656. function SwordSlam()
  657. if State == 'Walking' or State == 'Idle' then
  658. State = 'Attacking'
  659. Human.WalkSpeed = 0
  660. for _=0,1,.05 do
  661. xlerp(tw,ts,.2)
  662. xlerp(hw,hs,.2)
  663. xlerp(raw,ras*ca(-140,0,0)*cn(0,-1.5,0),.2)
  664. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.2)
  665. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.2)
  666. xlerp(llw,lls*cn(0,0,1.25),.2)
  667. wait()
  668. end
  669. coroutine.wrap(function()
  670. wait()
  671. xSound('10730819',tr,.5)
  672. local Explosion = xNew{'Part',Char,Anchored = true,CanCollide = false,FormFactor = 'Custom',BrickColor = bn('dsasda')}
  673. local Mesh = xNew{'SpecialMesh', Explosion,MeshType = 'FileMesh', MeshId = 'http://www.roblox.com/asset/?id=20329976'}
  674. Explosion.CFrame = rp.CFrame * cn(0,-5,-20)
  675. Mesh.Scale = v3(1,5,1)
  676. repeat
  677. Mesh.Scale = Mesh.Scale + v3(1,1,1)
  678. Explosion.Transparency = Explosion.Transparency + .025
  679. wait()
  680. until Explosion.Transparency >= 1
  681. Explosion:Destroy()
  682. end)()
  683. for _=0,1,.15 do
  684. xlerp(tw,ts*ca(15,0,0)*cn(0,1.5,0),.4)
  685. xlerp(hw,hs,.4)
  686. xlerp(raw,ras*ca(-20,0,0)*cn(0,0,0),.4)
  687. xlerp(law,las*ca(0,0,40)*cn(1,-.5,0),.4)
  688. xlerp(haw,has*ca(20,0,0),.4)
  689. wait()
  690. end
  691. local Hit = NewHitbox(40,(rp.CFrame * cn(0,-5,-20)).p)
  692. for _,v in pairs(Hit) do
  693. v.Humanoid.Health = v.Humanoid.Health - 40
  694. if sit then
  695. v.Humanoid.Sit = true
  696. end
  697. end
  698. wait(.5)
  699. State = 'Idle'
  700. Human.WalkSpeed = 7
  701. end
  702. end
  703. --
  704. Mouse.KeyDown:connect(function(key)
  705. if key == ' ' then
  706. if State == 'Walking' or State == 'Idle' then
  707. if JumpDB == false then
  708. JumpDB = true
  709. State = 'Jumping'
  710. Human.Jump = true
  711. Human.WalkSpeed = 50
  712. wait(.5)
  713. State = 'Falling'
  714. coroutine.wrap(function()
  715. wait(5)
  716. JumpDB = false
  717. end)()
  718. end
  719. end
  720. elseif key == 'z' then
  721. Combo()
  722. elseif key == 'x' then
  723. Charge()
  724. elseif key == 'c' then
  725. SwordSlam()
  726. elseif key == 'v' then
  727. Stomp()
  728. end
  729. end)
  730. --
  731. Human.Changed:connect(function()
  732. if State ~= 'Jumping' then
  733. Human.Jump = false
  734. end
  735. end)
  736.  
  737. Human.FreeFalling:connect(function(a)
  738. if a then
  739. if State == 'Walking' or State == 'Idle' then
  740. State = 'Falling'
  741. end
  742. elseif State == 'Jumping' or State == 'Falling' then
  743. State = 'Idle'
  744. if FallTime > 10 then
  745. print('Boom!')
  746. JumpExplode()
  747. end
  748. Human.WalkSpeed = 7
  749. FallTime = 0
  750. end
  751. end)
  752. --
  753. wait(1)
  754. game:GetService('RunService').RenderStepped:connect(function()
  755. UpdateState()
  756. if State == 'Jumping' or State == 'Falling' then
  757. FallTime = FallTime + .1
  758. xlerp(tw,ts,.3)
  759. xlerp(hw,hs*ca(40,0,0)*cn(0,-1,-1.5),.2)
  760. xlerp(raw,ras*ca(0,0,-90)*cn(-1,-1,0),.2)
  761. xlerp(law,las*ca(0,0,90)*cn(1,-1,0),.2)
  762. xlerp(rlw,rls*ca(20,0,0),.2)
  763. xlerp(llw,lls*cn(0,-.5,1.25),.2)
  764. elseif State == 'Idle' then
  765. xlerp(tw,ts*ca(0,25,0),.1)
  766. xlerp(hw,hs*ca(0,-25,0),.1)
  767. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1)
  768. xlerp(law,las*ca(20,0,0),.1)
  769. xlerp(rlw,rls*ca(20,0,0)*cn(0,0,-1),.1)
  770. xlerp(llw,lls*cn(0,0,1.25),.1)
  771. xlerp(haw,has,.4)
  772. elseif State == 'Walking' then
  773. xlerp(tw,ts,.15)
  774. xlerp(hw,hs,.15)
  775. --xlerp(law,las*ca(30,0,0),.3)
  776. --xlerp(raw,ras*ca(20,0,-40)*cn(-1,-.5,0),.15)
  777. xlerp(raw,ras*ca(20,0,-20)*cn(-.5,-.5,0),.1)
  778. xlerp(law,las*ca(20,0,0),.1)
  779. if WalkReverse then
  780. xlerp(rlw,rls*ca(30,0,0)*cn(0,-1,-1.5),.05)
  781. xlerp(llw,lls*ca(-30,0,0)*cn(0,-1,1.5),.05)
  782. else
  783. xlerp(rlw,rls*ca(-30,0,0)*cn(0,-1,1.5),.05)
  784. xlerp(llw,lls*ca(30,0,0)*cn(0,-1,-1.5),.05)
  785. end
  786. end
  787. end)
  788. --
  789. Human.WalkSpeed = 7
  790. Human.JumpPower = 250
  791. Human.MaxHealth = 500
  792. Human.Health = 500
  793. print 'salty sieg loaded'
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