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- #gamerules_example.py
- from cvars import ConVar
- from filters.entities import EntityIter
- def get_gamerules_entity():
- # Go through all entities
- for entity in EntityIter():
- # Is this the GameRulesProxy entity?
- # Each game has a different name for this entity.
- # HL2DM - hl2dm_gamerules, CSGO - cs_gamerules, etc.
- if 'gamerules' in entity.classname:
- return entity
- def get_game_state():
- gamerules = get_gamerules_entity()
- # Are we in a warmup?
- warmup = gamerules.get_property_bool('cs_gamerules_data.m_bWarmupPeriod')
- # Are we waiting for the round to start?
- freezetime = gamerules.get_property_bool('cs_gamerules_data.m_bFreezePeriod')
- # Total rounds played
- rounds_played = gamerules.get_property_short('cs_gamerules_data.m_totalRoundsPlayed')
- # Checking if we're in the second half of the game
- maxrounds = ConVar('mp_maxrounds').get_int()
- if rounds_played >= int(maxrounds / 2):
- print('Playing in the second half..')
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