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L2J Mobius Ertheia: Adjustments for Melodies' skills/items (Elixirs, Mentors, Commendations, etc.)

Aug 9th, 2025
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  1. ### Eclipse Workspace Patch 1.0
  2. #P L2J_Mobius_01.0_Ertheia
  3. Index: dist/game/data/stats/items/33700-33799.xml
  4. ===================================================================
  5. --- dist/game/data/stats/items/33700-33799.xml  (revision 18273)
  6. +++ dist/game/data/stats/items/33700-33799.xml  (working copy)
  7. @@ -1533,11 +1533,12 @@
  8.         <set name="immediate_effect" val="true" />
  9.         <set name="material" val="LIQUID" />
  10.         <skills>
  11. +           <skill id="9218" level="1" /> <!-- Elixir of Blessing - Horn Melody -->
  12. +           <skill id="9219" level="1" /> <!-- Elixir of Blessing - Drum Melody -->
  13.             <skill id="9220" level="1" /> <!-- Elixir of Blessing - Lute Melody -->
  14.             <skill id="9221" level="1" /> <!-- Elixir of Blessing - Pipe Organ Melody -->
  15.             <skill id="9222" level="1" /> <!-- Elixir of Blessing - Guitar Melody -->
  16.             <skill id="9223" level="1" /> <!-- Elixir of Blessing - Harp Melody -->
  17. -           <skill id="9218" level="1" /> <!-- Elixir of Blessing - Horn Melody -->
  18.         </skills>
  19.     </item>
  20.     <item id="33767" name="Talisman (R-grade) - Lethal Strike Resistance (Active)" type="Armor">
  21. Index: dist/game/data/stats/skills/09200-09299.xml
  22. ===================================================================
  23. --- dist/game/data/stats/skills/09200-09299.xml (revision 18273)
  24. +++ dist/game/data/stats/skills/09200-09299.xml (working copy)
  25. @@ -83,7 +83,7 @@
  26.         <targetType>SELF</targetType>
  27.         <abnormalLevel>1</abnormalLevel>
  28.         <abnormalTime>1800</abnormalTime>
  29. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  30. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  31.         <affectScope>SINGLE</affectScope>
  32.         <basicProperty>NONE</basicProperty>
  33.         <effectPoint>1</effectPoint>
  34. @@ -484,8 +484,6 @@
  35.         <basicProperty>NONE</basicProperty>
  36.         <effectPoint>1</effectPoint>
  37.         <isMagic>1</isMagic>
  38. -       <itemConsumeCount>1</itemConsumeCount>
  39. -       <itemConsumeId>33766</itemConsumeId> <!-- Elixir of Blessing -->
  40.         <magicCriticalRate>5</magicCriticalRate>
  41.         <magicLevel>85</magicLevel>
  42.         <effects>
  43. @@ -521,7 +519,7 @@
  44.         <targetType>SELF</targetType>
  45.         <abnormalLevel>1</abnormalLevel>
  46.         <abnormalTime>1800</abnormalTime>
  47. -       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  48. +       <abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
  49.         <affectScope>SINGLE</affectScope>
  50.         <basicProperty>NONE</basicProperty>
  51.         <effectPoint>1</effectPoint>
  52. @@ -529,15 +527,6 @@
  53.         <magicCriticalRate>5</magicCriticalRate>
  54.         <magicLevel>85</magicLevel>
  55.         <effects>
  56. -           <effect name="TriggerSkillByDamageReceived">
  57. -               <!-- Critical Damage Increase -->
  58. -               <attackerType>Creature</attackerType>
  59. -               <chance>80</chance>
  60. -               <targetType>SELF</targetType>
  61. -               <minDamage>300</minDamage>
  62. -               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  63. -               <skillLevel>1</skillLevel>
  64. -           </effect>
  65.             <effect name="MaxMp">
  66.                 <amount>20</amount>
  67.                 <mode>PER</mode>
  68. @@ -547,15 +536,15 @@
  69.                 <mode>PER</mode>
  70.             </effect>
  71.             <effect name="MagicCriticalRate">
  72. -               <amount>20</amount>
  73. +               <amount>22</amount>
  74.                 <mode>DIFF</mode>
  75.             </effect>
  76. -           <effect name="CriticalDamage">
  77. +           <effect name="CriticalRate">
  78.                 <amount>20</amount>
  79.                 <mode>PER</mode>
  80.             </effect>
  81.             <effect name="PhysicalAttack">
  82. -               <amount>10</amount>
  83. +               <amount>20</amount>
  84.                 <mode>PER</mode>
  85.             </effect>
  86.             <effect name="PhysicalDefence">
  87. @@ -571,7 +560,7 @@
  88.                 <mode>PER</mode>
  89.             </effect>
  90.             <effect name="MagicalDefence">
  91. -               <amount>20</amount>
  92. +               <amount>10</amount>
  93.                 <mode>PER</mode>
  94.             </effect>
  95.             <effect name="MagicalAttackSpeed">
  96. @@ -590,6 +579,15 @@
  97.                 <amount>-15</amount>
  98.                 <mode>PER</mode>
  99.             </effect>
  100. +           <effect name="TriggerSkillByDamageReceived">
  101. +               <!-- Critical Damage Increase -->
  102. +               <attackerType>Creature</attackerType>
  103. +               <chance>80</chance>
  104. +               <targetType>SELF</targetType>
  105. +               <minDamage>300</minDamage>
  106. +               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  107. +               <skillLevel>1</skillLevel>
  108. +           </effect>
  109.             <effect name="DispelBySlotProbability">
  110.                 <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  111.                 <rate>100</rate>
  112. @@ -682,7 +680,7 @@
  113.         <targetType>SELF</targetType>
  114.         <abnormalLevel>1</abnormalLevel>
  115.         <abnormalTime>1800</abnormalTime>
  116. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  117. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  118.         <affectScope>SINGLE</affectScope>
  119.         <basicProperty>NONE</basicProperty>
  120.         <effectPoint>1</effectPoint>
  121. @@ -861,17 +859,14 @@
  122.         <magicLevel>-2</magicLevel>
  123.         <specialLevel>-2</specialLevel>
  124.         <effects>
  125. -           <effect name="DispelBySlotProbability">
  126. -               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  127. -               <rate>100</rate>
  128. -           </effect>
  129. -           <effect name="BlockAbnormalSlot">
  130. -               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  131. -           </effect>
  132.             <effect name="PhysicalAttack">
  133.                 <amount>17</amount>
  134.                 <mode>PER</mode>
  135.             </effect>
  136. +           <effect name="PhysicalDefence">
  137. +               <amount>15</amount>
  138. +               <mode>PER</mode>
  139. +           </effect>
  140.             <effect name="MagicalAttack">
  141.                 <amount>79</amount>
  142.                 <mode>PER</mode>
  143. @@ -880,10 +875,13 @@
  144.                 <amount>30</amount>
  145.                 <mode>PER</mode>
  146.             </effect>
  147. -           <effect name="PhysicalDefence">
  148. -               <amount>15</amount>
  149. -               <mode>PER</mode>
  150. +           <effect name="DispelBySlotProbability">
  151. +               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  152. +               <rate>100</rate>
  153.             </effect>
  154. +           <effect name="BlockAbnormalSlot">
  155. +               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  156. +           </effect>
  157.         </effects>
  158.     </skill>
  159.     <skill id="9228" toLevel="1" name="Mentor's Drum Melody">
  160. @@ -893,7 +891,7 @@
  161.         <targetType>SELF</targetType>
  162.         <abnormalLevel>0</abnormalLevel>
  163.         <abnormalTime>-1</abnormalTime>
  164. -       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  165. +       <abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
  166.         <affectScope>SINGLE</affectScope>
  167.         <basicProperty>NONE</basicProperty>
  168.         <canBeDispelled>false</canBeDispelled>
  169. @@ -905,36 +903,23 @@
  170.         <magicLevel>-2</magicLevel>
  171.         <specialLevel>-2</specialLevel>
  172.         <effects>
  173. -           <effect name="TriggerSkillByDamageDealt">
  174. -               <attackerType>Creature</attackerType>
  175. -               <minDamage>1</minDamage>
  176. -               <chance>80</chance>
  177. -               <targetType>SELF</targetType>
  178. -               <isCritical>true</isCritical>
  179. -               <allowWeapons>ALL</allowWeapons>
  180. -               <skillId>6059</skillId> <!-- Counter Critical -->
  181. -               <skillLevel>1</skillLevel>
  182. -           </effect>
  183. -           <effect name="DispelBySlotProbability">
  184. -               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  185. -               <rate>100</rate>
  186. -           </effect>
  187. -           <effect name="BlockAbnormalSlot">
  188. -               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  189. -           </effect>
  190. -           <effect name="PhysicalAttack">
  191. -               <amount>10</amount>
  192. +           <effect name="MaxMp">
  193. +               <amount>20</amount>
  194.                 <mode>PER</mode>
  195.             </effect>
  196. -           <effect name="MagicalAttack">
  197. +           <effect name="HpRegen">
  198.                 <amount>20</amount>
  199.                 <mode>PER</mode>
  200.             </effect>
  201. -           <effect name="Speed">
  202. -               <amount>-15</amount>
  203. +           <effect name="MagicCriticalRate">
  204. +               <amount>22</amount>
  205. +               <mode>DIFF</mode>
  206. +           </effect>
  207. +           <effect name="CriticalRate">
  208. +               <amount>20</amount>
  209.                 <mode>PER</mode>
  210.             </effect>
  211. -           <effect name="MagicalDefence">
  212. +           <effect name="PhysicalAttack">
  213.                 <amount>20</amount>
  214.                 <mode>PER</mode>
  215.             </effect>
  216. @@ -946,15 +931,15 @@
  217.                 <amount>20</amount>
  218.                 <mode>PER</mode>
  219.             </effect>
  220. -           <effect name="MagicalAttackSpeed">
  221. +           <effect name="MagicalAttack">
  222.                 <amount>20</amount>
  223.                 <mode>PER</mode>
  224.             </effect>
  225. -           <effect name="MaxMp">
  226. -               <amount>20</amount>
  227. +           <effect name="MagicalDefence">
  228. +               <amount>10</amount>
  229.                 <mode>PER</mode>
  230.             </effect>
  231. -           <effect name="HpRegen">
  232. +           <effect name="MagicalAttackSpeed">
  233.                 <amount>20</amount>
  234.                 <mode>PER</mode>
  235.             </effect>
  236. @@ -962,14 +947,31 @@
  237.                 <amount>-10</amount>
  238.                 <slot>DEBUFF</slot>
  239.             </effect>
  240. -           <effect name="CriticalDamage">
  241. -               <amount>20</amount>
  242. +           <effect name="DefenceCriticalDamage">
  243. +               <amount>30</amount>
  244.                 <mode>PER</mode>
  245.             </effect>
  246. -           <effect name="MagicCriticalRate">
  247. -               <amount>20</amount>
  248. -               <mode>DIFF</mode>
  249. +           <effect name="Speed">
  250. +               <amount>-15</amount>
  251. +               <mode>PER</mode>
  252.             </effect>
  253. +           <effect name="TriggerSkillByDamageDealt">
  254. +               <attackerType>Creature</attackerType>
  255. +               <minDamage>1</minDamage>
  256. +               <chance>80</chance>
  257. +               <targetType>SELF</targetType>
  258. +               <isCritical>true</isCritical>
  259. +               <allowWeapons>ALL</allowWeapons>
  260. +               <skillId>6059</skillId> <!-- Counter Critical -->
  261. +               <skillLevel>1</skillLevel>
  262. +           </effect>
  263. +           <effect name="DispelBySlotProbability">
  264. +               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  265. +               <rate>100</rate>
  266. +           </effect>
  267. +           <effect name="BlockAbnormalSlot">
  268. +               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  269. +           </effect>
  270.         </effects>
  271.     </skill>
  272.     <skill id="9229" toLevel="1" name="Mentor's Lute Melody">
  273. @@ -991,16 +993,6 @@
  274.         <magicLevel>-2</magicLevel>
  275.         <specialLevel>-2</specialLevel>
  276.         <effects>
  277. -           <effect name="VampiricAttack">
  278. -               <amount>9</amount>
  279. -               <chance>80</chance>
  280. -           </effect>
  281. -           <effect name="DispelBySlot">
  282. -               <dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
  283. -           </effect>
  284. -           <effect name="BlockAbnormalSlot">
  285. -               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  286. -           </effect>
  287.             <effect name="PhysicalAttackSpeed">
  288.                 <amount>34</amount>
  289.                 <mode>PER</mode>
  290. @@ -1009,6 +1001,17 @@
  291.                 <amount>31</amount>
  292.                 <mode>PER</mode>
  293.             </effect>
  294. +           <effect name="VampiricAttack">
  295. +               <amount>9</amount>
  296. +               <chance>30</chance>
  297. +           </effect>
  298. +           <effect name="DispelBySlotProbability">
  299. +               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  300. +               <rate>100</rate>
  301. +           </effect>
  302. +           <effect name="BlockAbnormalSlot">
  303. +               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  304. +           </effect>
  305.         </effects>
  306.     </skill>
  307.     <skill id="9230" toLevel="1" name="Mentor's Pipe Organ Melody">
  308. @@ -1030,14 +1033,7 @@
  309.         <magicLevel>-2</magicLevel>
  310.         <specialLevel>-2</specialLevel>
  311.         <effects>
  312. -           <effect name="DispelBySlotProbability">
  313. -               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  314. -               <rate>100</rate>
  315. -           </effect>
  316. -           <effect name="BlockAbnormalSlot">
  317. -               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  318. -           </effect>
  319. -           <effect name="MaxCp">
  320. +           <effect name="MaxHp">
  321.                 <amount>37</amount>
  322.                 <mode>PER</mode>
  323.             </effect>
  324. @@ -1045,14 +1041,21 @@
  325.                 <amount>37</amount>
  326.                 <mode>PER</mode>
  327.             </effect>
  328. +           <effect name="MaxCp">
  329. +               <amount>37</amount>
  330. +               <mode>PER</mode>
  331. +           </effect>
  332.             <effect name="HpRegen">
  333.                 <amount>20</amount>
  334.                 <mode>PER</mode>
  335.             </effect>
  336. -           <effect name="MaxHp">
  337. -               <amount>37</amount>
  338. -               <mode>PER</mode>
  339. +           <effect name="DispelBySlotProbability">
  340. +               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  341. +               <rate>100</rate>
  342.             </effect>
  343. +           <effect name="BlockAbnormalSlot">
  344. +               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  345. +           </effect>
  346.         </effects>
  347.     </skill>
  348.     <skill id="9231" toLevel="1" name="Mentor's Guitar Melody">
  349. @@ -1062,7 +1065,7 @@
  350.         <targetType>SELF</targetType>
  351.         <abnormalLevel>0</abnormalLevel>
  352.         <abnormalTime>-1</abnormalTime>
  353. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  354. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  355.         <affectScope>SINGLE</affectScope>
  356.         <basicProperty>NONE</basicProperty>
  357.         <canBeDispelled>false</canBeDispelled>
  358. @@ -1074,21 +1077,14 @@
  359.         <magicLevel>-2</magicLevel>
  360.         <specialLevel>-2</specialLevel>
  361.         <effects>
  362. -           <effect name="DispelBySlotProbability">
  363. -               <dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  364. -               <rate>100</rate>
  365. +           <effect name="CriticalRate">
  366. +               <amount>32</amount>
  367. +               <mode>PER</mode>
  368.             </effect>
  369. -           <effect name="BlockAbnormalSlot">
  370. -               <slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  371. -           </effect>
  372.             <effect name="CriticalDamage">
  373.                 <amount>35</amount>
  374.                 <mode>PER</mode>
  375.             </effect>
  376. -           <effect name="CriticalRate">
  377. -               <amount>32</amount>
  378. -               <mode>PER</mode>
  379. -           </effect>
  380.             <effect name="MagicCriticalRate">
  381.                 <amount>20</amount>
  382.                 <mode>DIFF</mode>
  383. @@ -1096,7 +1092,7 @@
  384.             <effect name="MagicMpCost">
  385.                 <amount>-20</amount>
  386.                 <mode>PER</mode>
  387. -               <magicType>22</magicType>
  388. +               <magicType>0</magicType>
  389.             </effect>
  390.             <effect name="MagicMpCost">
  391.                 <amount>-10</amount>
  392. @@ -1104,15 +1100,22 @@
  393.                 <magicType>1</magicType>
  394.             </effect>
  395.             <effect name="MagicMpCost">
  396. -               <amount>-10</amount>
  397. +               <amount>-20</amount>
  398.                 <mode>PER</mode>
  399. -               <magicType>0</magicType>
  400. +               <magicType>3</magicType>
  401.             </effect>
  402.             <effect name="MagicMpCost">
  403.                 <amount>-20</amount>
  404.                 <mode>PER</mode>
  405. -               <magicType>3</magicType>
  406. +               <magicType>22</magicType>
  407.             </effect>
  408. +           <effect name="DispelBySlotProbability">
  409. +               <dispel>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  410. +               <rate>100</rate>
  411. +           </effect>
  412. +           <effect name="BlockAbnormalSlot">
  413. +               <slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC;MULTI_BUFF;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  414. +           </effect>
  415.         </effects>
  416.     </skill>
  417.     <skill id="9232" toLevel="1" name="Mentor's Harp Melody">
  418. @@ -1134,15 +1137,8 @@
  419.         <magicLevel>-2</magicLevel>
  420.         <specialLevel>-2</specialLevel>
  421.         <effects>
  422. -           <effect name="DispelBySlotProbability">
  423. -               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  424. -               <rate>100</rate>
  425. -           </effect>
  426. -           <effect name="BlockAbnormalSlot">
  427. -               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  428. -           </effect>
  429. -           <effect name="Speed">
  430. -               <amount>34</amount>
  431. +           <effect name="Accuracy">
  432. +               <amount>5</amount>
  433.                 <mode>DIFF</mode>
  434.             </effect>
  435.             <effect name="PhysicalEvasion">
  436. @@ -1149,18 +1145,25 @@
  437.                 <amount>5</amount>
  438.                 <mode>DIFF</mode>
  439.             </effect>
  440. -           <effect name="Accuracy">
  441. +           <effect name="MagicalEvasion">
  442.                 <amount>5</amount>
  443.                 <mode>DIFF</mode>
  444.             </effect>
  445. -           <effect name="MagicalEvasion">
  446. -               <amount>5</amount>
  447. +           <effect name="Speed">
  448. +               <amount>34</amount>
  449.                 <mode>DIFF</mode>
  450.             </effect>
  451. -           <effect name="DefenceCriticalRate">
  452. +           <effect name="DefenceCriticalDamage">
  453.                 <amount>30</amount>
  454.                 <mode>PER</mode>
  455.             </effect>
  456. +           <effect name="DispelBySlotProbability">
  457. +               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  458. +               <rate>100</rate>
  459. +           </effect>
  460. +           <effect name="BlockAbnormalSlot">
  461. +               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  462. +           </effect>
  463.         </effects>
  464.     </skill>
  465.     <skill id="9233" toLevel="1" name="Mentor's Guidance">
  466. @@ -2034,17 +2037,14 @@
  467.         <magicLevel>85</magicLevel>
  468.         <reuseDelay>2000</reuseDelay>
  469.         <effects>
  470. -           <effect name="DispelBySlotProbability">
  471. -               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  472. -               <rate>100</rate>
  473. -           </effect>
  474. -           <effect name="BlockAbnormalSlot">
  475. -               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  476. -           </effect>
  477.             <effect name="PhysicalAttack">
  478.                 <amount>17</amount>
  479.                 <mode>PER</mode>
  480.             </effect>
  481. +           <effect name="PhysicalDefence">
  482. +               <amount>15</amount>
  483. +               <mode>PER</mode>
  484. +           </effect>
  485.             <effect name="MagicalAttack">
  486.                 <amount>79</amount>
  487.                 <mode>PER</mode>
  488. @@ -2053,10 +2053,13 @@
  489.                 <amount>30</amount>
  490.                 <mode>PER</mode>
  491.             </effect>
  492. -           <effect name="PhysicalDefence">
  493. -               <amount>15</amount>
  494. -               <mode>PER</mode>
  495. +           <effect name="DispelBySlotProbability">
  496. +               <dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
  497. +               <rate>100</rate>
  498.             </effect>
  499. +           <effect name="BlockAbnormalSlot">
  500. +               <slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
  501. +           </effect>
  502.         </effects>
  503.     </skill>
  504.     <skill id="9274" toLevel="1" name="Player Commendation - Drum Melody">
  505. @@ -2066,7 +2069,7 @@
  506.         <targetType>TARGET</targetType>
  507.         <abnormalLevel>5</abnormalLevel>
  508.         <abnormalTime>3600</abnormalTime>
  509. -       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  510. +       <abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
  511.         <affectScope>SINGLE</affectScope>
  512.         <basicProperty>NONE</basicProperty>
  513.         <castRange>900</castRange>
  514. @@ -2079,35 +2082,23 @@
  515.         <magicLevel>85</magicLevel>
  516.         <reuseDelay>2000</reuseDelay>
  517.         <effects>
  518. -           <effect name="TriggerSkillByDamageReceived">
  519. -               <!-- Critical Damage Increase -->
  520. -               <attackerType>Creature</attackerType>
  521. -               <chance>80</chance>
  522. -               <targetType>SELF</targetType>
  523. -               <minDamage>300</minDamage>
  524. -               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  525. -               <skillLevel>1</skillLevel>
  526. -           </effect>
  527. -           <effect name="DispelBySlotProbability">
  528. -               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  529. -               <rate>100</rate>
  530. -           </effect>
  531. -           <effect name="BlockAbnormalSlot">
  532. -               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  533. -           </effect>
  534. -           <effect name="PhysicalAttack">
  535. -               <amount>10</amount>
  536. +           <effect name="MaxMp">
  537. +               <amount>20</amount>
  538.                 <mode>PER</mode>
  539.             </effect>
  540. -           <effect name="MagicalAttack">
  541. +           <effect name="HpRegen">
  542.                 <amount>20</amount>
  543.                 <mode>PER</mode>
  544.             </effect>
  545. -           <effect name="Speed">
  546. -               <amount>-15</amount>
  547. +           <effect name="MagicCriticalRate">
  548. +               <amount>22</amount>
  549. +               <mode>DIFF</mode>
  550. +           </effect>
  551. +           <effect name="CriticalRate">
  552. +               <amount>20</amount>
  553.                 <mode>PER</mode>
  554.             </effect>
  555. -           <effect name="MagicalDefence">
  556. +           <effect name="PhysicalAttack">
  557.                 <amount>20</amount>
  558.                 <mode>PER</mode>
  559.             </effect>
  560. @@ -2119,34 +2110,47 @@
  561.                 <amount>20</amount>
  562.                 <mode>PER</mode>
  563.             </effect>
  564. -           <effect name="MagicalAttackSpeed">
  565. +           <effect name="MagicalAttack">
  566.                 <amount>20</amount>
  567.                 <mode>PER</mode>
  568.             </effect>
  569. -           <effect name="MaxMp">
  570. -               <amount>20</amount>
  571. +           <effect name="MagicalDefence">
  572. +               <amount>10</amount>
  573.                 <mode>PER</mode>
  574.             </effect>
  575. -           <effect name="CriticalDamage">
  576. +           <effect name="MagicalAttackSpeed">
  577.                 <amount>20</amount>
  578.                 <mode>PER</mode>
  579.             </effect>
  580. -           <effect name="HpRegen">
  581. -               <amount>20</amount>
  582. -               <mode>PER</mode>
  583. +           <effect name="ResistAbnormalByCategory">
  584. +               <amount>-10</amount>
  585. +               <slot>DEBUFF</slot>
  586.             </effect>
  587.             <effect name="DefenceCriticalDamage">
  588.                 <amount>30</amount>
  589.                 <mode>PER</mode>
  590.             </effect>
  591. -           <effect name="ResistAbnormalByCategory">
  592. -               <amount>-10</amount>
  593. -               <slot>DEBUFF</slot>
  594. +           <effect name="Speed">
  595. +               <amount>-15</amount>
  596. +               <mode>PER</mode>
  597.             </effect>
  598. -           <effect name="MagicCriticalRate">
  599. -               <amount>20</amount>
  600. -               <mode>DIFF</mode>
  601. +           <effect name="TriggerSkillByDamageDealt">
  602. +               <attackerType>Creature</attackerType>
  603. +               <minDamage>1</minDamage>
  604. +               <chance>80</chance>
  605. +               <targetType>SELF</targetType>
  606. +               <isCritical>true</isCritical>
  607. +               <allowWeapons>ALL</allowWeapons>
  608. +               <skillId>6059</skillId> <!-- Counter Critical -->
  609. +               <skillLevel>1</skillLevel>
  610.             </effect>
  611. +           <effect name="DispelBySlotProbability">
  612. +               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  613. +               <rate>100</rate>
  614. +           </effect>
  615. +           <effect name="BlockAbnormalSlot">
  616. +               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  617. +           </effect>
  618.         </effects>
  619.     </skill>
  620.     <skill id="9275" toLevel="1" name="Player Commendation - Lute Melody">
  621. @@ -2169,17 +2173,6 @@
  622.         <magicLevel>85</magicLevel>
  623.         <reuseDelay>2000</reuseDelay>
  624.         <effects>
  625. -           <effect name="DispelBySlotProbability">
  626. -               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  627. -               <rate>100</rate>
  628. -           </effect>
  629. -           <effect name="BlockAbnormalSlot">
  630. -               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  631. -           </effect>
  632. -           <effect name="VampiricAttack">
  633. -               <amount>9</amount>
  634. -               <chance>80</chance>
  635. -           </effect>
  636.             <effect name="PhysicalAttackSpeed">
  637.                 <amount>34</amount>
  638.                 <mode>PER</mode>
  639. @@ -2188,6 +2181,17 @@
  640.                 <amount>31</amount>
  641.                 <mode>PER</mode>
  642.             </effect>
  643. +           <effect name="VampiricAttack">
  644. +               <amount>9</amount>
  645. +               <chance>30</chance>
  646. +           </effect>
  647. +           <effect name="DispelBySlotProbability">
  648. +               <dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</dispel>
  649. +               <rate>100</rate>
  650. +           </effect>
  651. +           <effect name="BlockAbnormalSlot">
  652. +               <slot>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN;MULTI_BUFF</slot>
  653. +           </effect>
  654.         </effects>
  655.     </skill>
  656.     <skill id="9276" toLevel="1" name="Player Commendation - Pipe Organ Melody">
  657. @@ -2210,14 +2214,7 @@
  658.         <magicLevel>85</magicLevel>
  659.         <reuseDelay>2000</reuseDelay>
  660.         <effects>
  661. -           <effect name="DispelBySlotProbability">
  662. -               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  663. -               <rate>100</rate>
  664. -           </effect>
  665. -           <effect name="BlockAbnormalSlot">
  666. -               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  667. -           </effect>
  668. -           <effect name="MaxCp">
  669. +           <effect name="MaxHp">
  670.                 <amount>37</amount>
  671.                 <mode>PER</mode>
  672.             </effect>
  673. @@ -2225,14 +2222,21 @@
  674.                 <amount>37</amount>
  675.                 <mode>PER</mode>
  676.             </effect>
  677. +           <effect name="MaxCp">
  678. +               <amount>37</amount>
  679. +               <mode>PER</mode>
  680. +           </effect>
  681.             <effect name="HpRegen">
  682.                 <amount>20</amount>
  683.                 <mode>PER</mode>
  684.             </effect>
  685. -           <effect name="MaxHp">
  686. -               <amount>37</amount>
  687. -               <mode>PER</mode>
  688. +           <effect name="DispelBySlotProbability">
  689. +               <dispel>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  690. +               <rate>100</rate>
  691.             </effect>
  692. +           <effect name="BlockAbnormalSlot">
  693. +               <slot>MULTI_BUFF;IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  694. +           </effect>
  695.         </effects>
  696.     </skill>
  697.     <skill id="9277" toLevel="1" name="Player Commendation - Guitar Melody">
  698. @@ -2242,7 +2246,7 @@
  699.         <targetType>TARGET</targetType>
  700.         <abnormalLevel>5</abnormalLevel>
  701.         <abnormalTime>3600</abnormalTime>
  702. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  703. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  704.         <affectScope>SINGLE</affectScope>
  705.         <basicProperty>NONE</basicProperty>
  706.         <castRange>900</castRange>
  707. @@ -2316,15 +2320,8 @@
  708.         <magicLevel>85</magicLevel>
  709.         <reuseDelay>2000</reuseDelay>
  710.         <effects>
  711. -           <effect name="DispelBySlotProbability">
  712. -               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  713. -               <rate>100</rate>
  714. -           </effect>
  715. -           <effect name="BlockAbnormalSlot">
  716. -               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  717. -           </effect>
  718. -           <effect name="Speed">
  719. -               <amount>34</amount>
  720. +           <effect name="Accuracy">
  721. +               <amount>5</amount>
  722.                 <mode>DIFF</mode>
  723.             </effect>
  724.             <effect name="PhysicalEvasion">
  725. @@ -2331,12 +2328,12 @@
  726.                 <amount>5</amount>
  727.                 <mode>DIFF</mode>
  728.             </effect>
  729. -           <effect name="Accuracy">
  730. +           <effect name="MagicalEvasion">
  731.                 <amount>5</amount>
  732.                 <mode>DIFF</mode>
  733.             </effect>
  734. -           <effect name="MagicalEvasion">
  735. -               <amount>5</amount>
  736. +           <effect name="Speed">
  737. +               <amount>34</amount>
  738.                 <mode>DIFF</mode>
  739.             </effect>
  740.             <effect name="DefenceCriticalDamage">
  741. @@ -2343,6 +2340,13 @@
  742.                 <amount>30</amount>
  743.                 <mode>PER</mode>
  744.             </effect>
  745. +           <effect name="DispelBySlotProbability">
  746. +               <dispel>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</dispel>
  747. +               <rate>100</rate>
  748. +           </effect>
  749. +           <effect name="BlockAbnormalSlot">
  750. +               <slot>IMPROVE_HIT_DEFENCE_CRT_RATE_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;AVOID_UP</slot>
  751. +           </effect>
  752.         </effects>
  753.     </skill>
  754.     <skill id="9279" toLevel="1" name="PC Progression Support">
  755. @@ -2420,13 +2424,14 @@
  756.         </effects>
  757.     </skill>
  758.     <skill id="9281" toLevel="2" name="Drum Melody - Heavenly Cocktail">
  759. -       <!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 10%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
  760. +       <!-- Level 1: For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 15%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
  761. +       <!-- Level 2: For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Rate + 20%, P. Atk. + 20%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30% and Speed - 10%. Increases Critical Damage during a standard attack if you receive more than a certain amount of damage. Buff remains even after death, and cannot be forcefully deleted. -->
  762.         <icon>icon.etc_fruit_cocktail_i01</icon>
  763.         <operateType>A2</operateType>
  764.         <targetType>SELF</targetType>
  765.         <abnormalLevel>6</abnormalLevel>
  766.         <abnormalTime>3600</abnormalTime>
  767. -       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  768. +       <abnormalType>BUFF_SPECIAL_DEFENCE</abnormalType>
  769.         <affectScope>SINGLE</affectScope>
  770.         <basicProperty>NONE</basicProperty>
  771.         <canBeDispelled>false</canBeDispelled>
  772. @@ -2438,15 +2443,6 @@
  773.         <specialLevel>-2</specialLevel>
  774.         <stayAfterDeath>true</stayAfterDeath>
  775.         <effects>
  776. -           <effect name="TriggerSkillByDamageReceived">
  777. -               <!-- Critical Damage Increase -->
  778. -               <attackerType>Creature</attackerType>
  779. -               <chance>80</chance>
  780. -               <targetType>SELF</targetType>
  781. -               <minDamage>300</minDamage>
  782. -               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  783. -               <skillLevel>1</skillLevel>
  784. -           </effect>
  785.             <effect name="MaxMp">
  786.                 <amount>20</amount>
  787.                 <mode>PER</mode>
  788. @@ -2502,6 +2498,15 @@
  789.                 </amount>
  790.                 <mode>PER</mode>
  791.             </effect>
  792. +           <effect name="TriggerSkillByDamageReceived">
  793. +               <!-- Critical Damage Increase -->
  794. +               <attackerType>Creature</attackerType>
  795. +               <chance>80</chance>
  796. +               <targetType>SELF</targetType>
  797. +               <minDamage>300</minDamage>
  798. +               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  799. +               <skillLevel>1</skillLevel>
  800. +           </effect>
  801.             <effect name="DispelBySlotProbability">
  802.                 <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  803.                 <rate>100</rate>
  804. @@ -2620,7 +2625,7 @@
  805.         <targetType>SELF</targetType>
  806.         <abnormalLevel>6</abnormalLevel>
  807.         <abnormalTime>3600</abnormalTime>
  808. -       <abnormalType>BUFF_SPECIAL_MOVE</abnormalType>
  809. +       <abnormalType>BUFF_SPECIAL_CRITICAL</abnormalType>
  810.         <affectScope>SINGLE</affectScope>
  811.         <basicProperty>NONE</basicProperty>
  812.         <canBeDispelled>false</canBeDispelled>
  813. Index: dist/game/data/stats/skills/09100-09199.xml
  814. ===================================================================
  815. --- dist/game/data/stats/skills/09100-09199.xml (revision 18273)
  816. +++ dist/game/data/stats/skills/09100-09199.xml (working copy)
  817. @@ -3598,14 +3598,14 @@
  818.                 <amount>17</amount>
  819.                 <mode>PER</mode>
  820.             </effect>
  821. +           <effect name="PhysicalDefence">
  822. +               <amount>15</amount>
  823. +               <mode>PER</mode>
  824. +           </effect>
  825.             <effect name="MagicalAttack">
  826.                 <amount>79</amount>
  827.                 <mode>PER</mode>
  828.             </effect>
  829. -           <effect name="PhysicalDefence">
  830. -               <amount>15</amount>
  831. -               <mode>PER</mode>
  832. -           </effect>
  833.             <effect name="MagicalDefence">
  834.                 <amount>30</amount>
  835.                 <mode>PER</mode>
  836. @@ -3634,15 +3634,6 @@
  837.         <magicCriticalRate>5</magicCriticalRate>
  838.         <magicLevel>85</magicLevel>
  839.         <effects>
  840. -           <effect name="TriggerSkillByDamageReceived">
  841. -               <!-- Critical Damage Increase -->
  842. -               <attackerType>Creature</attackerType>
  843. -               <chance>80</chance>
  844. -               <targetType>SELF</targetType>
  845. -               <minDamage>300</minDamage>
  846. -               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  847. -               <skillLevel>1</skillLevel>
  848. -           </effect>
  849.             <effect name="MaxMp">
  850.                 <amount>20</amount>
  851.                 <mode>PER</mode>
  852. @@ -3652,18 +3643,14 @@
  853.                 <mode>PER</mode>
  854.             </effect>
  855.             <effect name="MagicCriticalRate">
  856. -               <amount>20</amount>
  857. +               <amount>22</amount>
  858.                 <mode>DIFF</mode>
  859.             </effect>
  860. -           <effect name="CriticalDamage">
  861. +           <effect name="CriticalRate">
  862.                 <amount>20</amount>
  863.                 <mode>PER</mode>
  864.             </effect>
  865.             <effect name="PhysicalAttack">
  866. -               <amount>10</amount>
  867. -               <mode>PER</mode>
  868. -           </effect>
  869. -           <effect name="MagicalAttack">
  870.                 <amount>20</amount>
  871.                 <mode>PER</mode>
  872.             </effect>
  873. @@ -3671,14 +3658,18 @@
  874.                 <amount>20</amount>
  875.                 <mode>PER</mode>
  876.             </effect>
  877. -           <effect name="MagicalDefence">
  878. +           <effect name="PhysicalAttackSpeed">
  879.                 <amount>20</amount>
  880.                 <mode>PER</mode>
  881.             </effect>
  882. -           <effect name="PhysicalAttackSpeed">
  883. +           <effect name="MagicalAttack">
  884.                 <amount>20</amount>
  885.                 <mode>PER</mode>
  886.             </effect>
  887. +           <effect name="MagicalDefence">
  888. +               <amount>10</amount>
  889. +               <mode>PER</mode>
  890. +           </effect>
  891.             <effect name="MagicalAttackSpeed">
  892.                 <amount>20</amount>
  893.                 <mode>PER</mode>
  894. @@ -3695,12 +3686,21 @@
  895.                 <amount>-15</amount>
  896.                 <mode>PER</mode>
  897.             </effect>
  898. +           <effect name="TriggerSkillByDamageReceived">
  899. +               <!-- Critical Damage Increase -->
  900. +               <attackerType>Creature</attackerType>
  901. +               <chance>80</chance>
  902. +               <targetType>SELF</targetType>
  903. +               <minDamage>300</minDamage>
  904. +               <skillId>11569</skillId> <!-- Critical Damage Increase -->
  905. +               <skillLevel>1</skillLevel>
  906. +           </effect>
  907.             <effect name="DispelBySlotProbability">
  908. -               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</dispel>
  909. +               <dispel>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
  910.                 <rate>100</rate>
  911.             </effect>
  912.             <effect name="BlockAbnormalSlot">
  913. -               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
  914. +               <slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;HIT_UP;T_CRT_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
  915.             </effect>
  916.         </effects>
  917.     </skill>
  918.  
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