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- LINES NOT IN SHIP_DOCKS.INT:
- captain_ship.txt [act3] carried0 = Put me down, pup!
- captain_ship.txt [act3] carried1 = Let go of me! Leave me be, pup!
- captain_ship.txt [act3] carried2 = How are you so strong?!
- captain_ship.txt [act3] carried3 = Put. Me. Down!
- captain_ship.txt [act3] carried4 = Let me go down with the ship!
- captain_ship.txt [act3] carried5 = Just let me drown, pup!
- conductor_ship.txt [act2] conductor0 = [wave].....hic....Ooh, hello, lassie![/wave]
- conductor_ship.txt [act2] conductor1 = [wave]How, how's it going, eh? Are you havin' a good holiday, lass?[/wave]
- conductor_ship.txt [act2] conductor2 = [wave]Ah, I am. No Grooves, no movies. Just me, an' me good friend right here. This is the life, eh?[/wave]
- conductor_ship.txt [act2] conductor3 = [wave]... I wonder what the rest of the boat is like...[wave]
- conductor_ship.txt [act3] finale0 = Wait, lass, where yer going? You wanna save HIM?
- conductor_ship.txt [act3] finale1 = I'm not gonna hang around a sinking ship! If you don't make it back quick, we'll leave without yer!
- conductor_ship.txt [act3] carried0 = Ah! Be careful, lass! Mind me feathers!
- crows_ship.txt [act2] missives0 = Please pass these plain, uncoded messages along for me.
- crows_ship.txt [act2] missives1 = Ah. Thank you for these ordinary letters, fellow passenger.
- crows_ship.txt [act2] missives2 = Could you deliver these for a fellow passenger?
- crows_ship.txt [act2] missives3 = Unremarkable messages? For me? You shouldn't have!
- crows_ship.txt [act2] missives4 = These are, uh, birthday cards. For my friend. Please give him them.
- crows_ship.txt [act2] missives5 = Ah. Happy birthday to me. Thank you, fellow passenger.
- fishdude_ship.txt [act3] fishdude1 = How's it going, dudette? The view up here is like, wild, huh.
- fishdude_ship.txt [act3] fishdude2 = Those icebergs are pretty big, but don't worry. I read a pamphlet that says this boat, like, can't sink. At all.
- fishdude_ship.txt [act3] fishdude3 = Like the one in that movie, y'know? About the boat that like, couldn't sink. Never did see the end of that one.
- fishdude_ship.txt [act3] carried0 = Oh! You're like, pretty strong, huh?
- penguins_ship.txt [act2] penguins0 = The tickets for this thing are pricey, but we helped ourselves to the old 1-flipper discount, if you know what I mean.
- penguins_ship.txt [act2] penguins1 = [icon:djgrooves][name]The boss[/name] wanted to be here, but when he heard the [icon:conductor][name]Conductor[/name] is here he decided to focus on his next movie instead.
- penguins_ship.txt [act2] penguins2 = I hope there's something to do other than take a dip. Keep it to yourself kid, but we ain't the swimmin' type, capisce?
- seals_ship.txt [internal] seal_egg0 = Egg.
- seals_ship.txt [internal] Egg0 = [name]Mr. E:[/name] Egg.
- seals_ship.txt [internal] Egg1 = [name]Mr. N:[/name] Woah man, why'd you do it?
- seals_ship.txt [internal] Egg2 = [name]Mr. E:[/name] Cheese is an old meme. Now it is Mr E's turn to shine...wanna join me Mr N?
- seals_ship.txt [internal] Egg3 = [name]Mr. N:[/name] k
- seals_ship.txt [act3] carried0 = Thank woo miss!
- seals_ship.txt [act3] carried1 = Ooh! Whewe awe we going?
- snatcher_ship.txt [docks] snatcher5 = [shake2]This looks like it's getting loaded onboard, right? Right, kid?[/shake2]
- LINES CHANGED FROM SHIP_DOCKS.INT:
- ship_docks.int [fluff] alpinewanderer0 = It's good to be travelling again! Though the view here is not quite as nice as the one in the Alps.
- alpv_ship.txt [fluff] alpinewanderer0 = It's good to be travelling again! Though the view here is not quite as nice as the Alps.
- ship_docks.int [act3] loudspeaker2 = [big][scream]We're headed straight for an iceberg! [br]All hands on deck![/scream][/big]
- captain_ship.txt [act3] loudspeaker2 = [scream]We're headed straight for an iceberg! [br]All hands on deck![/scream]
- ship_docks.int [act3] start2 = Do me a favour, pup. Make sure everyone gets to the boats.
- captain_ship.txt [act3] start2 = Well, you might want to get to a lifeboat, pup. It'd be smart.
- ship_docks.int [act3] loudspeaker3 = Make sure those lifeboats are full! And don't bother waiting...
- captain_ship.txt [act3] loudspeaker3 = Don't wait up for me, pup. Get in a boat and scram.
- ship_docks.int [act3] loudspeaker4 = A good captain goes down with their ship.
- captain_ship.txt [act3] loudspeaker4 = This is my dang ship, and I'll go down with it.
- ship_docks.int [act3] captain0 = Well, pup. I guess I owe you a thanks.
- captain_ship.txt [act3] captain0 = *Sigh* Pup, why wouldn't you just let me go down with my ship? I can't drown, but at least I could pretend for a bit.
- ship_docks.int [act3] captain1 = I'm not sure which of these little mischief-makers thought they could take a turn steering, but you got everyone to safety.
- captain_ship.txt [act3] captain1 = Hmph, although without me, this crew'll never be able to get the lifeboats to shore. Fine. Crew, let's go home.
- ship_docks.int [act3] captain3 = Anyway, I can't give out refunds, but I found this is some of the broken ice.
- captain_ship.txt [act3] captain3 = Anyway, I can't give out refunds, but it looks like there's something shiny on that iceberg over there? Funny how our ship crashed right next to it.
- ship_docks.int [act3] captain4 = You seem pretty interested in them, so it's all yours, pup.
- captain_ship.txt [act3] captain4 = It's all yours pup.
- ship_docks.int [internal] conductor0 = Hmm... get me a Sinking Ship, oan the rocks. And make the good part a double.
- conductor_ship.txt [internal] conductor0 = Heyy... get me a Sinking Ship, oan the rocks. And make the good part a double.
- ship_docks.int [docks] conductor0 = Well, if it isn't the little lass. How's stardom treating you?
- conductor_ship.txt [docks] conductor0 = Well, if it isn't the little lass. How's stardom treating ya?
- ship_docks.int [docks] conductor1a = Tell you the truth, I'm taking some time off after that [br]peck-neck [icon:djgrooves] DJ tried tae to, y'know, kill you.
- conductor_ship.txt [docks] conductor1a = Tell you the truth, I'm taking some time off after that [br]peck-neck [icon:djgrooves] [name]DJ[/name] tried tae to, well, y'know.
- ship_docks.int [docks] conductor1c = I'm taking some time off tae relax. Getting away from that noisy [br][icon:djgrooves][name]DJ Grooves[/name] fer a while.
- conductor_ship.txt [docks] conductor1c = I'm taking some time off tae relax. Get away from that noisy [br][icon:djgrooves][name]DJ Grooves[/name] fer a while.
- ship_docks.int [act3] conductor0 = Now hold yer horses! We can't be going anywhere without the little lass!
- conductor_ship.txt [act3] conductor0 = Where's the lass? This ship is sinking, we gotta get outta here!
- ship_docks.int [act3] conductor1 = [scream]Get over here, lassie! We're leavin'![/scream]
- conductor_ship.txt [act3] conductor1 = [scream]Get over here, lassie! We're leavin' NOW!![/scream]
- ship_docks.int [fluff] cookingcat1 = To tell you the truth, if feels good to have someone else cooking for a change! I get to relax.
- cookingcat_ship.txt [fluff] cookingcat1 = To tell you the truth, it feels good to have someone else cooking for a change! I get to relax.
- ship_docks.int [fluff] ticketcrow4 = Normal, and not incongurent with your bank statement at all.
- crows_ship.txt [fluff] ticketcrow4 = Normal, and not incongruent with your bank statement at all.
- ship_docks.int [fluff] familycrow0 = I have family in [Destination]. I am very glad that is where we are going.
- crows_ship.txt [fluff] familycrow0 = I have family in [Destination]. I am very glad that this is where we are going.
- ship_docks.int [docks] fishdude1 = Not that it being ship-shape is my concern, or anything. I'm just on vacation, like everyone else.
- fishdude_ship.txt [docks] fishdude1 = I got ripped off on a dodgy vacation last year. It was like, not rad at all.
- ship_docks.int [internal] fishdude2 = Oh, hey dudette. I was just chilling, you know, and I noticed all this broken glass around. Weird, right?
- fishdude_ship.txt [internal] fishdude2 = Oh, hey dudette. I was just chilling, you know, and I noticed this broken glass around. Weird, right?
- ship_docks.int [internal] fishdude3 = ... It belongs to you? Ah, cool, cool. Broken glass would like, totally violate code 1.3a of the maritime safety order, but if it's yours that's like, no big deal.
- fishdude_ship.txt [internal] fishdude3 = ... It belongs to you? Ah, cool, I guess. No judgement, you know.
- ship_docks.int [internal] fishdude4 = Now this corridor on the other hand, woah. Really sinking my calm vibe, you know?
- fishdude_ship.txt [internal] fishdude4 = Pretty gnarly picking that stuff up with your bare hands, but like, whatever floats your boat, y'know?
- ship_docks.int [fluff] fishdude0 = Hey, dudette. What's up? I'm just checking out this, like, totally busted railing. It's like, wicked unsafe, you know?
- fishdude_ship.txt [fluff] fishdude0 = Hey, dudette. What's up? I'm just checking out this, like, totally chill garden. There's like, flowers and junk.
- ship_docks.int [fluff] fishdude1 = Someone should write this up. Not me though, obviously.
- fishdude_ship.txt [fluff] fishdude1 = It's like, a pretty nice view from your balcony, y'know?
- ship_docks.int [internal] deckshard1 = Looks like one of the missing shards was in someone's drink!
- internal_ship.txt [internal] deckshard1 = Hey - that's not ice! There's a shard in this drink!
- ship_docks.int [internal] octopus1 = I'm [shake2]positive[/shake2] they could make it a little safer down there, but I guess that'd really [shake2]amp[/shake2] up the costs.
- octopus_ship.txt [internal] octopus1 = I'm [shake2]positive[/shake2] they could make it a little safer down here, but I guess that'd really [shake2]amp[/shake2] up the costs.
- ship_docks.int [docks] owls0 = You know, after travelling on the [name]Conductor's[/name] train all the time, I'm looking forward to something a little more... reliable.
- owls_ship.txt [docks] owls0 = You know, after travelling on the [icon:conductor][name]Conductor's[/name] train all the time, I'm looking forward to something a little more... reliable.
- ship_docks.int [fluff] owls0 = I'm thinking of quitting the movie business. The [name]Conductor's[/name] movies are always just action - where's the drama? Where's the artistry?
- owls_ship.txt [fluff] owls0 = I'm thinking of quitting the movie business. The [icon:conductor][name]Conductor's[/name] movies are always just action - where's the drama? Where's the artistry?
- ship_docks.int [fluff] owls5 = The [name]Conductor's[/name] grandkids are a... bit of a handful, huh? I'm glad it isn't my job to keep an eye on them.
- owls_ship.txt [fluff] owls5 = The [icon:conductor][name]Conductor's[/name] grandkids are a... bit of a handful, huh? I'm glad it isn't my job to keep an eye on them.
- ship_docks.int [fluff] penguins0 = I tried to get the boss to tell us about his next movie before we left, but he's tight-lipped about it.
- penguins_ship.txt [fluff] penguins0 = I tried to get [icon:djgrooves][name]the boss[/name] to tell us about his next movie before we left, but he's tight-beaked about it.
- ship_docks.int [internal] desksealA14 = Oh! I wemember! We bwoke one of those and hid it fwom the Captain! He wouldn't be happy if he knew we made a mess.
- seals_ship.txt [internal] desksealA14 = Oh! I wemember! We bwoke one of those and hid it fwom the Captain! [br]He wouldn't be vewy happy if he knew we made a mess.
- ship_docks.int [internal] desksealA15 = We twied to cwean it up, but. Um. We didn't do a vewy good job... and we wost some of the pieces...
- seals_ship.txt [internal] desksealA15 = We twied to cwean it up, but. Um. Hm. We didn't do a vewy good job... and we wost some of the pieces...
- ship_docks.int [internal] leftshard3 = Thank you miss! I fwound this shiny gwass, but it's all youws!
- seals_ship.txt [internal] leftshard3 = Thank you fow kissing my ouchie, miss! I feew bettew aweady! [br]I fwound this shiny gwass, but it's all youws!
- ship_docks.int [internal] seals0 = Hewwo, miss! We hope you like the ship! We wowk hawd to keep it cwean and tidy.
- seals_ship.txt [internal] seals0 = Hewwo, miss! We hope you like the ship! We wowk vewy hawd to keep it cwean and tidy.
- ship_docks.int [internal] bathroom0 = Sowwy! I cwashed a food cart and spiwled the drinks, so this bathwoom is cwosed wight now!
- seals_ship.txt [internal] bathroom0 = Sowwy! I cwashed a food cart and spiwled the drinks, so the bathwoom is cwosed wight now!
- ship_docks.int [act2] seals2 = Hmm... the Captain lets us pick sometwhing from it if we wowk vewy hard! Maybe you couwd hewp!
- seals_ship.txt [act2] seals2 = Hmm... the Captain lets us pick sometwhing from it if we wowk vewy, vewy hard! Maybe you couwd hewp!
- ship_docks.int [act2] seals3 = Buuut... you'd have to go ask him nicewy. [hint]Just fowwow the mess to his woom![/hint]
- seals_ship.txt [act2] seals3 = Buuut... you'd have to ask him nicewy. [hint]Just fowwow the mess to his woom![/hint]
- ship_docks.int [act2] seals4 = M-miss! Youw not suppwosed to opwen that unless the captwain says so!
- seals_ship.txt [act2] seals4 = The Captain is vewy messy. But he wowks vewy hawd steewing the ship!
- ship_docks.int [act2] seals5 = Hewwo! The captwain said you could take somethwing. Thewe's somethwing vewy shiny in thewe today!
- seals_ship.txt [act2] seals5 = We wove him wots and wots!
- ship_docks.int [fluff] kitchenseals3 = It's vewy hawd to weach up these counters! Maybe we should have got smawwew ones...
- seals_ship.txt [fluff] kitchenseals3 = It's vewy hawd to weach up these counters! Maybe we should have gotten some smawwew ones...
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