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- 150 HP, 8 ATK, 2 DEF Peach Illusion
- 100 HP, 7 ATK, 0 DEF Twink Illusion
- - Every turn, Twink Illusion's ATK & DEF are increased by 1
- - At low HP, Twink Illusion will double attack with a lightning attack that deals 8 damage, then Tackle
- - Peach Illusion will begin double attacking once Illusion Twink has been defeated
- STATS
- 3 HP 5 FP (from Floor 99)
- BADGES: D-Down Jump, Flower Saver, Flower Fanatic, Power Plus x2, Defend Plus x2, Damage Dodge x2, HP Drain, All or Nothing, Last Stand, Power Rush, Hold Fast, Feeling Fine, Dodge Master
- ITEMS: None
- (Assuming Twink Illusion hits Mario every time below; if he doesn't, there's no difference)
- T1: Jump, Electro Dash (150, 82, 5, 5) [8 ATK, 1 DEF]
- T2: Jump, Electro Dash (150, 66, 4, 5) [9 ATK, 2 DEF]
- T3: D-Down Jump, Electro Dash (150, 50, 2, 4) [10 ATK, 3 DEF]
- T4: D-Down Jump, Electro Dash (150, 34, 3, 3) [11 ATK, 4 DEF]
- T5: D-Down Jump, Electro Dash (150, 18, 3, 2) [12 ATK, 5 DEF]
- T6: D-Down Jump, Electro Dash (150, 2, 3, 1) [13 ATK, 6 DEF]
- T7: Jump [KO Twink Illusion], Electro Dash (146, 5, 1)
- At this point, you've won provided you hit at least one Peach Illusion guard and keeping yourself at 4/5 HP (will need to hit both guards if your HP is 3, but Dodge Master should help with that)
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