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StayPuft

Electric Tornado

Feb 15th, 2019
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  1. [bair]
  2.  
  3. window_length_1="12"
  4. window_h_boost_1="0"
  5. window_v_boost_1="-1"
  6. window_h_boost_is_const_1="0"
  7. window_v_boost_is_const_1="0"
  8. window_has_sfx_1="1"
  9. window_sfx_1="406"
  10. window_sfx_frame_1="6"
  11. window_whiff_frames_1="0"
  12. invincibility_1="0"
  13. window_length_2="25"
  14. window_h_boost_2="0"
  15. window_v_boost_2="0"
  16. window_h_boost_is_const_2="0"
  17. window_v_boost_is_const_2="0"
  18. window_has_sfx_2="0"
  19. window_sfx_2="0"
  20. window_sfx_frame_2="0"
  21. window_whiff_frames_2="0"
  22. invincibility_2="0"
  23. window_length_3="6"
  24. window_h_boost_3="0"
  25. window_v_boost_3="0"
  26. window_h_boost_is_const_3="0"
  27. window_v_boost_is_const_3="0"
  28. window_has_sfx_3="0"
  29. window_sfx_3="0"
  30. window_sfx_frame_3="0"
  31. window_whiff_frames_3="7"
  32. invincibility_3="0"
  33. has_cooldown="0"
  34. cooldown="0"
  35. has_whiff_landing="8"
  36. autocancel_frame="16"
  37. landing_lag="4"
  38. num_hitboxes="5"
  39. num_unique_hitboxes="5"
  40. num_final_hitboxes="0"
  41. parent_hitbox_1="1"
  42. parent_hitbox_2="2"
  43. parent_hitbox_3="3"
  44. parent_hitbox_4="4"
  45. parent_hitbox_5="5"
  46. hitbox_window_1="2"
  47. hitbox_window_2="2"
  48. hitbox_window_3="2"
  49. hitbox_window_4="2"
  50. hitbox_window_5="2"
  51. hitbox_window_creation_frame_1="0"
  52. hitbox_window_creation_frame_2="5"
  53. hitbox_window_creation_frame_3="10"
  54. hitbox_window_creation_frame_4="15"
  55. hitbox_window_creation_frame_5="20"
  56. hitbox_lifetime_1="2"
  57. hitbox_lifetime_2="2"
  58. hitbox_lifetime_3="2"
  59. hitbox_lifetime_4="2"
  60. hitbox_lifetime_5="9"
  61. base_knockback_1="3"
  62. base_knockback_2="3"
  63. base_knockback_3="3"
  64. base_knockback_4="3"
  65. base_knockback_5="6"
  66. knockback_scaling_1="0.2"
  67. knockback_scaling_2="0.2"
  68. knockback_scaling_3="0.2"
  69. knockback_scaling_4="0.2"
  70. knockback_scaling_5="0.5"
  71. knockback_angle_1="195"
  72. knockback_angle_2="165"
  73. knockback_angle_3="195"
  74. knockback_angle_4="180"
  75. knockback_angle_5="110"
  76. angle_flipper_1="0"
  77. angle_flipper_2="0"
  78. angle_flipper_3="0"
  79. angle_flipper_4="0"
  80. angle_flipper_5="0"
  81. damage_1="1"
  82. damage_2="1"
  83. damage_3="1"
  84. damage_4="1"
  85. damage_5="4"
  86. hitbox_size_x_1="80"
  87. hitbox_size_y_1="60"
  88. hitbox_size_x_2="80"
  89. hitbox_size_y_2="60"
  90. hitbox_size_x_3="80"
  91. hitbox_size_y_3="60"
  92. hitbox_size_x_4="80"
  93. hitbox_size_y_4="60"
  94. hitbox_size_x_5="90"
  95. hitbox_size_y_5="50"
  96. hitbox_position_x_1="-20"
  97. hitbox_position_y_1="-32"
  98. hitbox_position_x_2="-20"
  99. hitbox_position_y_2="-32"
  100. hitbox_position_x_3="-20"
  101. hitbox_position_y_3="-32"
  102. hitbox_position_x_4="-20"
  103. hitbox_position_y_4="-32"
  104. hitbox_position_x_5="-30"
  105. hitbox_position_y_5="-32"
  106. hit_effect_1="0"
  107. hit_effect_2="0"
  108. hit_effect_3="0"
  109. hit_effect_4="0"
  110. hit_effect_5="0"
  111. asdi_modifier_1="1"
  112. asdi_modifier_2="1"
  113. asdi_modifier_3="1"
  114. asdi-modifier_4="1"
  115. adsi_modifier_5="1"
  116. hitstun_modifier_1="0.3"
  117. hitstun_modifier_2="0.3"
  118. hitstun_modifier_3="0.3"
  119. hitstun_modifier_4="0.3"
  120. hitstun_modifier_5="1.4"
  121. untechable_1="0"
  122. untechable_2="0"
  123. untechable_3="0"
  124. untechable_4="0"
  125. untechable_5="0"
  126. priority_1="2"
  127. priority_2="2"
  128. priority_3="2"
  129. priority_4="2"
  130. priority_5="5"
  131. base_hitpause_1="5"
  132. base_hitpause_2="5"
  133. base_hitpause_3="5"
  134. base_hitpause_4="5"
  135. base_hitpause_5="12"
  136. hitpause_scaling_1="0"
  137. hitpause_scaling_2="0"
  138. hitpause_scaling_3="0"
  139. hitpause_scaling_4="0"
  140. hitpause_scaling_5="1"
  141. visual_effect_1="197"
  142. visual_effect_2="0"
  143. visual_effect_x_offset_1="0"
  144. visual_effect_x_offset_2="32"
  145. visual_effect_y_offset_1="0"
  146. visual_effect_y_offset_2="5"
  147. hit_sound_effect_1="174"
  148. hit_sound_effect_2="174"
  149. hit_sound_effect_3="174"
  150. hit_sound_effect_4="174"
  151. hit_sound_effect_5="174"
  152. extra_camera_shake_1="0"
  153. extra_camera_shake_2="0"
  154. extra_camera_shake_3="0"
  155. extra_camera_shake_4="0"
  156. extra_camera_shake_4="0"
  157. can_kill_projectiles_1="1"
  158. can_kill_projectiles_2="1"
  159. hit_lockout_time_1="0"
  160. hit_lockout_time_2="0"
  161. hit_lockout_time_3="0"
  162. hit_lockout_time_4="0"
  163. hit_lockout_time_5="0"
  164. causes_extended_parry_stun_1="0"
  165. causes_extended_parry_stun_2="0"
  166. causes_extended_parry_stun_3="0"
  167. causes_extended_parry_stun_4="0"
  168. causes_extended_parry_stun_5="0"
  169. hitbox_group_1="1"
  170. hitbox_group_2="2"
  171. hitbox_group_3="3"
  172. hitbox_group_4="4"
  173. hitbox_group_5="5"
  174. force_flinch_1="0"
  175. force_flinch_2="0"
  176. force_flinch_3="0"
  177. force_flinch_4="0"
  178. force_flinch_5="0"
  179. hitbox_shape_1="0"
  180. hitbox_shape_2="0"
  181. hitbox_shape_3="0"
  182. hitbox_shape_4="0"
  183. hitbox_shape_5="0"
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