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- <?xml version="1.0"?>
- <bindings>
- <!-- MAPPINGS -->
- <mapping name="LeftX_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisX" />
- <button id="IK_Q" val="-1.0" overridableUI="left"/>
- <button id="IK_D" val="1.0" overridableUI="right"/>
- </mapping>
- <mapping name="LeftY_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisY" />
- <button id="IK_Z" val="1.0" overridableUI="forward"/>
- <button id="IK_S" val="-1.0" overridableUI="back"/>
- </mapping>
- <mapping name="CrawlingLeftY_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisY" />
- <button id="IK_Z" val="1.0" overridableUI="back" />
- </mapping>
- <mapping name="RightX_Axis" type="Axis" >
- <button id="IK_Pad_RightAxisX" />
- </mapping>
- <mapping name="RightY_Axis" type="Axis" >
- <button id="IK_Pad_RightAxisY" />
- </mapping>
- <mapping name="UI_FakeCamera" type="Relative" >
- <button id="IK_Pad_Fake_RightAxis" />
- <button id="IK_MouseX" />
- </mapping>
- <mapping name="UI_MinigameFakeCamera" type="Relative">
- <button id="IK_Pad_Fake_RelativeLeftAxis" />
- <button id="IK_MouseX" />
- <button id="IK_MouseY" />
- </mapping>
- <mapping name="UI_FakeMovement" type="Button" >
- <button id="IK_Pad_Fake_LeftAxis" />
- <button id="IK_Z" overridableUI="forward"/>
- <button id="IK_S" overridableUI="back"/>
- <button id="IK_Q" overridableUI="left"/>
- <button id="IK_D" overridableUI="right"/>
- </mapping>
- <mapping name="FreeCam_RightX_Axis" type="Axis" >
- <button id="IK_Pad_RightAxisX" />
- <button id="IK_Right" val="1.0" />
- <button id="IK_Left" val="-1.0" />
- </mapping>
- <mapping name="FreeCam_RightY_Axis" type="Axis" >
- <button id="IK_Pad_RightAxisY" />
- <button id="IK_Up" val="1.0" />
- <button id="IK_Down" val="-1.0" />
- </mapping>
- <mapping name="FreeCam_UpDown_Axis" type="Axis" >
- <button id="IK_A" val="-1.0" />
- <button id="IK_E" val="1.0" />
- <button id="IK_Space" val="1.0" />
- <button id="IK_Pad_B_CIRCLE" val="-1.0" />
- <button id="IK_Pad_A_CROSS" val="1.0" />
- <button id="IK_Pad_LeftShoulder" val="-1.0" />
- <button id="IK_Pad_RightShoulder" val="1.0" />
- </mapping>
- <mapping name="Acceleration_Axis" type="Axis" >
- <button id="IK_Pad_RightTrigger" />
- <button id="IK_Z" val="1.0" overridableUI="vehicleAccelerate"/>
- </mapping>
- <mapping name="Deceleration_Axis" type="Axis" >
- <button id="IK_Pad_LeftTrigger" />
- <button id="IK_S" val="1.0" overridableUI="vehicleDecelrate"/>
- </mapping>
- <mapping name="Acceleration_Axis_Tank" type="Axis" >
- <button id="IK_Pad_LeftAxisY" />
- <button id="IK_Z" val="1.0" overridableUI="vehicleAccelerate"/>
- <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
- </mapping>
- <mapping name="SafeSpot_Button" type="Button" >
- <button id="IK_Space" />
- <button id="IK_Pad_A_CROSS" />
- </mapping>
- <mapping name="MouseX" type="Relative" preset="relative" >
- <button id="IK_MouseX" />
- </mapping>
- <mapping name="MouseY" type="Relative" preset="invertRelative" >
- <button id="IK_MouseY" />
- </mapping>
- <mapping name="MouseLeft" type="Button" >
- <button id="IK_LeftMouse" />
- </mapping>
- <mapping name="MouseWheel" type="Relative" preset="relative" >
- <button id="IK_MouseZ" />
- </mapping>
- <mapping name="MouseWheelUp" type="Button" >
- <button id="IK_MouseWheelUp" />
- </mapping>
- <mapping name="MouseWheelDown" type="Button" >
- <button id="IK_MouseWheelDown" />
- </mapping>
- <mapping name="Forward_Button" type="Button" >
- <button id="IK_Z" overridableUI="forward"/>
- </mapping>
- <mapping name="Right_Button" type="Button" >
- <button id="IK_D" overridableUI="right"/>
- </mapping>
- <mapping name="Back_Button" type="Button" >
- <button id="IK_S" overridableUI="back"/>
- </mapping>
- <mapping name="Left_Button" type="Button" >
- <button id="IK_Q" overridableUI="left"/>
- </mapping>
- <mapping name="QuestLeft" type="Axis" >
- <button id="IK_Pad_LeftAxisX" />
- <button id="IK_Q" val="-1.0" overridableUI="left"/>
- </mapping>
- <!-- PANELS -->
- <mapping name="CharacterPanel_Button" type="Button" >
- <button id="IK_C" />
- </mapping>
- <mapping name="Inventory_Button" type="Button" >
- <button id="IK_I" />
- <button id="IK_Pad_Back_Select" />
- </mapping>
- <mapping name="PhoneInteract_Button" type="Button" >
- <button id="IK_T" overridableUI="openPhone"/>
- <button id="IK_Pad_DigitDown" />
- </mapping>
- <mapping name="Notification_Button" type="Button" >
- <button id="IK_W" overridableUI="openNotifiation"/>
- <button id="IK_Pad_DigitLeft" />
- </mapping>
- <mapping name="popup_action" type="Button" SIEJADependent="true" >
- <button id="IK_Space" />
- <button id="IK_Pad_A_CROSS" />
- </mapping>
- <mapping name="popup_goto" type="Button" >
- <button id="IK_Tab" />
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="popup_goto_messenger" type="Button" >
- <button id="IK_Tab" />
- <button id="IK_Pad_LeftThumb" />
- </mapping>
- <mapping name="popup_maxQuantity" type="Button" >
- <button id="IK_E" />
- <button id="IK_Pad_DigitUp" />
- </mapping>
- <mapping name="popup_halveQuantity" type="Button" >
- <button id="IK_A" />
- <button id="IK_Pad_DigitDown" />
- </mapping>
- <mapping name="OpenChatBox_Button" type="Button" >
- <button id="IK_T" />
- </mapping>
- <mapping name="EnterChat_Button" type="Button" >
- <button id="IK_Enter" />
- </mapping>
- <!-- UI FULLSCREEN MENU TOGGLES -->
- <mapping name="OpenPauseMenu_Button" type="Button" >
- <button id="IK_Pad_Back_Select" />
- <button id="IK_PS4_OPTIONS" />
- <button id="IK_Escape" />
- </mapping>
- <mapping name="TogglePauseMenu_Button" type="Button" >
- <button id="IK_Pad_Back_Select" />
- <button id="IK_PS4_OPTIONS" />
- </mapping>
- <mapping name="OpenHubMenu_Button" type="Button" >
- <button id="IK_I" overridableUI="hub" />
- <button id="IK_Pad_Start" />
- <button id="IK_PS4_TOUCH_PRESS" />
- </mapping>
- <mapping name="OpenMapMenu_Button" type="Button" >
- <button id="IK_M" overridableUI="map" />
- <button id="IK_Pad_Start" />
- <button id="IK_PS4_TOUCH_PRESS" />
- </mapping>
- <mapping name="OpenJournalMenu_Button" type="Button" >
- <button id="IK_J" overridableUI="journal" />
- </mapping>
- <mapping name="OpenPerksMenu_Button" type="Button" >
- <button id="IK_P" overridableUI="perks" />
- </mapping>
- <mapping name="OpenCraftingMenu_Button" type="Button" >
- <button id="IK_K" overridableUI="crafting" />
- </mapping>
- <mapping name="OpenInventoryMenu_Button" type="Button" >
- <button id="IK_O" overridableUI="inventory" />
- </mapping>
- <!-- QUICK SAVE -->
- <mapping name="QuickSave_Button" type="Button" >
- <button id="IK_F5" overridableUI="quickSave"/>
- </mapping>
- <!-- QUICK LOAD -->
- <mapping name="QuickLoad_Button" type="Button" >
- <button id="IK_F9" overridableUI="quickLoad"/>
- </mapping>
- <!-- UI KEYBOARD MAPPING -->
- <mapping name="Keyboard_1" type="Button">
- <button id="IK_1"/>
- </mapping>
- <mapping name="Keyboard_2" type="Button">
- <button id="IK_2"/>
- </mapping>
- <mapping name="Keyboard_3" type="Button">
- <button id="IK_3"/>
- </mapping>
- <mapping name="Keyboard_4" type="Button">
- <button id="IK_4"/>
- </mapping>
- <mapping name="Keyboard_5" type="Button">
- <button id="IK_5"/>
- </mapping>
- <mapping name="Keyboard_6" type="Button">
- <button id="IK_6"/>
- </mapping>
- <mapping name="Keyboard_7" type="Button">
- <button id="IK_7"/>
- </mapping>
- <mapping name="Keyboard_8" type="Button">
- <button id="IK_8"/>
- </mapping>
- <mapping name="Keyboard_9" type="Button">
- <button id="IK_9"/>
- </mapping>
- <mapping name="Keyboard_0" type="Button">
- <button id="IK_0"/>
- </mapping>
- <!-- LOCOMOTION -->
- <mapping name="Jump_Button" type="Button" >
- <button id="IK_Pad_A_CROSS" />
- <button id="IK_Space" overridableUI="jump"/>
- </mapping>
- <mapping name="Crouch_Button" type="Button" >
- <button id="IK_LControl" overridableUI="crouchHold"/>
- </mapping>
- <mapping name="ToggleCrouch_Button" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_C" overridableUI="crouchToggle"/>
- </mapping>
- <!-- Controller specific dodge -->
- <mapping name="Dodge_Button" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_LControl" overridableUI="crouchHold"/>
- <button id="IK_C" overridableUI="crouchToggle"/>
- </mapping>
- <!-- Keyboard specific dodge -->
- <mapping name="DodgeForward_Button" type="Button" >
- <button id="IK_Z" overridableUI="forward"/>
- </mapping>
- <mapping name="DodgeRight_Button" type="Button" >
- <button id="IK_D" overridableUI="right"/>
- </mapping>
- <mapping name="DodgeBack_Button" type="Button" >
- <button id="IK_S" overridableUI="back"/>
- </mapping>
- <mapping name="DodgeLeft_Button" type="Button" >
- <button id="IK_Q" overridableUI="left"/>
- </mapping>
- <mapping name="Sprint_Button" type="Button" >
- <button id="IK_RShift" overridableUI="sprintHold"/>
- </mapping>
- <mapping name="ToggleSprint_Button" type="Button" >
- <button id="IK_Pad_LeftThumb" />
- <button id="IK_LShift" overridableUI="sprintToggle"/>
- </mapping>
- <mapping name="LeanLeft_Button" type="Button">
- <button id="IK_A" />
- <button id="IK_Pad_DigitLeft" />
- </mapping>
- <mapping name="LeanRight_Button" type="Button">
- <button id="IK_E" />
- <button id="IK_Pad_DigitRight" />
- </mapping>
- <mapping name="LeanToggle_Button" type="Button">
- <button id="IK_Pad_LeftThumb" />
- </mapping>
- <mapping name="Lean_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisX" />
- </mapping>
- <!-- ITEMS -->
- <mapping name="Hit_Button" type="Button" >
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
- <button id="IK_LeftMouse" />
- </mapping>
- <mapping name="Hit2_Button" type="Button" >
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
- <button id="IK_RightMouse" overridableUI="aim" />
- </mapping>
- <mapping name="RangedAttack_Button" type="Button" >
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
- <button id="IK_LeftMouse" overridableUI="attack" />
- </mapping>
- <mapping name="RangedADS_Button" type="Button" >
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
- <button id="IK_RightMouse" overridableUI="aim" />
- </mapping>
- <mapping name="QuickMelee_Button" type="Button" >
- <button id="IK_Pad_RightThumb" />
- <button id="IK_A" overridableUI="quickmelee"/>
- </mapping>
- <mapping name="MeleeAttack_Button" type="Button" >
- <button id="IK_LeftMouse" overridableUI="attack"/>
- <button id="IK_Pad_RightTrigger" thresholdPress="0.2" thresholdRelease="0.55" />
- </mapping>
- <mapping name="MeleeBlock_Button" type="Button" >
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.01" thresholdRelease="0.05" />
- <button id="IK_RightMouse" overridableUI="aim"/>
- </mapping>
- <mapping name="CombatGadget_Button" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_MiddleMouse" overridableUI="combatGadget"/>
- </mapping>
- <mapping name="UseConsumable_Button" type="Button" >
- <button id="IK_Pad_DigitUp" />
- <button id="IK_X" overridableUI="useConsumable"/>
- </mapping>
- <mapping name="SwitchItem_Button" type="Button" >
- <button id="IK_Alt" overridableUI="switchItem"/>
- <button id="IK_Pad_Y_TRIANGLE" />
- </mapping>
- <mapping name="NextWeapon_Button" type="Button" >
- <button id="IK_MouseWheelUp" overridableUI="nextWeapon"/>
- </mapping>
- <mapping name="PreviousWeapon_Button" type="Button" >
- <button id="IK_MouseWheelDown" overridableUI="previousWeapon"/>
- </mapping>
- <mapping name="CycleTriggerMode_Button" type="Button" >
- <button id="IK_Pad_DigitUp" />
- </mapping>
- <mapping name="Reload_Button" type="Button" >
- <button id="IK_R" overridableUI="reload"/>
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="CancelCharging_Button" type="Button">
- <button id="IK_Pad_Y_TRIANGLE" />
- <button id="IK_R" overridableUI="cancelCharge"/>
- </mapping>
- <mapping name="ZoomIn_Button" type="Button" >
- <button id="IK_Pad_DigitUp" />
- <button id="IK_MouseWheelUp" overridableUI="zoomIn"/>
- </mapping>
- <mapping name="ZoomOut_Button" type="Button" >
- <button id="IK_Pad_DigitDown" />
- <button id="IK_MouseWheelDown" overridableUI="zoomOut"/>
- </mapping>
- <mapping name="BraindancePause_Button" type="Button" >
- <button id="IK_Pad_X_SQUARE" />
- <button id="IK_Space" overridableUI="braindancePause"/>
- </mapping>
- <mapping name="BraindancePlayForward_Button" type="Button" >
- <button id="IK_Pad_RightTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
- <button id="IK_E" overridableUI="braindanceForward"/>
- </mapping>
- <mapping name="BraindancePlayBackward_Button" type="Button" >
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" />
- <button id="IK_A" overridableUI="braindanceBackward"/>
- </mapping>
- <mapping name="BraindanceRestart_Button" type="Button" >
- <button id="IK_Pad_Y_TRIANGLE" />
- <button id="IK_R" overridableUI="braindanceRestart"/>
- </mapping>
- <mapping name="BraindanceSwitchLayer_Button" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_LShift" overridableUI="braindanceLayer"/>
- </mapping>
- <mapping name="BraindanceCameraToggle_Button" type="Button" >
- <button id="IK_Pad_LeftShoulder" />
- <button id="IK_Tab" overridableUI="braindanceMode"/>
- </mapping>
- <mapping name="ExitBraindance_Button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_X" overridableUI="braindanceExit"/>
- </mapping>
- <mapping name="CallVehicle_Button" type="Button" >
- <button id="IK_Pad_DigitRight" />
- <button id="IK_V" overridableUI="callVehicle"/>
- </mapping>
- <mapping name="VehicleInsideWheel_Button" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_R" overridableUI="radio"/>
- </mapping>
- <mapping name="WeaponWheel_Button" type="Button" >
- <button id="IK_Pad_Y_TRIANGLE" />
- <button id="IK_Alt" overridableUI="switchItem"/>
- </mapping>
- <mapping name="WeaponSlot1_Button" type="Button" >
- <button id="IK_1" overridableUI="weapon1"/>
- </mapping>
- <mapping name="WeaponSlot2_Button" type="Button" >
- <button id="IK_2" overridableUI="weapon2"/>
- </mapping>
- <mapping name="WeaponSlot3_Button" type="Button" >
- <button id="IK_3" overridableUI="weapon3"/>
- </mapping>
- <mapping name="WeaponSlot4_Button" type="Button" >
- <button id="IK_4" overridableUI="weapon4"/>
- </mapping>
- <mapping name="OpenQuickHackPanel_Button" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_F" overridableUI="selectChoice"/>
- </mapping>
- <mapping name="CloseQuickHackPanel" type="Button" SIEJADependent="true" >
- <button id="IK_Escape" />
- <button id="IK_Backspace" />
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_V" />
- </mapping>
- <mapping name="ApplyAndCloseQHackWidget" type="Button" >
- <button id="IK_Pad_X_SQUARE" />
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="ApplyQHack" type="Button" >
- <button id="IK_F" overridableUI="selectChoice"/>
- <button id="IK_Pad_A_CROSS" />
- </mapping>
- <mapping name="ToggleQHackDescription" type="Button" >
- <button id="IK_W" overridableUI="quickhackInfo"/>
- <button id="IK_Pad_RightShoulder" />
- </mapping>
- <mapping name="CycleObjectives_Button" type="Button" >
- <button id="IK_Pad_DigitDown" />
- <button id="IK_W" overridableUI="cycleObjectives"/>
- </mapping>
- <!-- PROTOTYPING -->
- <mapping name="UI_DPadLeft" type="Button">
- <button id="IK_Pad_DigitLeft" />
- </mapping>
- <mapping name="UI_DPadRight" type="Button">
- <button id="IK_Pad_DigitRight" />
- </mapping>
- <mapping name="UI_DPadUp" type="Button">
- <button id="IK_Pad_DigitUp" />
- </mapping>
- <mapping name="UI_DPadDown" type="Button">
- <button id="IK_Pad_DigitDown" />
- </mapping>
- <mapping name="UI_DialogFocus" type="Button">
- <button id="IK_Pad_DigitDown" />
- <button id="IK_Pad_DigitUp" />
- <button id="IK_Up" overridableUI="selectUpSecondary" />
- <button id="IK_Down" overridableUI="selectDownSecondary" />
- </mapping>
- <mapping name="UI_Esc_B_Circle" type="Button" SIEJADependent="true" >
- <button id="IK_Escape" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="UI_A_Cross" type="Button">
- <button id="IK_Pad_A_CROSS" />
- </mapping>
- <mapping name="UI_Y_Triangle" type="Button">
- <button id="IK_Pad_Y_TRIANGLE" />
- </mapping>
- <!-- BODY CARRYING -->
- <mapping name="PickUpBodyFromTakedown_Button" type="Button">
- <button id="IK_Pad_RightThumb" />
- <button id="IK_E" overridableUI="dropCarriedObject"/>
- </mapping>
- <mapping name="BodyDrop_Button" type="Button">
- <button id="IK_Pad_X_SQUARE" />
- <button id="IK_E" overridableUI="dropCarriedObject"/>
- </mapping>
- <!-- INSPECTIO -->
- <mapping name="InspectionEnd" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_E" />
- </mapping>
- <mapping name="InspectionTake" type="Button" >
- <button id="IK_Pad_X_SQUARE" />
- <button id="IK_T" />
- </mapping>
- <mapping name="InspectionZoom" type="Axis" >
- <button id="IK_Pad_LeftTrigger" />
- <button id="IK_RightMouse" val="1.0" />
- </mapping>
- <!-- FOCUS MODE AKA SCANNING -->
- <mapping name="Tag_Button" type="Button" >
- <button id="IK_Pad_RightThumb" />
- <button id="IK_MiddleMouse" overridableUI="tag"/>
- </mapping>
- <mapping name="Vision_Toggle_Button" type="Button" >
- <button id="IK_CapsLock" overridableUI="visionToggle"/>
- </mapping>
- <mapping name="Vision_Hold_Button" type="Button" >
- <button id="IK_Tab" overridableUI="visionHold"/>
- <button id="IK_Pad_LeftShoulder" />
- </mapping>
- <!-- CYBERWARE -->
- <mapping name="LeftShoulder_Button" type="Button" >
- <button id="IK_Pad_LeftShoulder" />
- </mapping>
- <mapping name="RightShoulder_Button" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- </mapping>
- <mapping name="IconicCyberware_Button" type="Button" >
- <button id="IK_E" overridableUI="iconic"/>
- <button id="IK_Pad_LeftRightShoulder" />
- </mapping>
- <!-- BUTTON COMBO GROUPS -->
- <!-- has time timeWindow during which the combo can be activated ( default param. = 0.1f )
- has input locking mechanism, all combo buttons need to be released in order to unlock. -->
- <buttonGroup id="IK_Pad_LeftRightShoulder" timeWindow="0.08f" >
- <button id="IK_Pad_LeftShoulder" />
- <button id="IK_Pad_RightShoulder" />
- </buttonGroup>
- <!-- TAKEDOWN -->
- <mapping name="Takedown_Button" type="Button" >
- <button id="IK_Pad_X_SQUARE" />
- <button id="IK_F" overridableUI="selectChoice"/>
- </mapping>
- <!-- VEHICLES -->
- <mapping name="LeftX_Axis_Vehicle" type="Axis" >
- <button id="IK_Pad_LeftAxisX" />
- <button id="IK_D" val="1.0" overridableUI="vehicleSteerRight"/>
- <button id="IK_Q" val="-1.0" overridableUI="vehicleSteerLeft"/>
- </mapping>
- <mapping name="LeftY_Axis_Vehicle" type="Axis" >
- <button id="IK_Pad_LeftAxisY" />
- <button id="IK_LShift" val="1.0" />
- <button id="IK_LControl" val="-1.0" />
- </mapping>
- <mapping name="LeftY_Axis_Vehicle_RockFB" type="Axis" >
- <button id="IK_Pad_LeftAxisY" />
- <button id="IK_Z" val="1.0" overridableUI="vehicleAccelerate"/>
- <button id="IK_S" val="-1.0" overridableUI="vehicleDecelrate"/>
- <button id="IK_LShift" val="1.0" />
- <button id="IK_LControl" val="-1.0" />
- </mapping>
- <mapping name="VehicleCameraToggle" type="Button" >
- <button id="IK_Pad_DigitRight" />
- <button id="IK_A" overridableUI="vehicleToggleCam"/>
- </mapping>
- <mapping name="Enter_Combat" type="Button" >
- <button id="IK_Pad_Y_TRIANGLE" />
- <button id="IK_B" />
- </mapping>
- <mapping name="Vehicle_Horn" type="Button" >
- <button id="IK_Pad_LeftThumb" />
- <button id="IK_LControl" overridableUI="vehicleHorn"/>
- </mapping>
- <mapping name="Vehicle_Shoot_Primary" type="Button">
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
- <button id="IK_LeftMouse" overridableUI="vehicleShootPrimary"/>
- </mapping>
- <mapping name="Vehicle_Shoot_Secondary" type="Button">
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
- <button id="IK_RightMouse" overridableUI="vehicleShootSecondary"/>
- </mapping>
- <mapping name="Vehicle_Shoot_Tertiary" type="Button">
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_LControl" overridableUI="vehicleShootTertiary"/>
- </mapping>
- <mapping name="Vehicle_CycleLights" type="Button">
- <button id="IK_Alt" val="1.0" overridableUI="vehicleLights"/>
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="VehicleDriverCombatRangedAttack_Button" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_LeftMouse" overridableUI="vehicleWeaponAttack"/>
- </mapping>
- <mapping name="Vehicle_Handbrake" type="Button">
- <button id="IK_Pad_A_CROSS" />
- <button id="IK_Space" overridableUI="vehicleHandbrake"/>
- </mapping>
- <mapping name="ExitVehicle_Button" type="Button" >
- <button id="IK_F" overridableUI="exitVehicle"/>
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="VehicleCameraInverse_Button" type="Button">
- <button id="IK_Pad_RightThumb" />
- <button id="IK_MiddleMouse" overridableUI="vehicleInverseCam"/>
- </mapping>
- <!-- DEBUG -->
- <mapping name="Debug_Kill" type="Button" >
- <button id="IK_K" />
- </mapping>
- <mapping name="Debug_KillAll" type="Button" >
- <button id="IK_L" />
- </mapping>
- <mapping name="TweakDBReload_Button" type="Button" >
- <button id="IK_NumPad3" />
- </mapping>
- <mapping name="SelectPuppet_Button" type="Button" >
- <button id="IK_NumPad4" />
- </mapping>
- <mapping name="SelectSoundDebug_Button" type="Button" >
- <button id="IK_F7" />
- </mapping>
- <mapping name="RaycastDistanceAndMaterial_Button" type="Button" >
- <button id="IK_F6" />
- </mapping>
- <mapping name="SelectPuppetAnimation_Button" type="Button" >
- <button id="IK_F11" />
- </mapping>
- <mapping name="SelectPuppetWorkspots_Button" type="Button" >
- <button id="IK_NumPad2" />
- </mapping>
- <mapping name="SendExitSignalWorkspots_Button" type="Button" >
- <button id="IK_Semicolon" />
- </mapping>
- <mapping name="SelfWorkspotDebugMode_Button" type="Button" >
- <button id="IK_Alt" />
- </mapping>
- <!-- Anim Button Groups -->
- <buttonGroup id="IK_F11_Alt" >
- <button id="IK_F11" />
- <button id="IK_Alt" />
- </buttonGroup>
- <buttonGroup id="IK_F11_Shift" >
- <button id="IK_F11" />
- <button id="IK_RShift" />
- </buttonGroup>
- <mapping name="SelectPlayerAnimation_Button" type="Button" >
- <button id="IK_F11_Alt" />
- </mapping>
- <mapping name="SelectFacialAnimationDebugCamera_Button" type="Button" >
- <button id="IK_F11_Shift" />
- </mapping>
- <buttonGroup id="IK_1_LShift" timeWindow = "0.08f" >
- <button id="IK_LShift" />
- <button id="IK_1" />
- </buttonGroup>
- <buttonGroup id="IK_2_LShift" timeWindow = "0.08f" >
- <button id="IK_LShift" />
- <button id="IK_2" />
- </buttonGroup>
- <buttonGroup id="IK_3_LShift" timeWindow = "0.08f" >
- <button id="IK_LShift" />
- <button id="IK_3" />
- </buttonGroup>
- <mapping name="ApplyNPCLevelToPlayerRanged_Button" type="Button" >
- <button id="IK_1_LShift" />
- </mapping>
- <mapping name="ApplyNPCLevelToPlayerMelee_Button" type="Button" >
- <button id="IK_2_LShift" />
- </mapping>
- <mapping name="ApplyNPCLevelToPlayerNetrunner_Button" type="Button" >
- <button id="IK_3_LShift" />
- </mapping>
- <mapping name="ToggleFrameRecording_Button" type="Button" >
- <button id="IK_NumPad1" />
- </mapping>
- <mapping name="Debug_ModifyYAxis" type="Axis" >
- <button id="IK_Pad_LeftAxisX" />
- <button id="IK_Up" val="1.0" />
- <button id="IK_Down" val="-1.0" />
- </mapping>
- <mapping name="Debug_ToggleFocusMode" type="Button" >
- <button id="IK_NumPad5" />
- </mapping>
- <mapping name="Debug_ToggleScanMode" type="Button" >
- <button id="IK_Pad_Y_TRIANGLE" />
- </mapping>
- <mapping name="FastForward_Button" type="Button" >
- <button id="IK_Home" />
- </mapping>
- <mapping name="SceneFastForward_Button" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_C" overridableUI="fastForward"/>
- </mapping>
- <mapping name="FastForward_Hold_Button" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="Debug_A" type="Button" >
- <button id="IK_Pad_A_CROSS" />
- </mapping>
- <mapping name="Debug_B" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="Debug_X" type="Button" >
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="Debug_Y" type="Button" >
- <button id="IK_Pad_Y_TRIANGLE" />
- </mapping>
- <mapping name="Debug_LeftThumb" type="Button" >
- <button id="IK_Pad_LeftThumb" />
- </mapping>
- <mapping name="Debug_RightThumb" type="Button" >
- <button id="IK_Pad_RightThumb" />
- </mapping>
- <mapping name="Debug_LeftTrigger" type="Button" >
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.1" thresholdRelease="0.05" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
- <button id="IK_RightMouse" />
- </mapping>
- <mapping name="Debug_RightTrigger" type="Button" >
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" /> <!-- threshold range < -1.0; 1.0 >, threshold pairs should be both positive/negative -->
- <button id="IK_LeftMouse" />
- </mapping>
- <mapping name="Debug_LeftShoulder" type="Button" >
- <button id="IK_Pad_LeftShoulder" />
- </mapping>
- <mapping name="Debug_RightShoulder" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- </mapping>
- <mapping name="Debug_DPadLeft" type="Button" >
- <button id="IK_Left" />
- <button id="IK_Pad_DigitLeft" />
- </mapping>
- <mapping name="Debug_DPadRight" type="Button" >
- <button id="IK_Right" />
- <button id="IK_Pad_DigitRight" />
- </mapping>
- <mapping name="Debug_DPadUp" type="Button" >
- <button id="IK_Up" />
- <button id="IK_Pad_DigitUp" />
- </mapping>
- <mapping name="Debug_DPadDown" type="Button" >
- <button id="IK_Down" />
- <button id="IK_Pad_DigitDown" />
- </mapping>
- <!-- DEVICE ADVANCE INTERACTION -->
- <mapping name="UI_MoveCursorVertically" type="Axis">
- <button id="IK_Pad_LeftAxisY" />
- <!-- <button id="IK_MouseX" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
- </mapping>
- <mapping name="UI_MoveCursorHorizontally" type="Axis">
- <button id="IK_Pad_LeftAxisX"/>
- <!-- <button id="IK_MouseY" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
- </mapping>
- <mapping name="UI_ScrollVertically" type="Axis">
- <button id="IK_Pad_RightAxisY"/>
- <!-- <button id="IK_MouseZ" /> Ł.SZ we needto solve that in the future. Those types are not comapatible-->
- </mapping>
- <!-- TEMP UI MAPPING -->
- <mapping name="UI_LookX_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisX" />
- <button id="IK_MouseX" />
- </mapping>
- <mapping name="UI_LookY_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisY"/>
- <button id="IK_MouseY" />
- </mapping>
- <mapping name="UI_MoveX_Axis" type="Axis" >
- <button id="IK_Pad_RightAxisX" />
- </mapping>
- <mapping name="UI_MoveY_Axis" type="Axis" >
- <button id="IK_Pad_RightAxisY"/>
- </mapping>
- <mapping name="Open_Craft" type="Button" >
- <button id="IK_P" />
- </mapping>
- <mapping name="Open_SubChar" type="Button" >
- <button id="IK_J" />
- </mapping>
- <mapping name="UI_MoveUp" type="Button" >
- <button id="IK_Pad_DigitUp" />
- <button id="IK_A" overridableUI="selectUp"/>
- <button id="IK_MouseWheelUp" />
- <button id="IK_Up" overridableUI="selectUpSecondary"/>
- </mapping>
- <mapping name="UI_ContextHelp" type="Button" >
- <button id="IK_Pad_LeftThumb" />
- <button id="IK_H" />
- </mapping>
- <mapping name="UI_MoveDown" type="Button" >
- <button id="IK_Pad_DigitDown" />
- <button id="IK_E" overridableUI="selectDown"/>
- <button id="IK_MouseWheelDown" />
- <button id="IK_Down" overridableUI="selectDownSecondary"/>
- </mapping>
- <mapping name="UI_MoveLeft" type="Button" >
- <button id="IK_Left" overridableUI="selectLeftSecondary" />
- <button id="IK_Pad_DigitLeft" />
- </mapping>
- <mapping name="UI_MoveRight" type="Button" >
- <button id="IK_Right" overridableUI="selectRightSecondary" />
- <button id="IK_Pad_DigitRight" />
- </mapping>
- <mapping name="Dialog_LeftY_Axis" type="Axis" >
- <button id="IK_Pad_LeftAxisY" />
- </mapping>
- <mapping name="Choice1" type="Button" >
- <button id="IK_F" overridableUI="selectChoice"/>
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="Choice2" type="Button" >
- <button id="IK_R" overridableUI="choice2"/>
- <button id="IK_Pad_Y_TRIANGLE" />
- </mapping>
- <mapping name="Choice3" type="Button" >
- <button id="IK_1" overridableUI="choice3"/>
- <button id="IK_Pad_A_CROSS" />
- </mapping>
- <mapping name="Choice4" type="Button" >
- <button id="IK_2" overridableUI="choice4"/>
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="DialogConfirm" type="Button" >
- <button id="IK_F" overridableUI="selectChoice"/>
- <button id="IK_Enter" />
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="Dialog_Choice_Up" type="Button" >
- <button id="IK_Up" />
- <button id="IK_Pad_DigitUp" />
- <button id="IK_A" overridableUI="selectUp"/>
- </mapping>
- <mapping name="Dialog_Choice_Down" type="Button" >
- <button id="IK_Down" />
- <button id="IK_Pad_DigitDown" />
- <button id="IK_E" overridableUI="selectDown"/>
- </mapping>
- <mapping name="Apply_Button" type="Button" SIEJADependent="true" >
- <button id="IK_F" overridableUI="selectChoice"/>
- <button id="IK_Enter" />
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
- <button id="IK_C" overridableUI="cancelSelection"/>
- <button id="IK_Escape" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="Exit_Button" type="Button" SIEJADependent="true" >
- <button id="IK_C" overridableUI="cancelSelection"/>
- <button id="IK_Backspace" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="Looting_Item_Comparision_Cycling" type="Button" SIEJADependent="true" >
- <button id="IK_B" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="ExitWheel_Button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_RightMouse" overridableUI="exitRadial"/>
- </mapping>
- <mapping name="SelectWheelItem_Button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS" />
- <button id="IK_LeftMouse" overridableUI="selectInRadial"/>
- </mapping>
- <mapping name="NextItem_Button" type="Button" >
- <button id="IK_Pad_DigitRight" />
- <button id="IK_E" overridableUI="selectDown"/>
- </mapping>
- <mapping name="PrevItem_Button" type="Button" >
- <button id="IK_Pad_DigitLeft" />
- <button id="IK_A" overridableUI="selectUp"/>
- </mapping>
- <mapping name="StopDeviceControl_Button" type="Button" >
- <button id="IK_Pad_B_CIRCLE" />
- <button id="IK_C" overridableUI="stopDeviceControl"/>
- <button id="IK_Backspace"/>
- </mapping>
- <mapping name="CycleNext_Button" type="Button" >
- <button id="IK_Pad_DigitRight" />
- <button id="IK_3" overridableUI="nextItem"/>
- </mapping>
- <mapping name="CyclePrev_Button" type="Button" >
- <button id="IK_Pad_DigitLeft" />
- <button id="IK_1" overridableUI="prevItem"/>
- </mapping>
- <mapping name="UI_CycleTrackedQuestEntry_Button" type="Button" >
- <button id="IK_Pad_DigitDown" />
- </mapping>
- <mapping name="UI_PrintDebug" type="Button" >
- <button id="IK_P" />
- </mapping>
- <mapping name="UI_Drop" type="Button" >
- <button id="IK_D" />
- </mapping>
- <mapping name="UI_Unequip" type="Button" >
- <button id="IK_U" />
- </mapping>
- <!-- Minigame mapping -->
- <mapping name="Minigame_MoveUp" type="Button" >
- <button id="IK_Up" overridableUI="selectUpSecondary"/>
- <button id="IK_Pad_DigitUp" />
- </mapping>
- <mapping name="Minigame_MoveDown" type="Button" >
- <button id="IK_Down" overridableUI="selectDownSecondary"/>
- <button id="IK_Pad_DigitDown" />
- </mapping>
- <mapping name="Minigame_MoveLeft" type="Button" >
- <button id="IK_Left" overridableUI="selectLeftSecondary"/>
- <button id="IK_Pad_DigitLeft" />
- </mapping>
- <mapping name="Minigame_MoveRight" type="Button" >
- <button id="IK_Right" overridableUI="selectRightSecondary"/>
- <button id="IK_Pad_DigitRight" />
- </mapping>
- <mapping name="Minigame_Action" type="Button" >
- <button id="IK_Enter" />
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="Minigame_Cancel" type="Button" SIEJADependent="true" >
- <button id="IK_Escape" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <!-- FREE CAMERA CUSTOMS -->
- <buttonGroup id="LeftThumbAndStart" timeWindow="0.12f" >
- <button id="IK_Pad_Start" />
- <button id="IK_Pad_LeftThumb" />
- </buttonGroup>
- <buttonGroup id="LeftThumbAndOption" timeWindow="0.12f" >
- <button id="IK_PS4_OPTIONS" />
- <button id="IK_Pad_LeftThumb" />
- </buttonGroup>
- <mapping name="ActivateFreeCam" type="Button" >
- <button id="IK_F3" />
- <button id="LeftThumbAndStart" />
- <button id="LeftThumbAndOption" />
- </mapping >
- <mapping name="FreeCam_Control" type="Button" >
- <button id="IK_LControl" />
- </mapping >
- <mapping name="SwitchFreeCamControl" type="Button" >
- <button id="IK_F4" />
- </mapping>>
- <mapping name="CameraClipboardC" type="Button" >
- <button id="IK_C" />
- </mapping>
- <mapping name="CameraClipboardV" type="Button" >
- <button id="IK_V" />
- </mapping>
- <mapping name="CameraMultSpeed" type="Button" >
- <button id="IK_LShift" />
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
- </mapping>
- <mapping name="CameraReduceSpeed" type="Button" >
- <button id="IK_Alt" />
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
- </mapping>
- <mapping name="CameraToggleStep" type="Button" >
- <button id="IK_T" />
- </mapping>
- <mapping name="CameraResetPitch" type="Button" >
- <button id="IK_Y" />
- </mapping>
- <mapping name="CameraStepForward" type="Button" >
- <button id="IK_Z" />
- </mapping>
- <mapping name="CameraStepBack" type="Button" >
- <button id="IK_S" />
- </mapping>
- <mapping name="CameraStepLeft" type="Button" >
- <button id="IK_Q" />
- </mapping>
- <mapping name="CameraStepRight" type="Button" >
- <button id="IK_D" />
- </mapping>
- <mapping name="CameraStepUp" type="Button" >
- <button id="IK_E" />
- </mapping>
- <mapping name="CameraStepDown" type="Button" >
- <button id="IK_A" />
- </mapping>
- <mapping name="FreeCam_FOV_Control" type="Button" >
- <button id="IK_F" />
- </mapping>
- <mapping name="CameraStepPitchUp" type="Button" >
- <button id="IK_Up" />
- </mapping>
- <mapping name="CameraStepPitchDown" type="Button" >
- <button id="IK_Down" />
- </mapping>
- <mapping name="CameraStepYawLeft" type="Button" >
- <button id="IK_Left" />
- </mapping>
- <mapping name="CameraStepYawRight" type="Button" >
- <button id="IK_Right" />
- </mapping>
- <mapping name="CameraIncreaseFOV" type="Button" >
- <button id="IK_O" />
- </mapping>
- <mapping name="CameraDecreaseFOV" type="Button" >
- <button id="IK_P" />
- </mapping>
- <mapping name="CameraDebugStepFrame" type="Axis" >
- <button id="IK_NumPad9" val="1.0" />
- <button id="IK_NumPad8" val="-1.0" />
- </mapping>
- <mapping name="CameraDebugStepTrack" type="Axis" >
- <button id="IK_NumPad4" val="1.0" />
- <button id="IK_NumPad1" val="-1.0" />
- </mapping>
- <mapping name="CameraDebugToggleRewindMode" type="Button" >
- <button id="IK_NumPad7" />
- </mapping>
- <mapping name="CameraDebugJumpToSelected" type="Button" >
- <button id="IK_NumPad5" />
- </mapping>
- <!-- UI -->
- <mapping name="device_click" type="Button" SIEJADependent="true" >
- <button id="IK_LeftMouse"/>
- <button id="IK_Pad_X_SQUARE"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="back" type="Button" SIEJADependent="true" >
- <button id="IK_Escape"/>
- <button id="IK_Pad_B_CIRCLE"/>
- </mapping>
- <mapping name="system_notification_confirm" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_Enter"/>
- </mapping>
- <mapping name="change_account" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- </mapping>
- <mapping name="left_button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitLeft"/>
- <button id="IK_Left" overridableUI="selectLeftSecondary"/>
- </mapping>
- <mapping name="up_button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitUp"/>
- <button id="IK_Up" overridableUI="selectUpSecondary"/>
- </mapping>
- <mapping name="right_button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitRight"/>
- <button id="IK_Right" overridableUI="selectRightSecondary"/>
- </mapping>
- <mapping name="down_button" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitDown"/>
- <button id="IK_Down" overridableUI="selectDownSecondary"/>
- </mapping>
- <mapping name="prior_menu" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftShoulder"/>
- <button id="IK_1"/>
- </mapping>
- <mapping name="next_menu" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightShoulder"/>
- <button id="IK_3"/>
- </mapping>
- <mapping name="prior_sub_menu" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
- <button id="IK_8"/>
- </mapping>
- <mapping name="next_sub_menu" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55" />
- <button id="IK_9"/>
- </mapping>
- <mapping name="dpad_left" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitLeft"/>
- </mapping>
- <mapping name="dpad_up" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitUp"/>
- <button id="IK_MouseWheelUp"/>
- </mapping>
- <mapping name="dpad_down" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitDown"/>
- <button id="IK_MouseWheelDown"/>
- </mapping>
- <mapping name="dpad_right" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitRight"/>
- </mapping>
- <mapping name="left_stick_x" type="Axis" >
- <button id="IK_Pad_LeftAxisX"/>
- </mapping>
- <mapping name="left_stick_y" type="Axis" >
- <button id="IK_Pad_LeftAxisY"/>
- </mapping>
- <mapping name="right_stick_x" type="Axis" >
- <button id="IK_Pad_RightAxisX"/>
- <button id="IK_MouseWheelUp" val="1.0" />
- <button id="IK_MouseWheelDown" val="-1.0" />
- <!-- <button id="IK_MouseZ"/> -->
- </mapping>
- <mapping name="right_stick_y" type="Axis" >
- <button id="IK_Pad_RightAxisY"/>
- <button id="IK_MouseWheelUp" val="1.0" />
- <button id="IK_MouseWheelDown" val="-1.0" />
- <!-- <button id="IK_MouseZ"/> -->
- </mapping>
- <mapping name="left_trigger" type="Axis" >
- <button id="IK_Pad_LeftTrigger"/>
- </mapping>
- <mapping name="right_trigger" type="Axis" >
- <button id="IK_Pad_RightTrigger"/>
- </mapping>
- <mapping name="right_stick_y_scroll" type="Axis" >
- <!-- <button id="IK_MouseZ"/> -->
- <button id="IK_Pad_RightAxisY" />
- </mapping>
- <mapping name="left_stick_y_scroll_up" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftAxisY" thresholdPress="0.2" thresholdRelease="0.5" />
- </mapping>
- <mapping name="left_stick_y_scroll_down" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftAxisY" thresholdPress="-0.2" thresholdRelease="-0.5" />
- </mapping>
- <!-- Vebdor -->
- <mapping name="vendor_checkout" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <!-- Pause Menu -->
- <mapping name="pause_menu_quicksave" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_F5" overridableUI="quickSave"/>
- </mapping>
- <!-- InGame Settings -->
- <mapping name="restore_default_settings" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_F1"/>
- </mapping>
- <!-- World Map Menu -->
- <mapping name="world_map_fake_move" type="Button" >
- <button id="IK_Pad_LeftAxisX" />
- <button id="IK_LeftMouse"/>
- </mapping>
- <mapping name="world_map_fake_rotate" type="Button" >
- <button id="IK_Pad_RightAxisY" />
- <button id="IK_RightMouse"/>
- </mapping>
- <mapping name="world_map_menu_pan_mouse" type="Button" >
- <button id="IK_LeftMouse"/>
- </mapping>
- <mapping name="world_map_menu_rotate_mouse" type="Button" >
- <button id="IK_RightMouse"/>
- </mapping>
- <mapping name="world_map_menu_zoom_in_mouse" type="Button" >
- <button id="IK_MouseWheelUp"/>
- </mapping>
- <mapping name="world_map_menu_zoom_out_mouse" type="Button" >
- <button id="IK_MouseWheelDown"/>
- </mapping>
- <mapping name="world_map_menu_zoom_out" type="Axis" >
- <button id="IK_Pad_LeftTrigger"/>
- <button id="IK_MouseWheelUp"/>
- <button id="IK_A"/>
- </mapping>
- <mapping name="world_map_menu_zoom_in" type="Axis" >
- <button id="IK_Pad_RightTrigger"/>
- <button id="IK_MouseWheelDown"/>
- <button id="IK_E"/>
- </mapping>
- <mapping name="world_map_menu_cycle_camera_mode" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftThumb"/>
- <button id="IK_M"/>
- </mapping>
- <mapping name="world_map_menu_fast_travel" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_LeftMouse"/>
- </mapping>
- <mapping name="world_map_menu_track_waypoint" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_RightMouse"/>
- </mapping>
- <mapping name="world_map_menu_open_quest_static" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitDown"/>
- <button id="IK_J"/>
- </mapping>
- <mapping name="world_map_menu_zoom_to_mappin" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightThumb"/>
- <button id="IK_MiddleMouse"/>
- </mapping>
- <mapping name="world_map_menu_open_quest" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_X_SQUARE"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="world_map_menu_jump_to_player" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_Tab"/>
- </mapping>
- <mapping name="world_map_menu_cycle_filter_prev" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitLeft"/>
- <button id="IK_W"/>
- </mapping>
- <mapping name="world_map_menu_cycle_filter_fake" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Fake_DigitLeftRight"/>
- <button id="IK_W"/>
- </mapping>
- <mapping name="world_map_menu_cycle_filter_next" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitRight"/>
- <button id="IK_C"/>
- </mapping>
- <mapping name="world_map_menu_toggle_legend" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitUp"/>
- <button id="IK_X"/>
- </mapping>
- <mapping name="world_map_menu_time_skip" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitDown"/>
- <button id="IK_T"/>
- </mapping>
- <mapping name="world_map_menu_toggle_floorplan" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftThumb"/>
- <button id="IK_R"/>
- </mapping>
- <mapping name="world_map_menu_debug_teleport" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_X_SQUARE"/>
- </mapping>
- <mapping name="close_tutorial" type="Button" SIEJADependent="true" >
- <button id="IK_C" />
- <button id="IK_Escape" />
- <button id="IK_Pad_A_CROSS"/>
- </mapping>
- <mapping name="proceed_popup" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- <button id="IK_Enter"/>
- </mapping>
- <mapping name="cancel_popup" type="Button" SIEJADependent="true" >
- <button id="IK_C" />
- <button id="IK_Escape" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="click_popup" type="Button" SIEJADependent="true" >
- <button id="IK_LeftMouse"/>
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_Enter"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="menu_click" type="Button" SIEJADependent="true" >
- <button id="IK_LeftMouse"/>
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_Enter"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="activate" type="Button" SIEJADependent="true" >
- <button id="IK_LeftMouse"/>
- <button id="IK_Pad_X_SQUARE"/>
- </mapping>
- <mapping name="activate_secondary" type="Button" SIEJADependent="true" >
- <button id="IK_RightMouse"/>
- <button id="IK_Pad_Y_TRIANGLE"/>
- </mapping>
- <mapping name="track" type="Button" SIEJADependent="true" >
- <button id="IK_RightMouse"/>
- <button id="IK_Pad_X_SQUARE"/>
- </mapping>
- <mapping name="delete_save" type="Button" SIEJADependent="true" >
- <button id="IK_X"/>
- <button id="IK_Pad_Y_TRIANGLE"/>
- </mapping>
- <mapping name="disassemble_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_W"/>
- </mapping>
- <mapping name="craft_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_LeftMouse"/>
- </mapping>
- <mapping name="drop_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightThumb"/>
- <button id="IK_X"/>
- </mapping>
- <mapping name="equip_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_Pad_X_SQUARE"/>
- <button id="IK_LeftMouse"/>
- </mapping>
- <mapping name="unequip_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_MiddleMouse"/>
- </mapping>
- <mapping name="preview_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightTrigger" thresholdPress="0.5" thresholdRelease="0.55"/>
- <button id="IK_P"/>
- </mapping>
- <mapping name="toggle_comparison_tooltip" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftThumb"/>
- <button id="IK_Tab"/>
- </mapping>
- <mapping name="sell_junk" type="Button" >
- <button id="IK_Pad_RightThumb"/>
- <button id="IK_J"/>
- </mapping>
- <mapping name="use_item" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_LeftMouse"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="upgrade_attribute" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_X_SQUARE"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="upgrade_perk" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_X_SQUARE"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="engagement_screen" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Start"/>
- <button id="IK_Space"/>
- </mapping>
- <mapping name="select" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_LeftMouse"/>
- </mapping>
- <mapping name="track_quest" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_F" overridableUI="selectChoiceUI"/>
- </mapping>
- <mapping name="skip_loading" type="Button" SIEJADependent="true" >
- <button id="IK_Space" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="option_switch_next" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightShoulder"/>
- <button id="IK_D"/>
- </mapping>
- <mapping name="option_switch_prev" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftShoulder"/>
- <button id="IK_Q"/>
- </mapping>
- <mapping name="option_switch_next_settings" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitRight" />
- <button id="IK_D"/>
- </mapping>
- <mapping name="option_switch_prev_settings" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_DigitLeft" />
- <button id="IK_Q"/>
- </mapping>
- <mapping name="brightness_settings" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_LeftThumb"/>
- <button id="IK_W"/>
- </mapping>
- <mapping name="controller_settings" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_RightThumb"/>
- <button id="IK_X"/>
- </mapping>
- <mapping name="character_preview_rotate" type="Axis" >
- <button id="IK_A" val="1.0" overridableUI="selectUp" />
- <button id="IK_E" val="-1.0" overridableUI="selectDown" />
- </mapping>
- <!-- PHOTO MODE CUSTOMS -->
- <buttonGroup id="IK_PAD_LR_THUMB" timeWindow="0.2f" >
- <button id="IK_Pad_LeftThumb" />
- <button id="IK_Pad_RightThumb" />
- </buttonGroup>
- <mapping name="PhotoMode_MouseMove" type="Button" >
- <button id="IK_LeftMouse" />
- </mapping>
- <mapping name="PhotoMode_MouseRotation" type="Button" >
- <button id="IK_RightMouse" />
- </mapping>
- <mapping name="PhotoMode_MouseZoom" type="Button" >
- <button id="IK_MiddleMouse" />
- </mapping>
- <mapping name="TogglePhotoModeButton" type="Button" >
- <button id="IK_N" overridableUI="photoMode"/>
- <button id="IK_PAD_LR_THUMB" />
- </mapping>
- <mapping name="ExitPhotoModeButton" type="Button" SIEJADependent="true" >
- <button id="IK_Escape" />
- <button id="IK_Pad_B_CIRCLE" />
- </mapping>
- <mapping name="PhotoMode_ShowHideUI" type="Button" >
- <button id="IK_Tab" />
- <button id="IK_Pad_RightThumb" />
- </mapping>
- <mapping name="PhotoModeTakeScreenshot" type="Button" >
- <button id="IK_F" overridableUI="selectChoice"/>
- </mapping>
- <mapping name="PhotoModeTakeScreenshot_HiRes" type="Button" >
- <button id="IK_Space" />
- <button id="IK_Pad_X_SQUARE" />
- </mapping>
- <mapping name="PhotoMode_CraneDown_Axis" type="Axis" >
- <button id="IK_Pad_LeftTrigger" />
- </mapping>
- <mapping name="PhotoMode_CraneUp_Axis" type="Axis" >
- <button id="IK_Pad_RightTrigger" />
- </mapping>
- <mapping name="PhotoMode_Next_Menu" type="Button" >
- <button id="IK_Pad_RightShoulder" />
- <button id="IK_E" overridableUI="selectDown" />
- </mapping>
- <mapping name="PhotoMode_Prior_Menu" type="Button" >
- <button id="IK_Pad_LeftShoulder" />
- <button id="IK_A" overridableUI="selectUp" />
- </mapping>
- <mapping name="PhotoMode_LoadSettings" type="Button" >
- <button id="IK_Pad_Y_TRIANGLE"/>
- <button id="IK_Backspace"/>
- </mapping>
- <mapping name="PhotoMode_SaveSettings" type="Button" SIEJADependent="true" >
- <button id="IK_Pad_A_CROSS"/>
- <button id="IK_Enter"/>
- </mapping>
- <mapping name="PhotoMode_Click" type="Button" SIEJADependent="true" >
- <button id="IK_LeftMouse"/>
- </mapping>
- <!-- Issue reporting - we need to have it here as we want the tool to also work in final configuration. -->
- <buttonGroup id="ReportIssue_ButtonGroup">
- <button id="IK_Alt" />
- <button id="IK_F5" />
- </buttonGroup>
- <mapping name="ReportIssue_Button" type="Button" >
- <button id="ReportIssue_ButtonGroup" />
- </mapping>
- <!-- AXIS PAIRS -->
- <pairedAxes name="LeftStick"
- xAxisMapping="LeftX_Axis"
- yAxisMapping="LeftY_Axis"
- deadzonePreset="Preset_1" />
- <pairedAxes name="RightStick"
- xAxisMapping="RightX_Axis"
- yAxisMapping="RightY_Axis"
- deadzonePreset="Preset_2" />
- <pairedAxes name="LeftStick_Vehicle"
- xAxisMapping="LeftX_Axis_Vehicle"
- yAxisMapping="LeftY_Axis_Vehicle"
- deadzonePreset="Preset_Vehicle" />
- <pairedAxes name="RightStickUI"
- xAxisMapping="right_stick_x"
- yAxisMapping="right_stick_y"
- deadzonePreset="Preset_2" />
- <!-- PRESETS -->
- <!-- sensitivity range: 1.0 - 100.0 -->
- <preset name="invertRelative"
- invertRealAxis="false"
- invertFakeAxis="false"
- invertRelative="true" />
- <preset name="relative"
- invertRealAxis="false"
- invertFakeAxis="false"
- invertRelative="false" />
- <preset name="invertRealAxis"
- invertRealAxis="true"
- invertFakeAxis="false"
- invertRelative="false" />
- <preset name="invertFakeAxis"
- invertRealAxis="false"
- invertFakeAxis="true"
- invertRelative="false" />
- <preset name="invertAxis"
- invertRealAxis="true"
- invertFakeAxis="true"
- invertRelative="false" />
- </bindings>
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