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OtaconEvil

[MAP] Nuevo WangCars (Texturas) By OTACON

Jul 14th, 2013
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  1. /*
  2.              Prohibido TOTALMENTE el Robo de Créditos o la
  3.               Publicación de este MAPA sin Mi Permiso.
  4.                
  5.         SIMPLE MAPA --> [MAP] Nuevo WangCars (Texturas)
  6.         CREDITOS: OTACON ;)
  7.         NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
  8. */
  9. #include <a_samp>
  10. #include <zcmd>
  11. new WangCarsNuevo[12];
  12.  
  13. public OnFilterScriptInit() {
  14.     WangCarsNuevo[0]=CreateObject(11317, -1947.21875, 280.82031, 45.27344,   0.00000, 0.00000, 0.00000);
  15.     WangCarsNuevo[1]=CreateObject(3851, -1965.21875, 302.85938, 36.46875,   0.00000, 0.00000, 0.00000);
  16.     WangCarsNuevo[2]=CreateObject(3851, -1965.21875, 302.85938, 42.04688,   0.00000, 0.00000, 0.00000);
  17.     WangCarsNuevo[3]=CreateObject(3851, -1965.21875, 285.06250, 36.46875,   0.00000, 0.00000, 0.00000);
  18.     WangCarsNuevo[4]=CreateObject(3851, -1965.21875, 285.06250, 42.04688,   0.00000, 0.00000, 0.00000);
  19.     WangCarsNuevo[5]=CreateObject(3851, -1965.21875, 271.91406, 42.04688,   0.00000, 0.00000, 0.00000);
  20.     WangCarsNuevo[6]=CreateObject(3851, -1965.21875, 271.91406, 36.46875,   0.00000, 0.00000, 0.00000);
  21.     WangCarsNuevo[7]=CreateObject(3851, -1965.21875, 258.77344, 42.04688,   0.00000, 0.00000, 0.00000);
  22.     WangCarsNuevo[8]=CreateObject(3851, -1965.21875, 258.77344, 36.46875,   0.00000, 0.00000, 0.00000);
  23.     WangCarsNuevo[9]=CreateObject(3851, -1947.19531, 253.10938, 42.04688,   0.00000, 0.00000, 90.0000);
  24.     WangCarsNuevo[10]=CreateObject(3851, -1941.53906, 271.91406, 42.04688,   0.00000, 0.00000, 0.00000);
  25.     WangCarsNuevo[11]=CreateObject(3851, -1941.53906, 258.77344, 42.04688,   0.00000, 0.00000, 0.00000);
  26.     return 1;
  27. }
  28. public OnPlayerConnect(playerid) {
  29.     RemoveBuildingForPlayer(playerid, 11321, -1947.2188, 280.8203, 45.2734, 0.25);
  30.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 302.8594, 36.4688, 0.25);
  31.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 302.8594, 42.0469, 0.25);
  32.     RemoveBuildingForPlayer(playerid, 3851, -1947.1953, 253.1094, 42.0469, 0.25);
  33.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 258.7734, 36.4688, 0.25);
  34.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 258.7734, 42.0469, 0.25);
  35.     RemoveBuildingForPlayer(playerid, 3851, -1941.5391, 258.7734, 42.0469, 0.25);
  36.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 271.9141, 36.4688, 0.25);
  37.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 271.9141, 42.0469, 0.25);
  38.     RemoveBuildingForPlayer(playerid, 3851, -1941.5391, 271.9141, 42.0469, 0.25);
  39.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 285.0625, 36.4688, 0.25);
  40.     RemoveBuildingForPlayer(playerid, 3851, -1965.2188, 285.0625, 42.0469, 0.25);
  41.     RemoveBuildingForPlayer(playerid, 11317, -1947.2188, 280.8203, 45.2734, 0.25);
  42.     return 1;
  43. }
  44. COMMAND:1(playerid, params[]) {
  45.     SetObjectMaterial(WangCarsNuevo[0], 1, 11317, "carshow_sfse", "ws_rooftarmac1", 0); //Techo Fuera
  46.     SetObjectMaterial(WangCarsNuevo[0], 2, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFFFFFF00); //Borde
  47.     SetObjectMaterial(WangCarsNuevo[0], 3, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFFFFFF00); //Cartel
  48.     SetObjectMaterial(WangCarsNuevo[0], 5, 19379, "all_walls", "mp_shop_floor2", 0); //Piso General
  49.     SetObjectMaterial(WangCarsNuevo[0], 6, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Techo Dentro
  50.     SetObjectMaterial(WangCarsNuevo[0], 7, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Generales
  51.     SetObjectMaterial(WangCarsNuevo[0], 8, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Dentro
  52.     SetObjectMaterial(WangCarsNuevo[0], 10, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Ventana
  53.     SetObjectMaterial(WangCarsNuevo[0], 11, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Puerta
  54.     SetObjectMaterial(WangCarsNuevo[1], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  55.     SetObjectMaterial(WangCarsNuevo[2], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  56.     SetObjectMaterial(WangCarsNuevo[3], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  57.     SetObjectMaterial(WangCarsNuevo[4], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  58.     SetObjectMaterial(WangCarsNuevo[5], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  59.     SetObjectMaterial(WangCarsNuevo[6], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  60.     SetObjectMaterial(WangCarsNuevo[7], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  61.     SetObjectMaterial(WangCarsNuevo[8], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  62.     SetObjectMaterial(WangCarsNuevo[9], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  63.     SetObjectMaterial(WangCarsNuevo[10], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  64.     SetObjectMaterial(WangCarsNuevo[11], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  65.     return 1;
  66. }
  67. COMMAND:2(playerid, params[]) {
  68.     SetObjectMaterial(WangCarsNuevo[0], 1, 11317, "carshow_sfse", "ws_rooftarmac1", 0); //Techo Fuera
  69.     SetObjectMaterial(WangCarsNuevo[0], 2, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFF00AC05); //Borde
  70.     SetObjectMaterial(WangCarsNuevo[0], 3, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFF00AC05); //Cartel
  71.     SetObjectMaterial(WangCarsNuevo[0], 5, 19379, "all_walls", "mp_shop_floor2", 0); //Piso General
  72.     SetObjectMaterial(WangCarsNuevo[0], 6, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Techo Dentro
  73.     SetObjectMaterial(WangCarsNuevo[0], 7, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Generales
  74.     SetObjectMaterial(WangCarsNuevo[0], 8, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Dentro
  75.     SetObjectMaterial(WangCarsNuevo[0], 10, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Ventana
  76.     SetObjectMaterial(WangCarsNuevo[0], 11, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Puerta
  77.     SetObjectMaterial(WangCarsNuevo[1], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  78.     SetObjectMaterial(WangCarsNuevo[2], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  79.     SetObjectMaterial(WangCarsNuevo[3], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  80.     SetObjectMaterial(WangCarsNuevo[4], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  81.     SetObjectMaterial(WangCarsNuevo[5], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  82.     SetObjectMaterial(WangCarsNuevo[6], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  83.     SetObjectMaterial(WangCarsNuevo[7], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  84.     SetObjectMaterial(WangCarsNuevo[8], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  85.     SetObjectMaterial(WangCarsNuevo[9], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  86.     SetObjectMaterial(WangCarsNuevo[10], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  87.     SetObjectMaterial(WangCarsNuevo[11], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  88.     return 1;
  89. }
  90. COMMAND:3(playerid, params[]) {
  91.     SetObjectMaterial(WangCarsNuevo[0], 1, 11317, "carshow_sfse", "ws_rooftarmac1", 0); //Techo Fuera
  92.     SetObjectMaterial(WangCarsNuevo[0], 2, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFFCA00EF); //Borde
  93.     SetObjectMaterial(WangCarsNuevo[0], 3, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFFCA00EF); //Cartel
  94.     SetObjectMaterial(WangCarsNuevo[0], 5, 19379, "all_walls", "mp_shop_floor2", 0); //Piso General
  95.     SetObjectMaterial(WangCarsNuevo[0], 6, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Techo Dentro
  96.     SetObjectMaterial(WangCarsNuevo[0], 7, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Generales
  97.     SetObjectMaterial(WangCarsNuevo[0], 8, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Dentro
  98.     SetObjectMaterial(WangCarsNuevo[0], 10, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Ventana
  99.     SetObjectMaterial(WangCarsNuevo[0], 11, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Puerta
  100.     SetObjectMaterial(WangCarsNuevo[1], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  101.     SetObjectMaterial(WangCarsNuevo[2], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  102.     SetObjectMaterial(WangCarsNuevo[3], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  103.     SetObjectMaterial(WangCarsNuevo[4], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  104.     SetObjectMaterial(WangCarsNuevo[5], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  105.     SetObjectMaterial(WangCarsNuevo[6], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  106.     SetObjectMaterial(WangCarsNuevo[7], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  107.     SetObjectMaterial(WangCarsNuevo[8], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  108.     SetObjectMaterial(WangCarsNuevo[9], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  109.     SetObjectMaterial(WangCarsNuevo[10], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  110.     SetObjectMaterial(WangCarsNuevo[11], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  111.     return 1;
  112. }
  113. COMMAND:4(playerid, params[]) {
  114.     SetObjectMaterial(WangCarsNuevo[0], 1, 11317, "carshow_sfse", "ws_rooftarmac1", 0); //Techo Fuera
  115.     SetObjectMaterial(WangCarsNuevo[0], 2, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFF00E8FF); //Borde
  116.     SetObjectMaterial(WangCarsNuevo[0], 3, 11317, "carshow_sfse", "ws_altz_wall10b", 0xFF00E8FF); //Cartel
  117.     SetObjectMaterial(WangCarsNuevo[0], 5, 19379, "all_walls", "mp_shop_floor2", 0); //Piso General
  118.     SetObjectMaterial(WangCarsNuevo[0], 6, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Techo Dentro
  119.     SetObjectMaterial(WangCarsNuevo[0], 7, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Generales
  120.     SetObjectMaterial(WangCarsNuevo[0], 8, 11317, "carshow_sfse", "ws_altz_wall10b", 0); //Paredes Dentro
  121.     SetObjectMaterial(WangCarsNuevo[0], 10, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Ventana
  122.     SetObjectMaterial(WangCarsNuevo[0], 11, 19325, "lsmall_shops", "lsmall_window01", 0); //Vidrio Puerta
  123.     SetObjectMaterial(WangCarsNuevo[1], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  124.     SetObjectMaterial(WangCarsNuevo[2], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  125.     SetObjectMaterial(WangCarsNuevo[3], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  126.     SetObjectMaterial(WangCarsNuevo[4], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  127.     SetObjectMaterial(WangCarsNuevo[5], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  128.     SetObjectMaterial(WangCarsNuevo[6], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  129.     SetObjectMaterial(WangCarsNuevo[7], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  130.     SetObjectMaterial(WangCarsNuevo[8], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  131.     SetObjectMaterial(WangCarsNuevo[9], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  132.     SetObjectMaterial(WangCarsNuevo[10], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  133.     SetObjectMaterial(WangCarsNuevo[11], 0, 19325, "lsmall_shops", "lsmall_window01", 0);
  134.     return 1;
  135. }
  136. /*
  137.              Prohibido TOTALMENTE el Robo de Créditos o la
  138.               Publicación de este MAPA sin Mi Permiso.
  139.                
  140.         SIMPLE MAPA --> [MAP] Nuevo WangCars (Texturas)
  141.         CREDITOS: OTACON ;)
  142.         NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
  143. /*
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