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donkaban

Untitled

Jul 21st, 2014
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  1. <?xml version="1.0"?>
  2. <TheEngine>
  3.     <system
  4.        width="0"
  5.        height="0"
  6.        fullscreen="true"
  7.        showFps="true"
  8.        log="full"
  9.        filtering="0"
  10.        postprocessing="false"
  11.        dataPath="" />
  12.     <script path="scripts/" file="tests/test_holder_scene.lua" />
  13.      <scene name="mainScene">
  14.         <camera name="camera" FOV="33" zNear="0.1" zFar="150">
  15.             <transform>
  16.                 <m0 x="1" y="0" z="0" w="0" />
  17.                 <m1 x="0" y="1" z="0" w="0" />
  18.                 <m2 x="0" y="0" z="1" w="20" />
  19.                 <m3 x="0" y="0" z="0" w="1" />
  20.             </transform>
  21.         </camera>
  22.         <light>
  23.             <position x="0"  y="15" z="60" />
  24.             <ambient  x="1" y="1" z="1" w="1" />
  25.             <diffuse  x="1" y="1" z="1" w="1" />
  26.             <specular x=".3" y=".3" z=".3" w="1" />
  27.         </light>
  28.         <cubemap
  29.            left="resources/products/card/textures/reflection_map.tga"
  30.            right="resources/products/card/textures/reflection_map.tga"
  31.            top="resources/products/card/textures/reflection_map.tga"
  32.            bottom="resources/products/card/textures/reflection_map.tga"
  33.            front="resources/products/card/textures/reflection_map.tga"
  34.            back="resources/products/card/textures/reflection_map.tga"
  35.        />    
  36.     </scene>
  37.     <materials>
  38.         <material
  39.            name="bump"
  40.            vertex="shaders/tangentVertex.vsh"
  41.            fragment="shaders/bump.fsh"
  42.            define="LIGHTING"/>
  43.         <material
  44.            name="aniso"
  45.            vertex="shaders/aniso.vsh"
  46.            fragment="shaders/aniso.fsh"
  47.            define="LIGHTING"/>
  48.         <material
  49.            name="aniso2"
  50.            vertex="shaders/aniso2.vsh"
  51.            fragment="shaders/aniso2.fsh"
  52.            define="LIGHTING"/>
  53.         <material
  54.            name="metalic"
  55.            vertex="shaders/metalic.vsh"
  56.            fragment="shaders/metalic.fsh"
  57.            define="LIGHTING;CUBEMAP"/>
  58.         <material
  59.            name="holo"
  60.            vertex="shaders/hologram.vsh"
  61.            fragment="shaders/hologram.fsh"
  62.            define="LIGHTING"/>
  63.     </materials>
  64. </TheEngine>
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