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- <?xml version="1.0"?>
- <TheEngine>
- <system
- width="0"
- height="0"
- fullscreen="true"
- showFps="true"
- log="full"
- filtering="0"
- postprocessing="false"
- dataPath="" />
- <script path="scripts/" file="tests/test_holder_scene.lua" />
- <scene name="mainScene">
- <camera name="camera" FOV="33" zNear="0.1" zFar="150">
- <transform>
- <m0 x="1" y="0" z="0" w="0" />
- <m1 x="0" y="1" z="0" w="0" />
- <m2 x="0" y="0" z="1" w="20" />
- <m3 x="0" y="0" z="0" w="1" />
- </transform>
- </camera>
- <light>
- <position x="0" y="15" z="60" />
- <ambient x="1" y="1" z="1" w="1" />
- <diffuse x="1" y="1" z="1" w="1" />
- <specular x=".3" y=".3" z=".3" w="1" />
- </light>
- <cubemap
- left="resources/products/card/textures/reflection_map.tga"
- right="resources/products/card/textures/reflection_map.tga"
- top="resources/products/card/textures/reflection_map.tga"
- bottom="resources/products/card/textures/reflection_map.tga"
- front="resources/products/card/textures/reflection_map.tga"
- back="resources/products/card/textures/reflection_map.tga"
- />
- </scene>
- <materials>
- <material
- name="bump"
- vertex="shaders/tangentVertex.vsh"
- fragment="shaders/bump.fsh"
- define="LIGHTING"/>
- <material
- name="aniso"
- vertex="shaders/aniso.vsh"
- fragment="shaders/aniso.fsh"
- define="LIGHTING"/>
- <material
- name="aniso2"
- vertex="shaders/aniso2.vsh"
- fragment="shaders/aniso2.fsh"
- define="LIGHTING"/>
- <material
- name="metalic"
- vertex="shaders/metalic.vsh"
- fragment="shaders/metalic.fsh"
- define="LIGHTING;CUBEMAP"/>
- <material
- name="holo"
- vertex="shaders/hologram.vsh"
- fragment="shaders/hologram.fsh"
- define="LIGHTING"/>
- </materials>
- </TheEngine>
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