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Mar 4th, 2014
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  1. [11:02] Justin Clark-Casey is online.
  2. [11:02] Justin Clark-Casey entered the region (25.94 m).
  3. [11:02] Rosa Munro entered the region (132.51 m).
  4. [11:02] Nebadon Izumi: hello Pathfinder
  5. [11:02] Cheops Forlife7 is offline.
  6. [11:02] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: hiya Neb :)
  7. [11:02] Andrew Hellershanks entered the region (25.94 m).
  8. [11:03] dan banner: hey justin
  9. [11:03] Justin Clark-Casey: hi dan, folks
  10. [11:03] Teebee Sewell entered the region (7.20 m).
  11. [11:04] Richardus Raymaker: hi justin
  12. [11:04] Andrew Hellershanks: Hello, Justin. Hello, everyone
  13. [11:04] Kayaker Magic entered the region (25.95 m).
  14. [11:04] Richardus Raymaker: hi andrew
  15. [11:05] Nebadon Izumi: hello everyone
  16. [11:05] Andrew Hellershanks: Is core groups 100% equivalent to flotsam groups?
  17. [11:05] Sarah Kline is online.
  18. [11:05] Sarah Kline entered the region (25.95 m).
  19. [11:05] Nebadon Izumi: for those just arriving I am stuck on a conference call for a little bit longer
  20. [11:05] Justin Clark-Casey: I don't know, I've not looked at it much at all
  21. [11:05] Andrew Hellershanks: in terms of functions.
  22. [11:05] Andrew Hellershanks: ok.
  23. [11:05] Justin Clark-Casey: I believe it is? Maybe a bit more?
  24. [11:05] Nebadon Izumi: so my attention is divided at the moment, hopefully I won't be much longer, but I am paying attention the best I can
  25. [11:05] Justin Clark-Casey: ok neb
  26. [11:06] Andrew Hellershanks: Justin, ok, ty.
  27. [11:06] Veleda Lorakeet is online.
  28. [11:06] Kayaker Magic: Justin! I want to say THANK YOU for fixing move-a-seated-avatar!
  29. [11:06] FRANK MARTINEZ is online.
  30. [11:06] nathan marck entered the region (25.94 m).
  31. [11:06] Justin Clark-Casey: kayaker: yeah, freaky did all the hard work - I just made some fussy adjustments
  32. [11:06] Justin Clark-Casey: more fixes to come, in particular the issue with not being able to move more than 0.05 atm
  33. [11:07] Vivian Klees entered the region (25.95 m).
  34. [11:07] Cuteulala Artis entered the region (26.20 m).
  35. [11:07] Justin Clark-Casey: and I put in regression tests, though I don't think anybody cares about that other than me :)
  36. [11:07] Richardus Raymaker: still waiting on soem var fixes.. not ready anything about its implemented already.
  37. [11:08] Susana Crystal entered the region (122.23 m).
  38. [11:08] Dev Random left the region.
  39. [11:08] Dev Random entered the region (25.97 m).
  40. [11:08] Mata Hari is online.
  41. [11:09] ilona Westlife entered the region (25.95 m).
  42. [11:09] dan banner: this land setting bug seems to be getting problematic for several users
  43. [11:09] Mata Hari entered the region (26.19 m).
  44. [11:09] Justin Clark-Casey: yes, on my list - unfortunately so are many other things atm :)
  45. [11:09] Richardus Raymaker: what bug dan ?
  46. [11:09] Francesco.Siciliano @craft-world.org:8002 entered the region (136.09 m).
  47. [11:09] Justin Clark-Casey: afaik nobody has mentioned it to radams yet?
  48. [11:09] Justin Clark-Casey: he not being around right now
  49. [11:10] Susana Crystal left the region.
  50. [11:10] dan banner: http://opensimulator.org/mantis/view.php?id=7035
  51. [11:10] dan banner: robert i think is busy working with melanie to merge some more stuff
  52. [11:10] Richardus Raymaker: not dooing much with opensim. , cant. as long terrain edit and loading on var is slow.
  53. [11:11] zodiak lefey entered the region (26.16 m).
  54. [11:11] Francesco.Siciliano @craft-world.org:8002 left the region.
  55. [11:11] ilona Westlife left the region.
  56. [11:11] Justin Clark-Casey: I hope it's not another merge that's going to bring in a load of new bugs
  57. [11:11] Richardus Raymaker: ok, thats one
  58. [11:11] Nebadon Izumi: Justin I dont think it is
  59. [11:11] Nebadon Izumi: its physics stuff
  60. [11:11] Justin Clark-Casey: physics is a fertile ground for bugs if it's going to be changes in ODE done by unknown people
  61. [11:11] Sarah Kline is offline.
  62. [11:11] Sarah Kline left the region.
  63. [11:12] Nebadon Izumi: I am not sure anyone is touching ODE
  64. [11:12] Nebadon Izumi: it will be BulletSim stuff I think they are doing
  65. [11:12] Nebadon Izumi: I think melanies merge is complete
  66. [11:12] Richardus Raymaker: not useing ode on 0.8
  67. [11:12] Nebadon Izumi: I think Robert is working with Melanie to understand how to make it work with bulletsim
  68. [11:12] Rosa Munro left the region.
  69. [11:13] Richardus Raymaker: aha. he where working onm soem stuff with someone yes
  70. [11:13] Hammill Enterk entered the region (95.03 m).
  71. [11:13] zodiak lefey left the region.
  72. [11:13] Lani Global is online.
  73. [11:13] Sarah Kline is online.
  74. [11:13] Sarah Kline entered the region (25.95 m).
  75. [11:14] Rosa Munro entered the region (157.41 m).
  76. [11:14] dan banner: i suspect 7035 is a result of var code creating a new parcel that overrides existing parcels
  77. [11:14] vegaslon plutonian: think they are actuall working to bring avination and core into alignment so easier to interchange features
  78. [11:14] Justin Clark-Casey: depends how consistent it is - sounds like a race condition (though I haven't been able to look yet)
  79. [11:15] Rosa Munro left the region.
  80. [11:15] Foxx Bode is offline.
  81. [11:15] Nebadon Izumi: ah ya I have been getting asked by a bunch of folks about that one
  82. [11:15] dan banner: ive only heard of it affecting windows PC
  83. [11:16] Justin Clark-Casey: core should always be primary
  84. [11:16] Nebadon Izumi: seems to be effecting a lot of people, I have not experienced it yet myse
  85. [11:16] Foxx Bode is online.
  86. [11:16] Nebadon Izumi: myself*
  87. [11:16] dan banner: i have not seen it happen to any of our plazas
  88. [11:16] Justin Clark-Casey: must always be primary
  89. [11:16] Justin Clark-Casey: it would be very surprising if it were windows only
  90. [11:16] dan banner: ya
  91. [11:16] Nebadon Izumi: I dont think it is
  92. [11:17] Mata Hari: happened yesterday on one of Ken's sims when he had to reboot his router....pretty sure he is all Windows
  93. [11:17] Nebadon Izumi: hmm ok well ya that would be interesting if it was windows only
  94. [11:17] Justin Clark-Casey: it's not going to be windows only, I guarantee it
  95. [11:17] vegaslon plutonian: happens to lani too and that is linux
  96. [11:17] dan banner: ya i dont see how it could be connected to only windows
  97. [11:17] dan banner: ahh ok
  98. [11:18] Justin Clark-Casey: do you have any idea if there's a set of steps to repro this issue every time or does it only happen sometimes?
  99. [11:19] dan banner: i have not experienced it myself
  100. [11:19] Mata Hari: nor have I
  101. [11:19] Dahlia Trimble entered the region (25.96 m).
  102. [11:20] Justin Clark-Casey: somebody in the commit says occasional. having a quick look in the range of commits indicated. It's about a months worth
  103. [11:20] Dahlia Trimble: hi :)
  104. [11:20] Susannah Avonside entered the region (139.65 m).
  105. [11:20] Vivian Klees: hi dahlia
  106. [11:21] Richardus Raymaker: hi viv, dahlia
  107. [11:21] Lani Global is offline.
  108. [11:21] Mata Hari: Ken's usually pretty thorough about reporting bugs as he encounters then so I suspect he would have added to that mantis if he's seen it before in his regions
  109. [11:21] Mata Hari: *them
  110. [11:22] dan banner: ya a month sounds about right
  111. [11:22] Mata Hari: (it was a region/parcel with someone other than Ken as the owner/manager so that might be a contributing factor
  112. [11:22] dan banner: when var code was merged
  113. [11:22] Justin Clark-Casey: hmm. no land module stuff exlpicitly stated, terrain changes instead
  114. [11:22] Hammill Enterk left the region.
  115. [11:25] Francesco.Siciliano @craft-world.org:8002 entered the region (136.09 m).
  116. [11:25] Vivian Klees: .
  117. [11:25] Juicy Babii entered the region (25.97 m).
  118. [11:25] Francesco.Siciliano @craft-world.org:8002 left the region.
  119. [11:25] Justin Clark-Casey: yeah, no obvious commits to the land module stuff recently that I would immediately suspect. Will requires a deeper look
  120. [11:26] Susannah Avonside left the region.
  121. [11:27] Richardus Raymaker: and the changes to make it work with var regions ?
  122. [11:27] Justin Clark-Casey: they don't really hit the land module. Something is going awry but it's not obvious
  123. [11:28] Justin Clark-Casey: I will look when I can, which should be soon
  124. [11:28] dan banner: thanks justin
  125. [11:28] Justin Clark-Casey: man, I hate race conditions :)
  126. [11:29] Dahlia Trimble: too much racing around?
  127. [11:29] Mata Hari: I thought that was one of the most popular sports in the USA"
  128. [11:29] Juicy Babii: hate when debugging the race condition makes it stop happening
  129. [11:29] Justin Clark-Casey: certainly a lot of racing generates a load of crashes
  130. [11:29] posh prim is online.
  131. [11:30] Richardus Raymaker: grin
  132. [11:30] Nebadon Izumi calls the National Transportation Safety Board for help!
  133. [11:30] Teebee Sewell left the region.
  134. [11:30] Mata Hari: lol
  135. [11:30] Nebadon Izumi: finally off my other meeting
  136. [11:30] Justin Clark-Casey: interesting that Clinton reports a new parcel being in the db table and everything was fixed when he deleted it
  137. [11:30] Dahlia Trimble: National Hot Rod Association?
  138. [11:30] dan banner: ya i think thats the best clue
  139. [11:31] Justin Clark-Casey: yeah, I see you put the sql query in the bug report - pity nobody ran that and reported results
  140. [11:31] Justin Clark-Casey: or even "land show" might do it... or that might just report the extraneous region wide parcel (if that's what is happening)
  141. [11:32] Mata Hari: what are the chances of finding time to look at HG friends issues or is that something that needs to wait for Diva to have some spare time?
  142. [11:32] Dahlia Trimble: she or melanie are probably most familiar with how it works
  143. [11:33] Justin Clark-Casey: pretty low for me, there are so many other issues atm. If anybody sees her on IRC may be worth mentiong it - she has been around a bit
  144. [11:34] Juicy Babii: happy to report an appearance/asset/transfer/packet-size+reassembly bug is fixed in latest libopenmetaverse. No more dwarf avvies with smashed-in faces.
  145. [11:34] Justin Clark-Casey: cool
  146. [11:35] Mata Hari: is there any interaction between the viewer and the region during the "calculate weights and fees" step of mesh upload or is that entirely client-side?
  147. [11:37] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: I recently discovered the NAT loopback router requirement for running an Opensim server on a home network if you want to be able to log into it from other computers on your local network. I dug around and read that this might be something that would change in the future with Opensim. Is anyone working on this, or is the solution still "buy a router that can do NAT loopback" ?
  148. [11:37] Nebadon Izumi: the viewer does send information to the simulator during that phase
  149. [11:37] Nebadon Izumi: opensimulator ignores it
  150. [11:37] FRANK MARTINEZ is offline.
  151. [11:37] Nebadon Izumi: its a totally useless step for opensimulator unfortunately
  152. [11:37] Mata Hari: kk...in that case I think there is a bug lurking in that process since sometimes my viewer will hang during that stop and can't be stopped without restarting the viewer
  153. [11:37] Justin Clark-Casey: pathfinder: No work is being done at present. I think I know one way around that but it's not simple to implement
  154. [11:38] Justin Clark-Casey: others may have other thoughts on it
  155. [11:38] Mata Hari: and the viewer crashes during the shot-down
  156. [11:38] Nebadon Izumi: Mata Hari happens constantly to me
  157. [11:38] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Gotcha. Thanks Justin.
  158. [11:38] Richardus Raymaker: just buy a router with loopback support
  159. [11:38] Nebadon Izumi: its a very common problem
  160. [11:38] nathan marck: Pathfinder: If you're on linux you can use iptables or nftables to create a sort of "fake loopback"
  161. [11:39] Mata Hari: yeah.....just wondering whether there is some response of some osrt that can be sent to stop it since it doesn't seem to happen to me in SL
  162. [11:39] Nebadon Izumi: the TPV viewers do this step very differently than the Stock SL viewer does it
  163. [11:39] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Thanks nathan
  164. [11:39] Nebadon Izumi: SL uses havok libraries
  165. [11:39] Nebadon Izumi: for the opensimulator viewers they are using opensource alternatives
  166. [11:39] Nebadon Izumi: they are not nearly as stable as the havok stuff, nor as fast
  167. [11:40] Mata Hari: seems to happen if you have multiple solid pieces that intersect
  168. [11:40] Mata Hari: (or more likely to happen anywya)
  169. [11:40] Nebadon Izumi: ya I have not really noticed any consistancy to the problem myself
  170. [11:40] Justin Clark-Casey: yeah, this is the kind of thing where it's very likely a viewer issue than opensim
  171. [11:41] Detection Beam: At 2014-03-04T19:41:01.7150640Z Aba KayDabra Arrived at OSgrid Welcome Station (68).50/95.00/6.00
  172. [11:41] Mata Hari: kk
  173. [11:41] Nebadon Izumi: hopefully in the future there are better methods for uploading mesh
  174. [11:41] Mata Hari: it happens on more than one viewer, but they may all be using the same alternative
  175. [11:41] Sarah Kline: intersecting faces are not a good thing anyway
  176. [11:41] Detection Beam: At 2014-03-04T19:41:39.0590650Z John Temple1 Arrived at OSgrid Welcome Station (68).50/95.00/6.00
  177. [11:41] Justin Clark-Casey: ultimatley I think there has to be some cost calculation option for this in opensim
  178. [11:41] Richardus Raymaker: yes
  179. [11:41] Mata Hari: yeah....it's more a matter of convenience
  180. [11:42] Richardus Raymaker: now need to use SL beta for that
  181. [11:42] Sarah Kline: I think that would be good
  182. [11:42] Nebadon Izumi: it wouldnt hurt to support that option Justin
  183. [11:42] Sarah Kline: stop everybody thinking gosh its only 1 prim!
  184. [11:42] Richardus Raymaker: without that you get bad mesh in opensim thats way to heavy
  185. [11:42] Richardus Raymaker: hi sarah
  186. [11:42] Nebadon Izumi: however the LL "costs" are wildly innacurate and based soley on their own artificial limits to promote more server sales
  187. [11:42] Justin Clark-Casey: isn't allowing ppl to upload arbitrarily complex stuff without any ability to constrain it a recipe for poor graphics performance?
  188. [11:43] Cuteulala Artis is offline.
  189. [11:43] Nebadon Izumi: it wouldnt have any effect on that
  190. [11:43] Nebadon Izumi: its not that kind of cost
  191. [11:43] Cuteulala Artis left the region.
  192. [11:43] Sarah Kline: really?
  193. [11:43] Nebadon Izumi: its literally monetary costs
  194. [11:43] Simulator Version v0.5 shouts: OpenSim 0.8.0 Dev 31de7b8: 2014-03-03 23:35:21 +0000 (Unix/Mono)
  195. [11:43] Justin Clark-Casey: ah, I see what you're saying
  196. [11:43] Justin Clark-Casey: well, storage space still costs... but then I'm surprised the grids allowing free upload haven't run into more trouble
  197. [11:43] Nebadon Izumi: how much L$ they are going to charge you
  198. [11:44] Nebadon Izumi: it has to determine that before allowing the upload to proceed
  199. [11:44] Nebadon Izumi: in SL that is
  200. [11:44] Sarah Kline: I still think it encourages efficient meshes
  201. [11:44] Nebadon Izumi: so while that may be useful for some grids, i think overall its not a huge benefit to the community
  202. [11:44] Nebadon Izumi: if someone wanted to do it though and commit patches no reason not to allow for that
  203. [11:45] Mata Hari: sure, though anything to reduce the size/amoutn of data that has to be sent is an advantage
  204. [11:45] Justin Clark-Casey: yes, AliciaRaven was talking about that in irc a while back, I think
  205. [11:45] Richardus Raymaker: i think its good. offcorse side effect is that people sometimes keep LOD to low with mesh in sl
  206. [11:45] Nebadon Izumi: it would have no effect on that Mata
  207. [11:45] Mata Hari: really?
  208. [11:45] Justin Clark-Casey: well, one can thikn of other schemes instead of just charging currency
  209. [11:45] Nebadon Izumi: those limits could be easily defeated
  210. [11:46] Nebadon Izumi: by breaking your model into 4 or 5 peices
  211. [11:46] Nebadon Izumi: and reassembling after upload
  212. [11:46] Justin Clark-Casey: perhaps a user quota for uploads, just like the old MOOs or e-mail/cloud storage quotas
  213. [11:46] Justin Clark-Casey: ok, that's not accurate - this would be more like a bandwidth cap
  214. [11:46] Justin Clark-Casey: which I know aren't popular :)
  215. [11:46] Nebadon Izumi: right i would say its benefit would only be to walled gardens
  216. [11:46] Sarah Kline: I see what your saying...people will just ignore any guides and upload their 3D models anyway
  217. [11:46] Nebadon Izumi: and not really something everyone would need
  218. [11:46] Nebadon Izumi: exactly Sarah
  219. [11:47] Nebadon Izumi: where there is a will there is a way
  220. [11:47] Sarah Kline: sighs )
  221. [11:47] Justin Clark-Casey: still, I think scene complexity is a real problem, esp. where there's no constraint on things like texture sizes
  222. [11:47] Sheera.Khan @hypergrid.org:8002 entered the region (25.96 m).
  223. [11:47] Nebadon Izumi: that would need to maybe be addressed on the viewer side of things
  224. [11:48] Vivian Klees: guess they like showing the mesh wireframe than the creation
  225. [11:48] Nebadon Izumi: if you want to see the definition of too many vertices
  226. [11:48] Sheera.Khan @hypergrid.org:8002: Hi everyone :-)
  227. [11:48] Nebadon Izumi: just visit Reticulation
  228. [11:48] Sarah Kline: lol
  229. [11:48] Justin Clark-Casey: hi sheera
  230. [11:48] Justin Clark-Casey: ha
  231. [11:48] Miguel Rotunno is offline.
  232. [11:48] Nebadon Izumi: i probably have more vertices in that 1 region that you could put on 10 SL simulators
  233. [11:49] Mata Hari: that's why normal mapping advanced mats is so handy....you can model at far higher poly count and then bake normals from that, then upload a much lower detail mesh
  234. [11:49] Richardus Raymaker: and sofar i rememeber for some people in the past it where problematic
  235. [11:49] Nebadon Izumi: ya very true Mata
  236. [11:49] Richardus Raymaker: high poly is still many times problem
  237. [11:50] Mata Hari: that's what I've been doing recently
  238. [11:50] Nebadon Izumi: I dont like seeing arbitrary limits placed on content
  239. [11:50] Nebadon Izumi: that should really be a grid policy
  240. [11:50] Dahlia Trimble: vertex and triangle count are probably much more important for physics and animated meshes then for static meshes that are phantom or have a simple collider
  241. [11:50] Cuteulala Artis is online.
  242. [11:50] Cuteulala Artis entered the region (25.94 m).
  243. [11:50] Nebadon Izumi is offline.
  244. [11:50] Nebadon Izumi is online.
  245. [11:51] Vivian Klees left the region.
  246. [11:51] Vivian Klees entered the region (25.98 m).
  247. [11:51] Nebadon Izumi: viewer poofed
  248. [11:51] Sarah Kline is offline.
  249. [11:51] Sarah Kline left the region.
  250. [11:51] Mata Hari is offline.
  251. [11:51] Pathfinder.Lester @pathlandia.dlinkddns.com:9000 is offline.
  252. [11:51] dadix forever: I don't get it : why opensim to spend time and effort to implement anti-features ? Because in 3 years from now will need to be removed because technology will evolve
  253. [11:51] Sarah Kline is online.
  254. [11:51] Justin Clark-Casey: looks like it happened for 3 ppl at once?
  255. [11:51] Sarah Kline entered the region (25.98 m).
  256. [11:51] Mata Hari left the region.
  257. [11:51] Pathfinder.Lester @pathlandia.dlinkddns.com:9000 left the region.
  258. [11:51] Juicy Babii left the region.
  259. [11:51] Dahlia Trimble: yay crash
  260. [11:51] dan banner: several crashed
  261. [11:51] dan banner: for some reason
  262. [11:51] Mata Hari is online.
  263. [11:51] Mata Hari entered the region (25.92 m).
  264. [11:51] Nebadon Izumi: ya must of been some kind of packet loss or something
  265. [11:51] Dahlia Trimble: a greifer?
  266. [11:52] Sarah Kline: lol everybody that time
  267. [11:52] Nebadon Izumi: more likely just opensim acting up
  268. [11:52] Freaky.Tech @freakytech.spdns.de:8002: guessing for race conditions ;)
  269. [11:52] Juicy Babii entered the region (25.95 m).
  270. [11:52] Justin Clark-Casey: nothing obviouslyi abnormal on the console
  271. [11:52] Richardus Raymaker: call tow truck
  272. [11:52] Dahlia Trimble: never seen opensim do that
  273. [11:52] Justin Clark-Casey: first time I've seen that though
  274. [11:52] Nebadon Izumi: we had this happen a couple times at OSCC Load tests
  275. [11:52] Nebadon Izumi: if you recall
  276. [11:52] Freaky.Tech @freakytech.spdns.de:8002: not the first time I encountered that
  277. [11:52] Dahlia Trimble: Ive seen bad assets do it
  278. [11:52] Nebadon Izumi: thread hangs people eventually time out
  279. [11:53] Freaky.Tech @freakytech.spdns.de:8002: but those were all sims of other people
  280. [11:53] Nebadon Izumi: but not everyone
  281. [11:53] Richardus Raymaker: if kokua crash, it never happens
  282. [11:53] Justin Clark-Casey is offline.
  283. [11:53] Justin Clark-Casey left the region.
  284. [11:53] Dahlia Trimble: viewer wouldnt crash tho
  285. [11:53] dan banner: oops
  286. [11:53] Justin Clark-Casey is online.
  287. [11:53] Justin Clark-Casey entered the region (25.95 m).
  288. [11:53] Richardus Raymaker: cute steam starwars
  289. [11:53] Richardus Raymaker: dahlia, it did here. windows told me
  290. [11:53] Justin Clark-Casey: ok, then I just crashed
  291. [11:53] Nebadon Izumi: welcome back Justin
  292. [11:54] Nebadon Izumi: ya that was strange for sure
  293. [11:54] Freaky.Tech @freakytech.spdns.de:8002: but what is interesting it is more affecting OSG users than HG users
  294. [11:54] Justin Clark-Casey: simulator didn't log me out - it still thought my connection was valid
  295. [11:54] Mata Hari: my viewer reported a crash as well
  296. [11:54] Mimetic Core: same here
  297. [11:54] Juicy Babii also just crashed
  298. [11:54] Justin Clark-Casey: I would guess bad outgoing data that managed to hit a bug in the viewer
  299. [11:54] Felipe V entered the region (138.47 m).
  300. [11:54] nathan marck: No crash here..
  301. [11:54] Justin Clark-Casey: which.. is not good
  302. [11:54] Freaky.Tech @freakytech.spdns.de:8002: neither here
  303. [11:54] Dahlia Trimble: my viewer crashed hard
  304. [11:54] Justin Clark-Casey: wait for it :)
  305. [11:54] Nebadon Izumi: ya same here, complete poofage
  306. [11:54] dan banner closes his eyes
  307. [11:54] Justin Clark-Casey: that's very curious
  308. [11:55] Freaky.Tech @freakytech.spdns.de:8002: what viewer Justin?
  309. [11:55] Dahlia Trimble suspects a bad asset on someone teleporting in
  310. [11:55] Nebadon Izumi: Solar Flare, as Crinke would have said
  311. [11:55] Sarah Kline: i did so earlier just said lost connection..this one was different
  312. [11:55] Fred.Appleby @hg.viewtwo.net:8654: Only OSGrid users?
  313. [11:55] Felipe V left the region.
  314. [11:55] Justin Clark-Casey: fs 4.4.2
  315. [11:55] nathan marck: I didn't crash fred, and I'm a OSGrid user
  316. [11:55] Freaky.Tech @freakytech.spdns.de:8002: Fred I saw it mostly affecting OSG users
  317. [11:55] Mimetic Core: maybe it's a specific viewer thing
  318. [11:55] Justin Clark-Casey: all the crashers are on a range of different viewers, I think
  319. [11:56] Mimetic Core: ok
  320. [11:56] Mata Hari: I'm on FS 4.5.1
  321. [11:56] dan banner: i think solar flare sums it up
  322. [11:56] Justin Clark-Casey: that's really not good if some asset can crash a viewer though
  323. [11:56] Fred.Appleby @hg.viewtwo.net:8654: Firestorm here
  324. [11:56] Vivian Klees: Singularity
  325. [11:56] Nebadon Izumi: lol dan
  326. [11:56] dan banner: 4.6.1 here
  327. [11:56] Freaky.Tech @freakytech.spdns.de:8002: actually I had people happened that with Singularity
  328. [11:56] Dahlia Trimble: an antimatter particle :)
  329. [11:56] Freaky.Tech @freakytech.spdns.de:8002: and Firestorm
  330. [11:56] Sarah Kline: showoff
  331. [11:56] Sarah Kline: )
  332. [11:56] Mata Hari: on Friday the entire region crashed when someone tped in
  333. [11:56] Justin Clark-Casey: there used to be a 'fox tail' which would crash the viewer if you touched it, I think
  334. [11:56] Mata Hari: (at Doro's party0
  335. [11:56] Freaky.Tech @freakytech.spdns.de:8002: probably it is related to the grid server too
  336. [11:56] Nebadon Izumi: hhaha ya it was at 0,0,0
  337. [11:56] Juicy Babii: wow
  338. [11:56] Mata Hari: Aki has no idea at all what cause the crash
  339. [11:57] Dahlia Trimble: somewhere in my SL inventory I have a prim skirt that overheats graphics cards
  340. [11:57] Juicy Babii: and was just about to say how good sim performance seems to be
  341. [11:57] Freaky.Tech @freakytech.spdns.de:8002: but still that issue kept affecting OSG users more easily than HG visitors
  342. [11:57] Nebadon Izumi: I think considering how much content is here in Wright Plaza and how hard we push opensimulator here, it does quite well
  343. [11:57] Mata Hari: is it sheer, Dahlia?
  344. [11:57] dan banner: lol
  345. [11:57] Nebadon Izumi: occasional poofing isnt that unusual, even in SL
  346. [11:57] Mimetic Core: haha
  347. [11:57] Reef Jewell entered the region (25.94 m).
  348. [11:57] Dahlia Trimble: lol no not sheer
  349. [11:58] Dahlia Trimble: it is quite short tho ;)
  350. [11:58] dan banner: the sheer ones usually generate more heat
  351. [11:58] Justin Clark-Casey: dan, I don't think yiou crashed. Any change you could pastebin the meeting transcript? I don't have it now unless I delve into my log directories
  352. [11:58] Mimetic Core: less is more
  353. [11:58] Nebadon Izumi: ya same here Justin
  354. [11:58] Dahlia Trimble: it has 255 prims with a lot of special materials effects
  355. [11:58] Reef Jewell left the region.
  356. [11:58] dan banner: sure justin
  357. [11:58] Nebadon Izumi: thanks Dan
  358. [11:59] Richardus Raymaker: well, need to logout. next event now
  359. [11:59] Justin Clark-Casey: interesting that only a proportion of us crashed though
  360. [11:59] Justin Clark-Casey: but it wias still across various different viewers afaict
  361. [11:59] Nebadon Izumi: ya I have seen this happen before
  362. [11:59] Freaky.Tech @freakytech.spdns.de:8002: and all involved were OSG accounts
  363. [11:59] Mata Hari: did anyone not using Firestorm crash?
  364. [11:59] dan banner: we're going to have a load test at event plaza for any of you that can help out
  365. [11:59] Sarah Kline: maybe just europeans?
  366. [11:59] Richardus Raymaker: i crahsed with kokua
  367. [11:59] Dahlia Trimble: me, singularity
  368. [11:59] dan banner: mata i didnt crash
  369. [11:59] Mimetic Core: i'm using singu and i crashed
  370. [11:59] Juicy Babii: singularity crashed
  371. [11:59] Nebadon Izumi: ya if you guys want feel like teleporting before you leave
  372. [11:59] Nebadon Izumi: for a quick load test
  373. [11:59] Richardus Raymaker: and i say crash because windows showed a dialog
  374. [11:59] Freaky.Tech @freakytech.spdns.de:8002: singularity and not a single dime of crash
  375. [11:59] Juicy Babii: sure
  376. [11:59] nathan marck: To the people who DIDN'T crash: What OS where you running?
  377. [12:00] Nebadon Izumi: "Event Plaza" right dan?
  378. [12:00] Dahlia Trimble: load test where?
  379. [12:00] dan banner: yes
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