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Aug 5th, 2018
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  1. [General]
  2. sLanguage=ENGLISH
  3.  
  4. fSunShadowUpdateTime=0.000
  5. fSunUpdateThreshold=0.000
  6.  
  7. fBrightLightColorB=1.0000
  8. fBrightLightColorG=1.0000
  9. fBrightLightColorR=1.0000
  10. iStoryManagerLoggingEvent=-1
  11. bEnableStoryManagerLogging=0
  12. fdefaultfov=70
  13.  
  14. [Imagespace]
  15. bDoDepthOfField=1
  16. iRadialBlurLevel=2
  17.  
  18. [Display]
  19. fShadowBiasScale=1.0000
  20. iBlurDeferredShadowMask=3
  21. fInteriorShadowDistance=3000.0000
  22. fShadowDistance=2000.0000
  23. iShadowMapResolutionSecondary=1024 
  24. iShadowMapResolutionPrimary=2048
  25. iShadowSplitCount=1
  26. iMaxAnisotropy=1
  27. fLeafAnimDampenDistEnd=4600.0000
  28. fLeafAnimDampenDistStart=3600.0000
  29. fTreesMidLODSwitchDist=10000000.0000
  30. fGamma=1.0000
  31. fDecalLOD2=1500.0000
  32. fDecalLOD1=1000.0000
  33. fSpecularLODStartFade=2000.0000
  34. fShadowLODStartFade=200.0000
  35. fLightLODStartFade=3500.0000
  36. iTexMipMapMinimum=0
  37. iTexMipMapSkip=0
  38. iWaterMultiSamples=0
  39. iMultiSample=0
  40. iShadowMode=3
  41. bTreesReceiveShadows=0
  42. bDrawLandShadows=1
  43. bFull Screen=1
  44. fMeshLODFadePercentDefault=1.2000
  45. fMeshLODFadeBoundDefault=256.0000
  46. fMeshLODLevel2FadeTreeDistance=2048.0000
  47. fMeshLODLevel1FadeTreeDistance=2844.0000
  48. fMeshLODLevel2FadeDist=10000000.0000
  49. fMeshLODLevel1FadeDist=10000000.0000
  50. iScreenShotIndex=2
  51. bShadowMaskZPrepass=0
  52. bMainZPrepass=0
  53. iMaxSkinDecalsPerFrame=25
  54. iMaxDecalsPerFrame=100
  55. bFloatPointRenderTarget=1
  56. sD3DDevice="ENB"
  57. bFXAAEnabled=1
  58. iShadowMapResolution=4096
  59. iShadowMaskQuarter=4
  60. iAdapter=0
  61. iSize W=1920
  62. iSize H=1200
  63. iPresentInterval=1
  64. iShadowFilter=4
  65. bTransparencyMultisampling=0
  66. bDrawShadows=1
  67.  
  68. [Grass]
  69. bAllowCreateGrass=1
  70. bAllowLoadGrass=0
  71. b30GrassVS=1
  72. fGrassStartFadeDistance=7000.0000
  73. fGrassMaxStartFadeDistance=7000.0000
  74. fGrassMinStartFadeDistance=400.0000
  75.  
  76. [MAIN]
  77. bGamepadEnable=0
  78. bCrosshairEnabled=1
  79. fHUDOpacity=0.3000
  80. bSaveOnPause=1
  81. bSaveOnTravel=1
  82. bSaveOnWait=1
  83. bSaveOnRest=1
  84. fSkyCellRefFadeDistance=150000.0000
  85.  
  86. [GamePlay]
  87. bShowFloatingQuestMarkers=1
  88. bShowQuestMarkers=1
  89. iDifficulty=3
  90.  
  91. [Interface]
  92. bDialogueSubtitles=1
  93. bGeneralSubtitles=1
  94. bShowCompass=1
  95. fMouseCursorSpeed=1.0000
  96.  
  97. [Controls]
  98. bMouseAcceleration=0
  99. fMouseHeadingSensitivity=0.0480
  100. fGamepadHeadingSensitivity=1.9000
  101. bAlwaysRunByDefault=0
  102. bInvertYValues=0
  103. bGamePadRumble=0
  104.  
  105. [Particles]
  106. iMaxDesired=750
  107.  
  108. [SaveGame]
  109. fAutosaveEveryXMins=15.0000
  110. [AudioMenu]
  111. fAudioMasterVolume=1.0000
  112. fVal7=1.0000
  113. uID7=0
  114. fVal6=1.0000
  115. uID6=0
  116. fVal5=1.0000
  117. uID5=0
  118. fVal4=1.0000
  119. uID4=0
  120. fVal3=0.4500
  121. uID3=466532
  122. fVal2=1.0000
  123. uID2=554685
  124. fVal1=0.6000
  125. uID1=1007612
  126. fVal0=0.7000
  127. uID0=94881
  128.  
  129. [Clouds]
  130. fCloudLevel2Distance=62144.0000
  131. fCloudLevel1Distance=2768.0000
  132. fCloudLevel0Distance=6384.0000
  133. fCloudNearFadeDistance=900.0000
  134.  
  135. [TerrainManager]
  136. fTreeLoadDistance=12500.0000
  137. fBlockMaximumDistance=250000.0000
  138. fBlockLevel1Distance=70000.0000
  139. fBlockLevel0Distance=35000.0000
  140. fSplitDistanceMult=1.5000
  141. bShowLODInEditor=0
  142.  
  143. [Trees]
  144. bRenderSkinnedTrees=1
  145. uiMaxSkinnedTreesToRender=40
  146.  
  147. [Decals]
  148. uMaxDecals=1000
  149. bDecals=1
  150. bSkinnedDecals=1
  151. uMaxSkinDecals=100
  152. uMaxSkinDecalsPerActor=60
  153.  
  154. [LOD]
  155. fLODFadeOutMultActors=7.8500
  156. fLODFadeOutMultItems=7.3000
  157. fLODFadeOutMultObjects=7.3000
  158. fLODFadeOutMultSkyCell=1.0000
  159.  
  160. [Launcher]
  161. bEnableFileSelection=1
  162. bShowAllResolutions=0
  163. uLastAspectRatio=4
  164. fBlockLoadDistanceLow=50000.0000
  165. fBlockLoadDistance=125000.0000
  166. fHighBlockLoadDistanceLow=20000.0000
  167.  
  168. [BlurShaderHDR]
  169. bDoHighDynamicRange=1
  170.  
  171. [BlurShader]
  172. bUseBlurShader=0
  173.  
  174. [Water]
  175. iWaterReflectHeight=512
  176. iWaterReflectWidth=512
  177. bUseWaterDisplacements=1
  178. bUseWaterRefractions=1
  179. bUseWaterReflections=1
  180. bUseWaterDepth=1
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