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- public class ItemStackInventory implements IInventory {
- private final EntityPlayer player;
- private final ItemStack itemStack;
- private ItemStack[] inventory;
- private int size;
- public ItemStackInventory(EntityPlayer player, ItemStack itemStack, int size) {
- this.player = player;
- this.itemStack = itemStack;
- this.size = size;
- this.inventory = new ItemStack[size];
- loadFromNBT();
- }
- private void loadFromNBT() {
- if (!itemStack.hasTagCompound()) {
- itemStack.setTagCompound(new NBTTagCompound());
- }
- NBTTagList tagList = itemStack.getTagCompound().getTagList("Items", 10);
- for (int i = 0; i < tagList.tagCount(); i++) {
- NBTTagCompound tag = tagList.getCompoundTagAt(i);
- int slot = tag.getByte("Slot") & 255;
- if (slot < size) {
- inventory[slot] = ItemStack.loadItemStackFromNBT(tag);
- }
- }
- }
- private void saveToNBT() {
- if (!itemStack.hasTagCompound()) {
- itemStack.setTagCompound(new NBTTagCompound());
- }
- NBTTagList tagList = new NBTTagList();
- for (int i = 0; i < inventory.length; i++) {
- if (inventory[i] != null) {
- NBTTagCompound tag = new NBTTagCompound();
- tag.setByte("Slot", (byte) i);
- inventory[i].writeToNBT(tag);
- tagList.appendTag(tag);
- }
- }
- itemStack.getTagCompound().setTag("Items", tagList);
- }
- @Override
- public int getSizeInventory() {
- return size;
- }
- @Override
- public ItemStack getStackInSlot(int index) {
- return inventory[index];
- }
- @Override
- public void setInventorySlotContents(int index, ItemStack itemStack) {
- inventory[index] = itemStack;
- markDirty();
- }
- @Override
- public String getInventoryName() {
- return itemStack.getDisplayName();
- }
- @Override
- public boolean hasCustomInventoryName() {
- return true;
- }
- @Override
- public ItemStack decrStackSize(int index, int count) {
- if (inventory[index] != null) {
- ItemStack itemstack;
- if (inventory[index].stackSize <= count) {
- itemstack = inventory[index];
- inventory[index] = null;
- } else {
- itemstack = inventory[index].splitStack(count);
- if (inventory[index].stackSize == 0) {
- inventory[index] = null;
- }
- }
- markDirty();
- return itemstack;
- }
- return null;
- }
- @Override
- public ItemStack getStackInSlotOnClosing(int index) {
- if (inventory[index] != null) {
- ItemStack itemstack = inventory[index];
- inventory[index] = null;
- markDirty();
- return itemstack;
- }
- return null;
- }
- @Override
- public boolean isUseableByPlayer(EntityPlayer player) {
- return true;
- }
- @Override
- public void openInventory() {
- }
- @Override
- public void closeInventory() {
- System.out.println(itemStack.getTagCompound());
- }
- @Override
- public int getInventoryStackLimit() {
- return 64;
- }
- @Override
- public void markDirty() {
- saveToNBT();
- }
- @Override
- public boolean isItemValidForSlot(int index, ItemStack stack) {
- return true;
- }
- }
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