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  1. ;The F2_RES Configuration file 12/12/2013
  2. ;A High Resolution Mod For Fallout 2
  3. ;
  4. ;Comments start with ; anything on a line after a comment is not visible to program
  5.  
  6.  
  7. ;##################################################################################################################
  8. [MAIN]
  9.  
  10. ; Affects Windows Vista/7/8 and above. Allows hi-res patch settings to be changed without admin privileges
  11. ; if installed in the "Program Files" directory.
  12. ; When UAC_AWARE=0 the hi-res patches settings will be stored in the game folder as usual.
  13. ; When UAC_AWARE=1 the hi-res patches settings will be stored in the users roaming app data folder.
  14. ; For Vista this is usually "C:\Documents and Settings\'your user name'\Application Data\Fallout2".
  15. ; For Windows 7/8 this is usually "C:\Users\'your user name'\AppData\Roaming\Fallout2".
  16. UAC_AWARE=0
  17.  
  18. ; Set GRAPHICS_MODE=0 to enable Basic mode which supports resolution change only(required for sfalls Graphic modes).
  19. ; Set GRAPHICS_MODE=1 to enable Direct Draw 7 mode.
  20. ; Set GRAPHICS_MODE=2 to enable DirectX9 mode.
  21. GRAPHICS_MODE=2
  22.  
  23. ; Set SCALE_2X=1 to scale the game x2.
  24. ; Note: This will increase the minimum resolution to from 640x480 to 1280x960.
  25. SCALE_2X=0
  26.  
  27. ; Set the Fullscreen resolution here.
  28. SCR_WIDTH=800
  29. SCR_HEIGHT=600
  30.  
  31. ; Set the Fullscreen colours here.
  32. ; 8 for 8bit colour output (original)
  33. ; 16 for 16bit colour output (set only if your not using Sfall with graphics modes 4 or 5)
  34. ; 32 for 32bit colour output (set only if your not using Sfall with graphics modes 4 or 5)
  35. COLOUR_BITS=32
  36.  
  37. ; Set the Fullscreen refresh rate here.
  38. ; Set REFRESH_RATE=0 for driver default.
  39. REFRESH_RATE=0
  40.  
  41. ; Set WINDOWED=1 to enable windowed mode.
  42. WINDOWED=1
  43.  
  44. ; Window size and position data, Do not modify.
  45. WIN_DATA=0
  46.  
  47. ; Hi-Res Patch data file and patch folder(Loaded after master.dat)
  48. f2_res_dat=f2_res.dat
  49. f2_res_patches=data\
  50. WINDOWED_FULLSCREEN=0
  51.  
  52.  
  53. ;##################################################################################################################
  54. [INPUT]
  55.  
  56. ; Set ALT_MOUSE_INPUT=0 to allow Sfalls mouse input functions to work.
  57. ; Set ALT_MOUSE_INPUT=1 to enable alternate mouse input control built into the hi-res patch.
  58. ALT_MOUSE_INPUT=0
  59.  
  60. ; Set EXTRA_WIN_MSG_CHECKS=1 to prevent the "NOT RESPONDING" error that may occur in windowed mode.
  61. ; Adds extra windows message checks to several loops during combat and fade effects.
  62. ; This setting is always enabled if ALT_MOUSE_INPUT=1.
  63. EXTRA_WIN_MSG_CHECKS=1
  64.  
  65. ; Set SCROLLWHEEL_FOCUS_PRIMARY_MENU=1 for inventory, barter, loot screens etc. to make mouse wheel control default to the PC's item list unless the cursor is hovering over another list.
  66. SCROLLWHEEL_FOCUS_PRIMARY_MENU=1
  67.  
  68.  
  69. ;##################################################################################################################
  70. [EFFECTS]
  71.  
  72. ; Play the game in black and white.(Pixote's zany idea)
  73. ; Set IS_GRAY_SCALE=1 to enable.
  74. IS_GRAY_SCALE=0
  75.  
  76.  
  77. ;##################################################################################################################
  78. [HI_RES_PANEL]
  79.  
  80. ; if DISPLAY_LIST_DESCENDING=0 resolutions are listed from lowest to highest.
  81. ; if DISPLAY_LIST_DESCENDING=1 resolutions are listed from highest to lowest.
  82. DISPLAY_LIST_DESCENDING=1
  83.  
  84.  
  85. ;##################################################################################################################
  86. [MOVIES]
  87.  
  88. ; if MOVIE_SIZE=0 - movies remain their original size.
  89. ; if MOVIE_SIZE=1 - movies will stretch to fit the screen while maintaining the aspect ratio of the original.
  90. ; if MOVIE_SIZE=2 - movies will stretch to fill the screen.
  91. MOVIE_SIZE=1
  92.  
  93.  
  94. ;##################################################################################################################
  95. [MAPS]
  96.  
  97. ; if EDGE_CLIPPING_ON=0 - area beyond map edges is visible.
  98. ; if EDGE_CLIPPING_ON=1 - area beyond map edges is hidden.
  99. EDGE_CLIPPING_ON=1
  100.  
  101. ; if IGNORE_MAP_EDGES=0 - Hi-Res map scroll edges are enabled.
  102. ; if IGNORE_MAP_EDGES=1 - Hi-Res map scroll edges are ignored.
  103. IGNORE_MAP_EDGES=0
  104.  
  105. ; if IGNORE_PLAYER_SCROLL_LIMITS=0 - scroll limits from player are controlled by the variables SCROLL_DIST_X and SCROLL_DIST_Y found below.
  106. ; if IGNORE_PLAYER_SCROLL_LIMITS=1 - scroll limits from the player are ignored.
  107. IGNORE_PLAYER_SCROLL_LIMITS=1
  108.  
  109. ;SCROLL DISTANCE FROM PLAYER
  110. ;HALF_SCRN eqauls half the screen width when used by SCROLL_DIST_X.
  111. ;HALF_SCRN eqauls half the screen height width when used by SCROLL_DIST_Y.
  112. SCROLL_DIST_X=HALF_SCRN ; ORIGINAL 480
  113. SCROLL_DIST_Y=HALF_SCRN ; ORIGINAL 400
  114.  
  115. ;Extends the path finding range by increasing the number of path nodes.
  116. ;Multiples of 2000 nodes, 1=2000(original), 2=4000, 3=6000, ...etc, 20=40000(max).
  117. NumPathNodes=1
  118.  
  119. ; Set FOG_OF_WAR=1 to enable Fog Of War.
  120. FOG_OF_WAR=0
  121. ; Set FOG_LIGHT_LEVEL between 0-10 to change the fog light level
  122. ; 0 = Off, 1 = darkest, 10 = brightest. See readme for further details.
  123. FOG_LIGHT_LEVEL=4
  124. ZOOM_LEVEL=1
  125. IS_ZOOM_BOUND_BY_EDGES=0
  126.  
  127.  
  128. ;##################################################################################################################
  129. [IFACE]
  130.  
  131. ; if IFACE_BAR_MODE=0 - the bottom of the map view window sits at the top of the IFACE Bar.
  132. ; if IFACE_BAR_MODE=1 - the bottom of the map view window extends to the base of the screen and is overlapped by the IFACE Bar.
  133. IFACE_BAR_MODE=0
  134.  
  135. ;if IFACE_BAR_SIDE_ART=0 - Black, No Iface-bar side art used.
  136. ;if IFACE_BAR_SIDE_ART=1 - Metal look Iface-bar side art used.
  137. ;if IFACE_BAR_SIDE_ART=2 - Leather look Iface-bar side art used.
  138. IFACE_BAR_SIDE_ART=1
  139.  
  140. ;if IFACE_BAR_SIDES_ORI=0 - Iface-bar side graphics extend from the Iface-Bar to the Screen edges.
  141. ;if IFACE_BAR_SIDES_ORI=1 - Iface-bar side graphics extend from the Screen edges to the Iface-Bar.
  142. IFACE_BAR_SIDES_ORI=0
  143.  
  144. ;This will increase the width of the interface bar expanding the area used to display text.
  145. ;if IFACE_BAR_WIDTH=640 - Interface bar will remain at it's original width.
  146. IFACE_BAR_WIDTH=800
  147.  
  148. ;W.I.P. - A small mod that replaces the Ammo Metre.
  149. ;if ALTERNATE_AMMO_METRE=0 - Disabled.
  150. ;if ALTERNATE_AMMO_METRE=1 - Single colour, the colours used can be set below with the ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK options.
  151. ;if ALTERNATE_AMMO_METRE=2 - Changes colour depending how much ammo remains in your current weapon.
  152. ;if ALTERNATE_AMMO_METRE=3 - Divides the metre into several differently coloured sections.
  153. ALTERNATE_AMMO_METRE=0
  154.  
  155. ;ALTERNATE_AMMO_LIGHT and ALTERNATE_AMMO_DARK set the palette offsets of particular colours used when ALTERNATE_AMMO_METRE is set to 1.
  156. ;ALTERNATE_AMMO_LIGHT is the main colour, ALTERNATE_AMMO_DARK is the darker glow colour.
  157. ;Some posible combinations to try are:
  158. ; green - light 0xC4, dark 0x4B
  159. ; yellow - light 0x3A, dark 0x42
  160. ; orange - light 0x91, dark 0x9A
  161. ; red - light 0x84, dark 0x8C
  162. ALTERNATE_AMMO_LIGHT=196
  163. ALTERNATE_AMMO_DARK=75
  164.  
  165.  
  166. ;##################################################################################################################
  167. [MAINMENU]
  168.  
  169. ; if set to 0 - main-menu image will display at its original size.
  170. ; if set to 1 - main-menu image will stretch to fit the screen while maintaining its aspect ratio.
  171. ; if set to 2 - main-menu image will stretch to fill the screen.
  172. MAIN_MENU_SIZE=1
  173.  
  174. ; if set to 1 - hi-res main-menu graphics are used instead of original 'mainmenu.frm'.
  175. USE_HIRES_IMAGES=1
  176.  
  177. ; if set to 1 - menu-buttons, text & text-background are scaled up for better visibility when using hi-res graphics.
  178. SCALE_BUTTONS_AND_TEXT_MENU=0
  179.  
  180.  
  181. ; When using a hi-res background, MENU_BG_OFFSET_X & MENU_BG_OFFSET_Y equal the
  182. ; distances in pixels from the top button to Menu Background Graphic edges.
  183. ; For Fallout1 in Fallout2 engine mod, when using graphics from the Fallout1 Hi-Res patch.
  184. ;MENU_BG_OFFSET_X=-24
  185. ;MENU_BG_OFFSET_Y=-24
  186. ; For Fallout 2
  187. MENU_BG_OFFSET_X=-14
  188. MENU_BG_OFFSET_Y=-4
  189.  
  190.  
  191. ;##################################################################################################################
  192. [STATIC_SCREENS]
  193.  
  194. ; if set to 0 - background image will display at its original size.
  195. ; if set to 1 - background image will stretch to fit the screen while maintaining its aspect ratio.
  196. ; if set to 2 - background image will stretch to fill the screen.
  197. DEATH_SCRN_SIZE=1
  198. END_SLIDE_SIZE=1
  199. HELP_SCRN_SIZE=1
  200. SPLASH_SCRN_SIZE=1
  201.  
  202.  
  203. ;##################################################################################################################
  204. [OTHER_SETTINGS]
  205.  
  206. ; For UK, French & German versions
  207. ; if CD_CHECK=0 - Fallout2 will load without CD_ROM
  208. ; if CD_CHECK=1 - Fallout2 will check for the CD_ROM before running
  209. CD_CHECK=0
  210.  
  211. ; if DIALOG_SCRN_BACKGROUND=0 - Map and Iface-bar are VISIBLE while viewing the Dialog Screen.
  212. ; if DIALOG_SCRN_BACKGROUND=1 - Map and Iface-bar are HIDDEN while viewing the Dialog Screen.
  213. DIALOG_SCRN_BACKGROUND=0
  214.  
  215. ; Set DIALOG_SCRN_ART_FIX=1 to enable Continuum's new dialog screen graphic.
  216. DIALOG_SCRN_ART_FIX=1
  217.  
  218. ; Increases the length of time the Splash screen is displayed in seconds
  219. SPLASH_SCRN_TIME=0
  220.  
  221. ; Set to 1 to reduce CPU usage and heat generation by allowing the system to go idle.
  222. ; This setting should not be enabled if Sfalls "ProcessorIdle" setting is also enabled as this will likly cause slowdowns.
  223. CPU_USAGE_FIX=0
  224.  
  225. ; Set to 1 to enable a small adjustment to the mouse selection rect for the PC's inventory on the barter window.
  226. BARTER_PC_INV_DROP_FIX=1
  227.  
  228. ; Original value = 60, decrease/increase this value to quicken/slowdown fade effects.
  229. FADE_TIME_MODIFIER=60
  230.  
  231. ; Set to 1 to enable, recalculates fade time length each time a transitional fade occurs.
  232. ; May be useful if the length of transitional fade effects seems to randomly change between game restarts.
  233. FADE_TIME_RECALCULATE_ON_FADE=0
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241.  
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