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Nov 19th, 2019
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  1. import java.util.ArrayList;
  2. import java.util.Scanner;
  3.  
  4. public class War {
  5. private Deck deck;
  6. private Hand playerOne;
  7. private Hand playerTwo;
  8.  
  9. public War() {
  10. System.out.println("==================================================");
  11. System.out.println("Opening a fresh pack of cards.");
  12.  
  13. // Create a new Deck instance and assign it to the instance variable field.
  14. Deck deck = new Deck();
  15.  
  16. System.out.println(deck);
  17. System.out.println("");
  18.  
  19. System.out.println("Shuffling the deck.");
  20.  
  21. // Shuffle the deck
  22. deck.shuffle();
  23. System.out.println(deck);
  24. System.out.println("");
  25.  
  26. System.out.println("Deal the cards to two players.");
  27. // instantiate playerOne and playerTwo as new Hand's
  28. Hand playerOne = new Hand();
  29. Hand playerTwo = new Hand();
  30.  
  31. // deal Card's, one a time, to each players hand. Order matters!
  32. // Use the Deck's dealCard() method and Hand's addCard() method.
  33. // dealCard() returns null when there are no more cards left.
  34. for( int i = 0; i < 52; i++){
  35. if( i % 2 == 1 ){
  36. playerOne.addCard(deck.dealCard());
  37. }else{
  38. playerTwo.addCard(deck.dealCard());
  39. }
  40. }
  41.  
  42. System.out.print("Player One:\n\t");
  43. System.out.println(playerOne);
  44. System.out.print("Player Two:\n\t");
  45. System.out.println(playerTwo);
  46. System.out.println("==================================================");
  47. }
  48.  
  49. private void play() {
  50. /*
  51. In this method we will play the game of WAR!
  52. Logically, we need to do these things
  53. 1. Check if the game is over
  54. 2. Print a menu to the user (Enable auto play, play a round, quit)
  55. * Note, the menu will not be displayed once auto play is enabled
  56. 3. Play a card from each players hand and add it to a stack.
  57. 4.1 The player with the highest card wins the round and is awarded the stack
  58. 4.2 If there was a draw, each player adds three more cards to the stack and the round is over.
  59. * The stack can potentially be collected on the next Round
  60. 5. Repeat until the game is over or the user quits from the menu
  61. */
  62.  
  63. int menuOption = '0';
  64. boolean autoPlay = false;
  65. Scanner scan = new Scanner(System.in);
  66. ArrayList<Card> stack = new ArrayList<>();
  67. int round = 1;
  68.  
  69. do {
  70. // Check if the game is over (The game is over when one of the players Hands are empty)
  71. // If the game is over, print the winning player and return from the method (just a return statement)
  72. if( playerTwo.totalInHand() == 0 ){
  73. System.out.println( "Player one wins!");
  74. }else if( playerOne.totalInHand() == 0){
  75. System.out.println( "Player two wins!");
  76. }else{
  77. System.out.println( "Menu: \n1 - Enable auto play. \n2 - Play a round. \n3 - Quit the game.");
  78. menuOption = scan.nextInt();
  79. switch(menuOption) {
  80. case 1:
  81. autoPlay = true;
  82. break;
  83. case 2:
  84. System.out.println( "Playing a round.");
  85. break;
  86. case 3:
  87. menuOption = 3;
  88. break;
  89. default:
  90. System.out.println("Choice is not a option.");
  91. }
  92. }
  93.  
  94.  
  95.  
  96. // If autoPlay is false, display a menu
  97. // Menu:
  98. // 1 - Enable auto play.
  99. // 2 - Play a round.
  100. // 3 - Quit the game.
  101. // Use nextInt() from a scanner to get the menu option
  102. // Use a switch statement to perform the users choice
  103. /*
  104. On option 1, set autoPlay to true
  105. On option 2, print "Playing a round."
  106. On option 3, return from the method
  107. */
  108.  
  109.  
  110. System.out.println("================== Round " + round + " ======================");
  111. // Display the number of cards player one has
  112. // Display the number of cards player two has
  113. System.out.println(playerOne.size());
  114. System.out.println(playerTwo.size());
  115.  
  116.  
  117. // Have each player draw a Card.
  118. // Make sure to save the Card returned from the players Hand into a Card reference
  119. // Card playerOnesCard = ... ?
  120. // Add both cards to the stack
  121. Card playerOnesCard = playerOne.playCard();
  122. Card playerTwosCard = playerTwo.playCard();
  123.  
  124. stack.add(playerOnesCard);
  125. stack.add(playerTwosCard);
  126.  
  127. // Display what Card each player played from their hand. (use the short name)
  128. System.out.println(playerOnesCard.getShortName());
  129. System.out.println(playerTwosCard.getShortName());
  130.  
  131. // To compare cards, we need the rank index from each card
  132. // int playerOnesCardRankIndex = ... ?
  133.  
  134.  
  135. // Compare the cards
  136. /* If they are equal
  137. print WAR!
  138. Each player adds three cards to the stack
  139. */
  140. /* If player ones card is greater
  141. For each card in the stack
  142. remove it and add it to player ones hand.
  143. */
  144. /* If player twos card is greater
  145. For each card in the stack
  146. remove it and add it to player twos hand.
  147. */
  148.  
  149.  
  150. System.out.println("================== End " + round + " ========================");
  151.  
  152. round++;
  153. } while (menuOption != 3);
  154.  
  155. scan.close();
  156. }
  157.  
  158. public static void main(String[] args) {
  159. System.out.println("WAR!");
  160. System.out.println("");
  161.  
  162. War war = new War();
  163. war.play();
  164.  
  165. System.out.println("");
  166. System.out.println("PEACE?");
  167. }
  168. }
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