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ArseneLupin32

Practice Spells

Sep 18th, 2019
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  1. Practice Spells:
  2. In your pursuit of the magical arts you must start somewhere, so the professors are more than willing to show you all a helping hand.
  3.  
  4. Abjuration:
  5. Level 1 Warding Spell:
  6. Name: Concentric Barrier
  7. School: Abjuration
  8. Form: Barrier
  9. Range: 1 Foot
  10. Duration: Concentration
  11. Purpose: Protection
  12. Concentric Barrier is a basic Barrier spell that is most commonly used for practice, although it does have some battle use. It creates a barrier in front of you that you can move with you, although it's range is very low meaning you can only reliably protect yourself. It can take an amount of damage equal to your School Casting Stat plus your Magical Training Bonus. Any excess damage is transferred to the caster.
  13.  
  14. Level 1 Monkhood Spell:
  15. Name: Calm Mind Calm Body
  16. School: Abjuration
  17. Range: Personal
  18. Duration: Concentration
  19. Purpose: Enhancement
  20. Calm Mind Calm Body is a basic Monkhood spell that helps the caster focus themselves and enter a trance like state. While using this spell you become centered and resistant to mental influence and makes it much easier to meditate. The downside however is that it requires the caster to focus on the spell and be aware of the danger before it occurs, thus making the spell situational and best suited for practice. While using this spell you gain 1 extra dice when resisting a mental effect for as long as you focus on this effect.
  21.  
  22.  
  23. Conjuration:
  24. Level 1 Creation Spell
  25. Name: Improvised Creation
  26. School: Conjuration
  27. Range: Touch
  28. Duration: Concentration
  29. Purpose: Creation
  30. Improvised Creation lets you create an object from nothing, although it cant be complicated and only lasts as long as you focus on the spell. The object cannot be bigger than a large rock and non simple materials will not be duplicated.
  31.  
  32. Level 1 Summoning Spell
  33. Name: Summoned Force
  34. School: Conjuration
  35. Range: 20 Feet
  36. Form: Humanoid
  37. Duration: Concentration
  38. Purpose: Summoning
  39. Summoned Force is a spell that lets you summon a very weak corporeal force that can make simple interactions with things such as pushing a button, but cannot lift or push any objects. This spell is best used as a practice spell to learn control of another being, even if it's non-intelligent.
  40.  
  41. Dark Arts:
  42. Level 1 Blood Magic Spell
  43. Name: Blood Dart
  44. School: Dark Arts
  45. Form: Ray
  46. Range: 30 Feet
  47. Duration: Instant
  48. Purpose: Damage
  49. Element: Blood
  50. Blood Dart lets you use your own blood as fuel for damage. When you cast this spell you sacrifice 1 HP to stab into the target, making them begin to bleed and inflicting 1 damage.
  51.  
  52. Level 1 Necromancy Spell
  53. Name: Nagging Paranoia
  54. School: Dark Arts
  55. Range: 40 Feet
  56. Duration: Concentration
  57. Purpose: Curse
  58. Nagging Paranoia is a Minor Curse that makes the target get a nagging feeling of being watched and that they're being targeted, but only as long as you focus on it. When used in an actual situation it can cause a target to act erratically, making it less than suited for routine use and better used as a Practice Spell.
  59.  
  60. Divination:
  61. Level 1 Divine Influence Spell
  62. Name: Blessing
  63. School: Divination
  64. Range: Touch
  65. Duration: Concentration
  66. Purpose: Buff
  67. Blessing is a spell that allows you to touch a target and grant them a blessing that is discharged on their next roll as long as you maintain Focus until that moment. This allows them to add 1d6 to their roll. After being discharged you must make contact with them again to activate the spell.
  68.  
  69. Level 1 Divining Spell
  70. Name: Magical Sight
  71. School: Divination
  72. Range: Personal
  73. Duration: Concentration
  74. Purpose: Divining
  75. Magical Sight allows one to see and better understand the magic around them, although some particularly power magic may be unable to be fully grasped by such a low level spell. While maintaining Focus on this spell you can see any magical auras around you as if they were visible.
  76.  
  77. Evocation
  78. Level 1 Restoration Spell
  79. Name: Minor Healing
  80. Range: Touch
  81. Duration: Instant
  82. Purpose: Healing
  83. Minor Healing is the first step on your path to learning to heal. It closes any superficial wounds that would not deal hit point damage
  84.  
  85. Level 1 Destruction Spell
  86. Name: Spark
  87. Range: 10 Feet
  88. Duration: Instant
  89. Purpose: Damage
  90. Element: Fire
  91. Spark is a simple spell that allows you to ignite any flammable object within 10 feet, although someone holding it or other exterior factors may cause it to not be ignited.
  92.  
  93.  
  94.  
  95. Psionics:
  96.  
  97. Level 1 Enchantment Spell
  98. Name: Calm
  99. Range: Touch
  100. Duration: Concentration
  101. Purpose: Mind Effecting
  102. Calm is a simple enchantment that allows you to calm a target who does not see you as hostile or untrustworthy, numbing their negative emotions and allowing them a moment of reprieve. At any point while this spell is active, the target is able to cancel the spell of their own accord.
  103.  
  104. Level 1 Illusion Spell
  105. Name: Unwitting Odor
  106. Range: 10 Feet
  107. Duration: Concentration
  108. Purpose: Illusion
  109. Unwitting Odor allows you to create a false odor that anyone in the area can smell. Particularly strong scents are hard to replicate with this spell and as such trying to create smells strong enough to make someone recoil or another extreme reaction will not work
  110.  
  111.  
  112. Transmutation:
  113. Level 1 Polymorph Spell
  114. Name: Mend
  115. Range: Touch
  116. Duration: Instant(1 minute for full effect to finish)
  117. Purpose: Alteration
  118. Mending allows you to fix noncomplicated objects as long as the damage isnt too great, such as being able to fix something broken in half but not being able to fix something that has been split into many pieces if you do not have all the pieces
  119.  
  120. Level 1 Mimicry Spell
  121. Name: Face Claim
  122. Range: Personal
  123. Duration: Concentration
  124. Purpose: Alteration
  125. Face Claim allows you to alter your face to look like any other person, although the rest of your body does not change alongside it, making this spell mostly useless apart from being used for practice.
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