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- #include "..\..\script_macros.hpp"
- disableSerialization;
- 2 cutRsc ["playerHUD","PLAIN"];
- [] call life_fnc_hudUpdate;
- [] spawn
- {
- private["_dam"];
- while {true} do
- {
- _dam = damage player;
- waitUntil {(damage player) != _dam};
- [] call life_fnc_hudUpdate;
- };
- };
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