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Dragon Slayer II Blind Quest Guide

Jan 8th, 2024
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  1. I started the quest by talking to Alec Kincade outside of the Myths' Guild near Corsair Cove (rimmington ship)
  2.  
  3. I asked how I could join the guild and he said I needed to discover where dragons came from, why they were here, and who they served
  4.  
  5. If I help fill the library of knowledge then they will give me access to the guild and the rewards inside
  6.  
  7. He told me to head to Karamja Wines, Spirits, and Beers at Musa Point
  8.  
  9. There I would find Dallas Jones who is investigating the destruction of Crandor
  10.  
  11. I took the Amulet of Glory Karamja Teleport to get to Musa Point
  12.  
  13. I talked to Dallas Jones and he said we were to head to Elvarg's Lair beneath Crandor and there we will begin a research project on Elvarg
  14.  
  15. I walked through the back entrance through the Karamja Volcano to get to Crandor near Elvarg
  16.  
  17. We went into Elvarg's Lair and I saw Dallas Jones hanging around there
  18.  
  19. Apparently Elvarg is unusual since she lives alone and most of her kind live in large groups
  20.  
  21. She was also way more aggressive than most dragons since she directly attacked crandor and strayed well outside her territory
  22.  
  23. He told me to look around and see what I could find in here home
  24.  
  25. I found a blockage directly next to Dallas Jones on the wall, I mined through it with my pickaxe
  26.  
  27. We found a laboratory looking room, it seemed to confirm Elvarg was created by a Dragonkin
  28.  
  29. I found an Ancient Mural with images of dragons and fungi with the world Lithkren
  30.  
  31. I found notes talking about subjects, one subject did not reject the spores of the experiment
  32.  
  33. The subject displayed heightened aggression as desired, but strength unchanged and mental capacity limited
  34.  
  35. Their work had apparently outgrown this small facility and they moved on
  36.  
  37. So apparently they want to make aggressive, strong, and smart dragons
  38.  
  39. Lithkren was mentioned in a book on fossil island apparently, it's a place
  40.  
  41. Fossil island is also coated in Fungi which could be related
  42.  
  43. Dallas told me to head to the settlement on the house on the hill, so I teleported there with my digsite pendant
  44.  
  45. I went down the trapdoor in the southeastern portion of the room and found Dallas
  46.  
  47. Lithkren is apparently an island nearly to Fossil Island, the book is behind hte ladder and the grid on the floor is probably a map
  48.  
  49. Dallas found some of the map pieces lying around, there are 24 pieces left to find in this building or very close by
  50.  
  51. I found 5 map pieces in the northern chest in the room
  52.  
  53. I spent 100 numulites on an upstairs chest and found a scribbled note that said:
  54. The whole is greater than the sum of its parts.
  55. Similar to that observed in the birthing pool, the
  56. spore on this ialdn have the potential to inhabit
  57. the host, creating a symbiotic relationship between
  58. fungus and creature.
  59.  
  60. I spent 100 numulites on an upstairs chest and found a partial note that said:
  61. I have witnessed the first hand. The young are
  62. deliberately left beneath colonies of the spore until
  63. they pass out, choking. A violent affair, but one I
  64. have grown to understand is necessary. Perhaps
  65. my own concerns of the treatment of subject 1
  66. were invalid. Pain has its place in the needs for
  67. advancement.
  68.  
  69. I searched a stone chest in the northern part of upstairs and found 3 map pieces
  70.  
  71. I searched a mushtree outside to the east and found 5 map pieces
  72.  
  73. I spent 100 numulites on the northern chest I already opened and found an ancient note that said:
  74. I have been impressed how quickly my creatures
  75. have evolved, the others will have to listen now!
  76. Again, the similarities to the gearic are so frequent,
  77. there must be an academic explanation. Several
  78. have formed territories based on the spore colonies
  79. that inhabit them, and the mutations are consistent
  80. based on geography. Much like ourselves, it was
  81. only a matter of time before a divide formed.
  82.  
  83. I spent 100 numulites on the southern chest and found some ancient writings that said:
  84. The zygemite experiment and its effect on
  85. location could be explored here, if the spore
  86. colonies could be removed in part. Part of me is
  87. jealous of the union, I feel alone. My work keeps
  88. me sane.
  89.  
  90. I spent 100 numulites on the southern chest and found an experimental note that said:
  91. I have noted that my language, or beauty of
  92. writing has improved tremendously since being
  93. alone. The opposite of what would be expected. If
  94. enjoy the flourish of description, opposed to the
  95. blunt practical methods of my education. It eases
  96. my mind.
  97.  
  98. There is nothing a mother wouldnt to do ensure
  99. the safety of her children.
  100.  
  101. I spent 100 numulites on the southern chest and found a paragraph of text that said:
  102. Despite several attempts, I have failed to find a
  103. way to encourage the spore to inhabit my own
  104. body. Ingestion, airborne saturation, each leads to
  105. involuntary, forceful expulsion and hallucinogenic
  106. stupor. Permanent damage will likely follow if I
  107. continue to experiment.
  108.  
  109. I spent 100 numulites on the southern chest and found a musty smelling note that said:
  110. A miraculous discovery today - a pool, capable of
  111. rapid calcification. One of the young stumbled into
  112. it, looking for refreshment. The look of terorr in
  113. its eyes chilled me to the bone as its soft tissue
  114. grew rigid - it reached down to free its feet and
  115. it drowned in its own, solidified saliva. Its body
  116. serves as a powerful marker of the dangers of
  117. this island. We have witnessed such things before,
  118. but never at this rate.
  119.  
  120. I spent 100 numulites on the southern chest and found a hastily scrawled note that said:
  121. I discovered more eggs today, deep beneath the
  122. surface. Smaller than the first, but white hot, the
  123. color not diminishing when cooled. What am I to
  124. do? Release more for research, or hide them so
  125. they may avoid the fate of the first? I am torn.
  126. He must not know. His arrogance cannot save
  127. us.
  128.  
  129. I spent 100 numulites on the southern chest and found a old writing that said:
  130. I believe my presence here is causing unrest in
  131. the creatures. Whilst at first they kept distance,
  132. they are beginning to display violently towards
  133. me, no doubt linked to the growing conflicts
  134. between their tribes. Perhaps I am a trophy to
  135. prove dominance? Nevertheless, they are not yet
  136. evolved to penetrate my skin.
  137.  
  138. I spent 100 numulites on the southern chest and found a paragraph of text that said:
  139. Is this chemical warfare? Observations recorded
  140. today included a bizarre sight - a spore clump
  141. used as a weapon of sorts which blinded and
  142. paralyzed. I must be careful.
  143.  
  144. Well I completed the collection log for the fossil island notes, but that didn't really help me find any map pieces
  145.  
  146. I found 4 map pieces in some fungi north of the stairs
  147.  
  148. I found the rest of the map pieces in the briar directly north of the bridge
  149.  
  150. Now after giving all the map pieces to Dallas I have to complete a sliding puzzle of the map?
  151.  
  152. Nope I can drag pieces and I need to drag them to the correct place, but I can also rotate them
  153.  
  154. I am getting help from Memesley, Joe, and my brother, so hopefully that's allowed
  155.  
  156. EVENTUALLY with a huge team effort and starting from the main island and then connecting the colored bits, we managed to complete the map
  157.  
  158. I put the completed map in a screenshot png file in this folder as well
  159.  
  160. Dallas bets that the other marked island is Lithkren which means it is the red island to the northwest
  161.  
  162. Find a dwarf named Jardric on the island who owes him a favor, and he should be able to get us there
  163.  
  164. I found Jardric right by the rowboat near the main digsite area
  165.  
  166. Apparently all the boats are owned by the museum so we need to build our own boat
  167.  
  168. We need:
  169. 8 oak planks
  170. 10 swamp paste
  171. 12 nails of any kind
  172. A hammer and a saw
  173.  
  174. A good spot for the boat should be the west side of the island near the mushroom, I brought the stuff there and built it
  175.  
  176. I said I was ready to find the truth about Elvarg, and we arrived at Lithkren by the rowboat
  177.  
  178. I went into the island up and down some stairs and we came to a door with a circular indentation in the middle, possibly a keyhole
  179.  
  180. I found an old book on the burned skeleton to the east
  181.  
  182. It detailed how they were coming to beat the dragons and they had Robert the Strong with them so they felt unstoppable
  183.  
  184. I told Dallas about this and said I could use my catspeak amulet to talk to Bob and ask him about the door
  185.  
  186. I had to use the stupid locate feature on my catspeak amulet since Bob wasnt at either of the places I found him last time
  187.  
  188. It seemed like he was southwest of Burthorpe so I went to Ardougne, which he was northeast of, so I went to Camelot
  189.  
  190. He was to the southeast so I went to Catherby and he was to the northeast...?
  191.  
  192. I found Bob and Neite hanging out east of the Catherby bank in the archery shop
  193.  
  194. Bob agreed to meet me in Sophanem so I went to the fairy ring DLQ and ran south to there to meet with the Sphinx to hypnotize him again
  195.  
  196. The Sphinx talked with Bob about giving me the ability to talk to cats even without the catspeak amulet
  197.  
  198. Since I've proven myself a friend of feline kind they decided to grant me this ability
  199.  
  200. The Oneiromancer on lunar isle once helped me enter someones mind, so she could do it for this to help us find bobs memory of the dungeon
  201.  
  202. I made sure to bring my seal of passage so she wouldn't tell me to fuck off
  203.  
  204. I need another potion of shared dreaming, so I need water, a ground astral rune, and some goutweed
  205.  
  206. Thankfully I grabbed some spare goutweed the last time I had to do this just in case, I also need a tinderbox to light the brazier
  207.  
  208. I lit the brazier and talked to Bob once I had the potion, and I used the dream potion on the brazier
  209.  
  210. There was a cat inside called not bob, and he explained the barrier represented the divide between bob the cat and robert the strong
  211.  
  212. Going into that section only gives us access to the memories while in the dream, so we need to destroy the barrier by going through and beating the guardian
  213.  
  214. Remember that in shared dreams you can permanently die and lose our items, so we need to be careful, I probably can't use prayer here either
  215.  
  216. I took my typical ranged setup to deal with Robert, hopefully that's a good move
  217.  
  218. I was able to talk to bob to just go back into the dream thankfully, so I didn't have to make the potion again after leaving
  219.  
  220. I was able to use prayer though it didn't seem to do much, and he said that using ranged against him wouldn't work, so melee it is
  221.  
  222. He did an attack every so often where I had to hide behind the pillars to avoid it, he would shout beforehand
  223.  
  224. I defeated Robert the Strong and unlocked bobs memories, we saw a fight where the four heroes defeat a Dragonkin
  225.  
  226. The Dragonkin had a key that supposedly had something dangerous behind it, so they split the key into four pieces
  227.  
  228. They vowed that the dragonkin would never recover them, and only to return once the war was won
  229.  
  230. Camorra took a piece, Tristan took one, and Robert the Strong took two pieces
  231.  
  232. Camorra boarded a ship for lands to the far west never to be seen again and took her key piece with her, so the elven lands?
  233.  
  234. Tristan passed his piece on to his descendants in his city Saranthium which is now where Varrock is, I should check the library there for any info
  235.  
  236. Bob hid one of his pieces in an abandoned dragonkin fortress, it's on a snow covered island northwest of Rellekka
  237.  
  238. The final piece he took to Karamja and hid on an ancient temple on the southern coast of the island
  239.  
  240. With the dragonkin long gone it should be safe to open the vault but I should still be cautious since the weapon in the vault could be dangerous
  241.  
  242. I brought a machete and axe to the southern part of the Karamjan jungle and I cut my way into the southern coast
  243.  
  244. I entered the cave that I previously could not enter in the southeastern corner of the island and found an ancient room
  245.  
  246. It was a maze where I had to get to the center it seemed, spikes popped out and did like 20 damage to me so I guess I'm not ready for this lmao
  247.  
  248. I came back with some energy potions and a lot of food so I'm ready to game now
  249.  
  250. I ran around the edge of the middle of the maze to make it around since the only way to the eastern side was to run along the edge of the west side
  251.  
  252. There were random spike traps along the entire pathway (BE CAREFUL SINCE THEY STAY AT THE SAME SPOT SO YOU CAN ACCIDENTALLY RUN PAST IT A TON AND TAKE LIKE 60 DAMAGE)
  253.  
  254. I protected from Magic most of the time since it seemed like most of the blue guys were in the way and they cast magic
  255.  
  256. The green guys seemed to do ranged and the red guys did melee, but they didn't really suck as badly as the magic guys and I only swapped to ranged once
  257.  
  258. I took the key piece from the middle of the plinth in the center of the maze and when I activated the plinth again I was teleported outside, one down
  259.  
  260. I went to the Varrock Library now to find information on Tristan's piece
  261.  
  262. Apparently there is a red book in the library with census information, it doesn't go all the way back though
  263.  
  264. I found the Varrock Census records on the eastern double row of bookshelves on the northwestern section
  265.  
  266. There was a family name going by Corvo which is Tristan's last name living in Varrock for most of the fourth age
  267.  
  268. The last entry is from 1770 in the fourth age, around that time many people left Misthalin to settle in Morytania
  269.  
  270. Port Phasmatys is apparently where a lot of them went, so time for ghostspeak amulet and ectophial teleportation
  271.  
  272. Sarah Corvo lives in the house next to the bank according to one of the villagers
  273.  
  274. I found Sarah in the house with the cooking range to the west of the bank
  275.  
  276. Apparently the key piece is gone, when the vampires came to Port Phasmatys she buried it in the swamps to stop them from getting it
  277.  
  278. She said the key piece was gone and it'd be best that way, but I knew a scientist in Draynor who could help with this problem
  279.  
  280. I talked to Ava in Draynor Manor and said I needed help finding where a key piece was buried
  281.  
  282. She needs this to make the device to find the key made of Dragon / Orikalkum:
  283. Get one cut dragonstone
  284. Two molten glass
  285. Use a glassblowing pipe to craft a glass orb with the dragonstone in it
  286. Bring that to her
  287.  
  288. FUUUUCK I DON'T HAVE A CUT DRAGONSTONE
  289.  
  290. I know that you can buy one in the Tzhaar gem shop in Mor Ui Rek... time to check I guess how much it's worth
  291.  
  292. Nevermind I guess you can't buy one there, where the hell am I going to get one then :(
  293.  
  294. Time to do some slayer tasks until I get a key loop half I guess and then I can the taverley chest to get a dragonstone
  295.  
  296. I ended up getting the loop half of the key I needed from fire giants in the kourend catacombs on my slayer task
  297.  
  298. I opened the chest near the taverley poll booth by using the key on it and got an uncut dragonstone and 100 coal
  299.  
  300. I used the cut dragonstone on the 2 molten glass with the glassblowing pipe in my inventory and crafted a locator orb
  301.  
  302. I took the orb to Ava and asked for her help with the key again, and then she gave me a completed locator orb
  303.  
  304. The orb will pull me in the direction of the key piece but I should be careful with it since it can be unstable
  305.  
  306. Ava also said she might be able to upgrade the device more
  307.  
  308. The chicken is the weakness at the moment so I may be able to find something with more of a kick to improve it
  309.  
  310. Something stronger and a bit more undead apparantly she clarified
  311.  
  312. The orb pulled me to the southwest from the ectofuntus and also damaged me when I used it, so I should be careful
  313.  
  314. It seems like the key is in the swamp south of Canifis so I took fairy ring CKS to go there
  315.  
  316. I found the key piece near the fairy ring inside the swamp, it was southeast of the pound south of the fairy ring
  317.  
  318. The orb shook violently and appeared in red text in my chatbox when I was over the spot to dig as well
  319.  
  320. The key pieces left are the one Camorra took to the elven lands or at least on a ship to the west
  321.  
  322. Also the one Robert the Strong hid on a snow covered island northwest of Rellekka in an abandoned dragonkin fortress
  323.  
  324. The snowy island northwest of Rellekka is likely Ungael which seems to have a ship that goes to it somewhere
  325.  
  326. The ship to Ungael seems to be the rightmost north facing dock that is not the upper one to Neitiznot
  327.  
  328. The ship didn't seem to actually go there so maybe I should talk to Brundt the Chieftan in the main hall first
  329.  
  330. Apparently it is a dark place and guarded by a deadly beast, some of their finest warriors tried to take it down to no success
  331.  
  332. He's calling me Ballor Drapare now, is this because I completed the Fremennik Exiles?
  333.  
  334. He told me to go see Torfinn on the docks, and he would take me to Ungael, guess I need my gear though
  335.  
  336. I took my ranged gear setup with an antidragon shield just in case
  337.  
  338. I took some house tablets as a one click escape just in case (and also so I could get there with my waterbirth island portal)
  339.  
  340. I then took a couple prayer potions and the rest was food, let's see how this goes
  341.  
  342. Torfinn said the island was guarded by a deadly foe that spit fire at its enemies, oh boy
  343.  
  344. My character remarked that fire protection would be useful, unfortunate I can't make antifire potions yet (66 herblore)
  345.  
  346. Going inward I saw a dragon called Vorkath sitting in the center, I'll pray Magic as well just in case
  347.  
  348. Well I died, here's what I learned:
  349. Has 460 health
  350. Shoots different projectiles that may have different prayer options (didn't get to test)
  351. Shoots venom projectiles so may want some antipoison or something
  352. Shoots a freezing projectile and then spawns an ad that blows up so I'll want to shoot them and also try to run away
  353. Sprays poison everywhere and then shoots MANY flame projectiles in a row, for like many seconds straight at you
  354. This is the attack that killed me so be prepared to teleport away if you start feeling overwhelmed
  355.  
  356. I had 27828 Unpowered Orbs in my bank from my crafting grind, so I decided to take 12828 orbs out to put into deaths coffer to retrieve my items
  357.  
  358. Nevermind apparently death will not accept items worth less than 10k coins per individual item
  359.  
  360. I decided to put 98 purple sweets in instead for 13381 each as they were worth 12744 at the time
  361.  
  362. Maybe this is a mistake but I don't plan to use them anytime soon and my cash stack is more valuable to me
  363.  
  364. With deaths coffer filled I was ready to give the boss another go, this time with less dying hopefully
  365.  
  366. I had to pay 100k to retrieve my items but it was a worth it price considering the lost items tbh
  367.  
  368. As soon as he sprays poison everywhere you REALLY need to move, I basically immediately started taking damage since I hadn't started moving
  369.  
  370. The 1 click teleports were absolutely worth it as well, and I took antipoison this time to see if it worked against the venom
  371.  
  372. Okay, here are the things I've learned from my even longer fight versus Vorkath:
  373. I tried praying ranged versus the spiky balls but it didn't seem to work, I have no idea if I'm even able to pray after the attack happens
  374. If there's some sort of tell for what I'm supposed to pray against I have no idea
  375. The green flame venoms you, so I'll definitely need some better antipoison like super antipoison idek
  376. The purple flame disables your prayers but you can just turn them on again so thats okay
  377. I was out of run energy and tried dodging the poison arena + flame attack and found I was able to do that even while walking
  378. Tbh I've seen videos of that but I would've found it out anyways at some point so whatever
  379. I need to deal as much dps as possible so praying Eagle Eye is a good idea
  380. When you get frozen you just need to hit the thing walking towards you and you will be fine, focus on dps after hitting it once since it just dies
  381.  
  382. Time to see how super antipoison works against this boss I suppose
  383.  
  384. What I learned from this fight:
  385. Super antipoison does NOT clear the venom fully, so it's basically the same as normal antipoison for this fight
  386. You SHOULD NOT leave by the rocks at the bottom, I almost died again since it fucking asks you if you want to leave before exiting
  387. I definitely don't have a good enough food source for this fight, so I need to find a better one rather than making pineapple pizzas
  388. In terms of food though it really feels like it's Karambwans or Pineapple Pizza so maybe I'll just have to suck it up and buy more pizzas
  389. I need to figure out if I can dodge the spike attack somehow because it does an absolutely insane amount of damage
  390. I'm going to take some food and no gear there just to see if using the ranged or melee style the entire time prevents the damage
  391.  
  392. What I learned from the no gear fight:
  393. I couldn't tell if there was some way to know what attack they were going to use
  394. Using protect from range did in fact prevent the damage from the spikey ball though
  395. Also if not stated previously, protect from magic prevented the damage from the basic blue fire as well
  396. In terms of my gear I am definitely weighted more towards ranged defense so I guess I'll stick to protecting magic
  397.  
  398. I really feel like I'm not dealing enough dps to this guy, but lets see one more attempt to figure out how much damage I'm doing really
  399.  
  400. What I learned from my last attempt for now:
  401. I don't stand a fucking chance man, I barely hit this guy and only got him to like 388/460
  402. To be fair I also learned that he heals when you walk into his poison, so he may even be healing at other parts I didn't notice
  403. Either way my hit rate is ass, so I need some better accuracy from somewhere...
  404. I do technically have a single ranging potion but that obviously is not going to cut it
  405. I can't really swap out my weapon either since it's just the best ranged weapon I have
  406. I could try melee since that likely has better dps but I doubt that would go well at all, still worth a shot I guess?
  407. The Crystal Bow is a possible option but I would be losing my antifire shield and I have no idea what happens then, I guess lets test that
  408. Even if this works though it's only like a +10 accuracy upgrade and slight speed upgrade with a ranged strength downgrade from broad bolts
  409.  
  410. What I learned from trying to tank Vorkath without my antidragon shield:
  411. It actually wasn't as bad as I thought it would be but...
  412. Without the antidragon shield, the red flame attacks that were previously doing little damage did quite a lot
  413. With protect from magic they definitely did less, but they were doing almost nothing with the antidragon shield
  414. I would need a significant dps upgrade for it to be worth dropping the antidragon shield
  415.  
  416. Thoughts on improvement:
  417. Check if a ring of recoil works, it's better than keeping a ring of wealth or some crap on you, will likely do the full 40 damage
  418. Check for possible better defensive gear like Karils, it would be something of a defensive improvement
  419. Pre-pot a defense potion for better defense as well?
  420. Ruby bolts would be incredibly strong for this fight, they deal 20% of the targets current health and also have similar ranged strength to broad bolts
  421. It could do up to 92 damage, though it has a very low proc chance so I could be rolling for a while, it would be nice to avoid having to use these
  422. Diamond bolts aren't bad either, they increase my dps in two ways, they increase my max hit when they proc as well as turn a miss into a successful hit
  423. Given how much I miss these would be a good dps increase, Ava's Accumulator would retrieve both of these for me as well I believe
  424. I'm going to need a lot of antipoison, I can buy it from Sophanem or the Karamja Tai Bwo Wannai shops or make it myself (annoying unicorn dust)
  425. It may seem pointless but the antipoison is way better than food since the poison is definitely going to do more damage over time than that
  426. NEVER toggle run in this fight, it's annoying to toggle off and there's never a reason to need it, and it will mess you up in the running phase
  427. I need to figure out something meaningful to do in the running phase
  428. Every time I try to hit the boss in it I take damage so I should try to figure out if there is a way I can deal damage without taking it
  429. Thankfully in the case of the super defense potions I can barely make them now with 66 herblore, I just need to grow white berries
  430.  
  431. I can't make ruby tipped or diamond tipped adamantite bolts yet so I need to level up my fletching skill to 65 unfortunately
  432.  
  433. I had a lot of steel bars so I decided to make steel arrows to get my levels up since I was already level 63 anyways after using my maple logs
  434.  
  435. I had a refight and learned some stuff:
  436. I just got really unlucky on the last fights, I managed to take him down to 215 health out of 460 which is a lot better
  437. With really lucky ruby bolt procs on entering the fight as well as diamond bolts I could probably take him out if I had some good rng
  438.  
  439. Nevermind I decided to use broad arrowheads instead as that would give me more experience per 15 arrows crafted
  440.  
  441. You get 10 experience per arrow so I would need about 5500 arrowheads to get 55k experience and 65 fletching
  442.  
  443. I smelted all my Adamant Ore at the Blast Furnace and got 139 bars to use for my bolts
  444.  
  445. I then chiseled my rubies and diamonds into bolts to be used on the adamant bolts, I made 300 of each
  446.  
  447. Then I made the 600 adamant bolts and used feathers on them to complete them, then the bolt tips and enchanted them in my spellbook
  448.  
  449. For food I made pineapple pizzas by buying pineapples from charter ships and plain pizzas from the warriors guild
  450.  
  451. For antipoison I bought some in Sophanem since they stocked 20 there and that would be a lot of trips even just going there twice
  452.  
  453. I used the back in the lower part of the church there as a close deposit as well, the antipoison vendor was the spice shop
  454.  
  455. With all of that, my loadout was set:
  456. Ranged Gearset W/ Antidragon shield and Ring of Recoil
  457. Ruby Bolts Initially
  458. Diamond Bolts Swap at 200 hp
  459. 1 Prayer Potion
  460. 2 Antipoison
  461. Rest Pineapple Pizzas
  462.  
  463. I'm now using the amulet of glory for my teleport out of the arena since I'm a lot more confident I won't instantly die with no warning
  464.  
  465. That may come back to bite me but I enjoy having the same inventory slots as I did before now that I have the bolt switch
  466.  
  467. I dropped a pizza off at waterbirth island with my teleport so I could still use the portal from my house and have full food
  468.  
  469. I got him down to about 126 health and learned this:
  470. Disable prayer during the firing phase to save it and make it so we can last the fight with only one prayer potion
  471. Pre-drink our ranging potion to have a higher accuracy
  472. Swap diamond bolts at around 200 hp
  473. Try not to eat or drink until the firing phase to give as many shots as possible
  474. Pre-drink a super defense potion to have better defense
  475. Getting 3 or more bolt procs while also taking minimal damage from the ranged attack is ideal
  476.  
  477. The probability of getting 3 or more bolt procs is 1 minus the probability of getting 0, 1, or 2 bolt procs exactly
  478.  
  479. If I shoot 50 times, this is the probability of getting 3 or more bolt procs:
  480. 0 procs is (1 - 0.06)^50 * (50 choose 0) = 0.04533
  481. 1 procs is (1 - 0.06)^49 * (0.06) * (50 choose 1) = 0.14467
  482. 2 procs is (1 - 0.06)^48 * (0.06)^2 * (50 choose 2) = 0.22624
  483. So the odds of getting 3 or more procs is greater than 50% at 0.58376 odds
  484.  
  485. I managed to defeat Vorkath barely with some excellent play
  486.  
  487. Disabling prayer in the middle of the rotations and getting good hits in as well as dodging the attacks near perfectly and healing mainly in the poison dodging phase
  488.  
  489. I went past Vorkath and found a cave down below where I picked up a lot of old notes, on the west side I found a lever which opened the door on the east side
  490.  
  491. Inside the chamber on the east side I found the key piece as well as an ancient key which I don't know what it goes to
  492.  
  493. I didn't want to leave because I was afraid I wouldn't be allowed past again but venom damage hurt so I left
  494.  
  495. When I came back thankfully Vorkath was still dead, I need to find something to cut his head off with to upgrade my accumulator like Ava said
  496.  
  497. Nothing I used worked to cut his head off so I have no idea, maybe I need to ask Ava first
  498.  
  499. Ava's Assembler requires completion of Dragon Slayer II apparently going by Ava's menu so nevermind
  500.  
  501. My only hint as to where Camorra went is that they boarded a ship for lands to the far west never to be seen again, and she took the key piece with her
  502.  
  503. She may be on Kourend since I got nothing out of the elven lands before so I'll go check around there for a bit to see if anyone knows
  504.  
  505. Maybe I can talk to the three guys on Mount Karulm to see if they know anything about her
  506.  
  507. To the east was a place called The Forsaken Tower, maybe that's it?
  508.  
  509. I couldn't enter there but maybe there's something in the Arceuus library that I could ask someone about
  510.  
  511. I teleported to the old historical archives and talked to Imerominia and asked her if she had ever heard of Camorra
  512.  
  513. They said that the records didn't go back that far (2000 years) but someone may be able to help me
  514.  
  515. Apparently the five cities of Kourend have their own historian who may have more information on the earlier days of their city
  516.  
  517. Hosidius and Shayzien were the two cities founded during the Dragonkin Conflicts and could be the best to start with, the others were earlier during the God Wars
  518.  
  519. Jonathan is the Hosidius historian west of the general store, Amelia is the Shayzien historian who lives southwest of the pub
  520.  
  521. Apparently all the early Hosidius settlers were pacifists so she wouldn't have been here
  522.  
  523. I talked to Amelia and she said that Shayzien was founded by those fleeing the Dragonkin Conflicts so there is a good chance she is connected to them
  524.  
  525. Much of their history was lost during Xeric's reign but I may be able to find info in the Shayzien Crypts that were built before the kingdom existed
  526.  
  527. Some of the oldest Shayzien Heroes are buried there, but the crypts are overrun by the dead
  528.  
  529. It's filled with zombies and skeletons, the entrance to the crypts is west of here in the Graveyard of Heroes
  530.  
  531. I needed a light source to go down anyways so I went to grab one and some equipment to get through like ropes and such
  532.  
  533. I took a tinderbox, candle, rope, spade, pickaxe, axe, chisel, and hammer
  534.  
  535. I took some prayer potions and super energy potions as well as some wood
  536.  
  537. I first ran south to go down the stairs as that seemed to be the only way down
  538.  
  539. I was protecting from magic as it seemed to be the primary damage though I sometimes swapped to ranged or melee depending on circumstance
  540.  
  541. Then I ran to the northwest and then down so I could go down the western ladder
  542.  
  543. Once inside I ran east and ran around the rubble so I could get into the safety spot in the center with the tomb
  544.  
  545. Once inside the center area I inspected the tomb and saw it was the tomb of Camorra Shayzien founder of the Shayzien House
  546.  
  547. As I inspected the inscription on the tomb I noticed the plaque was loose so I removed it revealing a second inscription:
  548. It was on that fateful day that they met: the heroes Robert, Camorra,
  549. Tristan, and Aivas. They came from across the land to sit at the round
  550. table and plan their victory. Camorra came from the town of
  551. Saranthium and sat next to the one with a bow. (Robert) The one from Arkney
  552. sat at the north of the table, opposite the one with the sword. The one
  553. with an axe asked the one to their right what the journey from Karville
  554. was like. Suddenly, Robert stood up, surprising the one from
  555. Zartharim on his left. Tristan was showing off his sword when the
  556. crossbow wielder next to him called for silence. By the end of the
  557. night the plan had been made and they prepared for the wars to come.
  558. But who sat where?
  559.  
  560. It seems on the plinths I need to place objects that represent the people in the inscription at the proper locations
  561.  
  562. There were busts on the corners that I could take as well, so I took one of each to place on the plinths
  563.  
  564. Tristan was showing off his sword, and the one from Arkney sat north opposite from the sword, so Tristan is at the southern plinth
  565.  
  566. Robert probably did not surprise Tristan, and Robert also sat next to Camorra, so my assumption is Robert sat at the northern part of the table
  567.  
  568. Now it's pretty much a 50-50, I don't think Camorra used an axe and the one with an axe asked about the journey to Karville
  569.  
  570. Which is not Robert so it is Tristan, so I assume the one with an axe was Aivas on the west
  571.  
  572. That was incorrect, so it was not:
  573. Robert North
  574. Tristan South
  575. Camorra East
  576. Aivas West
  577.  
  578. Tristan is definitely to the south, and the crossbow user is Camorra, so maybe it's the same layout but Camorra is to the west?
  579.  
  580. Since Camorra is sitting next to Robert, there are only so many combinations
  581.  
  582. Robert on the west means that Camorra must be to the north
  583.  
  584. Robert on the north means east or west and east was wrong clearly
  585.  
  586. Robert on the east means that Camorra must be to the north
  587.  
  588. This means I only have to do this up to 3 more times even with random luck to find the correct spots
  589.  
  590. Retroactively I should mention I believe I got the ranging potion I used from a grubby chest in Kourend
  591.  
  592. It does not appear that Robert was to the north, unfortunate that I failed again
  593.  
  594. Well it says that Camorra came from the town of Saranthium, so that means that Tristan is probably from Zartharim and was the one surprised
  595.  
  596. Nothing really seems to add up... I keep finding contradictions in the logic here which is kind of annoying, it sort of implies that Tristan is not south?
  597.  
  598. Ok lets assume this:
  599. Tristan South
  600. Camorra North
  601. Robert East
  602. Aivas West
  603.  
  604. This doesn't add up, honestly I'm just so confused on what the puzzle solution could be
  605.  
  606. This time when running down I went straight east to the northeast and managed to find a ladder that led down
  607.  
  608. Nearby to the north was a staircase, and ultimately this seemed like a way more efficient way to run down at least
  609.  
  610. Well my assumption was incorrect, so if Tristan is truly to the south, the only combination left is:
  611. Tristan South
  612. Camorra North
  613. Robert West
  614. Aivas East
  615.  
  616. That didn't work either, now I'm just incredibly confused, maybe I can find some history on the towns they were from?
  617.  
  618. I went back to Lithkren and I managed to find Bob, that's great because I was looking for him anyways and the catspeak amulet wouldn't work
  619.  
  620. The actual reason I came back was to read the book on the skeleton on the eastern side of the room
  621.  
  622. The book was Aivas Diary
  623.  
  624. Apparently he lived in Karville going by the book as the scouts came to inform him there were dragonkin abducting beasts north of Karville
  625.  
  626. Well knowing Aivas is from Karville may help, lets think about this again
  627.  
  628. The one with an axe asked the one to their right what the journey from Karville was like, so Aivas didn't have an axe Camorra did?
  629.  
  630. Lets try the first combination again just to make sure I didn't mess up:
  631. Robert North
  632. Tristan South
  633. Camorra East
  634. Aivas West
  635.  
  636. This would mean that:
  637. Tristan has the sword and is opposite from the north so south
  638. Robert is from Arkney and sat north opposite from the sword
  639. Someone with an axe asked the person to their right what their journey from Karville was like... that is not right
  640.  
  641. The heroes weapons are a sword, an axe, a crossbow, and a bow though correct?
  642.  
  643. Lets just consider where people can and cant be
  644.  
  645. We know Aivas and Camorra come from Karville and Saranthium respectively
  646.  
  647. The one from Arkney sat at the north of the table, so that is Robert or Tristan
  648.  
  649. Tristan is sitting at the south so Robert must be sitting at the North
  650.  
  651. The one with an axe asked the one to the right what their journey from Karville was like...
  652.  
  653. But Robert doesn't use an axe... bruh this is so fucking annoying it just doesn't make sense
  654.  
  655. Ok lets just recap what we know not from the book we got but just the info here itself
  656.  
  657. As I inspected the inscription on the tomb I noticed the plaque was loose so I removed it revealing a second inscription:
  658. It was on that fateful day that they met: the heroes Robert, Camorra,
  659. Tristan, and Aivas. They came from across the land to sit at the round
  660. table and plan their victory. Camorra came from the town of
  661. Saranthium and sat next to the one with a bow. (Robert) The one from Arkney
  662. sat at the north of the table, opposite the one with the sword. The one
  663. with an axe asked the one to their right what the journey from Karville
  664. was like. Suddenly, Robert stood up, surprising the one from
  665. Zartharim on his left. Tristan was showing off his sword when the
  666. crossbow wielder next to him called for silence. By the end of the
  667. night the plan had been made and they prepared for the wars to come.
  668. But who sat where?
  669.  
  670. Oh fuck, when I read the inscription again IT HAD ACTUALLY CHANGED, here's what it said now:
  671. Tristan came from the town of Karville and sat next to the one with a crossbow.
  672. The one from Zartharim sat at the north of the table, opposite the one with the bow.
  673. The one with a sword asked the one to their right what the journey from Arkney was like.
  674. Suddenly, Aivas stood up, surprising the one from Saranthium on his left.
  675. Robert was showing off his bow when the axe wielder next to him called for silence.
  676. Who sat where?
  677.  
  678. This implies the bow wielder was south which is Robert
  679.  
  680. Tristan came from Karville and Camorra came from Saranthium so the one from Zartharim must be Aivas at the north
  681.  
  682. Aivas stood up surprising Camorra from Saranthium on his left, so Camorra must be on the east
  683.  
  684. By process of elimination then Tristan was on the west
  685.  
  686. So it seems the riddle changes when you mess up and you cannot brute force it, interesting to know
  687.  
  688. I searched the tomb after putting the busts down on the correct plinths and found the last key piece that I needed
  689.  
  690. Not sure what was in the rest of the tomb since it seemed to have a lower part but that isn't necessary to think about now that I have all the key pieces
  691.  
  692. I tried to use the key pieces on eachother to form them but apparently I need to reforge it
  693.  
  694. I should ask Dallas at Lithkren about this according to the quest guide
  695.  
  696. Apparently the key is made out of Orikalkum / Dragon so I'll need something much hotter than a normal furnace to reforge it
  697.  
  698. There is a forge built by the dragonkin and they used it to make weapons out of Orikalkum apparently
  699.  
  700. He doesn't remember where it is since his memories are hazy though it was guarded by dragons made of solid mithril
  701.  
  702. The only place I know of like that is south of the barbarian outpost in the whirlpool near the waterfall quest so away we go
  703.  
  704. I went to the south in the cave past the dragons and found an area with three dragon heads and some anvils on the side
  705.  
  706. I tried to use the dragon key pieces on the anvils on the side of the forge but it didn't work, the forge needs to be lit somehow
  707.  
  708. Maybe if we explore the cave further I can find a way to light the forge or something
  709.  
  710. I went up to the mithril dragons through the staircase on the east side near the pit in the main room
  711.  
  712. In the center of the dragon area to the west of the staircase I saw a mithril door, this is probably what the ancient key is used to open
  713.  
  714. The ancient key describes that it was made out of various metals, including SPECIFICALLY SPECIFIED mithril, so it seems almost obvious actually
  715.  
  716. I used the ancient key on the mithril door and it said that it slid in easily, I then walked through the door into a dark area
  717.  
  718. In the center of the room was an orb surrounded by what appeared to be dragon heads
  719.  
  720. Back to Fossil Island, maybe Bob has some additional dialogue now
  721.  
  722. Time to use anything I can think of on the heads and orb I guess just to see if this has anything to do with lighting the forge
  723.  
  724. I tried to use a fire spell on the dragon head (fire bolt) and it said that I would need a more powerful fire spell to light that, interesting...
  725.  
  726. Well that was the first thing I tried so I didn't even bother with anything else, I got the runes for Fire Wave to use on the dragon heads
  727.  
  728. I used fire wave on all three dragon heads that lit the forge to the south
  729.  
  730. I needed a hammer to reforge the key so I went to go grab one
  731.  
  732. With my hammer I clicked on one of the anvils and reforged the key successfully getting the Dragon Key
  733.  
  734. That's a good stopping point, apparently I'm releasing some ancient evil weapon so I should be prepared for a fight or at least an escape method
  735.  
  736. I went back to Lithkren with the Dragon Key and went into the basement
  737.  
  738. I fit the key into the door and it opened a room, there were some more notes to take and some barriers I couldn't pass through
  739.  
  740. I saw the same symbol I saw on Vorkath's island, maybe a dragonkin symbol?
  741.  
  742. There was a dragon sitting in a chamber that alarmed Bob who thought we should leave immediately
  743.  
  744. In came a dragonkin named Zorgoth who told us the dragon was named Galvek which meant fate
  745.  
  746. Dallas Jones wants to know the truth about Elvarg and Crandor
  747.  
  748. He locked himself in the facility and was meant to be released but they broke the key so he was stuck in there for hundreds of years
  749.  
  750. Apparently Galvek has the ability to control other dragons
  751.  
  752. Supposedly only a few Dragonkin wanted to even exterminate humanity but we didn't discriminate in our revenge so he's going to do the same to us
  753.  
  754. We need help to deal with this, I should talk to King Roald in Varrock about his army helping us
  755.  
  756. I didn't pick up all the notes or look at everything in the chamber, so I should remember to do that
  757.  
  758. King Roald wants me to visit:
  759. King Lathas (Ardougne)
  760. Chieftan Brundt (Relleka)
  761. Sir Amik Varze (Falador)
  762.  
  763. I found him in the western tower of the white knight castle on the 3rd floor
  764.  
  765. King Lathas had no issue with allying with varrock
  766.  
  767. I talked to Brundt in Relleka in the main hall and he said he would attend only to show the outerlanders how to kill dragons
  768.  
  769. Apparently the Consortium in Keldagrim wont be helping us
  770.  
  771. The dragons are amassing at Ungael so we're going to bring the fleet against them to try and protect the civillian population
  772.  
  773. I said it was a bad plan but I have no choice to proceed
  774.  
  775. Bob wants to discuss something, when I'm ready Torfinn will take me to Ungael to fight Galvek
  776.  
  777. Apparently the real fight isn't over until Zorgoth is dealt with
  778.  
  779. Dragonkin are immune to most weapons but Galvek is the key to his plan
  780.  
  781. Without Galvek Zorgoth has nothing and that will remove his ability to control the army
  782.  
  783. I talked to Torfinn and we set off to Ungael with pest control music playing
  784.  
  785. I needed a hammer to repair the mast, revitilization potions to heal the warriors, water to douse the fire, and swamp paste to fill leaks
  786.  
  787. I repaired as fast as possible and barely made it to the island, the ship got destroyed
  788.  
  789. I ended up at Galvek after going through a lot of agility obstacles consuming my health
  790.  
  791. Bob took a blast from Galvek for me and died in a single hit, I had to fight a black dragon
  792.  
  793. While I was fighting the black dragon galvek killed me in one hit, guess I need to keep dodging
  794.  
  795. I had to fight a black dragon, a steel dragon, and then a brutal red dragon while dodging attacks from Galvek that would kill me in a single hit
  796.  
  797. I noticed I could walk anywhere on the ship even if it looked broken like the middle part
  798.  
  799. If I failed once in the gauntlet I would have to restart as well so I needed to bring resources to clear this fast
  800.  
  801. A melee strategy might actually work better for this part, my hit rate on these guys is just dogshit with the crossbow and its insanely boring
  802.  
  803. I ended up sticking with range, for the brutal red dragon I just sat at a range and protected from magic to avoid its magical attack
  804.  
  805. Once I beat the brutal red dragon, I entered a cutscene where a mithril dragon came out and Zorgoth telling me to give up
  806.  
  807. Then my allies came out and started helping me fight the Mithril Dragon who swapped between magic and ranged attacks
  808.  
  809. While writing this I then died to Galvek's attack forgetting that it existed once again
  810.  
  811. The next gauntlet appeared to be a mithril dragon, an adamant dragon, and a rune dragon
  812.  
  813. They used all attack styles and had very good defense
  814.  
  815. The adamant dragon would occasionally throw a spitting attack which did an aoe I didn't want to get hit by
  816.  
  817. The rune dragon the same as the other metal dragons but also threw out two thing that would follow me and do a lot of damage if they caught up to me
  818.  
  819. Because of this I would walk and then when I saw those spawn I would run away with my remaining energy, repeat
  820.  
  821. I got the rune dragon to 40 health before having to leave so if I do this again with full food I should be fine
  822.  
  823. Using eagle eye prayer is probably not a bad idea either, my allies do a decent bit of damage but not a ton so I do most of it
  824.  
  825. I BARELY managed to beat the rune dragon, I started taking an absolutely ridiculous amount of damage at the end but my allies clutched it out somewhat
  826.  
  827. The rune dragon also heals as well which was incredibly annoying, but whatever I don't have to do that fight anymore
  828.  
  829. Zorgoth said that I would now face the full might of his power, so Galvek time I guess, I really need to teleport out to get more resources
  830.  
  831. Two brutal black dragons spawned in the back which it seemed my allies would be busy handling while I killed Galvek
  832.  
  833. Before I teleported away I saw that Galvek had 1200 health, I also unlocked the music track The Dragon Slayer
  834.  
  835. I know there's absolutely no way that I can face Galvek with my current stats:
  836. 78 hitpoints
  837. 74 attack
  838. 75 strength
  839. 71 defense
  840. 76 ranged
  841. 70 prayer
  842. 78 magic
  843. 66 herblore (shit potions)
  844.  
  845. A rune crossbow just ain't gonna cut it I suppose... but I at least want to see what this dragon has got for me
  846.  
  847. While clearing out my bank I noticed that the notes I got from the chests way back before with my Numelite could be put in a book
  848.  
  849. The book was called the Fossil island note book, no clue how I even got it to be honest, I just noticed it had missing pages so I tried
  850.  
  851. I suppose now is as good a time as any to head back to Lithkren and see what I can find in the abandoned laboratory
  852.  
  853. Going by the notes I just now read from Ungael it seems that Vorkath was created through risidual energy from the Stone of Jas though it wasn't directly involved
  854.  
  855. He seemed to be lamenting that Vorkath's were imperfect but still strong, I assume Vorkath means failure in their tongue or something similar to how Galvek means Fate
  856.  
  857. I tried to enter the broken doors but the game would not let me, seems those notes are lost at least for now, maybe when the quest is over I can go inside
  858.  
  859. With that in mind there was nothing here left to explore (yes I even checked everywhere else around the island)
  860.  
  861. I just learned that Ctrl + Click does the opposite of what run setting you have toggled, so you will run if you have walk on and walk if you have run on
  862.  
  863. I have no idea how I didn't ever learn this after so long of player, why the hell did nobody tell me this???
  864.  
  865. Apparently this has been in the game even pre-osrs around 2006 or 2008 as well, insane that I ever knew
  866.  
  867. I only found this out because I was interested in the Vorkath Strategy Guide and what methods they used in it, and saw that as a possible option, crazy interesting
  868.  
  869. Apparently a way to attack Vorkath during the firing phase is to attack from outside your range so you move and shoot on the same tick and then move back and repeat
  870.  
  871. Apparently the damage of the explosive spawn is based on its remaining health as well so I was in no rush to get away once I had dealt its full health in damage
  872.  
  873. What I learned from fighting Galvek the first time:
  874. Antifire potions would be good to reduce his fire damage, it's very high
  875. When he throws out fire traps everywhere, don't walk into them, you die instantly
  876. He does similar stuff to Vorkath, he disables prayers
  877. He's still doing the overhead fire blasts that I need to dodge or I die
  878. The tile it lands at is where you are tile wise when you can see it launched, not when the animation initially starts I'm fairly certain
  879.  
  880. I went back in again after dying multiple times to the fire trap
  881.  
  882. Here's what I learned from the fight:
  883. HOLY SHIT I GOT HIM TO 208/1200 HEALTH WITH SOME INSANELY LUCKY RNG, HERE'S WHAT I LEARNED
  884. Ruby bolts procced out the ASS I got so insanely lucky, that's probably not going to happen again
  885. I went in with potatos and no prayer potions so honestly that was pretty good
  886. I probably only need a single prayer potion if I'm not going to pray for ranged accuracy, though maybe I should
  887. Pineapple pizzas are also obviously needed
  888. Pre potting super defense potions and ranging potions would be good
  889. If I get to 69 herblore, I could prepot an antifire potion as well and then boost to be able to make ranging potions
  890. He used an attack where he teleported me to him
  891. Ctrl click is probably a must use on this fight, I should be walking mode and then Ctrl Click when I need to run
  892. Precision movement is key for stuff like dodging his fire attacks while not running too far and not panic running into fire traps
  893. He throws waves down and I should stay in the middle and then bait the fire attacks to dodge them or run through asap
  894. They come down from the top and bottom parts of the screen and there's one hole to dodge
  895. He moves around the arena but it doesn't seem to mechanically affect the fight much
  896. He can melee you, I didn't get hit when he did melee me but I really don't think you want to find out how much damage he can do with it
  897. He came down into the middle of the arena at the end and turned green, I have no idea what that means but it's probably just to take up space in the arena
  898. He also threw down a rock at the end which I dodged, not sure what that does
  899. It seems like these movements correspond to his max health as well
  900. He moved to the left of the ship at about 75%, to the right at about 50%, and the center at about 25%
  901.  
  902. What I learned from my next fight:
  903. Phase 1 he uses the fire mine attacks where you want to stay in the center
  904. Phase 2 he has a stats draining attack which I need a super restore potion for
  905. Phase 3 he uses the wave attack which you need to go to a specific tile to dodge with ctrl + click
  906. Phase 4 he goes to the center and threw a rock at me though I didn't reach that more than once, and he blocks the center, probably trying to get melee hits
  907. I need to take a super restore potion for phase 2
  908. I definitely want to get 69 herblore to make antifire potions and boost for ranging potions
  909.  
  910. What I learned from my last fight:
  911. I managed to push him to the last phase again
  912. In phase 3 he does some red ranged attack that did an insane amount of damage, protect from range did nothing against it
  913. It seems phase 1 doesn't really require a phase push, but phases 2 and 3 you really need some good rng to push through them
  914. I haven't pegged down if phase 4 requires a fast phase push yet
  915.  
  916. I decided to complete the Kandarin diary up to hard for the increased proc rate on bolts because why not
  917.  
  918. I also decided to do that since I wanted to spend all my diary lamps on herblore so I'm just doing them all
  919.  
  920. I'm also putting Miscellania on Full Maple Logs and Half Flax to powerlevel my fletching to 70 for the kandarin diary
  921.  
  922. Then that will be swapped to herbs for herblore after so I can hit 69
  923.  
  924. FINALLY I boosted my stats several times at 68 fletching and finally got a boost to 73 so I was able to complete the hard kandarin diary
  925.  
  926. After doing all the diaries and even a kingdom divided for herblore xp and some super energy potions I reached 69 herblore
  927.  
  928. Thankfully I had a lot of Golovanova fruit tops stored up from early thieving training (thanks me from 2 years ago)
  929.  
  930. I used those to make botanical pies, with the first bite I cleaned all of my dwarf weeds, and with the second bite I made plenty of ranging potions
  931.  
  932. I got the wine of zamorak north of falador by casting telegrab in the temple on the wine
  933.  
  934. Now... I am ready
  935.  
  936. I'm going to drop pizza at waterbirth like before, and prepot antifire, super defense, and ranging potions before going in
  937.  
  938. I'm using my full ranged setup with ruby bolts and a diamond bolt swap, a super restore potion for phase 2, and the rest will entirely be pineapple pizza
  939.  
  940. My final inventory was:
  941. Diamond Bolts Switch
  942. Ranging Potion
  943. Antifire Potion
  944. Super Restore Potion
  945. Rest Pineapple Pizzas
  946.  
  947. I finally managed to defeat Galvek with this setup
  948.  
  949. The antifire potion was worth keeping in my inventory since my antifire ran out around the 3rd phase and I definitely took more than 22 damage from fire without it
  950.  
  951. The ranging potion was definitely worth it for the dps increase in my mind as well
  952.  
  953. I went to the myths guild and told Alec Kinade about my discoveries with the Dragonkin and he was happy to invite me to the guild
  954.  
  955. I went inside and upstairs I was able to teleport to every other legends, champions, and heroes guild
  956.  
  957. I was also able to buy the myths cape to teleport myself to the guild at any point
  958.  
  959. The wrath altar seemed to be to the south as well
  960.  
  961. I talked to Ellen on the first floor and she trained me 4 times in combat skills for 25k xp each
  962.  
  963. I was also able to charge all my dragonstone jewellery in the basement on the fountain
  964.  
  965. Theres dragons in the basement as well which could be convenient for dragon bones
  966.  
  967. I refought Vorkath as well after the quest, this time I used a guide because it's technically after the quest
  968.  
  969. I took my normal ruby bolts and diamond bolts switch, I took a salve amulet(ei) after imbueing it at emirs arena because it gives huge accuracy and damage bonuses
  970.  
  971. My inventory was the diamond bolts, super defense prepot, ranging potion, antifire potion, super restore, 2 antipoisons, crumble undead runes, and pineapple pizzas for the rest
  972.  
  973. I used the crumble undead runes on that stupid spawn, I had to make sure to click away to not attack Vorkath since I needed no delay on using crumble undead on it
  974.  
  975. I managed to defeat the vorkath refight with some decent luck after dying 4 times, oh I also prayed eagle eye near the end of both fights if I had prayer left
  976.  
  977. That's the end of everything I achieved from this quest... it was quite the journey
  978.  
  979. Quest Complete
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