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- Cybr Leo mech script:
- Note:
- need big file editor link here:https://www.moddb.com/games/cc-generals-zero-hour/downloads/final-big-editor
- This goes in Commandbutton.ini
- CommandButton Cybr_Command_ConstructAmericaLeoMech
- Command = DOZER_CONSTRUCT
- Object = Cybr_AmericaLeoMech
- TextLabel = CONTROLBAR:ConstructAmericaLeoMech
- ButtonImage = SALeonidas
- ButtonBorderType = BUILD
- DescriptLabel = CONTROLBAR:ToolTipAmericaBuildLeoMech
- End
- This goes in Commandset.ini
- ; Dozer Command Sets ----------------------------------------------------------
- CommandSet Cybr_AmericaDozerCommandSet
- 1 = Cybr_Command_ConstructAmericaPowerPlant
- 2 = Cybr_Command_ConstructAmericaStrategyCenter
- 3 = Cybr_Command_ConstructAmericaBarracks
- 4 = Cybr_Command_ConstructAmericaSupplyDropZone
- 5 = Cybr_Command_ConstructAmericaSupplyCenter
- 6 = Cybr_Command_ConstructAmericaParticleCannonUplink
- 7 = Cybr_Command_ConstructCybr_NodMachineGunAlone
- ; 7 = Cybr_Command_ConstructAmericaPatriotBattery
- 8 = Cybr_Command_ConstructAmericaCommandCenter
- 9 = Cybr_Command_ConstructCybr_NodMissileAlone
- 10 = Cybr_Command_ConstructAmericaFireBase
- 11 = Cybr_Command_ConstructAmericaWarFactory
- 12 = Cybr_Command_ConstructAmericaAirfield
- 13 = Cybr_Command_ConstructAmericaSpiderNest
- 14 = Cybr_Command_ConstructAmericaLeoMech
- End
- This goes in CyberneticGeneral.ini
- ;----------------------------------------------------------
- Object Cybr_AmericaLeoMech
- ; *** ART Parameters ***
- SelectPortrait = SALeonidas_L
- ButtonImage = SALeonidas
- Draw = W3DOverlordTankDraw ModuleTag_01
- OkToChangeModelColor = Yes
- ExtraPublicBone = FIREPOINT01
- ParticlesAttachedToAnimatedBones = Yes
- InitialRecoilSpeed = 180
- MaxRecoilDistance = 16
- RecoilSettleSpeed = 12
- DefaultConditionState
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE_BACKWARDS
- Flags = START_FRAME_FIRST
- Turret = TURRET
- ;TurretPitch = TURRET
- WeaponFireFXBone = PRIMARY WeaponA
- WeaponLaunchBone = PRIMARY WeaponA
- WeaponRecoilBone = PRIMARY BarrelA
- WeaponFireFXBone = SECONDARY WeaponB
- WeaponLaunchBone = SECONDARY WeaponB
- WeaponFireFXBone = TERTIARY LASER01
- TransitionKey = TRANS_Stand
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- End
- ConditionState = MOVING
- Model = AVLeo_Wlk
- Animation = AVLeo_Wlk.AVLeo_Wlk
- AnimationMode = LOOP
- ;AnimationSpeedFactorRange = 0.5 0.5
- TransitionKey = TRANS_Move
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- End
- TransitionState = TRANS_Stand TRANS_Move
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE
- ;AnimationSpeedFactorRange = 0.5 0.5
- Flags = START_FRAME_FIRST
- ParticleSysBone = Exaust01 DozerSmokeHeavy
- ParticleSysBone = Exaust02 DozerSmokeHeavy
- ParticleSysBone = Exaust03 DozerSmokeHeavy
- ParticleSysBone = Exaust04 DozerSmokeHeavy
- End
- TransitionState = TRANS_Move TRANS_Stand
- Model = AVLeo_Stp
- Animation = AVLeo_Stp.AVLeo_Stp
- AnimationMode = ONCE
- ;AnimationSpeedFactorRange = 0.5 0.5
- Flags = START_FRAME_FIRST
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- End
- ConditionState = DAMAGED
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE_BACKWARDS
- Flags = START_FRAME_FIRST
- Turret = TURRET
- ;TurretPitch = TURRET
- WeaponFireFXBone = PRIMARY WeaponA
- WeaponLaunchBone = PRIMARY WeaponA
- WeaponRecoilBone = PRIMARY BarrelA
- WeaponFireFXBone = SECONDARY WeaponB
- WeaponLaunchBone = SECONDARY WeaponB
- WeaponFireFXBone = TERTIARY LASER01
- TransitionKey = TRANS_Stand_D
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- End
- ConditionState = MOVING DAMAGED
- Model = AVLeo_Wlk
- Animation = AVLeo_Wlk.AVLeo_Wlk
- AnimationMode = LOOP
- ;AnimationSpeedFactorRange = 0.5 0.5
- TransitionKey = TRANS_Move_D
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- End
- TransitionState = TRANS_Stand_D TRANS_Move_D
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE
- ;AnimationSpeedFactorRange = 0.5 0.5
- Flags = START_FRAME_FIRST
- ParticleSysBone = Exaust01 DozerSmokeHeavy
- ParticleSysBone = Exaust02 DozerSmokeHeavy
- ParticleSysBone = Exaust03 DozerSmokeHeavy
- ParticleSysBone = Exaust04 DozerSmokeHeavy
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- End
- TransitionState = TRANS_Move_D TRANS_Stand_D
- Model = AVLeo_Stp
- Animation = AVLeo_Stp.AVLeo_Stp
- AnimationMode = ONCE
- ;AnimationSpeedFactorRange = 0.5 0.5
- Flags = START_FRAME_FIRST
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- End
- ConditionState = REALLYDAMAGED
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE_BACKWARDS
- Flags = START_FRAME_FIRST
- Turret = TURRET
- ;TurretPitch = TURRET
- WeaponFireFXBone = PRIMARY WeaponA
- WeaponLaunchBone = PRIMARY WeaponA
- WeaponRecoilBone = PRIMARY BarrelA
- WeaponFireFXBone = SECONDARY WeaponB
- WeaponLaunchBone = SECONDARY WeaponB
- WeaponFireFXBone = TERTIARY LASER01
- TransitionKey = TRANS_Stand_RD
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- ParticleSysBone = OBJECT01 SmolderingFire
- ParticleSysBone = SHINBONE03 SteamVent
- ParticleSysBone = HOUSECOLOR05 SmolderingFire
- ParticleSysBone = ARMCANNON2 SteamVent
- End
- ConditionState = MOVING REALLYDAMAGED
- Model = AVLeo_Wlk
- Animation = AVLeo_Wlk.AVLeo_Wlk
- AnimationMode = LOOP
- ;AnimationSpeedFactorRange = 0.5 0.5
- TransitionKey = TRANS_Move_RD
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- ParticleSysBone = OBJECT01 SmolderingFire
- ParticleSysBone = SHINBONE03 SteamVent
- ParticleSysBone = HOUSECOLOR05 SmolderingFire
- ParticleSysBone = ARMCANNON2 SteamVent
- End
- TransitionState = TRANS_Stand_RD TRANS_Move_RD
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE
- ;AnimationSpeedFactorRange = 0.5 0.5
- Flags = START_FRAME_FIRST
- ParticleSysBone = Exaust01 DozerSmokeHeavy
- ParticleSysBone = Exaust02 DozerSmokeHeavy
- ParticleSysBone = Exaust03 DozerSmokeHeavy
- ParticleSysBone = Exaust04 DozerSmokeHeavy
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- ParticleSysBone = OBJECT01 SmolderingFire
- ParticleSysBone = SHINBONE03 SteamVent
- ParticleSysBone = HOUSECOLOR05 SmolderingFire
- ParticleSysBone = ARMCANNON2 SteamVent
- End
- TransitionState = TRANS_Move_RD TRANS_Stand_RD
- Model = AVLeo_Stp
- Animation = AVLeo_Stp.AVLeo_Stp
- AnimationMode = ONCE
- ;AnimationSpeedFactorRange = 0.5 0.5
- Flags = START_FRAME_FIRST
- ParticleSysBone = Exaust01 DozerSmokeLight
- ParticleSysBone = Exaust02 DozerSmokeLight
- ParticleSysBone = Exaust03 DozerSmokeLight
- ParticleSysBone = Exaust04 DozerSmokeLight
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- ParticleSysBone = OBJECT01 SmolderingFire
- ParticleSysBone = SHINBONE03 SteamVent
- ParticleSysBone = HOUSECOLOR05 SmolderingFire
- ParticleSysBone = ARMCANNON2 SteamVent
- End
- ConditionState = DYING
- Model = AVLeo_Die
- Animation = AVLeo_Die.AVLeo_Die
- AnimationMode = ONCE
- Flags = START_FRAME_FIRST
- ;HideSubObject = TURRET
- TransitionKey = TRANS_Stand
- ParticleSysBone = EXAUST03 SmolderingFire
- ParticleSysBone = HOUSECOLOR17 SteamVent
- ParticleSysBone = OBJECT01 SmolderingFire
- ParticleSysBone = SHINBONE03 SteamVent
- ParticleSysBone = HOUSECOLOR05 SmolderingFire
- ParticleSysBone = ARMCANNON2 SteamVent
- ParticleSysBone = TGOAL201FOOT02 SmolderingFire
- ParticleSysBone = WEAPONB09 SteamVent
- ParticleSysBone = FOOT01 SmolderingFire
- ParticleSysBone = TURRETEL SteamVent
- End
- ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- Model = AVLeo_Str
- Animation = AVLeo_Str.AVLeo_Str
- AnimationMode = ONCE_BACKWARDS
- Flags = START_FRAME_FIRST ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT
- End
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED NIGHT
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED SNOW NIGHT
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED SNOW
- AliasConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED SNOW NIGHT
- End
- Draw = W3DModelDraw ModuleTag_Scaffold
- AnimationsRequirePower = No
- MinLODRequired = MEDIUM
- IgnoreConditionStates = DAMAGED SNOW NIGHT
- DefaultConditionState
- Model = NONE
- TransitionKey = TRANS_DOWN
- End
- ConditionState = ACTIVELY_BEING_CONSTRUCTED
- Model = AVLeoScaf_W
- Animation = AVLeoScaf_W.AVLeoScaf_W
- AnimationMode = LOOP
- TransitionKey = TRANS_UP
- AnimationSpeedFactorRange = 0.75 1.25
- Flags = MAINTAIN_FRAME_ACROSS_STATES
- ParticleSysBone = CYLINDER12 BuildUpBlueSpark
- ParticleSysBone = CYLINDER12 BuildUpBlueSpark
- ParticleSysBone = CYLINDER12 BuildUpBlueSpark
- ParticleSysBone = CYLINDER13 BuildUpBlueSpark
- ParticleSysBone = CYLINDER13 BuildUpBlueSpark
- ParticleSysBone = CYLINDER13 BuildUpBlueSpark
- End
- AliasConditionState = PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED
- TransitionState = TRANS_DOWN TRANS_UP
- Model = AVLeoScaf_T
- Animation = AVLeoScaf_T.AVLeoScaf_T
- AnimationMode = ONCE
- Flags = START_FRAME_FIRST
- End
- TransitionState = TRANS_UP TRANS_DOWN
- Model = AVLeoScaf_T
- Animation = AVLeoScaf_T.AVLeoScaf_T
- AnimationMode = ONCE_BACKWARDS
- AnimationSpeedFactorRange = 2.0 2.0
- Flags = START_FRAME_LAST
- End
- End
- PlacementViewAngle = -135
- ; ***DESIGN parameters ***
- DisplayName = OBJECT:LeoMech
- Side = AmericaCyberneticGeneral
- EditorSorting = VEHICLE
- TransportSlotCount = 0
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EnergyProduction = -20
- MaxSimultaneousOfType = 2
- WeaponSet
- Conditions = None
- Weapon = PRIMARY None
- Weapon = SECONDARY None
- Weapon = TERTIARY None
- End
- WeaponSet
- Conditions = PLAYER_UPGRADE
- Weapon = PRIMARY LeoLongGunWeapon
- Weapon = SECONDARY LeoSeekerMissileWeapon
- Weapon = TERTIARY LeoSDIAntiTankWeapon
- End
- Behavior = WeaponSetUpgrade ModuleTag_Weapon01
- TriggeredBy = Upgrade_AmericaAdvancedControlRods
- End
- ArmorSet
- Conditions = None
- Armor = SuperTankArmor
- DamageFX = TankDamageFX
- End
- BuildCost = 50000
- BuildTime = 850
- VisionRange = 425
- ShroudClearingRange = 450
- ShroudRevealToAllRange = 60
- ExperienceValue = 1504 2001 2663 3558
- ExperienceRequired = 0 4511 6004 7990
- IsTrainable = Yes
- Prerequisites
- Object = Cybr_AmericaWarFactory
- Object = Cybr_AmericaStrategyCenter
- Object = Cybr_AmericaParticleCannonUplink
- Science = SCIENCE_Rank5
- End
- CrusherLevel = 4 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
- CrushableLevel = 5 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
- CommandSet = Boss_AmericaGenericCommandSet
- ; *** AUDIO Parameters ***
- VoiceSelect = StormTrooperVoiceSelect
- VoiceMove = StormTrooperVoiceMove
- VoiceGuard = StormTrooperVoiceMove
- VoiceAttack = StormTrooperVoiceAttack
- UnitSpecificSounds
- VoiceCreate = StormTrooperVoiceCreate
- TurretMoveStart = NoSound
- VoiceEnter = NoSound
- Deploy = NoSound
- Undeploy = NoSound
- End
- ; *** ENGINEERING Parameters ***
- RadarPriority = UNIT
- KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS VEHICLE SCORE DRONE EMP_HARDENED MP_COUNT_FOR_VICTORY
- Body = ActiveBody ModuleTag_02
- MaxHealth = 33000
- InitialHealth = 33000
- End
- Behavior = AIUpdateInterface ModuleTag_03
- Turret
- TurretTurnRate = 60
- TurretPitchRate = 60
- MinPhysicalPitch = -40
- AllowsPitch = Yes
- ControlledWeaponSlots = PRIMARY TERTIARY SECONDARY
- MinIdleScanInterval = 550 ; in milliseconds
- MaxIdleScanInterval = 960 ; in milliseconds
- MinIdleScanAngle = -30 ; in degrees off the natural turret angle
- MaxIdleScanAngle = 30 ; in degrees off the natural turret angle
- FiresWhileTurning = Yes
- End
- AutoAcquireEnemiesWhenIdle = Yes
- End
- Locomotor = SET_NORMAL NoMoveLocomotor
- Locomotor = SET_NORMAL_UPGRADED LeoLocomotor
- Behavior = LocomotorSetUpgrade ModuleTag_LocoUp1
- TriggeredBy = Upgrade_AmericaAdvancedControlRods
- End
- Behavior = GrantUpgradeCreate ModuleTag_LocoUp2
- UpgradeToGrant = Upgrade_AmericaAdvancedControlRods
- ExemptStatus = UNDER_CONSTRUCTION
- End
- Behavior = MaxHealthUpgrade ModuleTag_09
- TriggeredBy = Upgrade_AmericaCompositeArmor
- AddMaxHealth = 4000.0
- ChangeType = PRESERVE_RATIO ;;, ADD_CURRENT_HEALTH_TOO, and SAME_CURRENTHEALTH
- End
- Behavior = ObjectCreationUpgrade ModuleTag_Drone01
- UpgradeObject = OCL_AmericanBattleDrone
- TriggeredBy = Upgrade_AmericaBattleDrone
- ConflictsWith = Upgrade_AmericaScoutDrone Upgrade_AmericaHellfireDrone Upgrade_AmericaStingerDrone Upgrade_AmericaMinigunDrone
- End
- Behavior = ObjectCreationUpgrade ModuleTag_Drone02
- UpgradeObject = OCL_AmericanScoutDrone
- TriggeredBy = Upgrade_AmericaScoutDrone
- ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaHellfireDrone Upgrade_AmericaStingerDrone Upgrade_AmericaMinigunDrone
- End
- Behavior = ObjectCreationUpgrade ModuleTag_Drone03
- UpgradeObject = OCL_AmericanHellfireDrone
- TriggeredBy = Upgrade_AmericaHellfireDrone
- ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaScoutDrone Upgrade_AmericaStingerDrone Upgrade_AmericaMinigunDrone
- End
- Behavior = ObjectCreationUpgrade ModuleTag_Drone04
- UpgradeObject = OCL_AmericanStingerDrone
- TriggeredBy = Upgrade_AmericaStingerDrone
- ConflictsWith = Upgrade_AmericaBattleDrone Upgrade_AmericaScoutDrone Upgrade_AmericaHellfireDrone Upgrade_AmericaMinigunDrone
- End
- Behavior = ObjectCreationUpgrade ModuleTag_Drone05
- UpgradeObject = OCL_AmericanMinigunDrone
- TriggeredBy = Upgrade_AmericaMinigunDrone
- ConflictsWith = Upgrade_AmericaScoutDrone Upgrade_AmericaBattleDrone Upgrade_AmericaHellfireDrone Upgrade_AmericaStingerDrone
- End
- Behavior = ProductionUpdate ModuleTag_Prod
- MaxQueueEntries = 1
- End
- Behavior = PhysicsBehavior ModuleTag_04
- Mass = 150000.0
- AllowBouncing = No
- AllowCollideForce = No
- ShockMaxRoll = 0.01
- ShockMaxPitch = 0.01
- ShockMaxYaw = 0.01
- ShockResistance = 1
- End
- ; --- begin Death modules ---
- Behavior = SlowDeathBehavior ModuleTag_Death01
- DeathTypes = ALL
- SinkDelay = 3000
- SinkRate = 1
- DestructionDelay = 60000
- FX = INITIAL FX_GenericTankDeathExplosion
- OCL = INITIAL OCL_AndroidExplode
- End
- ; --- end Death modules ---
- Behavior = FlammableUpdate ModuleTag_08
- AflameDuration = 8000
- AflameDamageAmount = 1
- AflameDamageDelay = 500
- End
- Behavior = TransitionDamageFX ModuleTag_0999
- ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
- ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_BattleMasterDamageTransition
- End
- Behavior = CreateCrateDie ModuleTag_CratesChange
- CrateData = SalvageCrateData
- End
- Behavior = OverlordContain ModuleTag_Turrets
- Slots = 1
- DamagePercentToUnits = 100%
- AllowInsideKindOf = PORTABLE_STRUCTURE
- PassengersAllowedToFire = Yes
- PassengersInTurret = Yes
- ;PayloadTemplateName = Boss_AmericaLeoGunner
- ExperienceSinkForRider = Yes
- End
- Behavior = ObjectCreationUpgrade ModuleTag_GunnerUp
- UpgradeObject = OCL_Boss_AmericaLeoGunner
- TriggeredBy = Upgrade_AmericaAdvancedControlRods
- End
- Behavior = StealthDetectorUpdate ModuleTag_16 ;+
- DetectionRate = 500
- DetectionRange = 200
- CanDetectWhileGarrisoned = No
- CanDetectWhileContained = No
- ExtraForbiddenKindOf = MINE DEMOTRAP
- End
- Geometry = BOX
- GeometryMajorRadius = 40.0
- GeometryMinorRadius = 55.0
- GeometryHeight = 73.0
- GeometryIsSmall = No
- Shadow = SHADOW_VOLUME
- ShadowSizeX = 45
- End
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