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Cemu crash log BotW Byyourcommand

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Jul 29th, 2019
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  1. [21:17:10] ------- Init Cemu 1.15.10 -------
  2. [21:17:10] mlc01 path: E:\Game Roms and ISO's\The Legend of Zelda Breath of the Wild\code\
  3. [21:17:10] Cemuhook version: 0.5.7.3
  4. [21:17:10] CPU: AMD Ryzen 9 3900X 12-Core Processor
  5. [21:17:10] RAM: 32715MB
  6. [21:17:10] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [21:18:53] Loading U-King.rpx
  8. [21:18:54] Creating OpenGL canvas
  9. [21:18:54] Loaded RPL module u-king (checksum 0x6267BFD0)
  10. [21:18:54] ------- Loaded title -------
  11. [21:18:54] TitleId: 00050000-101c9400
  12. [21:18:54] TitleVersion: v208
  13. [21:18:54] Update path: <mlc01>\usr\title\00050000\101C9400\
  14. [21:18:54] AOC path: <mlc01>\usr\title\00050000\101C9400\aoc\
  15. [21:18:54] Save path: <mlc01>\usr\save\00050000\101C9400\user\
  16. [21:18:54] shaderCache name: fb7911ad
  17. [21:18:54] gameprofile path: gameProfiles\00050000101c9400.ini
  18. [21:18:54] RPX hash: fb7911ad
  19. [21:18:54] RPL link time: 156ms
  20. [21:18:54] HLE scan time: 78ms
  21. [21:18:54] ------- Active settings -------
  22. [21:18:54] CPU-Mode: Triple-core recompiler
  23. [21:18:54] Load shared libraries: true
  24. [21:18:54] GPUBufferCacheAccuracy: low (gameprofile)
  25. [21:18:54] Use precompiled shaders: auto (gameprofile)
  26. [21:18:54] Full sync at GX2DrawDone: true
  27. [21:18:54] ------- Init OpenGL graphics backend -------
  28. [21:18:54] GL_VENDOR: NVIDIA Corporation
  29. [21:18:54] GL_RENDERER: GeForce RTX 2070 SUPER/PCIe/SSE2
  30. [21:18:54] GL_VERSION: 4.6.0 NVIDIA 431.60
  31. [21:18:54] Using precompiled shaders: false
  32. [21:18:54] OpenGL extensions:
  33. [21:18:54] ARB_clip_control: available
  34. [21:18:54] ARB_get_program_binary: available
  35. [21:18:54] ARB_clear_texture: available
  36. [21:18:54] ARB_copy_image: available
  37. [21:18:54] NV_depth_buffer_float: available
  38. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing [Preset: Alternative FXAA (Nvidia's implementation)]
  39. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
  40. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  41. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
  42. [21:18:54] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  43. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
  44. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  45. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke
  46. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections
  47. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 1280x720 (16:9) (Default)]
  48. [21:18:54] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Preset: Medium (1.00x, Default)]
  49. [21:18:54] ------- Init Audio backend -------
  50. [21:18:54] DirectSound: available
  51. [21:18:54] XAudio 2.8: available
  52. [21:18:54] ------- Run title -------
  53. [21:18:54] Shader cache loaded. Commited mem 19MB. Took 15ms
  54. [21:18:55] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  55. [21:18:55] Custom timer mode: none
  56. [21:18:55] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
  57. [21:18:55] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  58. [21:18:55] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
  59. [21:18:55] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  60. [21:18:55] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
  61. [21:18:55] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  62. [21:18:55] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  63. Crashlog for Cemu 1.15.10
  64. Date: 29-07-2019 21:18:58
  65.  
  66. -----------------------------------------
  67. Stack trace
  68. -----------------------------------------
  69. Exception 0xc0000005 at 0x2e34c9f3048
  70. cemu.exe at 0x7ff75b6f0000
  71.  
  72. RAX=000000007c65a9bc RBX=0000000000000000 RCX=000002e34c9f3078 RDX=0000000003be66a4
  73. RSP=000002e479771c80 RBP=0000000000000000 RDI=0000000000000024 RSI=0000000000000000
  74. R8 =000000000308001f R9 =0000000000000800 R10=0000000000000000 R11=0000000000001000
  75. R12=0000000000000000 R13=000002e375c60000 R14=0000000000000000 R15=000002e30ad90000
  76.  
  77. -----------------------------------------
  78. Game info
  79. -----------------------------------------
  80. Game: Breath of the Wild [US v208]
  81. TitleId: 50000101c9400
  82. RPXHash: fb7911ad
  83.  
  84. -----------------------------------------
  85. Active PPC instance
  86. -----------------------------------------
  87. IP 0x03c149d0 LR 0x03c163c8 Thread 0x7c65b730
  88.  
  89. -----------------------------------------
  90. PPC threads
  91. -----------------------------------------
  92. 7c65b730 Ent 00e06460 IP 00e03c38 LR 03c15c4c RUNNING Aff 010 Pri 80 Name NULL
  93. 109f8c78 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
  94. 12afc060 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  95. 12b3c938 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  96. 15b477b0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
  97. 15b49498 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
  98. 302dd538 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
  99. 302e8148 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
  100. 302f2ec8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
  101. 302fddb8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
  102. 36c65948 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
  103. 1059e0c0 Ent 042180cc IP 00e0493c LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
  104. 7c32f5f8 Ent 00e064a8 IP 00e064a8 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
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