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Basic Anticheat (JAVA)

Jan 6th, 2023
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Java 1.26 KB | None | 0 0
  1. import java.util.Map;
  2. import java.util.HashMap;
  3.  
  4. public class AntiCheat {
  5.  
  6.   private Map<String, Player> players;
  7.   private Map<String, Double> baselines;
  8.  
  9.   public AntiCheat() {
  10.     players = new HashMap<>();
  11.     baselines = new HashMap<>();
  12.   }
  13.  
  14.   public void logAction(String playerName, double value) {
  15.     Player player = players.get(playerName);
  16.     if (player == null) {
  17.       player = new Player(playerName);
  18.       players.put(playerName, player);
  19.     }
  20.     player.addAction(value);
  21.    
  22.     Double baseline = baselines.get(playerName);
  23.     if (baseline == null) {
  24.       baseline = calculateBaseline(player);
  25.       baselines.put(playerName, baseline);
  26.     }
  27.    
  28.     if (Math.abs(value - baseline) > threshold) {
  29.       System.out.println("Detected unusual activity from player " + playerName + ": " + value);
  30.       // Take appropriate action (e.g. ban player)
  31.     }
  32.   }
  33.  
  34.   private double calculateBaseline(Player player) {
  35.     // Calculate baseline of normal behavior for player
  36.   }
  37. }
  38.  
  39. class Player {
  40.   private String name;
  41.   private List<Double> actions;
  42.  
  43.   public Player(String name) {
  44.     this.name = name;
  45.     this.actions = new ArrayList<>();
  46.   }
  47.  
  48.   public void addAction(double value) {
  49.     actions.add(value);
  50.   }
  51. }
  52.  
Tags: Java
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