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- class C_BaseEntity
- {
- public:
- virtual void* C_BaseEntity::SetRefEHandle(const void* /* CBaseHandle const& */) = 0;
- virtual void* C_BaseEntity::GetRefEHandle(void) = 0;
- virtual void* C_BaseEntity::GetCollideable(void) = 0;
- virtual void* C_BaseEntity::GetClientNetworkable(void) = 0;
- virtual void* C_BaseEntity::GetClientRenderable(void) = 0;
- virtual void* C_BaseEntity::GetIClientEntity(void) = 0;
- virtual void* C_BaseEntity::GetBaseEntity(void) = 0;
- virtual void* C_BaseEntity::GetClientThinkable(void) = 0;
- virtual void* C_BaseEntity::Release(void) = 0;
- virtual void* C_BaseEntity::GetAbsOrigin(void) = 0;
- virtual void* C_BaseEntity::GetAbsAngles(void) = 0;
- virtual void* C_BaseEntity::GetMouth(void) = 0;
- virtual void* C_BaseEntity::GetSoundSpatialization(void* /* SpatializationInfo_t & */) = 0;
- virtual void* C_BaseEntity::GetDataDescMap(void) = 0;
- virtual void* C_BaseEntity::YouForgotToImplementOrDeclareClientClass(void) = 0;
- virtual void* C_BaseEntity::GetClientClass(void) = 0;
- virtual void* C_BaseEntity::GetPredDescMap(void) = 0;
- virtual void* C_BaseEntity::FireBullets(void* /* FireBulletsInfo_t const& */) = 0;
- virtual void* C_BaseEntity::ModifyFireBulletsDamage(void* /* CTakeDamageInfo * */) = 0;
- virtual void* C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void) = 0;
- virtual void* C_BaseEntity::ShouldDrawWaterImpacts(void) = 0;
- virtual void* C_BaseEntity::HandleShotImpactingWater(void*, void*, void*, void* /* FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector* */) = 0;
- virtual void* C_BaseEntity::GetBeamTraceFilter(void) = 0;
- virtual void* C_BaseEntity::DispatchTraceAttack(void*, void*, void*, void* /* CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator * */) = 0;
- virtual void* C_BaseEntity::TraceAttack(void*, void*, void*, void* /* CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator * */) = 0;
- virtual void* C_BaseEntity::DoImpactEffect(void* /* CGameTrace &,int*/) = 0;
- virtual void* C_BaseEntity::MakeTracer(void*, void*, int /* Vector const&,CGameTrace const&,int */) = 0;
- virtual void* C_BaseEntity::GetTracerAttachment(void) = 0;
- virtual void* C_BaseEntity::BloodColor(void) = 0;
- virtual void* C_BaseEntity::GetTracerType(void) = 0;
- virtual void* C_BaseEntity::Spawn(void) = 0;
- virtual void* C_BaseEntity::SpawnClientEntity(void) = 0;
- virtual void* C_BaseEntity::Precache(void) = 0;
- virtual void* C_BaseEntity::Activate(void) = 0;
- virtual void* C_BaseEntity::ParseMapData(void* /* CEntityMapData * */) = 0;
- virtual void* C_BaseEntity::KeyValue(char const*,char const*) = 0;
- virtual void* C_BaseEntity::KeyValue(char const*,float) = 0;
- virtual void* C_BaseEntity::KeyValue(char const*,const void* /* Vector const& */) = 0;
- virtual void* C_BaseEntity::GetKeyValue(char const*,char *,int) = 0;
- virtual void* C_BaseEntity::Init(int,int) = 0;
- virtual void* C_BaseEntity::GetIClientUnknown(void) = 0;
- virtual void* C_BaseEntity::GetBaseAnimating(void) = 0;
- virtual void* C_BaseEntity::SetClassname(char const*) = 0;
- virtual void* C_BaseEntity::RecordToolMessage(void) = 0;
- virtual void* C_BaseEntity::GetRenderOrigin(void) = 0;
- virtual void* C_BaseEntity::GetRenderAngles(void) = 0;
- virtual void* C_BaseEntity::GetObserverCamOrigin(void) = 0;
- virtual void* C_BaseEntity::RenderableToWorldTransform(void) = 0;
- virtual void* C_BaseEntity::IsTransparent(void) = 0;
- virtual void* C_BaseEntity::IsTwoPass(void) = 0;
- virtual void* C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void) = 0;
- virtual void* C_BaseEntity::UsesFullFrameBufferTexture(void) = 0;
- virtual void* C_BaseEntity::IgnoresZBuffer(void) = 0;
- virtual void* C_BaseEntity::GetModel(void) = 0;
- virtual void* C_BaseEntity::DrawModel(int) = 0;
- virtual void* C_BaseEntity::ComputeFxBlend(void) = 0;
- virtual void* C_BaseEntity::GetFxBlend(void) = 0;
- virtual void* C_BaseEntity::LODTest(void) = 0;
- virtual void* C_BaseEntity::GetRenderBounds(void*, void* /* Vector &,Vector & */) = 0;
- virtual void* C_BaseEntity::GetPVSNotifyInterface(void) = 0;
- virtual void* C_BaseEntity::GetRenderBoundsWorldspace(void*, void* /*Vector &,Vector &*/) = 0;
- virtual void* C_BaseEntity::GetShadowRenderBounds(void*, void*, void* /* Vector &,Vector &,ShadowType_t */) = 0;
- virtual void* C_BaseEntity::GetColorModulation(float *) = 0;
- virtual void* C_BaseEntity::OnThreadedDrawSetup(void) = 0;
- virtual void* C_BaseEntity::TestCollision(void*, void*, void* /* Ray_t const&,uint,CGameTrace & */) = 0;
- virtual void* C_BaseEntity::TestHitboxes(void*, void*, void* /* Ray_t const&,uint,CGameTrace & */) = 0;
- virtual void* C_BaseEntity::GetAttackDamageScale(void) = 0;
- virtual void* C_BaseEntity::NotifyShouldTransmit(void* /* ShouldTransmitState_t */) = 0;
- virtual void* C_BaseEntity::PreDataUpdate(void* /* DataUpdateType_t */) = 0;
- virtual void* C_BaseEntity::PostDataUpdate(void* /* DataUpdateType_t */) = 0;
- virtual void* C_BaseEntity::ValidateModelIndex(void) = 0;
- virtual void* C_BaseEntity::SetDormant(bool) = 0;
- virtual bool C_BaseEntity::IsDormant(void) = 0;
- virtual void* C_BaseEntity::SetDestroyedOnRecreateEntities(void) = 0;
- virtual void* C_BaseEntity::GetEFlags(void) = 0;
- virtual void* C_BaseEntity::SetEFlags(int) = 0;
- virtual int C_BaseEntity::entindex(void) = 0;
- virtual void* C_BaseEntity::ReceiveMessage(int, void* /* bf_read & */) = 0;
- virtual void* C_BaseEntity::GetDataTableBasePtr(void) = 0;
- virtual void* C_BaseEntity::ClientThink(void) = 0;
- virtual void* C_BaseEntity::GetThinkHandle(void) = 0;
- virtual void* C_BaseEntity::SetThinkHandle(void* /* CClientThinkHandlePtr * */) = 0;
- virtual void* C_BaseEntity::ShouldSavePhysics(void) = 0;
- virtual void* C_BaseEntity::OnSave(void) = 0;
- virtual void* C_BaseEntity::OnRestore(void) = 0;
- virtual void* C_BaseEntity::ObjectCaps(void) = 0;
- virtual void* C_BaseEntity::Save(void* /* ISave & */) = 0;
- virtual void* C_BaseEntity::Restore(void* /* IRestore & */) = 0;
- virtual void* C_BaseEntity::CreateVPhysics(void) = 0;
- virtual void* C_BaseEntity::VPhysicsDestroyObject(void) = 0;
- virtual void* C_BaseEntity::VPhysicsUpdate(void* /* IPhysicsObject * */) = 0;
- virtual void* C_BaseEntity::VPhysicsGetObjectList(void*, int /* IPhysicsObject **,int */) = 0;
- virtual void* C_BaseEntity::VPhysicsIsFlesh(void) = 0;
- virtual void* C_BaseEntity::SetupBones(void* /* matrix3x4_t * */,int,int,float) = 0;
- virtual void* C_BaseEntity::SetupWeights(const void* /* matrix3x4_t const* */,int,float *,float *) = 0;
- virtual void* C_BaseEntity::UsesFlexDelayedWeights(void) = 0;
- virtual void* C_BaseEntity::DoAnimationEvents(void) = 0;
- virtual void* C_BaseEntity::AddEntity(void) = 0;
- virtual void* C_BaseEntity::GetLocalAngles(void) = 0;
- virtual void* C_BaseEntity::GetPrevLocalOrigin(void) = 0;
- virtual void* C_BaseEntity::GetPrevLocalAngles(void) = 0;
- virtual void* C_BaseEntity::WorldAlignMins(void) = 0;
- virtual void* C_BaseEntity::WorldAlignMaxs(void) = 0;
- virtual void* C_BaseEntity::WorldSpaceCenter(void) = 0;
- virtual void* C_BaseEntity::ComputeWorldSpaceSurroundingBox(void*, void* /* Vector *,Vector * */) = 0;
- virtual void* C_BaseEntity::GetSolid(void) = 0;
- virtual void* C_BaseEntity::GetSolidFlags(void) = 0;
- virtual void* C_BaseEntity::LookupAttachment(char const*) = 0;
- virtual void* C_BaseEntity::GetAttachment(int,void* /* matrix3x4_t & */) = 0;
- virtual void* C_BaseEntity::GetAttachment(int,void*,void* /* Vector & */) = 0;
- virtual void* C_BaseEntity::GetAttachment(int,void*, void*,void* /* Vector &,QAngle & */) = 0;
- virtual void* C_BaseEntity::GetAttachmentVelocity(int,void*, void* /* Vector &,Quaternion & */) = 0;
- virtual void* C_BaseEntity::GetTeam(void) = 0;
- virtual void* C_BaseEntity::GetTeamNumber(void) = 0;
- virtual void* C_BaseEntity::ChangeTeam(int) = 0;
- virtual void* C_BaseEntity::GetRenderTeamNumber(void) = 0;
- virtual void* C_BaseEntity::InSameTeam(C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::InLocalTeam(void) = 0;
- virtual void* C_BaseEntity::IsValidIDTarget(void) = 0;
- virtual void* C_BaseEntity::GetIDString(void) = 0;
- virtual void* C_BaseEntity::ModifyEmitSoundParams(void* /* EmitSound_t & */) = 0;
- virtual void* C_BaseEntity::InitializeAsClientEntity(char const*, void* /* RenderGroup_t */) = 0;
- virtual void* C_BaseEntity::Simulate(void) = 0;
- virtual void* C_BaseEntity::OnDataChanged(void* /* DataUpdateType_t */) = 0;
- virtual void* C_BaseEntity::OnPreDataChanged(void* /* DataUpdateType_t */) = 0;
- virtual void* C_BaseEntity::GetClientVehicle(void) = 0;
- virtual void* C_BaseEntity::GetAimEntOrigin(void*, void*, void* /* IClientEntity *,Vector *,QAngle * */) = 0;
- virtual void* C_BaseEntity::GetOldOrigin(void) = 0;
- virtual void* C_BaseEntity::GetRenderGroup(void) = 0;
- virtual void* C_BaseEntity::GetToolRecordingState(void* /* KeyValues * */) = 0;
- virtual void* C_BaseEntity::CleanupToolRecordingState(void* /* KeyValues * */) = 0;
- virtual void* C_BaseEntity::GetCollideType(void) = 0;
- virtual void* C_BaseEntity::ShouldDraw(void) = 0;
- virtual void* C_BaseEntity::IsSelfAnimating(void) = 0;
- virtual void* C_BaseEntity::OnLatchInterpolatedVariables(int) = 0;
- virtual void* C_BaseEntity::OnNewModel(void) = 0;
- virtual void* C_BaseEntity::OnNewParticleEffect(char const*, void* /* CNewParticleEffect * */) = 0;
- virtual void* C_BaseEntity::ResetLatched(void) = 0;
- virtual void* C_BaseEntity::Interpolate(float) = 0;
- virtual void* C_BaseEntity::IsSubModel(void) = 0;
- virtual void* C_BaseEntity::CreateLightEffects(void) = 0;
- virtual void* C_BaseEntity::Clear(void) = 0;
- virtual void* C_BaseEntity::DrawBrushModel(bool,int,bool) = 0;
- virtual void* C_BaseEntity::GetTextureAnimationStartTime(void) = 0;
- virtual void* C_BaseEntity::TextureAnimationWrapped(void) = 0;
- virtual void* C_BaseEntity::SetNextClientThink(float) = 0;
- virtual void* C_BaseEntity::SetHealth(int) = 0;
- virtual int C_BaseEntity::GetHealth(void) = 0;
- virtual void* C_BaseEntity::GetMaxHealth(void) = 0;
- virtual void* C_BaseEntity::ShadowCastType(void) = 0;
- virtual void* C_BaseEntity::ShouldReceiveProjectedTextures(int) = 0;
- virtual void* C_BaseEntity::IsShadowDirty(void) = 0;
- virtual void* C_BaseEntity::MarkShadowDirty(bool) = 0;
- virtual void* C_BaseEntity::GetShadowParent(void) = 0;
- virtual void* C_BaseEntity::FirstShadowChild(void) = 0;
- virtual void* C_BaseEntity::NextShadowPeer(void) = 0;
- virtual void* C_BaseEntity::AddDecal(const void*, const void*, const void*, int, int, bool, void*, int /* Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int */) = 0;
- virtual void* C_BaseEntity::IsClientCreated(void) = 0;
- virtual void* C_BaseEntity::UpdateOnRemove(void) = 0;
- virtual void* C_BaseEntity::SUB_Remove(void) = 0;
- virtual void* C_BaseEntity::SetPredictable(bool) = 0;
- virtual void* C_BaseEntity::RestoreData(char const*,int,int) = 0;
- virtual void* C_BaseEntity::DamageDecal(int,int) = 0;
- virtual void* C_BaseEntity::DecalTrace(void* /* CGameTrace * */,char const*) = 0;
- virtual void* C_BaseEntity::ImpactTrace(void* /* CGameTrace * */,int,char const*) = 0;
- virtual void* C_BaseEntity::ShouldPredict(void) = 0;
- virtual void* C_BaseEntity::Think(void) = 0;
- virtual void* C_BaseEntity::CanBePoweredUp(void) = 0;
- virtual void* C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,void* /* CDamageModifier * */) = 0;
- virtual bool C_BaseEntity::IsCurrentlyTouching(void) = 0;
- virtual void* C_BaseEntity::StartTouch(C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::Touch(C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::EndTouch(C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::PhysicsSolidMaskForEntity(void) = 0;
- virtual void* C_BaseEntity::PhysicsSimulate(void) = 0;
- virtual bool C_BaseEntity::IsAlive(void) = 0;
- virtual bool C_BaseEntity::IsPlayer(void) = 0;
- virtual void* C_BaseEntity::IsBaseCombatCharacter(void) = 0;
- virtual void* C_BaseEntity::MyCombatCharacterPointer(void) = 0;
- virtual bool C_BaseEntity::IsNPC(void) = 0;
- virtual bool C_BaseEntity::IsNextBot(void) = 0;
- virtual bool C_BaseEntity::IsBaseObject(void) = 0;
- virtual bool C_BaseEntity::IsBaseCombatWeapon(void) = 0;
- virtual void* C_BaseEntity::MyCombatWeaponPointer(void) = 0;
- virtual bool C_BaseEntity::IsBaseTrain(void) = 0;
- virtual void* C_BaseEntity::EyePosition(void) = 0;
- virtual void* C_BaseEntity::EyeAngles(void) = 0;
- virtual void* C_BaseEntity::LocalEyeAngles(void) = 0;
- virtual void* C_BaseEntity::EarPosition(void) = 0;
- virtual void* C_BaseEntity::ShouldCollide(int,int) = 0;
- virtual void* C_BaseEntity::GetViewOffset(void) = 0;
- virtual void* C_BaseEntity::SetViewOffset(void* /* Vector const& */) = 0;
- virtual void* C_BaseEntity::GetBody(void) = 0;
- virtual void* C_BaseEntity::GetSkin(void) = 0;
- virtual void* C_BaseEntity::GetModelInstance(void) = 0;
- virtual void* C_BaseEntity::GetShadowHandle(void) = 0;
- virtual void* C_BaseEntity::RenderHandle(void) = 0;
- virtual void* C_BaseEntity::CreateModelInstance(void) = 0;
- virtual void* C_BaseEntity::ShouldInterpolate(void) = 0;
- virtual void* C_BaseEntity::GetClientSideFade(void) = 0;
- virtual void* C_BaseEntity::BoneMergeFastCullBloat(void*, void*, const void*, const void* /* Vector &,Vector &,Vector const&,Vector const& */) = 0;
- virtual void* C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::GetShadowCastDistance(float *, void* /* ShadowType_t */) = 0;
- virtual void* C_BaseEntity::GetShadowCastDirection(void*, void* /* Vector *,ShadowType_t */) = 0;
- virtual void* C_BaseEntity::GetShadowUseOtherEntity(void) = 0;
- virtual void* C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::AddRagdollToFadeQueue(void) = 0;
- virtual void* C_BaseEntity::IsDeflectable(void) = 0;
- virtual void* C_BaseEntity::GetStudioBody(void) = 0;
- virtual void* C_BaseEntity::PerformCustomPhysics(void*, void*, void*, void* /* Vector *,Vector *,QAngle *,QAngle * */) = 0;
- virtual void* C_BaseEntity::GetRenderClipPlane(void) = 0;
- virtual void* C_BaseEntity::OnOwnerChanged(void) = 0;
- virtual void* C_BaseEntity::VPhysicsGetElement(int) = 0;
- virtual void* C_BaseEntity::IsARagdoll(void) = 0;
- virtual void* C_BaseEntity::SetMaterialOverride(char const*) = 0;
- virtual void* C_BaseEntity::SetMaterialOverridePointer(void* /* IMaterial * */) = 0;
- virtual void* C_BaseEntity::GetMaterialOverridePointer(void) = 0;
- virtual void* C_BaseEntity::GetMaterialOverride(void) = 0;
- virtual void* C_BaseEntity::StartMaterialOverride(void) = 0;
- virtual void* C_BaseEntity::EndMaterialOverride(void) = 0;
- virtual void* C_BaseEntity::GetCreationTime(void) = 0;
- virtual void* C_BaseEntity::IsPredicted(void) = 0;
- virtual void* C_BaseEntity::IsWeapon(void) = 0;
- virtual void* C_BaseEntity::IsVehicle(void) = 0;
- virtual void* C_BaseEntity::IsJeep(void) = 0;
- virtual void* C_BaseEntity::UsesLua(void) = 0;
- virtual void* C_BaseEntity::GetLuaEntityType(void) = 0;
- virtual void* C_BaseEntity::PushEntity(void) = 0;
- virtual void* C_BaseEntity::Push_This_Entity(void) = 0;
- virtual void* C_BaseEntity::SetEntity(char const*,C_BaseEntity*) = 0;
- virtual void* C_BaseEntity::GetParentPhysicsNum(void) = 0;
- virtual void* C_BaseEntity::SetParentPhysicsNum(int) = 0;
- virtual void* C_BaseEntity::StartMotionController(void) = 0;
- virtual void* C_BaseEntity::StopMotionController(void) = 0;
- virtual void* C_BaseEntity::GetCustomisedRenderBounds(void*, void* /* Vector &,Vector & */) = 0;
- virtual void* C_BaseEntity::SetCustomisedRenderBounds(void*, void* /*Vector *,Vector * */) = 0;
- virtual void* C_BaseEntity::GetLuaScriptName(void) = 0;
- virtual void* C_BaseEntity::SpawnedViaLua(void) = 0;
- virtual void* C_BaseEntity::OverridePosition(void) = 0;
- virtual void* C_BaseEntity::InitializeScriptedEntity(char const*) = 0;
- virtual void* C_BaseEntity::ClearLuaData(void) = 0;
- virtual void* C_BaseEntity::GetLuaTable(void) = 0;
- virtual void* C_BaseEntity::GetLuaEntity(void) = 0;
- virtual void* C_BaseEntity::SetLuaTable(void* /* ILuaObject * */) = 0;
- virtual void* C_BaseEntity::Lua_OnEntityInitialized(void) = 0;
- virtual void* C_BaseEntity::HasLuaTable(void) = 0;
- virtual void* C_BaseEntity::LuaEntityInitialized(void) = 0;
- virtual void* C_BaseEntity::ForcePhysicsDropObject(void) = 0;
- virtual void* C_BaseEntity::StartDriving(void* /* C_BasePlayer * */) = 0;
- virtual void* C_BaseEntity::FinishDriving(void* /* C_BasePlayer * */) = 0;
- virtual void* C_BaseEntity::GMod_ShouldRenderEntity(void) = 0;
- virtual void* C_BaseEntity::OnClientsideLuaRestored(void) = 0;
- virtual void* C_BaseEntity::Lua_GetLuaClass(void) = 0;
- };
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