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Jul 22nd, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\jamie pc\Desktop\Vapor bois\notworked.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 30 2019)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\jamie pc\Desktop\Vapor bois\notworked.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. material "" not found.
  12. Material not found!:
  13. material "de_nuke/nuke_ceiling_02" not found.
  14. Material not found!: DE_NUKE/NUKE_CEILING_02
  15. material "cs_havana/woodf01" not found.
  16. Material not found!: CS_HAVANA/WOODF01
  17. material "ponyvote/whitewall" not found.
  18. Material not found!: PONYVOTE/WHITEWALL
  19. material "mytextures/custom_ponyville_storeroof2" not found.
  20. Material not found!: MYTEXTURES/CUSTOM_PONYVILLE_STOREROOF2
  21. material "durpytextures/credits001a" not found.
  22. Material not found!: DURPYTEXTURES/CREDITS001A
  23. material "de_chateau/stairsa" not found.
  24. Material not found!: DE_CHATEAU/STAIRSA
  25. material "mlp/mlp_celestia_cm" not found.
  26. Material not found!: MLP/MLP_CELESTIA_CM
  27. material "de_train/train_metalceiling_01" not found.
  28. Material not found!: DE_TRAIN/TRAIN_METALCEILING_01
  29. material "cs_italy/ironmetal01" not found.
  30. Material not found!: CS_ITALY/IRONMETAL01
  31. material "de_cbble/woodbeam01" not found.
  32. Material not found!: DE_CBBLE/WOODBEAM01
  33. material "decals/ceilingluna" not found.
  34. Material not found!: DECALS/CEILINGLUNA
  35. material "mytextures/custom_ponyville_beam3" not found.
  36. Material not found!: MYTEXTURES/CUSTOM_PONYVILLE_BEAM3
  37. material "mlp/mlp_trainfloor001" not found.
  38. Material not found!: MLP/MLP_TRAINFLOOR001
  39. material "mytextures/custom_ponyville_applewall1" not found.
  40. Material not found!: MYTEXTURES/CUSTOM_PONYVILLE_APPLEWALL1
  41. material "cs_assault/assault_train_sched01" not found.
  42. Material not found!: CS_ASSAULT/ASSAULT_TRAIN_SCHED01
  43. material "pony/holzred" not found.
  44. Material not found!: PONY/HOLZRED
  45. material "pony/ppthree" not found.
  46. Material not found!: PONY/PPTHREE
  47. material "mytextures/custom_ponyville_applewall" not found.
  48. Material not found!: MYTEXTURES/CUSTOM_PONYVILLE_APPLEWALL
  49. material "pony/holzblu" not found.
  50. Material not found!: PONY/HOLZBLU
  51. material "test_speakers/cuwoodm" not found.
  52. Material not found!: TEST_SPEAKERS/CUWOODM
  53. Patching WVT material: maps/notworked/nature/blendsandgrass008a_wvt_patch
  54. Patching WVT material: maps/notworked/nature/blendrocksand008d_wvt_patch
  55. Patching WVT material: maps/notworked/nature/blendsandweed005a_wvt_patch
  56. Patching WVT material: maps/notworked/nature/blenddirtgrass006a_wvt_patch
  57. Patching WVT material: maps/notworked/nature/blenddirtgrass001b_wvt_patch
  58. fixing up env_cubemap materials on brush sides...
  59. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  60.  
  61. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5519.0 623.6 318.5)
  62. Leaf 0 contents: CONTENTS_SOLID
  63. Leaf 1 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
  64. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  65. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  66. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  67. Candidate brush IDs: Brush 1436:
  68.  
  69.  
  70. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5487.2 598.0 318.5)
  71. Leaf 0 contents: CONTENTS_SOLID
  72. Leaf 1 contents: CONTENTS_WATER CONTENTS_TRANSLUCENT
  73. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  74. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  75. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  76. Candidate brush IDs: Brush 1436:
  77.  
  78.  
  79. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5487.2 610.9 338.5)
  80. Leaf 0 contents:
  81. Leaf 1 contents: CONTENTS_SOLID
  82. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  83. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  84. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  85. Candidate brush IDs: Brush 1436:
  86.  
  87. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  88. Processing areas...done (0)
  89. Building Faces...done (0)
  90. Chop Details...done (0)
  91. Find Visible Detail Sides...
  92. Merged 2198 detail faces...done (0)
  93. Merging details...done (0)
  94. FixTjuncs...
  95. Too many t-junctions to fix up! (3748 prims, max 32768 :: 65547 indices, max 65536)
  96.  
  97.  
  98. ** Executing...
  99. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  100. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\jamie pc\Desktop\Vapor bois\notworked"
  101.  
  102. Valve Software - vvis.exe (Jun 30 2019)
  103. fastvis = true
  104. 4 threads
  105. reading c:\users\jamie pc\desktop\vapor bois\notworked.bsp
  106. reading c:\users\jamie pc\desktop\vapor bois\notworked.prt
  107. LoadPortals: couldn't read c:\users\jamie pc\desktop\vapor bois\notworked.prt
  108.  
  109.  
  110. ** Executing...
  111. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  112. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\jamie pc\Desktop\Vapor bois\notworked"
  113.  
  114. Valve Software - vrad.exe SSE (Jun 30 2019)
  115.  
  116. Valve Radiosity Simulator
  117. 4 threads
  118. [Reading texlights from 'lights.rad']
  119. [45 texlights parsed from 'lights.rad']
  120.  
  121. Loading c:\users\jamie pc\desktop\vapor bois\notworked.bsp
  122. PREP OK
  123. Setting up ray-trace acceleration structure... Done (5.52 seconds)
  124. 28579 faces
  125. 15 degenerate faces
  126. 3167813 square feet [456165056.00 square inches]
  127. 151 Displacements
  128. 404615 Square Feet [58264560.00 Square Inches]
  129. 28564 patches before subdivision
  130. 156954 patches after subdivision
  131. sun extent from map=0.087156
  132. 491 direct lights
  133. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  134. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (34)
  135. transfers 16581160, max 1914
  136. transfer lists: 126.5 megs
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #1 added RGB(865639, 768740, 547475)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  140. Bounce #2 added RGB(240522, 173247, 110148)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #3 added RGB(98641, 57300, 36067)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #4 added RGB(46700, 23992, 15661)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #5 added RGB(24204, 11662, 8091)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #6 added RGB(13227, 6455, 4760)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #7 added RGB(7501, 3824, 2975)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #8 added RGB(4374, 2382, 1939)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #9 added RGB(2606, 1521, 1286)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #10 added RGB(1581, 988, 863)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #11 added RGB(973, 647, 583)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #12 added RGB(607, 427, 395)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #13 added RGB(382, 283, 269)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  164. Bounce #14 added RGB(243, 188, 183)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  166. Bounce #15 added RGB(156, 125, 125)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #16 added RGB(101, 83, 85)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. Bounce #17 added RGB(66, 56, 58)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #18 added RGB(43, 37, 40)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #19 added RGB(28, 25, 27)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #20 added RGB(19, 17, 19)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #21 added RGB(12, 11, 13)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #22 added RGB(8, 8, 9)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #23 added RGB(5, 5, 6)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #24 added RGB(4, 3, 4)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  186. Bounce #25 added RGB(2, 2, 3)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #26 added RGB(2, 2, 2)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #27 added RGB(1, 1, 1)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #28 added RGB(1, 1, 1)
  193. Build Patch/Sample Hash Table(s).....Done<0.0464 sec>
  194. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14)
  195. FinalLightFace Done
  196. 0 of 4 (0% of) surface lights went in leaf ambient cubes.
  197. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
  198. Writing leaf ambient...done
  199. Ready to Finish
  200.  
  201. Object names Objects/Maxobjs Memory / Maxmem Fullness
  202. ------------ --------------- --------------- --------
  203. models 477/1024 22896/49152 (46.6%)
  204. brushes 7961/16384 95532/196608 (48.6%)
  205. brushsides 56651/65536 453208/524288 (86.4%) VERY FULL!
  206. planes 28564/65536 571280/1310720 (43.6%)
  207. vertexes 49518/65536 594216/786432 (75.6%)
  208. nodes 15195/65536 486240/2097152 (23.2%)
  209. texinfos 6625/12288 477000/884736 (53.9%)
  210. texdata 521/2048 16672/65536 (25.4%)
  211. dispinfos 151/0 26576/0 ( 0.0%)
  212. disp_verts 12231/0 244620/0 ( 0.0%)
  213. disp_tris 19328/0 38656/0 ( 0.0%)
  214. disp_lmsamples 841712/0 841712/0 ( 0.0%)
  215. faces 28579/65536 1600424/3670016 (43.6%)
  216. hdr faces 0/65536 0/3670016 ( 0.0%)
  217. origfaces 20572/65536 1152032/3670016 (31.4%)
  218. leaves 15673/65536 501536/2097152 (23.9%)
  219. leaffaces 36620/65536 73240/131072 (55.9%)
  220. leafbrushes 19139/65536 38278/131072 (29.2%)
  221. areas 52/1024 416/8192 ( 5.1%)
  222. surfedges 221861/512000 887444/2048000 (43.3%)
  223. edges 139793/256000 559172/1024000 (54.6%)
  224. LDR worldlights 491/8192 43208/720896 ( 6.0%)
  225. HDR worldlights 0/8192 0/720896 ( 0.0%)
  226. leafwaterdata 5/32768 60/393216 ( 0.0%)
  227. waterstrips 3039/32768 30390/327680 ( 9.3%)
  228. waterverts 0/65536 0/786432 ( 0.0%)
  229. waterindices 55056/65536 110112/131072 (84.0%) VERY FULL!
  230. cubemapsamples 189/1024 3024/16384 (18.5%)
  231. overlays 49/512 17248/180224 ( 9.6%)
  232. LDR lightdata [variable] 5975636/0 ( 0.0%)
  233. HDR lightdata [variable] 0/0 ( 0.0%)
  234. visdata [variable] 3341741/16777216 (19.9%)
  235. entdata [variable] 658056/393216 (167.4%) VERY FULL!
  236. LDR ambient table 15673/65536 62692/262144 (23.9%)
  237. HDR ambient table 15673/65536 62692/262144 (23.9%)
  238. LDR leaf ambient 54350/65536 1521800/1835008 (82.9%) VERY FULL!
  239. HDR leaf ambient 15673/65536 438844/1835008 (23.9%)
  240. occluders 0/0 0/0 ( 0.0%)
  241. occluder polygons 0/0 0/0 ( 0.0%)
  242. occluder vert ind 0/0 0/0 ( 0.0%)
  243. detail props [variable] 1/12 ( 8.3%)
  244. static props [variable] 1/54816 ( 0.0%)
  245. pakfile [variable] 20167217/0 ( 0.0%)
  246. physics [variable] 2935105/4194304 (70.0%)
  247. physics terrain [variable] 46085/1048576 ( 4.4%)
  248.  
  249. Level flags = 0
  250.  
  251. Total triangle count: 81743
  252. Writing c:\users\jamie pc\desktop\vapor bois\notworked.bsp
  253. 1 minute, 29 seconds elapsed
  254.  
  255. ** Executing...
  256. ** Command: Copy File
  257. ** Parameters: "C:\Users\jamie pc\Desktop\Vapor bois\notworked.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\notworked.bsp"
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