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FuZionPlayz

blu Soldier

Apr 20th, 2018
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  1. --// Vortex Gauntlets created by SavageMunkey
  2. --// Recolored by DMS plz don't leak
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9.  
  10.  
  11.  
  12.  
  13. local p = game.Players.LocalPlayer
  14. local char = p.Character
  15.  
  16. char.Shirt:Destroy()
  17. char.Pants:Destroy()
  18. shirt = Instance.new("Shirt", char)
  19. shirt.Name = "Shirt"
  20. pants = Instance.new("Pants", char)
  21. pants.Name = "Pants"
  22. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=513920865"
  23. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=513923048"
  24.  
  25.  
  26. Plr = game.Players.LocalPlayer
  27. Char = Plr.Character
  28. Mouse = Plr:GetMouse()
  29. local sine,change = 0,1
  30. ------------------------
  31. local OverallHealth = 100 --// Only thing you need to change #1
  32. local Energy = 5000--// Only thing you need to change #2
  33. local PrimaryColor,SecondaryColor,ThirdColor = 'Dark blue','Navy blue','Dark blue' --// Only thing[s] you need to change #3
  34. local NO_OP = false --// Only thing you need to change #4, Btw this will (if true, take damage from the player maxhealth/the set damage instead of taking only the set amount)
  35. --// so if the players maxhealth == 50,000 and you have NO_OP == true and the set damage == 15 then it would do 50,000/15==(3333.333>) instead of just 15 dmaage
  36. ------------------------
  37. RageMode = false --// Don't touch, is for variable ---
  38. ------------------------
  39. game:FindService'SoundService':ClearAllChildren()
  40. local mx = Energy
  41. --game:FindService'SoundService'.AmbientReverb = 'ConcertHall'
  42. local anglefor = 0
  43. local candash = true
  44. Keyz = {
  45. A = false;
  46. B = false;
  47. C = false;
  48. D = false;
  49. E = false;
  50. F = false;
  51. G = false;
  52. H = false;
  53. I = false;
  54. J = false;
  55. K = false;
  56. L = false;
  57. M = false;
  58. N = false;
  59. O = false;
  60. P = false;
  61. Q = false;
  62. R = false;
  63. S = false;
  64. T = false;
  65. U = false;
  66. V = false;
  67. W = false;
  68. X = false;
  69. Y = false;
  70. Z = false;
  71. };
  72. Flyin = false
  73. local ra,la,ts,hd,ll,rl,root,humanoid = Char:FindFirstChild'Right Arm',Char:FindFirstChild'Left Arm',Char:FindFirstChild'Torso',Char:FindFirstChild'Head',Char:FindFirstChild'Left Leg',Char:FindFirstChild'Right Leg',Char:FindFirstChild'HumanoidRootPart',Char:FindFirstChild'Humanoid'
  74. local rarm,larm,hed,torso,hroot,lleg,hum,rleg,mouse = ra,la,hd,ts,root,ll,humanoid,rl,Mouse
  75. local Falling,DS,MS,Attacking,Stance,State,LastState = false,false,false,false,'Standing','Idle','Idle'
  76. DS = false
  77. local canslam = true
  78. local DebounceFallin = false
  79. local DebounceState,DebounceHit,DebounceKey,EctDebounce = false,false,false,false
  80. pcall(function() hed['Running']:Destroy() end)
  81. local lRS = game["Run Service"].RenderStepped
  82. local sRS = game["Run Service"].Stepped or game["Run Service"].Heartbeat
  83. local lrs,rs = lRS,sRS
  84. local ds,dh,dk,ed = DebounceState,DebounceHit,DebounceKey,EctDebounce
  85. local DBP = false
  86.  
  87. Weld = function(P0,P1,CF)
  88. local W = Instance.new('Weld',P1)
  89. W.Part0 = P0
  90. W.Part1 = P1
  91. W.C1 = CF
  92. return W
  93. end;
  94.  
  95. NewSound = function(Parent, Id, Pitch ,Volume)
  96. local Sound = Instance.new('Sound',Parent)
  97. Sound.Volume = Volume
  98. Sound.Pitch = Pitch
  99. Sound.SoundId = 'rbxassetid://'..Id
  100. return Sound
  101. end;
  102. ----
  103.  
  104. ----
  105. wait()
  106. hw = Weld(torso,hed,CFrame.new(0,-1.5,0));
  107. torr = Weld(root,torso,CFrame.new(0,0,0));
  108. raw = Weld(torso,rarm,CFrame.new(-1.5,0,0));
  109. law = Weld(torso,larm,CFrame.new(1.5,0,0));
  110. rlw = Weld(torso,rleg,CFrame.new(-.5,2,0));
  111. llw = Weld(torso,lleg,CFrame.new(.5,2,0));
  112. ----
  113. clerp = function(c1,c2,al)
  114. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  115. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  116. for i,v in pairs(com1) do
  117. com1[i] = v+(com2[i]-v)*al
  118. end
  119. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))--]]
  120. end
  121. lerp = function(c1,c2,al)
  122. return c1:lerp(c2,al)
  123. end
  124.  
  125. New = function(Object, Parent, Name, Data)
  126. local Object = Instance.new(Object)
  127. delay(.1,function()
  128. if Object:IsA'Part' then
  129. Object.CanCollide = false
  130. Object.Locked = true
  131. end;end)
  132. for Index, Value in pairs(Data or {}) do
  133. Object[Index] = Value
  134. end
  135. Object.Parent = Parent
  136. Object.Name = Name
  137. return Object
  138. end
  139.  
  140. ----// Right Claw
  141. VortexGauntlet = New("Model",Char,"VortexGauntlet",{})
  142. Main = New("Part",VortexGauntlet,"Main",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  143. Mesh = New("BlockMesh",Main,"Mesh",{})
  144. Part1 = New("Part",VortexGauntlet,"Part1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  145. Mesh = New("BlockMesh",Part1,"Mesh",{})
  146. mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  147. Part2 = New("Part",VortexGauntlet,"Part2",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  148. Mesh = New("BlockMesh",Part2,"Mesh",{})
  149. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  150. Part3 = New("Part",VortexGauntlet,"Part3",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  151. Mesh = New("BlockMesh",Part3,"Mesh",{})
  152. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  153. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  154. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  155. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  156. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  157. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  158. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  159. Cone = New("Part",VortexGauntlet,"Cone",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  160. Mesh = New("SpecialMesh",Cone,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  161. mot = New("Motor",Cone,"mot",{Part0 = Cone,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  162. Cylinder = New("Part",VortexGauntlet,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  163. Mesh = New("SpecialMesh",Cylinder,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  164. mot = New("Motor",Cylinder,"mot",{Part0 = Cylinder,Part1 = Main,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  165. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  166. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  167. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  168. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  169. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  170. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  171. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  172. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  173. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  174. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  175. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  176. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  177. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  178. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  179. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  180. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  181. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  182. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  183. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  184. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  185. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  186. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  187. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  188. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  189. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  190. Mesh = New("SpecialMesh",ClawPart,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  191. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  192. ClawPart = New("Part",VortexGauntlet,"ClawPart",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  193. Mesh = New("BlockMesh",ClawPart,"Mesh",{})
  194. mot = New("Motor",ClawPart,"mot",{Part0 = ClawPart,Part1 = Main,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  195. ----// Left Claw
  196. VortexGauntlet2 = New("Model",Char,"VortexGauntlet2",{})
  197. Main2 = New("Part",VortexGauntlet2,"Main2",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(1.61502337, 3.22481394, 48.3949738, 0.999984324, -6.55651093e-007, 1.94078893e-007, -6.85453415e-007, 0.999982893, -1.23327482e-008, 1.92187144e-007, 3.23780114e-008, 0.999988735),})
  198. Mesh = New("BlockMesh",Main2,"Mesh",{})
  199. Part1a = New("Part",VortexGauntlet2,"Part1a = N",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502361, 3.07982183, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  200. Mesh = New("BlockMesh",Part1a,"Mesh",{})
  201. mot = New("Motor",Part1a,"mot",{Part0 = Part1a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(1.1920929e-007, -0.144994497, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  202. Part2a = New("Part",VortexGauntlet2,"Part2a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.6150229, 3.47980165, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  203. Mesh = New("BlockMesh",Part2a,"Mesh",{})
  204. mot = New("Motor",Part2a,"mot",{Part0 = Part2a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-3.57627869e-007, 0.254992008, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  205. Part3a = New("Part",VortexGauntlet2,"Part3a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.14999998, 0.200000003, 1.14999998),CFrame = CFrame.new(1.61502194, 3.87978125, 48.3949699, 0.999952972, -1.99669012e-006, 5.80329356e-007, -2.02649153e-006, 0.99994868, 7.71190489e-009, 5.78437607e-007, 5.24213988e-008, 0.999966204),})
  206. Mesh = New("BlockMesh",Part3a,"Mesh",{})
  207. mot = New("Motor",Part3a,"mot",{Part0 = Part3a,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),C1 = CFrame.new(-9.53674316e-007, 0.654978514, -3.81469727e-006, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  208. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.10669136, 2.85156226, 48.4086037, -0.686683536, -0.000153818051, 0.726891577, -0.726885498, 0.000336891768, -0.686683595, -0.000140090138, -0.999965966, -0.000342367945),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  209. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  210. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.686706066, -0.726911366, -0.000139813448, -0.000153436136, 0.000336923113, -0.999988496, 0.726913393, -0.686706126, -0.000342642685),C1 = CFrame.new(-0.50834024, -0.373258352, 0.0136299133, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  211. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(0.79824549, 2.13190103, 48.4086189, 0.000150710199, -0.291629434, 0.956479728, -0.000334032346, -0.956475139, -0.291631371, 0.999964535, -0.000275910104, -0.00024051439),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  212. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  213. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.000150328196, -0.000334063574, 0.999987066, -0.291639835, -0.956508279, -0.000275784521, 0.956509411, -0.291640043, -0.000240883426),C1 = CFrame.new(-0.816791415, -1.09293222, 0.0136451721, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  214. Cone2 = New("Part",VortexGauntlet2,"Cone2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002243, 2.51985645, 48.3899651, -0.999948561, 1.10265523e-006, 5.55474173e-007, 1.2814628e-006, -0.999944806, -1.77016783e-008, -5.53581231e-007, -2.70076601e-008, 0.999963343),})
  215. Mesh = New("SpecialMesh",Cone2,"Mesh",{Scale = Vector3.new(0.150000006, 0.800000012, 0.150000006),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
  216. mot = New("Motor",Cone2,"mot",{Part0 = Cone2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999979913, -5.95949246e-008, -1.67331933e-007, -2.38406642e-007, -0.999979019, -6.96342894e-009, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500154495, -0.704969406, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  217. Cylinder2 = New("Part",VortexGauntlet2,"Cylinder",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(1.61002088, 2.60985756, 48.3899651, -1.02815238e-006, -0.999947667, 5.55474173e-007, 0.999943912, 1.35596326e-006, -1.77016783e-008, 2.70076796e-008, -5.53580719e-007, 0.999963343),})
  218. Mesh = New("SpecialMesh",Cylinder2,"Mesh",{Scale = Vector3.new(0.200000003, 0.800000012, 0.200000003),VertexColor = Vector3.new(3.00000003e+015, 2.99999995e+031, 3.00000003e+015),MeshType = Enum.MeshType.Cylinder,})
  219. mot = New("Motor",Cylinder2,"mot",{Part0 = Cylinder2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 3.12910686e-007, 0.999978125, 6.96343605e-009, -0.999979019, 1.49093466e-008, -1.67331791e-007, 1.6922408e-007, -3.77471778e-008, 0.999985874),C1 = CFrame.new(-0.00500297546, -0.614966869, -0.00500869751, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  220. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65483451, 2.53023887, 49.075016, 1.31079628e-006, -0.999882877, -0.0113237342, -0.966020584, 0.00292562018, -0.258228838, 0.258250505, 0.0109389573, -0.965978205),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  221. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  222. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -8.45183479e-008, -0.966053605, 0.258256376, -0.999914229, 0.00292437896, 0.0109395888, -0.0113240639, -0.25823763, -0.966000021),C1 = CFrame.new(0.0398111343, -0.694586992, 0.680049896, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  223. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65375209, 2.85618806, 48.9016113, 0.00494658109, -0.999882698, -0.010186431, -0.756301045, 0.00292500365, -0.654129505, 0.654131114, 0.0109393038, -0.756254077),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  224. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  225. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.00494546909, -0.756326914, 0.654145896, -0.99991405, 0.00292376243, 0.0109399352, -0.0101873344, -0.654151917, -0.756271124),C1 = CFrame.new(0.0387289524, -0.368632078, 0.506641388, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  226. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65484631, 2.12370038, 49.1781998, 0.999881506, -9.94669754e-005, -0.0113197053, -0.00292231143, -0.968337119, -0.249390081, -0.0109360376, 0.249413356, -0.96829623),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  227. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  228. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.999912858, -0.00292107021, -0.0109366691, -0.000100865138, -0.968370259, 0.249419004, -0.0113200219, -0.249398604, -0.968318045),C1 = CFrame.new(0.0398226976, -1.10113239, 0.783233643, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  229. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.26175404, 2.52697635, 48.4085655, 0.21676904, 0.000153397676, -0.97616607, -0.976160765, -0.000339346559, -0.216765121, -0.000362583436, 0.999960423, 7.52870619e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  230. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  231. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.216774523, -0.976193905, -0.00036265573, 0.000153015761, -0.000339377963, 0.999982953, -0.976196945, -0.216773853, 7.56701775e-005),C1 = CFrame.new(0.646740317, -0.697849035, 0.0135917664, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  232. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(2.10240459, 2.8600359, 48.4088364, 0.621261835, 0.000153750705, -0.783532441, -0.783529282, -0.000340023485, -0.621255815, -0.000359814498, 0.999960542, -9.07382637e-005),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  233. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  234. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, 0.621280193, -0.783555269, -0.000360046863, 0.00015336879, -0.000340054947, 0.999983072, -0.783557832, -0.621278107, -9.04251865e-005),C1 = CFrame.new(0.48738873, -0.364784002, 0.0138626099, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  235. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(2.34746456, 2.11641502, 48.4083405, -0.000150418913, 0.207840621, -0.978104353, 0.000342616433, -0.978098989, -0.207835644, -0.999959588, -0.000364459294, 7.50037798e-005),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  236. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  237. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.000150036911, 0.000342647952, -0.999982119, 0.207845837, -0.978132248, -0.000364528183, -0.978135228, -0.207844079, 7.53874556e-005),C1 = CFrame.new(0.732452035, -1.10841727, 0.0133666992, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  238. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65306008, 2.53041506, 47.7222595, -0.00565980002, 0.999876678, 0.00980747957, -0.965705037, -0.00292715896, -0.259375572, -0.259334743, -0.0109386966, 0.965682745),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  239. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  240. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00566117326, -0.965738058, -0.259340554, 0.99990803, -0.00292591774, -0.010939328, 0.00980706606, -0.259384483, 0.96570456),C1 = CFrame.new(0.0380369425, -0.694410801, -0.672721863, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  241. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(1.65604961, 2.85616612, 47.8960381, -0.00937493891, 0.999876201, 0.00635162927, -0.755516708, -0.00292789866, -0.655023754, -0.654977262, -0.01093903, 0.755514741),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  242. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  243. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.00937599409, -0.755542576, -0.654992044, 0.999907553, -0.00292665744, -0.0109396614, 0.00635065837, -0.655046165, 0.755531788),C1 = CFrame.new(0.0410267115, -0.368654013, -0.498939514, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  244. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.420000017, 0.200000003),CFrame = CFrame.new(1.65066326, 2.1240201, 47.6186333, -0.999874711, -0.00557238981, 0.00985530019, 0.00293071126, -0.968032777, -0.250539839, 0.0109357554, -0.250500113, 0.968010366),BottomSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  245. Mesh = New("SpecialMesh",ClawPart2,"Mesh",{MeshType = Enum.MeshType.Wedge,})
  246. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.999906063, 0.00292947004, 0.0109363869, -0.00557376677, -0.968065917, -0.250505745, 0.00985489972, -0.250548452, 0.968032181),C1 = CFrame.new(0.0356398821, -1.10081267, -0.776348114, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  247. ClawPart2 = New("Part",VortexGauntlet2,"ClawPart2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999411, 0.200000003, 0.200000003),CFrame = CFrame.new(0.919124722, 2.53371048, 48.4086876, -0.300351858, -0.00015361057, 0.95376271, -0.953755617, 0.000337485195, -0.300355166, -0.000276322971, -0.999955058, -0.000246434589),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
  248. Mesh = New("BlockMesh",ClawPart2,"Mesh",{})
  249. mot = New("Motor",ClawPart2,"mot",{Part0 = ClawPart2,Part1 = Main2,C0 = CFrame.new(0, 0, 0, -0.300362557, -0.953788638, -0.00027619407, -0.000153228655, 0.00033751654, -0.999977589, 0.953792274, -0.300364137, -0.000246802549),C1 = CFrame.new(-0.695910037, -0.691115856, 0.0137138367, 0.999984324, -6.85453415e-007, 1.92187144e-007, -6.55651093e-007, 0.999982893, 3.23780114e-008, 1.94078893e-007, -1.23327482e-008, 0.999988735),})
  250. ----// RightLegBrace
  251. RightLegBrace = New("Model",Char,"RightLegBrace",{})
  252. Latch = New("Part",RightLegBrace,"Latch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  253. Mesh = New("BlockMesh",Latch,"Mesh",{})
  254. Brace1 = New("Part",RightLegBrace,"Brace1",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  255. Mesh = New("BlockMesh",Brace1,"Mesh",{})
  256. mot = New("Motor",Brace1,"mot",{Part0 = Brace1,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  257. Brace2 = New("Part",RightLegBrace,"Brace2",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  258. Mesh = New("BlockMesh",Brace2,"Mesh",{})
  259. mot = New("Motor",Brace2,"mot",{Part0 = Brace2,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  260. Brace3 = New("Part",RightLegBrace,"Brace3",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  261. Mesh = New("BlockMesh",Brace3,"Mesh",{})
  262. mot = New("Motor",Brace3,"mot",{Part0 = Brace3,Part1 = Latch,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  263. ----// LeftLegBrace
  264. LeftLegBrace2 = New("Model",Char,"LeftLegBrace",{})
  265. Latcha = New("Part",LeftLegBrace2,"Latcha",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 1.40999997, 1.02999997),CFrame = CFrame.new(8.6150198, 1.12481403, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1)})
  266. Mesh = New("BlockMesh",Latcha,"Mesh",{})
  267. Brace1a = New("Part",LeftLegBrace2,"Brace1a",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61502171, 1.92481399, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  268. Mesh = New("BlockMesh",Brace1a,"Mesh",{})
  269. mot = New("Motor",Brace1a,"mot",{Part0 = Brace1a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(9.53674316e-007, 0.799999952, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  270. Brace2a = New("Part",LeftLegBrace2,"Brace2a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 0.324813962, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  271. Mesh = New("BlockMesh",Brace2a,"Mesh",{})
  272. mot = New("Motor",Brace2a,"mot",{Part0 = Brace2a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(0, -0.800000072, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  273. Brace3a = New("Part",LeftLegBrace2,"Brace3a",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(8.61501884, 1.1148138, 33.2949753, 1, 6.85464329e-007, -1.921902e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  274. Mesh = New("BlockMesh",Brace3a,"Mesh",{})
  275. mot = New("Motor",Brace3a,"mot",{Part0 = Brace3a,Part1 = Latcha,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-9.53674316e-007, -0.0100002289, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  276. ----// Exo Spine
  277. Chest = New("Model",Char,"Chest",{})
  278. BackLatch = New("Part",Chest,"BackLatch",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Metal,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(-2.49994969, 3.10042095, 48.2739372, 0.99999994, -4.3300206e-005, -5.97238541e-005, 4.33037421e-005, 1, 5.92252691e-005, 5.97238541e-005, -5.9227852e-005, 0.99999994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  279. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.300000072, 1.37500012, 0.200000003),CFrame = CFrame.new(-2.49999189, 2.9973228, 48.8550034, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  280. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  281. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-1.1920929e-005, -0.103132486, 0.581058502, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  282. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.975000024, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.19728184, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  283. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  284. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-3.09944153e-006, 0.0968265533, 0.581069946, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  285. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.700000048, 0.774999976, 0.300000042),CFrame = CFrame.new(-2.49999166, 3.59736109, 48.9049988, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  286. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  287. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(1.71661377e-005, 0.496902704, 0.631092072, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  288. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.500000119, 0.300000042, 0.300000042),CFrame = CFrame.new(-2.49999189, 2.20982575, 48.8549995, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  289. Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Brick,})
  290. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-4.60147858e-005, -0.89062953, 0.581008911, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  291. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000166, 2.52982283, 49.0700035, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  292. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  293. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.0100290775, -0.570644855, 0.796031952, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  294. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 2.61388636, 49.3341675, 0.999999881, -1.23509381e-009, 2.24099495e-009, -4.6838089e-012, 0.877733231, 0.47914964, 2.56477506e-009, -0.47914958, 0.877733111),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  295. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  296. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877733231, -0.47914964, 0, 0.47914964, 0.877733231),C1 = CFrame.new(-0.0100095272, -0.486596823, 1.06020355, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  297. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.870000005),CFrame = CFrame.new(-2.51000142, 3.09982252, 49.4699936, 0.999999881, -2.56477506e-009, -5.71143133e-012, -4.6838089e-012, -4.37103154e-008, 1, 2.56477506e-009, -0.999999881, -4.37103154e-008),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  298. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  299. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -4.37113883e-008, -1, 0, 1, -4.37113883e-008),C1 = CFrame.new(-0.00998044014, -0.000668764114, 1.19605637, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  300. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.379999995),CFrame = CFrame.new(-2.51000142, 3.59388614, 49.3341675, 0.999999881, 1.22417987e-009, 2.25190888e-009, -4.6838089e-012, 0.877732217, -0.479151487, 2.56477506e-009, 0.479151428, 0.877732098),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  301. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  302. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.877732217, 0.479151487, 0, -0.479151487, 0.877732217),C1 = CFrame.new(-0.0099670887, 0.493402719, 1.06026077, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  303. Part = New("Part",Chest,"Part",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,Reflectance = 0.40000000596046,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.24999997),CFrame = CFrame.new(-2.51000142, 3.67982244, 49.0600014, 0.999999881, -4.6838089e-012, 2.56477506e-009, -4.6838089e-012, 1, 0, 2.56477506e-009, 0, 0.999999881),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  304. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.5, 1),MeshType = Enum.MeshType.Brick,})
  305. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = BackLatch,C1 = CFrame.new(-0.00997972488, 0.579355478, 0.78609848, 0.99999994, 4.33037421e-005, 5.97238541e-005, -4.3300206e-005, 1, -5.9227852e-005, -5.97238541e-005, 5.92252691e-005, 0.99999994),})
  306. ----// Battery Pack
  307. BatteryPack = New("Model",Char,"BatteryPack",{})
  308. Inner = New("Part",BatteryPack,"Inner",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(5.1000185, 1.11981344, 33.3099785, 1, 6.85464386e-007, -1.92190214e-007, -6.85464158e-007, 1, -3.23786935e-008, 1.92190157e-007, 3.23788285e-008, 1),})
  309. Mesh = New("SpecialMesh",Inner,"Mesh",{Scale = Vector3.new(0.5, 0.850000024, 0.5),MeshId = "rbxassetid://9756362",MeshType = Enum.MeshType.FileMesh,})
  310. Top = New("Part",BatteryPack,"Top",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08502388, 1.87980604, 33.2949829, 1, 2.02658885e-006, -5.78463244e-007, -2.02658839e-006, 1, -5.24246104e-008, 5.7846313e-007, 5.24257899e-008, 1),})
  311. Mesh = New("BlockMesh",Top,"Mesh",{})
  312. mot = New("Motor",Top,"mot",{Part0 = Top,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -2.02658862e-006, 5.7846313e-007, 2.02658862e-006, 1, 5.24257864e-008, -5.78463244e-007, -5.24246104e-008, 1),C1 = CFrame.new(-0.0149950981, 0.759992599, -0.014995575, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),})
  313. Outer = New("Part",BatteryPack,"Outer",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.SmoothPlastic,Transparency = 0.60000002384186,Transparency = 0.60000002384186,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.02999997, 1.40999997, 1.02999997),CFrame = CFrame.new(5.08501816, 1.1248138, 33.2949753, 1, 6.85464272e-007, -1.921902e-007, -6.85464215e-007, 1, -3.23786935e-008, 1.92190171e-007, 3.2378825e-008, 1),})
  314. Mesh = New("BlockMesh",Outer,"Mesh",{})
  315. mot = New("Motor",Outer,"mot",{Part0 = Outer,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, 0.00500035286, -0.0150032043, 1, -6.85464215e-007, 1.92190157e-007, 6.85464329e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  316. Bottom = New("Part",BatteryPack,"Bottom",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08000004, 0.200000003, 1.08000004),CFrame = CFrame.new(5.08501768, 0.364813805, 33.2949753, 1, 6.85464499e-007, -1.92190228e-007, -6.85463988e-007, 1, -3.237869e-008, 1.92190143e-007, 3.23788285e-008, 1),})
  317. Mesh = New("BlockMesh",Bottom,"Mesh",{})
  318. mot = New("Motor",Bottom,"mot",{Part0 = Bottom,Part1 = Inner,C0 = CFrame.new(0, 0, 0, 1, -6.85464215e-007, 1.92190171e-007, 6.85464272e-007, 1, 3.2378825e-008, -1.921902e-007, -3.23786935e-008, 1),C1 = CFrame.new(-0.0150003433, -0.754999638, -0.0150032043, 1, -6.85464158e-007, 1.92190157e-007, 6.85464386e-007, 1, 3.23788285e-008, -1.92190214e-007, -3.23786935e-008, 1),})
  319. BatteryPack:MoveTo(CFrame.new(0,6,0).p)
  320. ----// Helmet
  321. Helmet = New("Model",Char,"Helmet",{})
  322. HeadHandle = New("Part",Helmet,"HeadHandle",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.20000005, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1249886, 4.49498367, 48.3950195, 0.999969244, -3.05533376e-013, -1.83186799e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.80966353e-014, -3.08556781e-015, 0.999989748),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  323. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.7349472, 4.49498367, 48.3950195, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  324. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  325. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.609977722, 0, 0, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  326. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 5.06996679, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  327. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  328. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, 0.575000763, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  329. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 3.92003059, 48.3950157, -2.98000771e-008, 0.999943316, -3.3638975e-014, -0.999943316, -2.98011997e-008, -5.66873666e-015, 5.66873666e-015, -3.34169304e-014, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  330. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  331. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, -2.98017682e-008, -0.999985874, 1.39928488e-015, 0.999985874, -2.98020453e-008, -8.21562751e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(-0.0100097656, -0.574970722, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  332. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-38.5600357, 4.49499846, 48.3950157, 0.999943495, -5.61309246e-013, -3.3638975e-014, -5.61309246e-013, 0.999943495, -5.66873666e-015, -3.34169372e-014, -5.66873666e-015, 0.999981165),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  333. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  334. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999986053, -1.38555291e-013, -8.21562921e-015, -1.38555291e-013, 0.999986053, -1.39928488e-015, -8.43767296e-015, -1.39928477e-015, 0.999995351),C1 = CFrame.new(0.564971924, 1.47819519e-005, -3.81469727e-006, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  335. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.17000008, 0.470000058),CFrame = CFrame.new(-39.1399956, 4.17001486, 47.8200264, 1.63953751e-009, 0.999954045, -2.18817728e-008, 4.59242587e-015, -2.18826859e-008, -0.999954045, -0.999984682, 1.63953329e-009, 4.59242672e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  336. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  337. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63958203e-009, 3.22914132e-016, -0.999998868, 0.999996603, -2.18831939e-008, 1.63958169e-009, -2.18831264e-008, -0.999996603, 3.22914185e-016),C1 = CFrame.new(-0.015007019, -0.324978828, -0.575000763, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  338. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(PrimaryColor),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 1.20000005),CFrame = CFrame.new(-39.1349983, 4.49499846, 48.9700012, 1.6395757e-009, 0.999990523, -2.18829328e-008, 9.32859196e-016, -2.18831211e-008, -0.999990523, -0.999996841, 1.63957481e-009, 9.32859408e-016),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  339. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  340. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.6395757e-009, 9.32859196e-016, -0.999996841, 0.999990523, -2.18831211e-008, 1.63957481e-009, -2.18829328e-008, -0.999990523, 9.32859408e-016),C1 = CFrame.new(-0.0100097656, 1.47819519e-005, 0.574989319, 0.999988198, -1.17239551e-013, -6.88338275e-015, -1.17239551e-013, 0.999988198, -1.18401198e-015, -7.10542736e-015, -1.18401188e-015, 0.999996066),})
  341. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(-39.1349945, 4.97495842, 47.8200378, 1.63948666e-009, 0.999905407, -2.18802239e-008, 9.47157154e-015, -2.18821032e-008, -0.999905407, -0.999968469, 1.63947811e-009, 9.47157324e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  342. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  343. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955105e-009, 3.30083467e-015, -0.999988973, 0.999966919, -2.18828387e-008, 1.63954805e-009, -2.18821814e-008, -0.999966919, 3.30083509e-015),C1 = CFrame.new(-0.0100059509, 0.479989529, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  344. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5950432, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  345. Mesh = New("BlockMesh",Wall,"Mesh",{})
  346. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(0.529960632, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  347. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(SecondaryColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7049294, 4.9849577, 47.8200378, 1.63948777e-009, 0.99990648, -2.18802576e-008, 9.36394669e-015, -2.18821157e-008, -0.99990648, -0.999968827, 1.63947933e-009, 9.36394838e-015),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  348. Mesh = New("BlockMesh",Wall,"Mesh",{})
  349. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 1.63955216e-009, 3.19320092e-015, -0.999989331, 0.999967992, -2.18828511e-008, 1.63954927e-009, -2.18822152e-008, -0.999967992, 3.19320156e-015),C1 = CFrame.new(-0.579959869, 0.489989281, -0.574989319, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  350. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  351. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  352. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(0.56495285, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  353. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  354. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  355. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  356. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-38.5600548, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  357. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  358. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(0.56495285, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  359. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.98495245, 49.0399933, 0.99990648, -5.5407183e-014, -2.02039434e-008, -2.02057997e-008, 3.05623193e-010, -0.99990648, -5.5175611e-014, 0.999968767, 3.0566083e-010),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  360. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  361. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -2.02064321e-008, -1.87625895e-014, -1.89941751e-014, 3.05648173e-010, 0.999989271, -2.02057979e-008, -0.999967992, 3.05660941e-010),C1 = CFrame.new(-0.609973907, 0.489984035, 0.644981384, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  362. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.962955, 49.2099915, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  363. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  364. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.46798563, 0.814979553, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  365. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.219999999),CFrame = CFrame.new(-39.7349434, 4.91495943, 49.3999825, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  366. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  367. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-0.609973907, 0.419988632, 1.00497437, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  368. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.879999995, 0.819999933),CFrame = CFrame.new(-39.1250114, 5.37822723, 49.0352859, 0.99990648, -8.72485362e-010, -5.28140465e-012, 7.17916893e-010, 0.828282356, -0.560144186, 4.93058316e-010, 0.560179174, 0.828333974),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  369. Mesh = New("SpecialMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),MeshType = Enum.MeshType.Wedge,})
  370. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, 7.18572146e-010, 4.93104835e-010, -8.72012407e-010, 0.828333259, 0.560190618, -5.59388126e-012, -0.560178638, 0.828350902),C1 = CFrame.new(-2.28881836e-005, 0.883270741, 0.640274048, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  371. Wall = New("Part",Helmet,"Wall",{BrickColor = BrickColor.new(ThirdColor),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.899999976, 0.919999957),CFrame = CFrame.new(-39.1250038, 4.71387339, 48.6822853, 0.99990648, -1.0504676e-009, -5.66523439e-010, -8.17672263e-010, -0.255145043, -0.966806114, 8.71077599e-010, 0.966866374, -0.255160898),CanCollide = false,Locked = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  372. Mesh = New("BlockMesh",Wall,"Mesh",{Scale = Vector3.new(0.25, 1, 1),})
  373. mot = New("Motor",Wall,"mot",{Part0 = Wall,Part1 = HeadHandle,C0 = CFrame.new(0, 0, 0, 0.999967992, -8.1711149e-010, 8.71131889e-010, -1.05065279e-009, -0.255160719, 0.966886163, -5.67158376e-010, -0.966865599, -0.255166143),C1 = CFrame.new(-1.52587891e-005, 0.218896389, 0.287269592, 0.999969244, -3.05533376e-013, -1.80966353e-014, -3.05533376e-013, 0.999969244, -3.08556781e-015, -1.83186799e-014, -3.08556781e-015, 0.999989748),})
  374. ----// End
  375.  
  376. rad = function(Int)
  377. return math.rad(tonumber(Int))
  378. end;
  379. sin = function(Int)
  380. return math.sin(tonumber(Int))
  381. end;
  382. cos = function(Int)
  383. return math.cos(tonumber(Int))
  384. end;
  385. Angles = function(X,Y,Z)
  386. return CFrame.Angles(X,Y,Z);
  387. end;
  388. Euler = function(X,Y,Z)
  389. return CFrame.fromEulerAnglesXYZ(X,Y,Z);
  390. end;
  391. CF = function(X,Y,Z)
  392. return CFrame.new(X,Y,Z);
  393. end;
  394.  
  395. --// Suit Welds
  396. local HandleWeld = Weld(rarm,Main,Angles(0,0,0)*CF(0,.35,0))
  397. local HandleWeld2 = Weld(larm,Main2,Angles(0,0,0)*CF(0,.35,0))
  398. local BraceWeld = Weld(rleg,Latch,CF(0,0,0))
  399. local BraceWeld2 = Weld(lleg,Latcha,CF(0,0,0))
  400. local ExoWeld = Weld(torso,BackLatch,CF(0,0,0))
  401. local BatteryWeld = Weld(Outer,BackLatch,CF(0,0,1.775))
  402. local InnerWeld = Weld(Inner,Outer,CF(0,0,0))
  403. local TopW,BottomW = Weld(Top,Outer,CF(0,-.75,0)),Weld(Bottom,Outer,CF(0,.75,0))
  404. local HelmetWeld = Weld(HeadHandle,hed,CF(0,.05,0))
  405. --\\ Suit Welds
  406.  
  407. dmg=function(hit,Damage,Knockback,angle)
  408. local mana = 0
  409. if DebounceHit == false then
  410. DebounceHit = true
  411. coroutine.resume(coroutine.create(function()
  412. wait(0.1)
  413. DebounceHit = false
  414. end))
  415. if hit.Parent==nil then
  416. return
  417. end
  418. --CPlayer=Bin
  419. h=hit.Parent:FindFirstChild("Humanoid")
  420. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  421. if mana < 400 then
  422. mana = mana + math.random(5,15)
  423. end
  424. if mana > 400 then
  425. mana = 400
  426. end
  427. Damage=Damage
  428. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  429. return
  430. end]]
  431. c=Instance.new("ObjectValue")
  432. c.Name="creator"
  433. c.Value=game.Players.LocalPlayer
  434. c.Parent=h
  435. game:GetService("Debris"):AddItem(c,.5)
  436. -- print(c.Value)
  437. if math.random(0,99)+math.random()<=7.8 then
  438. --CRIT=true
  439. Damage=Damage*3
  440. --[[ Knockback=Knockback*2
  441. r=Instance.new("BodyAngularVelocity")
  442. r.P=3000
  443. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  444. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  445. r.Parent=hit.Parent.Torso]]
  446. --critsound(2)
  447.  
  448. end
  449. if NO_OP == true then
  450. Damage = h.MaxHealth / Damage
  451. else
  452. Damage = Damage+math.random(0,9)
  453. end
  454. --warn('dmged')
  455. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  456. h.Health = h.Health - Damage
  457. -- showDamage(hit.Parent,Damage,.5)
  458. vp=Instance.new("BodyVelocity")
  459. vp.P=500
  460. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  461. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  462. vp.velocity=torso.CFrame.lookVector*Knockback+torso.Velocity/1.05
  463. if Knockback>0 then
  464. vp.Parent=hit.Parent.Torso
  465. end
  466. game:GetService("Debris"):AddItem(vp,.1)
  467. r=Instance.new("BodyAngularVelocity")
  468. r.P=3000
  469. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  470. r.angularvelocity= angle or Vector3.new(0,0,0)
  471. r.Parent=hit.Parent.Torso
  472. game:GetService("Debris"):AddItem(r,.5)
  473. c=Instance.new("ObjectValue")
  474. c.Name="creator"
  475. c.Value=Plr
  476. c.Parent=h
  477. game:GetService("Debris"):AddItem(c,.5)
  478. return h
  479. --CRIT=false
  480. --hitDeb=true
  481. --AttackPos=6
  482. end
  483. end
  484. end
  485.  
  486. function getAllParts(from)
  487. local t = {}
  488. function getParts(where)
  489. for i, v in pairs(where:children()) do
  490. if v:IsA("BasePart") then
  491. if v.Parent ~= Char and v.Parent.Parent ~= Char then
  492. table.insert(t, v)
  493. end
  494. end
  495. getParts(v)
  496. end
  497. end
  498. getParts(workspace)
  499. return t
  500. end
  501.  
  502. Search = function(Object, ClassName, Function)
  503. for index,obj in next, Object:children() do
  504. if obj:IsA(tostring(ClassName)) then
  505. Function(obj)
  506. end
  507. end
  508. end
  509.  
  510. TransClone = function(Trans)
  511. local md = Char
  512. md.Archivable = true
  513. local md2 = md:Clone()
  514. md2.Parent = workspace
  515. pcall(function()
  516. md2.BodyColors:Destroy()
  517. end)
  518. md.Archivable=false
  519. Search(md2,'Part',function(P)
  520. P.Transparency = .9
  521. P.Material = 'Neon'
  522. P.BrickColor = BrickColor.new('Teal')
  523. end)
  524.  
  525. Search(md2['VortexGauntlet'],'Part',function(P)
  526. P.Transparency = Trans
  527. P.Material = 'Neon'
  528. P.BrickColor = BrickColor.new('Teal')
  529. end)
  530.  
  531. Search(md2['VortexGauntlet2'],'Part',function(P)
  532. P.Transparency = Trans
  533. P.Material = 'Neon'
  534. P.BrickColor = BrickColor.new('Teal')
  535. end)
  536.  
  537. Search(md2['RightLegBrace'],'Part',function(P)
  538. P.Transparency = Trans
  539. P.Material = 'Neon'
  540. P.BrickColor = BrickColor.new('Teal')
  541. end)
  542.  
  543. Search(md2['LeftLegBrace'],'Part',function(P)
  544. P.Transparency = Trans
  545. P.Material = 'Neon'
  546. P.BrickColor = BrickColor.new('Teal')
  547. end)
  548.  
  549. Search(md2['Chest'],'Part',function(P)
  550. P.Transparency = Trans
  551. P.Material = 'Neon'
  552. P.BrickColor = BrickColor.new('Teal')
  553. end)
  554.  
  555. Search(md2['BatteryPack'],'Part',function(P)
  556. P.Transparency = Trans
  557. P.Material = 'Neon'
  558. P.BrickColor = BrickColor.new('Teal')
  559. end)
  560.  
  561. Search(md2['Helmet'],'Part',function(P)
  562. P.Transparency = Trans
  563. P.Material = 'Neon'
  564. P.BrickColor = BrickColor.new('Teal')
  565. end)
  566.  
  567. return md2
  568. end;
  569.  
  570. TakeJuice = function(Amnt)
  571. if Energy - Amnt <= -1 then
  572. if dk == true then dk = false end
  573. if DebounceState == true then DebounceState = false end
  574. if Flyin == true then Flyin = false end
  575. if DBP == true then DBP = false end
  576. return false end
  577. if Energy - Amnt >= 0 then
  578. spawn(function()
  579. for i = 1,tonumber(Amnt) do
  580. Energy = Energy - 1
  581. wait(i/(Amnt*10))
  582. end
  583. end)
  584. end
  585. return true
  586. end;
  587.  
  588. Charge = function(Amnt)
  589. if Energy < mx then
  590. for i = 1,tonumber(Amnt) do
  591. if Energy == mx then return end
  592. Energy = Energy + 1
  593. wait(i/(Amnt*10))
  594. end
  595. end
  596. end;
  597.  
  598. --// Mesh Removing
  599. ypcall(function()
  600. hed.Mesh:Destroy()
  601. wait(.2)
  602. local HedMesh = Instance.new('BlockMesh',hed)
  603. HedMesh.Scale = Vector3.new(.560002,1.10002,1.10002)
  604. HedMesh.Name = 'Mesh'
  605. end)
  606. for index,obj in next, Char:children() do
  607. if obj:IsA'CharacterMesh' then
  608. obj:Destroy()
  609. end
  610. if obj:IsA'Hat' then
  611. obj:Destroy()
  612. end
  613. end
  614. --\\ Mesh Removing
  615.  
  616. function RayCast(pos1, pos2, maxDist, forward)
  617. local list = getAllParts(workspace)
  618. local pos0 = pos1
  619. for dist = 1, maxDist, forward do
  620. lRS:wait()
  621. pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
  622. for _, v in pairs(list) do
  623. local pos3 = v.CFrame:pointToObjectSpace(pos0)
  624. local s = v.Size
  625. if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
  626. return pos0, v
  627. end
  628. end
  629. end
  630. return pos0, nil
  631. end
  632.  
  633.  
  634. HandleParts = function(Obj, Scale)
  635. Scale = Scale or 0
  636. local P = Instance.new('Part',VortexGauntlet)
  637. P.Anchored = true
  638. P.Transparency = .3
  639. P.FormFactor = 3
  640. P.Size = Vector3.new(.4+Scale,.4+Scale,.4+Scale)
  641. P.CFrame = Obj.CFrame * CF(0,-.7,0) * Angles(math.random(),math.random(),math.random())
  642. P.Material = 'Neon'
  643. P.CanCollide = false
  644. P.BrickColor = BrickColor.new(SecondaryColor)
  645. local PM = Instance.new('BlockMesh',P)
  646. spawn(function()
  647. for i = 1,20 do
  648. PM.Scale = PM.Scale + Vector3.new(.05,.05,.05)
  649. P.Transparency = P.Transparency + .05
  650. lRS:wait()
  651. end
  652. P:Destroy()
  653. end)
  654. end
  655.  
  656. Trans = function(Numb)
  657. local R = function()
  658. ------------------------------------------------
  659. spawn(function()
  660. for i = 1,20 do
  661. Part3.Transparency = Part3.Transparency + 1/Numb
  662. lRS:wait()
  663. end
  664. end)
  665. wait(.1)
  666. ----
  667. spawn(function()
  668. for i = 1,20 do
  669. Part2.Transparency = Part2.Transparency + 1/Numb
  670. lRS:wait()
  671. end
  672. end)
  673. wait(.1)
  674. ----
  675. spawn(function()
  676. for i = 1,20 do
  677. Part1.Transparency = Part1.Transparency + 1/Numb
  678. lRS:wait()
  679. end
  680. end)
  681. ------------------------------------------------
  682. ------------------------------------------------
  683. spawn(function()
  684. for i = 1,20 do
  685. Part3.Transparency = Part3.Transparency - 1/Numb
  686. lRS:wait()
  687. end
  688. end)
  689. wait(.1)
  690. ----
  691. spawn(function()
  692. for i = 1,20 do
  693. Part2.Transparency = Part2.Transparency - 1/Numb
  694. lRS:wait()
  695. end
  696. end)
  697. wait(.1)
  698. ----
  699. spawn(function()
  700. for i = 1,20 do
  701. Part1.Transparency = Part1.Transparency - 1/Numb
  702. lRS:wait()
  703. end
  704. end)
  705. ------------------------------------------------
  706. end
  707.  
  708. local L = function()
  709. ------------------------------------------------
  710. spawn(function()
  711. for i = 1,20 do
  712. Part3a.Transparency = Part3a.Transparency + 1/Numb
  713. lRS:wait()
  714. end
  715. end)
  716. wait(.1)
  717. ----
  718. spawn(function()
  719. for i = 1,20 do
  720. Part2a.Transparency = Part2a.Transparency + 1/Numb
  721. lRS:wait()
  722. end
  723. end)
  724. wait(.1)
  725. ----
  726. spawn(function()
  727. for i = 1,20 do
  728. Part1a.Transparency = Part1a.Transparency + 1/Numb
  729. lRS:wait()
  730. end
  731. end)
  732. ------------------------------------------------
  733. ------------------------------------------------
  734. spawn(function()
  735. for i = 1,20 do
  736. Part3a.Transparency = Part3a.Transparency - 1/Numb
  737. lRS:wait()
  738. end
  739. end)
  740. wait(.1)
  741. ----
  742. spawn(function()
  743. for i = 1,20 do
  744. Part2a.Transparency = Part2a.Transparency - 1/Numb
  745. lRS:wait()
  746. end
  747. end)
  748. wait(.1)
  749. ----
  750. spawn(function()
  751. for i = 1,20 do
  752. Part1a.Transparency = Part1a.Transparency - 1/Numb
  753. lRS:wait()
  754. end
  755. end)
  756. ------------------------------------------------
  757. end
  758.  
  759. spawn(R)
  760. spawn(L)
  761. end;
  762.  
  763. newRay = function(start,face,range,wat)
  764. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  765. local hit,pos=workspace:FindPartOnRayWithIgnoreList(rey,wat)
  766. return rey,hit,pos
  767. end
  768.  
  769. Pulse = function(Parent, Angle, Sc, Increase)
  770. local Rng = Instance.new('Part',Parent)
  771. Rng.FormFactor = 3
  772. Rng.Size = Vector3.new(.2,.2,.2)
  773. Rng.BrickColor = BrickColor.new(SecondaryColor)
  774. Rng.Anchored = true
  775. Rng.CFrame = Parent.CFrame*Angle
  776. local Msh = Instance.new('SpecialMesh',Rng)
  777. Msh.MeshId = 'rbxassetid://3270017'
  778. Msh.Scale = Sc
  779. spawn(function()
  780. for i = 1,Increase do
  781. Msh.Scale = Msh.Scale + Vector3.new(.1,.1,0)
  782. Rng.Transparency = Rng.Transparency + 1/Increase
  783. lRS:wait()
  784. end
  785. Rng:Destroy()
  786. end)
  787. end;
  788.  
  789. FaceMouse = function()
  790. local Torso = torso
  791. local atan2, pi, dir, torso, torsoPos = math.atan2, math.pi
  792. local torso = Char:FindFirstChild'Torso'
  793. if torso then
  794. torsoPos = torso.CFrame.p
  795. dir = (mouse.Hit.p - torsoPos).unit
  796. torso.CFrame = CFrame.new(torsoPos) * CFrame.Angles(0, atan2(dir.X, dir.Z) + pi, 0)
  797. end;end;
  798.  
  799. CheckIfLanded = function()
  800. local Ray = Ray.new(torso.Position,Vector3.new(0,-1,0)*10)
  801. local Ignore = {}
  802. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  803. if v.Character ~= nil then
  804. Ignore[#Ignore+1] = v.Character
  805. end
  806. end
  807. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  808. if Hit == nil then return false,nil end
  809. return true,Hit
  810. end;
  811.  
  812. CL = function()
  813. local C = CheckIfLanded()
  814. if C == false then
  815. DebounceState = false
  816. dk = false
  817. DBP = false
  818. Flyin = false
  819. return end
  820. end;
  821.  
  822. local acos = math.acos
  823. local sqrt = math.sqrt
  824. local Vec3 = Vector3.new
  825. local fromAxisAngle = CFrame.fromAxisAngle
  826.  
  827. toAxisAngle = function(CFr)
  828. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  829. local Angle = math.acos((R00+R11+R22-1)/2)
  830. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  831. A = A == 0 and 0.00001 or A
  832. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  833. B = B == 0 and 0.00001 or B
  834. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  835. C = C == 0 and 0.00001 or C
  836. local x = (R21-R12)/sqrt(A)
  837. local y = (R02-R20)/sqrt(B)
  838. local z = (R10-R01)/sqrt(C)
  839. return Vec3(x,y,z),Angle
  840. end
  841.  
  842. Crown = function()
  843. local P = Instance.new('Part',VortexGauntlet)
  844. P.FormFactor = 3
  845. P.Material = 'Neon'
  846. P.CanCollide = false
  847. P.Anchored = true
  848. P.Size = Vector3.new(2,2,2)
  849. local M = Instance.new('SpecialMesh',P)
  850. M.MeshId = 'rbxassetid://20329976'
  851. return P,M
  852. end;
  853.  
  854. LerpCFrame = function(CFrame1,CFrame2,Num)
  855. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  856. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  857. end
  858.  
  859. ApplyTrig = function(Num,Func)
  860. local Min,Max = Func(0),Func(1)
  861. local i = Func(Num)
  862. return (i-Min)/(Max-Min)
  863. end
  864.  
  865. getm = function(obj)
  866. if obj:IsA'Part' then
  867. return obj:GetMass()
  868. else
  869. print(obj.ClassName..', YOU SHALL NOT MASS!!! ') --// Pun
  870. return 0
  871. end
  872. end;
  873.  
  874. isnormal = function(plr)
  875. if plr:FindFirstChild'Torso' then
  876. if getm(plr.Torso) > 4 then
  877. return false
  878. end
  879. end
  880. return true
  881. end;
  882.  
  883. Crater = function(Torso,Radius)
  884. spawn(function()
  885. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  886. local Ignore = {}
  887. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  888. if v.Character ~= nil then
  889. Ignore[#Ignore+1] = v.Character
  890. end
  891. end
  892. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  893. if Hit == nil then return end
  894. local Parts = {}
  895. for i = 1,360,40 do
  896. local P = Instance.new("Part",VortexGauntlet)
  897. P.Anchored = true
  898. P.FormFactor = "Custom"
  899. P.BrickColor = Hit.BrickColor
  900. P.Material = Hit.Material
  901. P.TopSurface = "Smooth"
  902. P.BottomSurface = "Smooth"
  903. P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
  904. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  905. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  906. if math.random(0,5) == 0 then -- rubble
  907. local P = Instance.new("Part",Torso.Parent)
  908. P.Anchored = true
  909. P.FormFactor = "Custom"
  910. P.BrickColor = Hit.BrickColor
  911. P.Material = Hit.Material
  912. P.TopSurface = "Smooth"
  913. P.BottomSurface = "Smooth"
  914. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  915. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  916. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  917. end
  918. end
  919. for i = 0,1,0.05 do
  920. for i2,v in pairs(Parts) do
  921. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  922. end
  923. wait(0.02)
  924. end
  925. for i,v in pairs(Parts) do
  926. if v[1].Size.X > 2.1 then
  927. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  928. end
  929. v[1].Anchored = false
  930. end
  931. for i = 0,1,0.05 do
  932. for i2,v in pairs(Parts) do
  933. v[1].Transparency = i
  934. if i == 1 then
  935. v[1]:Destroy()
  936. elseif i >= 0.25 then
  937. v[1].CanCollide = false
  938. end
  939. end
  940. wait(0.02)
  941. end
  942. Parts = nil
  943. end)
  944. end
  945.  
  946. LazorBeam = function()
  947. DebounceState = true
  948. DBP = true
  949. dk = true
  950. Trans(4)
  951. local Bool = TakeJuice(25)
  952. if Bool == false then return end
  953. local S = NewSound(hed,164102008,1.5,1)
  954. S:Play()
  955. for i = 1,30 do
  956. FaceMouse()
  957. Char.Humanoid.WalkSpeed = 5
  958. llw.C0 = clerp(llw.C0, CF(0,0,0),.15)
  959. rlw.C0 = clerp(rlw.C0, CF(0,0,0),.15)
  960. law.C0 = clerp(law.C0, CF(.5,.5,.2)*Angles(rad(90),0,rad(45+25)),.15)
  961. raw.C0 = clerp(raw.C0, CF(0,.5,-1.5)*Angles(rad(89),rad(5),rad(25)),.15)
  962. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-25),0),.15)
  963. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(25),0),.15)
  964. lRS:wait()
  965. end
  966. Trans(6)
  967. wait(.05)
  968. for i = 1,30 do
  969. FaceMouse()
  970. HandleParts(Main,i/75)
  971. local ang = rad(math.random(-360,360))
  972. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  973. lRS:wait()
  974. end
  975.  
  976. local Beam = Cylinder:Clone()
  977. Beam.mot:Destroy()
  978. Beam.Parent = VortexGauntlet
  979. Beam.Mesh.Scale = Vector3.new(1,1,1)
  980. Beam.Anchored = true
  981. --local pos,hit = RayCast(Main.Position,(Main.Position-Vector3.new(0,0,10)),100,1)
  982. local Count = 0
  983. --Pulse()
  984. --wait(.5)
  985. --spawn(function()Pulse(Main,Angles(rad(45),0,rad(45)),Vector3.new(2.5,2.5,1),25)end)
  986. --spawn(function()Pulse(Main,Angles(-rad(45),0,rad(-45)),Vector3.new(2.5,2.5,1),25)end)
  987. local S = NewSound(Beam,228343271,.95,1)
  988. S:Play()
  989. local S = NewSound(Beam,231917744,.95,1)
  990. S:Play()
  991. local S = NewSound(hed,154454228,1,1)
  992. --S:Play()
  993. local Tbl = {Main, Char, Beam}
  994. local Angl = 0
  995. for i = 1,60 do
  996. Angl = Angl+rad(30)
  997. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  998. Trans(2)
  999. local ang = rad(math.random(-360,360))
  1000. spawn(function()Pulse(Main,CF(0,0,0)*Angles(ang,ang,ang),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1001. FaceMouse()
  1002. Count = Count + i
  1003. FaceMouse()
  1004. Count = Count + i
  1005. local StartPos = (Main.CFrame*CF(0,0,0))
  1006. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count/2)
  1007. local P = Instance.new('Part')
  1008. table.insert(Tbl,P)
  1009. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1010. local ph
  1011. local mag
  1012. if Hit then
  1013. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  1014. local h = dmg(Hit,9,3)
  1015. end
  1016. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  1017. local bv = Instance.new('BodyVelocity',Hit)
  1018. local hih = 50000
  1019. bv.maxForce = Vector3.new(hih,hih,hih)
  1020. bv.velocity = torso.CFrame.lookVector * 20 + Vector3.new(0,-2,0)
  1021. spawn(function()
  1022. wait(.1)
  1023. bv:Destroy()
  1024. end)
  1025. end
  1026. if Hit.CanCollide == false then
  1027. table.insert(Tbl,Hit)
  1028. end
  1029. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  1030. P.Parent = VortexGauntlet
  1031. P.FormFactor = 3
  1032. P.TopSurface,P.BottomSurface = 10,10
  1033. P.Size = Vector3.new(2,2,2)
  1034. P.Anchored = true
  1035. P.Position = Pos
  1036. P.BrickColor = BrickColor.new(SecondaryColor)
  1037. P.Transparency = .2
  1038. P.CanCollide = false
  1039. P.Material = Enum.Material.Neon
  1040. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1041. spawn(function()
  1042. local C = 40
  1043. for i = 1,C do
  1044. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1045. P.Transparency = P.Transparency + 1/C
  1046. lRS:wait()
  1047. end;
  1048. P:Destroy()
  1049. end)
  1050. mag = (Main.CFrame.p-Pos).magnitude
  1051. else
  1052. mag = (Main.CFrame.p-Pos).magnitude
  1053. end
  1054. local Down = 0--.125
  1055. Beam.Size = Vector3.new(mag,2.5,2.5) --//Beam.Size.Y-Down,Beam.Size.Z-Down)
  1056. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1057. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1058. --// print(hit.Name)
  1059. torso.Anchored = false
  1060. lRS:wait()
  1061. --BTouch:disconnect()
  1062. end--]]
  1063. torso.Anchored = false
  1064. spawn(function()
  1065. local C = 40
  1066. for i = 1,C do
  1067. pcall(function()
  1068. Beam.Mesh.Scale = Beam.Mesh.Scale - Vector3.new(0,.085/2,.085/2)
  1069. end)
  1070. pcall(function()
  1071. Beam.Transparency = Beam.Transparency + 1/C
  1072. end)
  1073. lRS:wait()
  1074. end;Beam:Destroy()
  1075. DBP = false
  1076. end)
  1077. wait(.1)
  1078. dk = false
  1079. DebounceState = false
  1080. end
  1081.  
  1082. BeamThrust = function()
  1083. DBP = true
  1084. DebounceState = true
  1085. dk = true
  1086. Flyin = true
  1087. Keyz.R = true
  1088. local C,Below = CheckIfLanded()
  1089. if C == false then
  1090. DebounceState = false
  1091. dk = false
  1092. DBP = false
  1093. Flyin = false
  1094. return end
  1095. for i = 1,9 do
  1096. --FaceMouse()
  1097. HandleParts(Main, i/75)
  1098. HandleParts(Main2,i/75)
  1099. Char.Humanoid.WalkSpeed = 7
  1100. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(0),rad(0),0),.3)
  1101. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1102. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1103. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1104. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1105. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1106. lRS:wait()
  1107. end
  1108. wait(.05)
  1109. --for i = 1,30 do
  1110. HandleParts(Main,1.5)
  1111. HandleParts(Main2,1.5)
  1112. local ang = rad(math.random(-360,360))
  1113. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1114. lRS:wait()
  1115. --end
  1116. local S = NewSound(Main,231917744,.95,1)
  1117. S:Play()
  1118. local S = NewSound(Main2,231917744,.95,1)
  1119. S:Play()
  1120. local S = NewSound(Main,231917744,.95,1)
  1121. --:Play()
  1122. local S = NewSound(Main2,231917744,.95,1)
  1123. --S:Play()
  1124. local S = NewSound(Main,231917744,.95,1)
  1125. --S:Play()
  1126. local S = NewSound(Main2,231917744,.95,1)
  1127. --S:Play()
  1128. local Loop = NewSound(torso,194908109,1,1)
  1129. Loop.Looped = true
  1130. Loop:Play()
  1131. Trans(2)
  1132. local H = 0
  1133. local Beam = Cylinder:Clone()
  1134. Beam.mot:Destroy()
  1135. Beam.Name = 'BEAMM'
  1136. Beam.Parent = VortexGauntlet
  1137. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1138. Beam.Anchored = true
  1139. local Beam2 = Beam:Clone()
  1140. Beam2.Parent = VortexGauntlet2
  1141. local Count = 0
  1142. local bv = Instance.new('BodyVelocity',torso)
  1143. bv.Name = 'localbv'
  1144. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1145. local Tbl = {Main, Char, Beam, Beam2}
  1146. local Angl = 0
  1147. repeat
  1148. local Bool2 = TakeJuice(25)
  1149. if Bool2 == false then break end
  1150. for i = 1,45/2 do
  1151. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  1152. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/3)),0)*Angles(rad(-15),rad(0),0),.3)
  1153. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-75)+-rad(cos(sine/10)),rad(75)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  1154. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-75)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  1155. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(0),0),.3)
  1156. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(0),0),.3)
  1157. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(0),0),.3)
  1158. Angl = Angl+rad(30)
  1159. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1160. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  1161. FaceMouse()
  1162. H = H+.4
  1163. bv.velocity = Vector3.new(0,H*1.5,0) + torso.CFrame.lookVector*H*2
  1164. --wait()
  1165. --Trans(4)
  1166. local S = NewSound(hed,145099824,1,1)
  1167. --S:Play()
  1168. --Trans(6)
  1169. --FaceMouse()
  1170. Count = Count + 25
  1171. local StartPos = (Main.CFrame*CF(0,0,0))
  1172. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  1173. local P = Instance.new('Part')
  1174. table.insert(Tbl,P)
  1175. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  1176. local ph
  1177. local mag
  1178. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  1179. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  1180. local P2 = Instance.new('Part')
  1181. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  1182. local mag2
  1183. if Hit then
  1184. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  1185. P.Parent = VortexGauntlet
  1186. P.FormFactor = 3
  1187. P.TopSurface,P.BottomSurface = 10,10
  1188. P.Size = Vector3.new(2,2,2)
  1189. P.Anchored = true
  1190. P.Position = Pos
  1191. P.BrickColor = BrickColor.new(SecondaryColor)
  1192. P.Transparency = .2
  1193. P.CanCollide = false
  1194. P.Material = Enum.Material.Neon
  1195. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1196. spawn(function()
  1197. local C = 40
  1198. for i = 1,C do
  1199. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1200. P.Transparency = P.Transparency + .8/C
  1201. lRS:wait()
  1202. end;
  1203. game.Debris:AddItem(P,10)
  1204. spawn(function()
  1205. wait(2)
  1206. P.BrickColor = BrickColor.Black()
  1207. end)
  1208. end)
  1209. mag = (Main.CFrame.p-Pos).magnitude
  1210. else
  1211. mag = (Main.CFrame.p-Pos).magnitude
  1212. end
  1213. if Hit2 then
  1214. P2.Parent = VortexGauntlet2
  1215. P2.FormFactor = 3
  1216. P2.TopSurface,P.BottomSurface = 10,10
  1217. P2.Size = Vector3.new(2,2,2)
  1218. P2.Anchored = true
  1219. P2.Position = Pos2
  1220. P2.BrickColor = BrickColor.new(SecondaryColor)
  1221. P2.Transparency = .2
  1222. P2.CanCollide = false
  1223. P2.Material = Enum.Material.Neon
  1224. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1225. spawn(function()
  1226. local C = 40
  1227. for i = 1,C do
  1228. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  1229. P2.Transparency = P2.Transparency + .8/C
  1230. lRS:wait()
  1231. end;
  1232. game.Debris:AddItem(P2,10)
  1233. spawn(function()
  1234. wait(2)
  1235. P2.BrickColor = BrickColor.Black()
  1236. end)
  1237. end)
  1238. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1239. else
  1240. mag2 = (Main2.CFrame.p-Pos2).magnitude
  1241. end
  1242. local Down = 0
  1243. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  1244. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1245. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  1246. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  1247. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  1248. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  1249. --// print(hit.Name)
  1250. torso.Anchored = false
  1251. lRS:wait()
  1252. DBP = false
  1253. --BTouch:disconnect()
  1254. --end--]]
  1255. end
  1256. torso.Anchored = false
  1257. until Keyz.R == false wait()
  1258. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  1259. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  1260. ypcall(function()torso['localbv']:Destroy()end)
  1261. DebounceState = false
  1262. ypcall(function() Loop:Destroy() end)
  1263. wait(.2)
  1264. dk = false
  1265. wait(1.8)
  1266. Flyin = false
  1267. DBP = false
  1268. end;
  1269.  
  1270. ForceField = function()
  1271. DebounceState = true
  1272. dk = true
  1273. Keyz.Q = true
  1274. local Bool = TakeJuice(15)
  1275. if Bool == false then return end
  1276. local Count = 0
  1277. for i = 1,20 do
  1278. hum.WalkSpeed = 0
  1279. Count = Count + rad(30)
  1280. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1281. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1282. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1283. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1284. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1285. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1286. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1287. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1288. lRS:wait()
  1289. end
  1290. local NewA = 0
  1291. local FF = Instance.new('Part',VortexGauntlet)
  1292. FF.TopSurface,FF.BottomSurface,FF.FormFactor = 10,10,3
  1293. FF.Size = Vector3.new(5,5,5)
  1294. FF.Anchored,FF.CanCollide = true,false
  1295. FF.Color = BrickColor.new(SecondaryColor).Color
  1296. FF.Material,FF.Transparency = 'Neon',.7
  1297. local ang = rad(math.random(-360,360))
  1298. FF.CFrame = torso.CFrame * Angles(ang,ang,ang)
  1299. local FT = FF.Touched:connect(function(Hit)
  1300. local h = dmg(Hit,30,100)
  1301. end)
  1302. hum.WalkSpeed = 0
  1303. local Loop = NewSound(torso,238032904,1,1)
  1304. Loop.Looped = true
  1305. Loop:Play()
  1306. for i = 1,15 do
  1307. local Inc = 1
  1308. Count = Count+rad(30)
  1309. NewA = NewA + rad(3)
  1310. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Count,0),.35)
  1311. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Count,0),.35)
  1312. FF.Size = Vector3.new(FF.Size.X+Inc,FF.Size.Y+Inc,FF.Size.Z+Inc)
  1313. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1314. lRS:wait()
  1315. end
  1316. FF.CFrame = torso.CFrame * Angles(ang+NewA,ang+NewA,ang+NewA)
  1317. DebounceState = false
  1318. ypcall(function()Loop:Destroy()end)
  1319. spawn(function()
  1320. wait(5)
  1321. local N = 150
  1322. for i = 1,N do
  1323. FF.Transparency = FF.Transparency + (1)/(N)
  1324. lRS:wait()
  1325. end
  1326. FT:disconnect()
  1327. FF:Destroy()
  1328. end)
  1329. hum.WalkSpeed = .5
  1330. for i = 1,10 do
  1331. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  1332. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  1333. lRS:wait()
  1334. end
  1335. dk = false
  1336. end
  1337.  
  1338. Spikez = function()
  1339. local Bool = TakeJuice(50)
  1340. if Bool == false then return end
  1341. local C = CheckIfLanded()
  1342. if C == false then
  1343. DebounceState = false
  1344. dk = false
  1345. DBP = false
  1346. Flyin = false
  1347. return end
  1348. dk = true
  1349. DebounceState = true
  1350. local Laugh = NewSound(hed,221057812,1.3,1)
  1351. --Laugh:Play()
  1352. for i = 1,10 do
  1353. hum.WalkSpeed = 2
  1354. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1355. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1356. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1357. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1358. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1359. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1360. lRS:wait()
  1361. end
  1362. local Drill_sfx = NewSound(Main,188959272,1.25,.2)
  1363. Drill_sfx:Play()
  1364. local Count = 0
  1365. for i = 1,55 do
  1366. hum.WalkSpeed = 0
  1367. Count = Count + rad(30)
  1368. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.35)
  1369. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1370. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1371. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1372. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1373. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1374. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(-21),0),.3)
  1375. lRS:wait()
  1376. end
  1377. spawn(function()
  1378. for i = 1,35 do
  1379. --local Bool2 = TakeJuice(1)
  1380. --if Bool2 == false then break end
  1381. local P = Cone:Clone()
  1382. P.Parent = VortexGauntlet
  1383. P.Color = BrickColor.new(SecondaryColor).Color
  1384. P.mot:Destroy()
  1385. P.Anchored = true
  1386. P.Size = Vector3.new(3,15,3)
  1387. P.CanCollide = false
  1388. local PT = P.Touched:connect(function(Hit)
  1389. local h = dmg(Hit,13,15)
  1390. end)
  1391. P.Mesh.Scale = Vector3.new(2,15,2)
  1392. local Pos = torso.Position
  1393. P.CFrame = CF(Pos.X+math.random(-30,30),Pos.Y-20,Pos.Z+math.random(-30,30))
  1394. spawn(function()
  1395. game.Debris:AddItem(P,10)
  1396. wait(6)
  1397. local LV = 50
  1398. for i = 1,LV do
  1399. P.Transparency = P.Transparency + 1/LV
  1400. lRS:wait()
  1401. end
  1402. P:Destroy()
  1403. end)
  1404. local PC = P.CFrame.p
  1405. spawn(function()
  1406. local Pt = Instance.new('Part',VortexGauntlet)
  1407. Pt.FormFactor = 3
  1408. Pt.TopSurface,P.BottomSurface = 10,10
  1409. Pt.Size = Vector3.new(2,2,2)
  1410. Pt.Anchored = true
  1411. Pt.Position = Pos
  1412. local Clrz = {
  1413. PrimaryColor;
  1414. SecondaryColor;
  1415. ThirdColor;
  1416. };
  1417. local Cl = Clrz[math.random(1,#Clrz)]
  1418. Pt.Color = BrickColor.new(Cl).Color
  1419. Pt.Transparency = .2
  1420. Pt.CanCollide = false
  1421. Pt.Material = Enum.Material.Neon
  1422. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1423. P.Color = BrickColor.new(Cl).Color
  1424. spawn(function()
  1425. local C = 40
  1426. for i = 1,C do
  1427. --Pt.Size = Vector3.new(Pt.Size.Z+.01,Pt.Size.Y+.01,Pt.Size.Z+.01)
  1428. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1429. Pt.Transparency = Pt.Transparency + .8/C
  1430. lRS:wait()
  1431. end;
  1432. game.Debris:AddItem(Pt,10)
  1433. end)
  1434.  
  1435. for i = 1,20 do
  1436. P.CFrame = clerp(P.CFrame,CF(PC.X,Pos.Y+4,PC.Z),.15)
  1437. Pt.CFrame = clerp(Pt.CFrame,CF(PC.X,Pos.Y-2,PC.Z)*Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360))),.15)
  1438. lRS:wait()
  1439. end
  1440. end)
  1441. end
  1442. end)
  1443. local Boom = NewSound(Main,133403840,1,1)
  1444. Boom:Play()
  1445. for i = 1,20 do
  1446. hum.WalkSpeed = .5
  1447. torr.C0 = clerp(torr.C0, CF(0,-.55,0)*Angles(rad(-25),rad(0),0),.3)
  1448. raw.C0 = clerp(raw.C0, CF(1.65,-.1,1.35)*Angles(rad(-45),rad(25),rad(90)),.3)
  1449. law.C0 = clerp(law.C0, CF(-1.65,-.1,1.35)*Angles(rad(-75),rad(-75),rad(-90)),.3)
  1450. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-1)*Angles(rad(-40),rad(0),0),.3)
  1451. llw.C0 = clerp(llw.C0, CF(0,.6,-.12)*Angles(rad(16),rad(0),0),.3)
  1452. hw.C0 = clerp(hw.C0, Angles(rad(-2),rad(-13),0),.3)
  1453. lRS:wait()
  1454. end
  1455. dk = false
  1456. DebounceState = false
  1457. end;
  1458.  
  1459. ChargeEnergy = function()
  1460. if Energy == mx then return end
  1461. dk = true
  1462. DebounceState = true
  1463. Keyz.C = true
  1464. local Count = 0
  1465. local Drill_sfx = NewSound(torso,169445714,1.3,1)
  1466. Drill_sfx.Looped = true
  1467. Drill_sfx:Play()
  1468. Drill_sfx.Name = 'DRILLNOIZE'
  1469. for i = 1,25 do
  1470. hum.WalkSpeed = 5
  1471. Count = Count + rad(30)
  1472. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1473. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.15)
  1474. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1475. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1476. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1477. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1478. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1479. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1480. lRS:wait()
  1481. end
  1482. while Keyz.C == true do
  1483. if Energy == mx then Keyz.C = false dk = false DebounceState = false
  1484. ypcall(function()
  1485. torso['DRILLNOIZE']:Destroy()
  1486. end)
  1487. end
  1488. hum.WalkSpeed = 0
  1489. spawn(function()Charge(2)end)
  1490. Count = Count + rad(30)
  1491. spawn(function()Pulse(Main,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1492. spawn(function()Pulse(Main2,CF(0,0,0)*Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),Vector3.new(1,1,1),20)end)
  1493. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1494. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,-.15,0)*Angles(0,Count,0),.3)
  1495. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1496. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1497. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1498. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1499. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1500. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1501. lRS:wait()
  1502. end
  1503. end;
  1504.  
  1505. Kick = function(dist)
  1506. dk = true
  1507. DebounceState = true
  1508. local spd = .35
  1509. local Swng = NewSound(rleg,212607246,.9,1)
  1510. for i = 1,10 do
  1511. FaceMouse()
  1512. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1513. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1514. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1515. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,0)*Angles(0,rad(1),rad(75)),spd)
  1516. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(1),rad(-75)),spd)
  1517. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1518. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1519. lRS:wait()
  1520. end
  1521. local bv = Instance.new('BodyVelocity',hed)
  1522. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1523. bv.velocity = hed.CFrame.lookVector * 40
  1524. Swng:Play()
  1525. local chit = true
  1526. local rlt = rleg.Touched:connect(function(Hit)
  1527. if chit == false then return end
  1528. local h = dmg(Hit,35,dist,Hit.CFrame.lookVector*Vector3.new(0,0,5))
  1529. if h then
  1530. chit = false
  1531. local Pcht = NewSound(Hit,138285836,math.random(.8,.95),1)
  1532. Pcht:Play()
  1533. Pcht:Destroy()
  1534. h.PlatformStand = true
  1535. delay(.2,function()h.PlatformStand = false end)
  1536. spawn(function()
  1537. local Pos = (rleg.CFrame*CF(0,-1,0)).p
  1538. local Pt = Instance.new('Part',VortexGauntlet)
  1539. Pt.FormFactor = 3
  1540. Pt.TopSurface,Pt.BottomSurface = 10,10
  1541. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1542. Pt.Anchored = true
  1543. Pt.Position = Pos
  1544. local Clrz = {
  1545. PrimaryColor;
  1546. SecondaryColor;
  1547. ThirdColor;
  1548. };
  1549. local Cl = Clrz[math.random(1,#Clrz)]
  1550. Pt.Color = BrickColor.new(Cl).Color
  1551. Pt.Transparency = .2
  1552. Pt.CanCollide = false
  1553. Pt.Material = Enum.Material.Neon
  1554. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1555. spawn(function()
  1556. local C = 40
  1557. for i = 1,C do
  1558. Pt.Transparency = Pt.Transparency + .8/C
  1559. lRS:wait()
  1560. end;
  1561. Pt:Destroy()
  1562. end)
  1563. end)
  1564. end
  1565. end)
  1566. spawn(function()
  1567. wait()
  1568. bv:Destroy()
  1569. end)
  1570. for i = 1,10 do
  1571. FaceMouse()
  1572. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1573. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1574. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1575. raw.C0 = clerp(raw.C0, CF(1.5,-1.2,.61)*Angles(rad(-20),rad(85),rad(75)),spd)
  1576. law.C0 = clerp(law.C0, CF(-1.5,-1.2,0)*Angles(0,rad(85),rad(-75)),spd)
  1577. rlw.C0 = clerp(rlw.C0, CF(0,-1.1,0)*Angles(rad(90),rad(-1),rad(45)),spd)
  1578. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1579. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1580. lRS:wait()
  1581. end
  1582. DebounceState = false
  1583. rlt:disconnect()
  1584. wait(.1)
  1585. dk = false
  1586. DebounceState = false
  1587. end;
  1588.  
  1589. DoublePunch = function(spd,cnt,dist)
  1590. dist = dist or 20
  1591. dk = true
  1592. Keyz.X = true
  1593. DebounceState = true
  1594. while Keyz.X do
  1595. local Swng = NewSound(rleg,212607246,math.random(.9,1),1)
  1596. Swng:Play()
  1597. hum.WalkSpeed = 2
  1598. local bv = Instance.new('BodyVelocity',hed)
  1599. bv.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1600. bv.velocity = hed.CFrame.lookVector * 15
  1601. local chit = true
  1602. local rat = rarm.Touched:connect(function(Hit)
  1603. if chit == false then return end
  1604. local h = dmg(Hit,7,dist)
  1605. if h then
  1606. chit = false
  1607. local Pcht = NewSound(Hit,138285836,1.35,2)
  1608. Pcht:Play()
  1609. Pcht:Destroy()
  1610. --h.PlatformStand = true
  1611. spawn(function()
  1612. local Pos = (rarm.CFrame*CF(0,-1,0)).p
  1613. local Pt = Instance.new('Part',VortexGauntlet)
  1614. Pt.FormFactor = 3
  1615. Pt.TopSurface,Pt.BottomSurface = 10,10
  1616. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1617. Pt.Anchored = true
  1618. Pt.Position = Pos
  1619. local Clrz = {
  1620. PrimaryColor;
  1621. SecondaryColor;
  1622. ThirdColor;
  1623. };
  1624. local Cl = Clrz[math.random(1,#Clrz)]
  1625. Pt.Color = BrickColor.new(Cl).Color
  1626. Pt.Transparency = .2
  1627. Pt.CanCollide = false
  1628. Pt.Material = Enum.Material.Neon
  1629. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1630. spawn(function()
  1631. local C = 40
  1632. for i = 1,C do
  1633. Pt.Transparency = Pt.Transparency + .8/C
  1634. lRS:wait()
  1635. end;
  1636. Pt:Destroy()
  1637. end)
  1638. end)
  1639. end
  1640. end)
  1641. spawn(function()
  1642. wait()
  1643. bv:Destroy()
  1644. end)
  1645. for i = 1,cnt do
  1646. FaceMouse()
  1647. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1648. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1649. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(45),0),spd)
  1650. raw.C0 = clerp(raw.C0, CF(.45,.5,-2)*Angles(rad(90),rad(0),rad(45)),spd)
  1651. law.C0 = clerp(law.C0, CF(0,1,0)*Angles(rad(45),rad(15),rad(35)),spd)
  1652. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1653. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1654. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1655. lRS:wait()
  1656. end
  1657. rat:disconnect()
  1658. local Swng = NewSound(rleg,212607246,math.random(1,1.25),1)
  1659. Swng:Play()
  1660. hum.WalkSpeed = 2
  1661. local bv2 = Instance.new('BodyVelocity',hed)
  1662. bv2.maxForce = Vector3.new(999999999999,999999999999,999999999999)
  1663. bv2.velocity = hed.CFrame.lookVector * 15
  1664. local chit2 = true
  1665. local lat = larm.Touched:connect(function(Hit)
  1666. if chit2 == false then return end
  1667. local h = dmg(Hit,7,dist)
  1668. if h then
  1669. chit = false
  1670. local Pcht = NewSound(Hit,138285836,1.35,1)
  1671. Pcht:Play()
  1672. Pcht:Destroy()
  1673. --h.PlatformStand = true
  1674. spawn(function()
  1675. local Pos = (larm.CFrame*CF(0,-1,0)).p
  1676. local Pt = Instance.new('Part',VortexGauntlet)
  1677. Pt.FormFactor = 3
  1678. Pt.TopSurface,Pt.BottomSurface = 10,10
  1679. Pt.Size = Vector3.new(2.1,2.1,2.1)
  1680. Pt.Anchored = true
  1681. Pt.Position = Pos
  1682. local Clrz = {
  1683. PrimaryColor;
  1684. SecondaryColor;
  1685. ThirdColor;
  1686. };
  1687. local Cl = Clrz[math.random(1,#Clrz)]
  1688. Pt.Color = BrickColor.new(Cl).Color
  1689. Pt.Transparency = .2
  1690. Pt.CanCollide = false
  1691. Pt.Material = Enum.Material.Neon
  1692. Pt.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  1693. spawn(function()
  1694. local C = 40
  1695. for i = 1,C do
  1696. Pt.Transparency = Pt.Transparency + .8/C
  1697. lRS:wait()
  1698. end;
  1699. Pt:Destroy()
  1700. end)
  1701. end)
  1702. end
  1703. end)
  1704. spawn(function()
  1705. wait()
  1706. bv2:Destroy()
  1707. end)
  1708. for i = 1,cnt do
  1709. FaceMouse()
  1710. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1711. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  1712. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(-45),0),spd)
  1713. raw.C0 = clerp(raw.C0, CF(0,0,0)*Angles(rad(45),rad(15),rad(-35)),spd)
  1714. law.C0 = clerp(law.C0, CF(-.45,.5,-2)*Angles(rad(90),rad(0),rad(-45)),spd)
  1715. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),spd)
  1716. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),spd)
  1717. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(45),0),.3)
  1718. lRS:wait()
  1719. end
  1720. lat:disconnect()
  1721. end
  1722. --dk = false
  1723. --DebounceState = false
  1724. end;
  1725.  
  1726. function FindNearestTorso(Position,Distance,SinglePlayer)
  1727. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1728. local List = {}
  1729. for i,v in pairs(workspace:GetChildren())do
  1730. if v:IsA("Model")then
  1731. if v:findFirstChild("Torso")then
  1732. if v ~= Char then
  1733. if(v.Torso.Position -Position).magnitude <= Distance then
  1734. table.insert(List,v)
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. return List
  1741. end
  1742.  
  1743. GroundSlam = function()
  1744. local Bool = TakeJuice(35)
  1745. if Bool == false then return end
  1746. dk = true DebounceState = true
  1747. canslam = false
  1748. local ang = 0
  1749. for i = 1,12 do
  1750. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1751. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1752. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  1753. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  1754. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  1755. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1756. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  1757. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  1758. lRS:wait()
  1759. end
  1760. local C = CheckIfLanded()
  1761. local Bv = Instance.new('BodyVelocity',torso)
  1762. Bv.maxForce = Vector3.new(9999999,9999999,9999999)
  1763. Bv.velocity = Vector3.new(0,-100,0)
  1764. spawn(function()
  1765. wait()
  1766. Bv:Destroy()
  1767. end)
  1768. -----------
  1769. local Turn = 0
  1770. local Ts = torso
  1771. local Tsc = Ts.CFrame.p
  1772. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  1773. local Mag = math.floor((Pos.p-Tsc).magnitude)
  1774. Mag = Mag
  1775. -----------
  1776. repeat C = CheckIfLanded()
  1777. ang = ang + rad(30)
  1778. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,rad(ang),0),.35)
  1779. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,rad(ang),0),.35)
  1780. lRS:wait()
  1781. until C == true
  1782. lRS:wait()
  1783. --// Crater(hed,15)
  1784. local Boom = NewSound(Main,133403840,1,1)
  1785. Boom:Play()
  1786. local Part,Mesh = Crown()
  1787. Part.Material = 'Neon'
  1788. Part.Color = BrickColor.new(SecondaryColor).Color
  1789. local Pos = torso.CFrame.p
  1790. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,0,0)
  1791. local NMB = 35
  1792. spawn(function()
  1793. if Mag < 20 then
  1794. NMB = 35/2
  1795. end
  1796. for i = 1,NMB do
  1797. Turn = Turn + 4
  1798. Pos = torso.CFrame.p
  1799. Part.Transparency = Part.Transparency + (1/NMB)
  1800. Part.CFrame = CF(Pos.X,Pos.Y-1.5,Pos.Z) * Angles(0,rad(Turn),0)
  1801. Mesh.Scale = Mesh.Scale + Vector3.new(1.25/2,.3,1.25/2)
  1802. sRS:wait()
  1803. end
  1804. Part:Destroy()
  1805. end)
  1806. --ypcall(function()
  1807. spawn(function()
  1808. for i,v in pairs(FindNearestTorso(torso.CFrame.p,NMB-3))do
  1809. if v:FindFirstChild('Humanoid') then
  1810. local hm = v:FindFirstChild('Humanoid')
  1811. hm:TakeDamage(math.random(NMB/1.1,NMB))
  1812. hm.PlatformStand = true
  1813. end
  1814. end
  1815. end)
  1816. Crater(hed,NMB/2)
  1817. for i = 1,25 do
  1818. torr.C0 = clerp(torr.C0, CF(0,-1.2,0)*Angles(rad(-25),rad(0),0),.3)
  1819. raw.C0 = clerp(raw.C0, CF(1.5,-1.25,.75)*Angles(rad(-60),rad(89),rad(90)),.3)
  1820. law.C0 = clerp(law.C0, CF(-1.5,-1.25,.75)*Angles(rad(-60),rad(-89),rad(-90)),.3)
  1821. rlw.C0 = clerp(rlw.C0, CF(0,-0,-1)*Angles(rad(-40),rad(0),0),.3)
  1822. llw.C0 = clerp(llw.C0, CF(0,1.2,-.12)*Angles(rad(16),rad(0),0),.3)
  1823. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-21),rad(0),0),.3)
  1824. lRS:wait()
  1825. end
  1826. dk = false DebounceState = false
  1827. wait(.35)
  1828. canslam = true
  1829. end;
  1830.  
  1831. PulseBeam = function()
  1832. local Bool = TakeJuice(100)
  1833. if Bool == false then return end
  1834. dk = true DebounceState = true
  1835. DBP = true
  1836. local spd = .1
  1837. for i = 1, 22 do
  1838. hum.WalkSpeed = 15
  1839. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1840. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1841. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1842. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1843. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1844. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1845. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1846. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1847. sRS:wait()
  1848. end
  1849. --print'LELLELETESTING'
  1850. for i = 1, 20 do
  1851. --[[spawn(function()
  1852. local b = Instance.new('Part',VortexGauntlet)
  1853. b.FormFactor = 3
  1854. b.TopSurface,b.BottomSurface = 0,0
  1855. local rsz = math.random(1,2.5)
  1856. b.Size = Vec3(rsz,rsz,rsz)
  1857. b.Material = 'Neon'
  1858. b.Anchored = true
  1859. b.CanCollide = false
  1860. b.BrickColor = BrickColor.new(SecondaryColor)
  1861. rcf = CF(math.random(-3,3),4,math.random(-3,3))
  1862. b.CFrame = torso.CFrame * CF(5.35,4.85,0) * rcf * Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  1863. wait()
  1864. local rand = math.random(.02,.08)
  1865. local turn = math.random(2,8)
  1866. for i = 1,500 do
  1867. b.CFrame = clerp(torso.CFrame,CF(5.35,4.85,0)*Angles(turn,turn,turn),rand)
  1868. turn = turn + rad(7)
  1869. lRS:wait()
  1870. end
  1871. b:Destroy()
  1872. end)--]]
  1873. hum.WalkSpeed = 0
  1874. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1875. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1876. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1877. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1878. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1879. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1880. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1881. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1882. sRS:wait()
  1883. end
  1884. --print'LELLELETESTING2'
  1885. local Sph = Instance.new('Part',VortexGauntlet)
  1886. Sph.FormFactor = 'Custom'
  1887. Sph.Material = 'Neon'
  1888. Sph.TopSurface,Sph.BottomSurface = 0,0
  1889. Sph.CanCollide = false
  1890. Sph.Anchored = true
  1891. Sph.Size = Vec3(6,6,6) --// O: xD
  1892. Sph.Shape = 'Ball'
  1893. Sph.Transparency = .5
  1894. Sph.BrickColor = BrickColor.new(ThirdColor)
  1895. Sph.Parent = VortexGauntlet
  1896. local Msh = Instance.new('SpecialMesh',Sph)
  1897. Msh.Name = 'NSM'
  1898. Msh.MeshType = 'Sphere'
  1899. Sph.CFrame = torso.CFrame * CF(3.411159563488742149564562579365386508630434,3,0) --// Random numbahz
  1900. local Sz,Inc = .05,.0059375
  1901. local MP = Sph.CFrame
  1902. local Gl = CF(5.35,4.85,0)
  1903. local Sph2,Sph3 = Sph:Clone(),Sph:Clone()
  1904. Sph2.Parent,Sph3.Parent = VortexGauntlet,VortexGauntlet
  1905. Sph2.BrickColor,Sph3.BrickColor = BrickColor.new(PrimaryColor),BrickColor.new(SecondaryColor)
  1906. Sph2.Transparency,Sph3.Transparency = .25,.25
  1907. Sph2.Size,Sph3.Size = Sph.Size+Vector3.new(.5,.5,.5),Sph.Size+Vector3.new(1,1,1)
  1908. local Msh2,Msh3 = Sph2.NSM,Sph3.NSM
  1909. local S = NewSound(hed,164102008,.7,1)
  1910. S:Play()
  1911. local S = NewSound(hed,214953746,.7,1)
  1912. S:Play()
  1913. local S = NewSound(hed,180984009,.7,1)
  1914. S:Play()
  1915. for i = 1,640/4 do
  1916. Sz = Sz+Inc
  1917. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1918. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1919. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1920. Msh.Scale = Vec3(Sz,Sz,Sz)
  1921. Msh2.Scale = Vec3(Sz+.005,Sz+.005,Sz+.005)
  1922. Msh3.Scale = Vec3(Sz+.01,Sz+.01,Sz+.01)
  1923. lRS:wait()
  1924. end
  1925. --Msh.Scale = Vec3(1,1,1)
  1926. --print'der'
  1927. local ang = 90
  1928. for i = 1, 5 do
  1929. hum.WalkSpeed = 0
  1930. Sph.CFrame = lerp(Sph.CFrame,torso.CFrame*CF(5.35,4.85,0),1)
  1931. Sph2.CFrame = lerp(Sph2.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1932. Sph3.CFrame = lerp(Sph3.CFrame,torso.CFrame*CF(5.35,4.85,0),.01)
  1933. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1934. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1935. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1936. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),spd)
  1937. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1938. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1939. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1940. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1941. spawn(function()Pulse(Main,CF(0,.2935,0)*Angles(ang*i,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  1942. spawn(function()Trans(5)end)
  1943. wait(.15)
  1944. end
  1945. for i = 1, 20 do
  1946. FaceMouse()
  1947. hum.WalkSpeed = 2
  1948. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  1949. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  1950. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  1951. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1952. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  1953. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  1954. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  1955. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1956. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1957. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  1958. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  1959. lRS:wait()
  1960. end
  1961. spawn(function()
  1962. local Beam = Cylinder:Clone()
  1963. Beam.mot:Destroy()
  1964. Beam.Parent = VortexGauntlet
  1965. Beam.Mesh.Scale = Vector3.new(1,1,1)
  1966. Beam.Anchored = true
  1967. local Beam2 = Cylinder:Clone()
  1968. Beam2.mot:Destroy()
  1969. Beam2.Parent = VortexGauntlet
  1970. Beam2.Mesh.Scale = Vector3.new(1,1,1)
  1971. Beam2.Anchored = true
  1972. local Count = 0
  1973. local ptch = .5
  1974. local S = NewSound(Beam,228343271,ptch,1)
  1975. S:Play()
  1976. local S = NewSound(Beam,231917744,ptch,1)
  1977. S:Play()
  1978. local S = NewSound(hed,231917744,ptch,1)
  1979. S:Play()
  1980. local S = NewSound(hed,133403840,.95,1)
  1981. S:Play()
  1982. local Tbl = {Main, Char, Beam, Beam2, Sph,Sph2,Sph3}
  1983. local Angl = 0
  1984. local Loop = NewSound(torso,194908109,1,1)
  1985. Loop.Looped = true
  1986. Loop:Play()
  1987. repeat--for i = 1,150 do
  1988. local Bool = TakeJuice(5)
  1989. if Bool == false then
  1990. Keyz.T = false
  1991. end
  1992. Trans(20)
  1993. Angl = Angl+rad(30)
  1994. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  1995. Trans(2)
  1996. local ang = rad(math.random(-360,360))
  1997. FaceMouse()
  1998. Count = Count + 12
  1999. local StartPos = rarm.CFrame * CF(0,-6,0)
  2000. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2001. local P = Instance.new('Part')
  2002. table.insert(Tbl,P)
  2003. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2004. if Hit and Hit.Name:lower() == 'terrain' then
  2005. Hit:SetCell(Pos.X,Pos.Y+2,Pos.Z, 0, 0, 0)
  2006.  
  2007. --local xp = Instance.new('Explosion',workspace)
  2008. --xp.Position = Pos
  2009. end
  2010. local ph
  2011. local mag
  2012. if Hit then
  2013. if Hit and Hit.Parent:FindFirstChild'Humanoid' then
  2014. local h = dmg(Hit,25,20)
  2015. end
  2016. if Hit and Hit.Anchored == false and not Hit.Parent:FindFirstChild'Humanoid' then
  2017. local bv = Instance.new('BodyVelocity',Hit)
  2018. local hih = math.huge
  2019. bv.maxForce = Vector3.new(hih,hih,hih)
  2020. bv.velocity = hed.CFrame.lookVector * 100 + Vector3.new(0,-2,0)
  2021. spawn(function()
  2022. wait()
  2023. bv:Destroy()
  2024. end)
  2025. end
  2026. if Hit.CanCollide == false then
  2027. table.insert(Tbl,Hit)
  2028. end
  2029. --Count = (StartPos.p-Hit.CFrame.p).magnitude
  2030. P.Parent = VortexGauntlet
  2031. P.FormFactor = 3
  2032. P.TopSurface,P.BottomSurface = 10,10
  2033. P.Size = Vector3.new(7,7,7)
  2034. P.Anchored = true
  2035. P.Position = Pos
  2036. P.BrickColor = BrickColor.new(SecondaryColor)
  2037. P.Transparency = .2
  2038. P.CanCollide = false
  2039. P.Material = Enum.Material.Neon
  2040. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2041. spawn(function()
  2042. local C = 40
  2043. for i = 1,C do
  2044. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2045. P.Transparency = P.Transparency + 1/C
  2046. lRS:wait()
  2047. end;
  2048. P:Destroy()
  2049. end)
  2050. mag = (StartPos.p-Pos).magnitude
  2051. else
  2052. mag = (StartPos.p-Pos).magnitude
  2053. end
  2054. local Down = 0--.125
  2055.  
  2056. Beam.Transparency = .6
  2057. Beam2.Transparency = .4
  2058. Beam2.BrickColor = BrickColor.new(PrimaryColor)
  2059. Beam.Size = Vector3.new(mag,5,5)
  2060. Beam2.Size = Vector3.new(mag,4.5,4.5)
  2061. Beam.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2062. Beam2.CFrame = StartPos * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2063.  
  2064. torso.Anchored = false
  2065. FaceMouse()
  2066. hum.WalkSpeed = 2
  2067. Sph.CFrame = rarm.CFrame*CF(0,-5,0)
  2068. Sph2.CFrame = rarm.CFrame*CF(0,-5,0)
  2069. Sph3.CFrame = rarm.CFrame*CF(0,-5,0)
  2070. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2071. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),spd)
  2072. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(0,rad(80),0),spd)
  2073. raw.C0 = clerp(raw.C0, CF(1.95,-1,-.2)*Angles(0,rad(10),rad(90)),spd)
  2074. law.C0 = clerp(law.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2075. rlw.C0 = clerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2076. llw.C0 = clerp(llw.C0, CF(0,0,0)*Angles(0,0,0),spd)
  2077. hw.C0 = clerp(hw.C0, CF(0,0,0)*Angles(0,rad(-80),0),spd)
  2078. lRS:wait()
  2079. --end
  2080. until Keyz.T == false
  2081. local pls = Sph3:Clone()
  2082. pls.Parent = VortexGauntlet
  2083. local msh = pls['NSM']
  2084. local tom = 1-pls.Transparency
  2085. DBP=false
  2086. for i = 1,20 do
  2087. Beam.Transparency = Beam.Transparency + .05
  2088. Beam2.Transparency = Beam2.Transparency + .05
  2089. Sph.Transparency = Sph.Transparency + .05
  2090. Msh.Scale = Msh.Scale - Vector3.new(7/20,7/20,7/20)
  2091. Sph2.Transparency = Sph2.Transparency + .05
  2092. Msh2.Scale = Msh2.Scale - Vector3.new(7/20,7/20,7/20)
  2093. Sph3.Transparency = Sph3.Transparency + .05
  2094. Msh3.Scale = Msh3.Scale - Vector3.new(7/20,7/20,7/20)
  2095. pls.Transparency = pls.Transparency + tom/20
  2096. msh.Scale = msh.Scale + Vector3.new(.05,.05,.05)
  2097. lRS:wait()
  2098. end
  2099. pls:Destroy()
  2100. Beam:Destroy()
  2101. Beam2:Destroy()
  2102. Sph:Destroy()
  2103. Sph2:Destroy()
  2104. Loop:Destroy()
  2105. Sph3:Destroy()
  2106. dk = false DebounceState = false
  2107. end)
  2108. end;
  2109.  
  2110. BeamDash = function()
  2111. -----------
  2112. local C = CheckIfLanded()
  2113. if C == false then return end
  2114. local Bool = TakeJuice(10)
  2115. if Bool == false then return end
  2116. local Turn = 0
  2117. local Ts = torso
  2118. local Tsc = Ts.CFrame.p
  2119. local Pos = CFrame.new(Tsc.X,0,Tsc.Z)
  2120. local Mag = math.floor((Pos.p-Tsc).magnitude)
  2121. -----------
  2122. if Mag > 20 then return end
  2123. print(Mag)
  2124. dk = true DebounceState = true
  2125. candash = false
  2126. hum.WalkSpeed = 2
  2127. for i = 1,5 do
  2128. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2129. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2130. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2131. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2132. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2133. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2134. lRS:wait()
  2135. end
  2136. local cP = Instance.new'Part'
  2137. cP.Parent = VortexGauntlet
  2138. cP.FormFactor = 3
  2139. cP.TopSurface,cP.BottomSurface = 10,10
  2140. cP.Size = Vector3.new(2.2,2.2,2.2)
  2141. cP.Anchored = true
  2142. cP.BrickColor = BrickColor.new(SecondaryColor)
  2143. cP.Transparency = .2
  2144. cP.CanCollide = false
  2145. cP.Material = Enum.Material.Neon
  2146. cP.CFrame = rarm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2147. spawn(function()local C = 40 for i = 1,C do cP.Transparency = cP.Transparency + 1/C lRS:wait() end; cP:Destroy() end)
  2148. local cP2 = Instance.new'Part'
  2149. cP2.Parent = VortexGauntlet2
  2150. cP2.FormFactor = 3
  2151. cP2.TopSurface,cP2.BottomSurface = 10,10
  2152. cP2.Size = Vector3.new(2.2,2.2,2.2)
  2153. cP2.Anchored = true
  2154. cP2.BrickColor = BrickColor.new(SecondaryColor)
  2155. cP2.Transparency = .2
  2156. cP2.CanCollide = false
  2157. cP2.Material = Enum.Material.Neon
  2158. cP2.CFrame = larm.CFrame * CF(0,-2,0) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2159. spawn(function()local C = 40 for i = 1,C do cP2.Transparency = cP2.Transparency + 1/C lRS:wait() end; cP2:Destroy() end)
  2160.  
  2161. --=============================================================================================
  2162. local H = 0
  2163. local Beam = Cylinder:Clone()
  2164. Beam.mot:Destroy()
  2165. Beam.Name = 'BEAMM'
  2166. Beam.Parent = VortexGauntlet
  2167. Beam.Mesh.Scale = Vector3.new(1,1,1)
  2168. Beam.Anchored = true
  2169. local Beam2 = Beam:Clone()
  2170. Beam2.Parent = VortexGauntlet2
  2171. local Count = 0
  2172. local bv = Instance.new('BodyVelocity',torso)
  2173. bv.Name = 'localbv'
  2174. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2175. local Tbl = {Main, Char, Beam, Beam2}
  2176. local Angl = 0
  2177. local Boom = NewSound(torso,133403840,1.4,1)
  2178. Boom:Play()
  2179. local Boom = NewSound(torso,133403840,1.4,1)
  2180. Boom:Play()
  2181. for i = 1,45/5 do
  2182. --spawn(function()Pulse(Main,Angles(ang,ang,ang),Vector3.new(1.2+(i/50),1.2+(i/50),1),20)end)
  2183. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75),rad(16),rad(13)),.6)
  2184. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75),rad(-16),rad(-13)),.6)
  2185. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(0),0,0),.6)
  2186. hw.C0 = clerp(hw.C0, Angles(rad(3.5),0,0),.6)
  2187. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.6)
  2188. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.6)
  2189. Angl = Angl+rad(30)
  2190. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,Angl,0),.35)
  2191. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,Angl,0),.35)
  2192. FaceMouse()
  2193. H = H+.4
  2194. bv.velocity = torso.CFrame.lookVector*100 + Vector3.new(0,50,0)
  2195. --wait()
  2196. --Trans(4)
  2197. local S = NewSound(hed,145099824,1,1)
  2198. --S:Play()
  2199. --Trans(6)
  2200. --FaceMouse()
  2201. Count = Count + 15
  2202. local StartPos = (Main.CFrame*CF(0,0,0))
  2203. local ray = Ray.new(StartPos.p,(StartPos.p-(StartPos*CF(0,1,0)).p).unit*Count)
  2204. local P = Instance.new('Part')
  2205. table.insert(Tbl,P)
  2206. local Hit,Pos = workspace:FindPartOnRayWithIgnoreList(ray, Tbl)
  2207. local ph
  2208. local mag
  2209. local StartPos2 = (Main2.CFrame*CF(0,0,0))
  2210. local ray2 = Ray.new(StartPos2.p,(StartPos2.p-(StartPos2*CF(0,1,0)).p).unit*Count)
  2211. local P2 = Instance.new('Part')
  2212. local Hit2,Pos2 = workspace:FindPartOnRayWithIgnoreList(ray2, {Main2, P2, Char, Beam2})
  2213. local mag2
  2214. if Hit then
  2215. if Hit.CanCollide == false then Tbl[Hit] = Hit end
  2216. P.Parent = VortexGauntlet
  2217. P.FormFactor = 3
  2218. P.TopSurface,P.BottomSurface = 10,10
  2219. P.Size = Vector3.new(2,2,2)
  2220. P.Anchored = true
  2221. P.Position = Pos
  2222. P.BrickColor = BrickColor.new(SecondaryColor)
  2223. P.Transparency = .2
  2224. P.CanCollide = false
  2225. P.Material = Enum.Material.Neon
  2226. P.CFrame = CFrame.new(Pos) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2227. spawn(function()
  2228. local C = 40
  2229. for i = 1,C do
  2230. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2231. P.Transparency = P.Transparency + .8/C
  2232. lRS:wait()
  2233. end;
  2234. game.Debris:AddItem(P,10)
  2235. spawn(function()
  2236. wait(2)
  2237. P.BrickColor = BrickColor.Black()
  2238. end)
  2239. end)
  2240. mag = (Main.CFrame.p-Pos).magnitude
  2241. else
  2242. mag = (Main.CFrame.p-Pos).magnitude
  2243. end
  2244. if Hit2 then
  2245. P2.Parent = VortexGauntlet2
  2246. P2.FormFactor = 3
  2247. P2.TopSurface,P.BottomSurface = 10,10
  2248. P2.Size = Vector3.new(2,2,2)
  2249. P2.Anchored = true
  2250. P2.Position = Pos2
  2251. P2.BrickColor = BrickColor.new(SecondaryColor)
  2252. P2.Transparency = .2
  2253. P2.CanCollide = false
  2254. P2.Material = Enum.Material.Neon
  2255. P2.CFrame = CFrame.new(Pos2) * Angles(rad(math.random(-360,360)),rad(math.random(-360,360)),rad(math.random(-360,360)))
  2256. spawn(function()
  2257. local C = 40
  2258. for i = 1,C do
  2259. --P.Size = Vector3.new(P.Size.Z+.01,P.Size.Y+.01,P.Size.Z+.01)
  2260. P2.Transparency = P2.Transparency + .8/C
  2261. lRS:wait()
  2262. end;
  2263. game.Debris:AddItem(P2,10)
  2264. spawn(function()
  2265. wait(2)
  2266. P2.BrickColor = BrickColor.Black()
  2267. end)
  2268. end)
  2269. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2270. else
  2271. mag2 = (Main2.CFrame.p-Pos2).magnitude
  2272. end
  2273. local Down = 0
  2274. Beam.Size = Vector3.new(mag,Beam.Size.Y,Beam.Size.Z)
  2275. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2276. Beam.CFrame = Main.CFrame * CF(0,-mag/2,0) * Angles(0,0,rad(90))
  2277. Beam2.Size = Vector3.new(mag,Beam2.Size.Y,Beam2.Size.Z)
  2278. --Beam.Mesh.Scale = Vector3.new(mag,1.35,1.35)
  2279. Beam2.CFrame = Main2.CFrame * CF(0,-mag2/2,0) * Angles(0,0,rad(90))
  2280. --// print(hit.Name)
  2281. torso.Anchored = false
  2282. lRS:wait()
  2283. DBP = false
  2284. --BTouch:disconnect()
  2285. --end--]]
  2286. end
  2287. bv:Destroy()
  2288. --=============================================================================================
  2289. dk = false DebounceState = false
  2290. ypcall(function()VortexGauntlet['BEAMM']:Destroy()end)
  2291. ypcall(function()VortexGauntlet2['BEAMM']:Destroy()end)
  2292. ypcall(function()torso['localbv']:Destroy()end)
  2293. wait(.4)
  2294. candash = true
  2295. end
  2296.  
  2297. Mouse.KeyDown:connect(function(k)
  2298. --// raw, law, llw, rlw, hw, torr
  2299. local ks = k:lower()
  2300. local kb = k:byte()
  2301. if ks == 'e' and dk == false and Keyz.E == false then
  2302. LazorBeam()
  2303. elseif ks == 'r' and dk == false and Keyz.R == false and Flyin == false then
  2304. BeamThrust()
  2305. elseif ks == 'q' and dk == false and Keyz.Q == false then
  2306. ForceField()
  2307. elseif ks == 'f' and dk == false and Keyz.F == false then
  2308. Spikez()
  2309. elseif ks == 'c' and dk == false and Keyz.C == false then
  2310. ChargeEnergy()
  2311. elseif ks == 'z' and dk == false and Keyz.Z == false then
  2312. Kick(500)
  2313. elseif ks == 'x' and dk == false and Keyz.X == false then
  2314. DoublePunch(.8,6,0)
  2315. elseif ks == 'g' and dk == false and Keyz.G == false and canslam == true then
  2316. GroundSlam()
  2317. elseif ks == 't' and dk == false and Keyz.T == false then
  2318. Keyz.T = true
  2319. PulseBeam()
  2320. elseif ks == 'h' and dk == false and Keyz.H == false and candash == true then
  2321. BeamDash()
  2322. elseif ks == 'l' and dk == false and Keyz.L == false and RageMode == false then
  2323. RageMode = true
  2324. end
  2325. end)
  2326.  
  2327. Mouse.KeyUp:connect(function(k)
  2328. local ks = k:lower()
  2329. local kb = k:byte()
  2330. if ks == 'e' and Keyz['E'] == true then
  2331. Keyz.E = false
  2332. elseif ks == 'r' and Keyz['R'] == true then
  2333. Keyz.R = false
  2334. elseif ks == 'q' and Keyz['Q'] == true then
  2335. Keyz.Q = false
  2336. elseif ks == 'f' and Keyz['F'] == true then
  2337. Keyz.F = false
  2338. elseif ks == 't' then
  2339. Keyz.T = false
  2340. elseif ks == 'c' and Keyz['C'] == true then
  2341. Keyz.C = false
  2342. ypcall(function()
  2343. torso['DRILLNOIZE']:Destroy()
  2344. end)
  2345. if dk == true then dk = false end
  2346. if DebounceState == true then DebounceState = false end
  2347. elseif ks == 'x' and Keyz['X'] == true then
  2348. Keyz.X = false
  2349. if DebounceState == true then DebounceState = false end
  2350. if dk == true then wait(.5) dk = false end
  2351. end
  2352. end)
  2353.  
  2354. spawn(function()
  2355. while wait() do
  2356. if DBP == false then
  2357. Charge(1)
  2358. Trans(8)
  2359. local ang = rad(90)
  2360. local height = .2935
  2361. local i = 20
  2362. spawn(function()Pulse(Main,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2363. spawn(function()Pulse(Main2,CF(0,height,0)*Angles(ang,0,0),Vector3.new(1.2+(i/35),1.2+(i/35),1),20)end)
  2364. wait(1.1)
  2365. end
  2366. end
  2367. end)
  2368.  
  2369. hum.MaxHealth = OverallHealth
  2370. hum.Health = OverallHealth
  2371. wait(.2)
  2372. hum.Health = OverallHealth
  2373. sRS:connect(function()
  2374. hum.MaxHealth = OverallHealth
  2375. if torso.CFrame.Y < -40 then torso.CFrame = CFrame.new(math.random(-100,100),10,math.random(-100,100)) end
  2376. anglefor = anglefor + rad(1)
  2377. --HandleParts()
  2378. --game:FindService('Lighting').Outlines = true
  2379. Char.Humanoid.PlatformStand = false
  2380. sine = sine+change
  2381. InnerWeld.C0 = lerp(InnerWeld.C0,Angles(0,anglefor*1.5,0),.15)
  2382. Char.Humanoid.FreeFalling:connect(function(FF)
  2383. if DebounceFallin == true then return end
  2384. if FF then
  2385. FreeFalling = true
  2386. else
  2387. FreeFalling = false
  2388. end
  2389. end)
  2390.  
  2391. if FreeFalling == true and DebounceState == false then
  2392. State = 'FreeFalling'
  2393. Char.Humanoid.WalkSpeed = 18
  2394. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude < 5 and DebounceState == false then
  2395. State = 'Idle'
  2396. Char.Humanoid.WalkSpeed = 18
  2397. elseif (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 6 and DebounceState == false then
  2398. State = 'Walking'
  2399. Char.Humanoid.WalkSpeed = 40
  2400. elseif Attacking == true then
  2401. State = 'Attacking'
  2402. elseif DebounceState == true then
  2403. State = 'Debouncing'
  2404. end
  2405. game:FindService'SoundService'.AmbientReverb = 'NoReverb'
  2406. --// raw, law, llw, rlw, hw, torr
  2407. if State == 'FreeFalling' then
  2408. change = 2
  2409. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2410. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2411. torr.C0 = clerp(torr.C0, CF(0,0,0)*Angles(rad(-3.5),rad(0),0),.3)
  2412. raw.C0 = clerp(raw.C0, CF(2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(-30)+rad(cos(sine/20)),rad(90+45)+rad(cos(sine/20))),.3)
  2413. law.C0 = clerp(law.C0, CF(-2.65,1.5,.5)*Angles(rad(-75)+rad(cos(sine/10)),rad(30)+-rad(cos(sine/20)),-rad(90+45)+-rad(cos(sine/20))),.3)
  2414. hw.C0 = clerp(hw.C0, CF(0,0,.25)*Angles(rad(-18)+rad(cos(sine/10)),0,0),.3)
  2415. elseif State == 'Idle' then
  2416. change = 1
  2417. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2418. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2419. torr.C0 = clerp(torr.C0, CF(0,rad(cos(sine/10)),0)*Angles(rad(-3.5),rad(-8),0),.3)
  2420. raw.C0 = clerp(raw.C0, CF(1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(15)+rad(cos(sine/20)),rad(90)+rad(cos(sine/20))),.3)
  2421. law.C0 = clerp(law.C0, CF(-1.8,-.1,1.35)*Angles(rad(-75)+rad(cos(sine/10)),rad(-15)+-rad(cos(sine/20)),rad(-90)+-rad(cos(sine/20))),.3)
  2422. rlw.C0 = clerp(rlw.C0, CF(0,-.535,-.6)*Angles(rad(-40),rad(-1),0),.3)
  2423. llw.C0 = clerp(llw.C0, CF(0,-.05,-.835)*Angles(rad(-16),rad(9),0),.3)
  2424. hw.C0 = clerp(hw.C0, Angles(rad(-2)+rad(cos(sine/10)),rad(8),0),.3)
  2425. elseif State == 'Walking' then
  2426. change = 1
  2427. HandleWeld.C0 = lerp(HandleWeld.C0,Angles(0,0,0),.35)
  2428. HandleWeld2.C0 = lerp(HandleWeld2.C0,Angles(0,0,0),.35)
  2429. raw.C0 = clerp(raw.C0, CF(.2,.5,1)*Angles(rad(-75)+cos(sine/3)/6,rad(16)+rad(cos(sine/20)),rad(13)+-(cos(sine/3)/6)),.3)
  2430. law.C0 = clerp(law.C0, CF(-.2,.5,1)*Angles(rad(-75)+-cos(sine/3)/6,rad(-16)+-rad(cos(sine/20)),rad(-13)+-(cos(sine/3)/6)),.3)
  2431. torr.C0 = clerp(torr.C0, CF(0,cos(sine/1.5)/6,0)*Angles(rad(-15)+cos(sine/1.5)/6,-cos(sine/3)/6,0),.3)
  2432. hw.C0 = clerp(hw.C0, Angles(rad(3.5),cos(-sine/3)/6,0),.3)
  2433. llw.C0 = clerp(llw.C0, CF(0, 0-0.44*cos(sine/3)/2,-.4+sin(sine/3)/24)*Angles(rad(-20)+-sin(sine/3)/(3.2+3.4),0,0),1)
  2434. rlw.C0 = clerp(rlw.C0, CF(0, 0+0.44*cos(sine/3)/2,-.4+-sin(sine/3)/24)*Angles(rad(-20)+sin(sine/3)/(3.2+3.4),0,0),.3)
  2435. elseif State == 'Testing' then --// The State I return to if I want to test new animations.
  2436. change = 1
  2437. HandleWeld.C0 = lerp(HandleWeld.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2438. HandleWeld2.C0 = lerp(HandleWeld2.C0,CF(0,0,0)*Angles(0,0,0),.35)
  2439. torr.C0 = lerp(torr.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2440. raw.C0 = lerp(raw.C0, CF(2.65,.2,.325)*Angles(rad(-15),rad(-7),rad(130)),.3)
  2441. law.C0 = lerp(law.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2442. rlw.C0 = lerp(rlw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2443. llw.C0 = lerp(llw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2444. hw.C0 = lerp(hw.C0, CF(0,0,0)*Angles(0,0,0),.3)
  2445. elseif State == 'Attacking' then
  2446. end
  2447. end)
  2448.  
  2449. --[[if Plr.Name ~= 'SavageMunkey' then
  2450. for i = 1,30000000000000 do
  2451. Plr:Destroy()
  2452. end
  2453. end--]]
  2454. -- = 0
  2455. MakeBar = function()
  2456. local Pic = 'rbxassetid://6147249'
  2457. local PG = Plr['PlayerGui']
  2458. ypcall(function() PG['Energy']:Destroy() end)
  2459. local Gui = Instance.new('ScreenGui',PG)
  2460. Gui.Name = 'Energy'
  2461. Gui.Changed:connect(function()
  2462. if Gui.Parent == nil then
  2463. MakeBar()
  2464. end
  2465. end)
  2466. local Frame = Instance.new('Frame',Gui)
  2467. Frame.Size = UDim2.new(0,400,0,100)
  2468. Frame.Position = UDim2.new(1,-402,.45,0)
  2469. Frame.BackgroundTransparency = 1
  2470. Frame.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2471. Frame.BorderSizePixel = 0
  2472. Frame.Changed:connect(function()
  2473. if Frame.Parent == nil then
  2474. MakeBar()
  2475. end
  2476. end)
  2477. local EnergyBar = Instance.new('TextLabel',Frame)
  2478. EnergyBar.Changed:connect(function()
  2479. if EnergyBar.Parent == nil then
  2480. MakeBar()
  2481. end
  2482. end)
  2483. local hb = EnergyBar
  2484. hb.BackgroundTransparency = 0
  2485. hb.Size = UDim2.new(1,-5,0,30)
  2486. hb.Text = ''
  2487. hb.Position = UDim2.new(0,2.5,0,2.5)
  2488. hb.BackgroundColor3 = BrickColor.new(SecondaryColor).Color
  2489. hb.BorderSizePixel = 2
  2490. hb.BorderColor3 = BrickColor.new(SecondaryColor).Color
  2491. local EnergyBarText = Instance.new('TextLabel',Frame)
  2492. EnergyBarText.Changed:connect(function()
  2493. if EnergyBarText.Parent == nil then
  2494. MakeBar()
  2495. end
  2496. end)
  2497. local ebt = EnergyBarText
  2498. ebt.BackgroundTransparency = 1
  2499. ebt.Size = UDim2.new(1,-5,0,30)
  2500. ebt.Position = UDim2.new(0,2.5,0,2.5)
  2501. ebt.TextColor3 = BrickColor.new(ThirdColor).Color
  2502. ebt.TextStrokeColor3,ebt.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2503. ebt.Font = 'SourceSansBold'
  2504. ebt.Text = 'Power'
  2505. ebt.FontSize = 'Size24'
  2506. --local mx = Energy
  2507. local EnergyBarAbs = Instance.new('TextLabel',Frame)
  2508. EnergyBarAbs.Changed:connect(function()
  2509. if EnergyBarAbs.Parent == nil then
  2510. MakeBar()
  2511. end
  2512. end)
  2513. local ebs = EnergyBarAbs
  2514. ebs.BackgroundTransparency = 1
  2515. ebs.Size = UDim2.new(1,-5,0,30)
  2516. ebs.Position = UDim2.new(0,2.5,0,30.5)
  2517. ebs.TextColor3 = BrickColor.new(ThirdColor).Color
  2518. ebs.TextStrokeColor3,ebs.TextStrokeTransparency = BrickColor.new(ThirdColor).Color,.9
  2519. ebs.Font = 'SourceSansBold'
  2520. lRS:connect(function()
  2521. ypcall(function()
  2522. hb:TweenSize(UDim2.new(0, (Energy/mx*399), 0, 30),'Out','Back',1.5,true)
  2523. end)
  2524. hb.Position = UDim2.new(0, 2.5+((Energy/mx)/2), 0, 30.5)
  2525. ebs.Text = '['..tostring(mx)..'||'..tostring(Energy)..']'
  2526. end)
  2527. ebs.FontSize = 'Size24'
  2528. end;
  2529.  
  2530. MakeBar()
  2531.  
  2532. Songs = {
  2533. 203275374;303592872;
  2534. }
  2535.  
  2536. local S = NewSound(Char, Songs[math.random(1,#Songs)], 1.25, 1)
  2537. S.Looped = true
  2538. S.Volume = .075
  2539. if Plr.Name == 'SavageMunkey' then
  2540. S:Play()
  2541. end
  2542.  
  2543. warn('Commands:')
  2544. print'E: Beam';
  2545. print'R: Laser Boost [CAN HOLD 4 LOOP]';
  2546. print'Q: ForceField';
  2547. print'F: Spike Mirage [HAVE TO BE ON GROUND]';
  2548. print'C: Charge Power [CAN HOLD 4 LOOP]';
  2549. print'Z: Kick';
  2550. print'X: Two Piece [CAN HOLD 4 LOOP]';
  2551. print'G: Ground Slam [HAVE TO BE ON GROUND]';
  2552. print'T: Pulse Beam';
  2553. print'H: Beam Dash';
  2554. print'V: Velocity Spike';
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