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MathewAlden

config.yml

Jan 17th, 2012
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  1. #
  2. # SignTag: text that should be placed between [] on tree signs
  3. #
  4. # Allowed values : Alphanumeric text, no spaces
  5. #
  6. SignTag: Appleseed
  7.  
  8. #
  9. # ShowErrorsInClient: toggle that determines if permissions or other error messages
  10. #                     are displayed client-side
  11. #
  12. # Allowed values : Yes (shows errors to players)
  13. #                  No  (errors only show up in server console)
  14. #
  15. ShowErrorsInClient: Yes
  16.  
  17. #
  18. # AllowNonOpAccess: if there is no permissions plugin loaded, then this setting
  19. #                   allows users without op status to plant and place signs
  20. #
  21. # Allowed values are: Yes
  22. #                     No
  23. #
  24. AllowNonOpAccess: Yes
  25.  
  26. #
  27. # DropInterval: length of time, in seconds, between drops
  28. #
  29. # Allowed values: numbers bigger than 1 (no decimals)
  30. #
  31. DropInterval: 60
  32.  
  33. #
  34. # FertilizerItem: item used in game to fertilize a tree
  35. #
  36. # Allowed values: any item id or item name (default is bone_meal)
  37. #
  38. FertilizerItem: bone_meal
  39.  
  40. #
  41. # MaxUncollectedItems: optional parameter, approximate maximum number of items that will be left on
  42. #                      the ground around a tree
  43. #                    
  44. # Allowed values: any integer bigger than 1 (set to -1 to disable, or comment out the parameter)
  45. #
  46. MaxUncollectedItems: 2
  47.  
  48. #
  49. # MaxTreesPerPlayer: optional parameter, maximum number of trees a player can plant
  50. #                    
  51. # Allowed values: any integer bigger than 1 (set to -1 to disable, or comment out the parameter)
  52. #
  53. #MaxTreesPerPlayer: 10
  54.  
  55. #
  56. # MaxIsPerWorld: optional parameter, determines if MaxTreesPerPlayer setting is server wide or per world
  57. #                defaults to "No"
  58. #                    
  59. # Allowed values : Yes (players can plant MaxTreesPerPlayer trees in each world)
  60. #                  No  (players can plant MaxTreesPerPlayer regardless of which world they are planted in)
  61. #
  62. #MaxIsPerWorld: No
  63.  
  64. #
  65. # WandItem: item used in game to see what type a tree is and if it needs fertilizer
  66. #
  67. # Allowed values: any item id or item name (default is wood_hoe)
  68. #
  69. WandItem: wood_hoe
  70.  
  71. #
  72. # MinimumTreeDistance: optional parameter specifies minimum block distance between planted trees
  73. #
  74. # Allowed values: any number bigger than 1 (set to -1 to disable, or comment out the parameter)
  75. #
  76. #MinimumTreeDistance: 8
  77.  
  78. #
  79. #
  80. # TreeTypes: list of items that can be planted in soil(aka farmland)
  81. #
  82. # Example:
  83. #    - "apple"                      # Name of the item that must be planted and will be dropped
  84. #        DropLikelihood: 33         # Chance an item will drop under a tree (numbers 1-100)
  85. #        RequireFertilizer: Yes      # Yes if the tree should require occasional fertilizer
  86. #        DropsBeforeFertilizer: 50   # Approximate number of drops before fertilizer is required
  87. #        MaxFertilizer: 5            # Approximate number of times a tree can be fertilized (optional, or set to -1 to disable)
  88. #        TreeType: Standard         # Type of tree that should grow from the sapling (Standard/Spruce/Birch)
  89. #
  90. TreeTypes:
  91.     apple:
  92.         DropLikelihood: 20
  93.         RequireFertilizer: Yes
  94.         DropsBeforeFertilizer: 50
  95. #        MaxFertilizer: 10
  96.         TreeType: Standard
  97.        
  98.     cocoa_beans:
  99.         DropLikelihood: 11
  100.         RequireFertilizer: Yes
  101.         DropsBeforeFertilizer: 25
  102. #        MaxFertilizer: 10
  103.         TreeType: Standard
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