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  1. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=A:/Documents/TopDown/TopDown.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=A:/Documents/TopDown/TopDown.uproject -cook -stage -archive -archivedirectory=A:/Documents/ZZ_EXPORT -package -clientconfig=Development -ue4exe="A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\AutomationTool.exe=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=A:/Programmes/Epic Games/UE_4.23/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=A:/Programmes/Epic Games/UE_4.23/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=A:/Programmes/Epic Games/UE_4.23
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Alexandre/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+Programmes+Epic+Games+UE_4.23
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\Cook-2021.02.11-19.03.34.txt
  14. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\FinalCopy_NonUFSFiles.txt
  15. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\FinalCopy_NonUFSFilesDebug.txt
  16. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\FinalCopy_UFSFiles.txt
  17. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\Log.txt
  18. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\Manifest_NonUFSFiles_HTML5.txt
  19. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PakList_TopDown-HTML5.txt
  20. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PrePak_NonUFSFiles.txt
  21. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PrePak_NonUFSFilesDebug.txt
  22. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PrePak_UFSFiles.txt
  23. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\python-2021.02.11-19.03.37.txt
  24. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt
  25. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UnrealPak-TopDown-HTML5-2021.02.11-19.03.35.txt
  26. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  27. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Alexandre/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+Programmes+Epic+Games+UE_4.23
  28. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  29. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  30. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  31. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  32. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  33. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  34. WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools (Product=Microsoft.VisualStudio.Product.BuildTools, Version=15.9.28307.108, Sort=0)
  35. WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: A:\Programmes\Visual Studio (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.423, Sort=1)
  36. HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
  37. WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
  38. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.dll
  39. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.pdb
  40. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384SourceFiles.txt
  41. InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
  42. InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
  43. BuildCookRun.SetupParams: Setting up ProjectParams for A:\Documents\TopDown\TopDown.uproject
  44. InternalUtils.SafeFileExists: SafeFileExists C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.dll=False
  45. DynamicCompilation.RequiresCompilation: Compiling C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.dll: Assembly does not exist
  46. ProjectParams.ValidateAndLog: Project Params **************
  47. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  48. ProjectParams.ValidateAndLog: Archive=True
  49. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  50. ProjectParams.ValidateAndLog: CreateAppBundle=True
  51. ProjectParams.ValidateAndLog: BaseArchiveDirectory=A:\Documents\ZZ_EXPORT
  52. ProjectParams.ValidateAndLog: BaseStageDirectory=A:\Documents\TopDown\Saved\StagedBuilds
  53. ProjectParams.ValidateAndLog: Build=True
  54. ProjectParams.ValidateAndLog: SkipBuildClient=False
  55. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  56. ProjectParams.ValidateAndLog: Cook=True
  57. ProjectParams.ValidateAndLog: Clean=
  58. ProjectParams.ValidateAndLog: Client=False
  59. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  60. ProjectParams.ValidateAndLog: ClientCookedTargets=TopDown
  61. ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5
  62. ProjectParams.ValidateAndLog: Compressed=False
  63. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  64. ProjectParams.ValidateAndLog: CookOnTheFly=False
  65. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  66. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  67. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  68. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  69. ProjectParams.ValidateAndLog: GeneratePatch=False
  70. ProjectParams.ValidateAndLog: AddPatchLevel=False
  71. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  72. ProjectParams.ValidateAndLog: GenerateRemaster=False
  73. ProjectParams.ValidateAndLog: DiscVersion=
  74. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  75. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  76. ProjectParams.ValidateAndLog: DLCFile=
  77. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  78. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  79. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  80. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  81. ProjectParams.ValidateAndLog: DedicatedServer=False
  82. ProjectParams.ValidateAndLog: DirectoriesToCook=
  83. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  84. ProjectParams.ValidateAndLog: EditorTargets=
  85. ProjectParams.ValidateAndLog: Foreign=False
  86. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  87. ProjectParams.ValidateAndLog: IsProgramTarget=False
  88. ProjectParams.ValidateAndLog: IterativeCooking=False
  89. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  90. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  91. ProjectParams.ValidateAndLog: CookAll=False
  92. ProjectParams.ValidateAndLog: CookPartialGC=False
  93. ProjectParams.ValidateAndLog: CookInEditor=False
  94. ProjectParams.ValidateAndLog: CookMapsOnly=False
  95. ProjectParams.ValidateAndLog: Deploy=False
  96. ProjectParams.ValidateAndLog: IterativeDeploy=False
  97. ProjectParams.ValidateAndLog: FastCook=False
  98. ProjectParams.ValidateAndLog: LogWindow=False
  99. ProjectParams.ValidateAndLog: Manifests=False
  100. ProjectParams.ValidateAndLog: MapToRun=
  101. ProjectParams.ValidateAndLog: NoClient=False
  102. ProjectParams.ValidateAndLog: NumClients=0
  103. ProjectParams.ValidateAndLog: NoDebugInfo=True
  104. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  105. ProjectParams.ValidateAndLog: MapFile=False
  106. ProjectParams.ValidateAndLog: NoCleanStage=False
  107. ProjectParams.ValidateAndLog: NoXGE=False
  108. ProjectParams.ValidateAndLog: MapsToCook=
  109. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  110. ProjectParams.ValidateAndLog: Pak=False
  111. ProjectParams.ValidateAndLog: Package=True
  112. ProjectParams.ValidateAndLog: ForcePackageData=False
  113. ProjectParams.ValidateAndLog: NullRHI=False
  114. ProjectParams.ValidateAndLog: FakeClient=False
  115. ProjectParams.ValidateAndLog: EditorTest=False
  116. ProjectParams.ValidateAndLog: RunAutomationTests=False
  117. ProjectParams.ValidateAndLog: RunAutomationTest=
  118. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  119. ProjectParams.ValidateAndLog: CrashIndex=0
  120. ProjectParams.ValidateAndLog: ProgramTargets=
  121. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[HTML5, A:\Documents\TopDown\Binaries\HTML5]
  122. ProjectParams.ValidateAndLog: ProjectExePaths=[HTML5, A:\Documents\TopDown\Binaries\HTML5\TopDown.js]
  123. ProjectParams.ValidateAndLog: Distribution=False
  124. ProjectParams.ValidateAndLog: Prebuilt=False
  125. ProjectParams.ValidateAndLog: Prereqs=True
  126. ProjectParams.ValidateAndLog: AppLocalDirectory=
  127. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  128. ProjectParams.ValidateAndLog: RawProjectPath=A:\Documents\TopDown\TopDown.uproject
  129. ProjectParams.ValidateAndLog: Run=False
  130. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  131. ProjectParams.ValidateAndLog: ServerCookedTargets=
  132. ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5
  133. ProjectParams.ValidateAndLog: ShortProjectName=TopDown
  134. ProjectParams.ValidateAndLog: SignedPak=False
  135. ProjectParams.ValidateAndLog: SignPak=
  136. ProjectParams.ValidateAndLog: SkipCook=False
  137. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  138. ProjectParams.ValidateAndLog: SkipPak=False
  139. ProjectParams.ValidateAndLog: PrePak=False
  140. ProjectParams.ValidateAndLog: SkipStage=False
  141. ProjectParams.ValidateAndLog: Stage=True
  142. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  143. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  144. ProjectParams.ValidateAndLog: NativizeAssets=False
  145. ProjectParams.ValidateAndLog: StageDirectoryParam=
  146. ProjectParams.ValidateAndLog: AdditionalPackageOptions=
  147. ProjectParams.ValidateAndLog: Project Params **************
  148. InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
  149. InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
  150. InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
  151. Project.Build: ********** BUILD COMMAND STARTED **********
  152. UE4Build.Build: ************************* UE4Build:
  153. UE4Build.Build: ************************* UseXGE: False
  154. UE4Build.Build: ************************* UseParallelExecutor: False
  155. InternalUtils.SafeFileExists: SafeFileExists A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  156. InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Documents\TopDown\Intermediate\Build\Manifest.xml
  157. InternalUtils.SafeFileExists: SafeFileExists A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
  158. CommandUtils.Run: Running: A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe TopDown HTML5 Development -Project=A:\Documents\TopDown\TopDown.uproject A:\Documents\TopDown\TopDown.uproject -NoUBTMakefiles -remoteini="A:\Documents\TopDown" -skipdeploy -Manifest=A:\Documents\TopDown\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt"
  159. ProcessResult.StdOut: HTML5ToolChain: EnableSIMD = False
  160. ProcessResult.StdOut: HTML5ToolChain: EnableMultithreading False
  161. ProcessResult.StdOut: HTML5ToolChain: OffscreenCanvas False
  162. ProcessResult.StdOut: HTML5ToolChain: LLVMWasmBackend False
  163. ProcessResult.StdOut: HTML5ToolChain: EnableTracing = False
  164. ProcessResult.StdOut: Setting Emscripten SDK: located in A:\Programmes\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.38.31
  165. ProcessResult.StdOut: emcc ExitCode: 0
  166. ProcessResult.StdOut: # Note: If you put paths relative to the home directory, do not forget
  167. ProcessResult.StdOut: # os.path.expanduser
  168. ProcessResult.StdOut:
  169. ProcessResult.StdOut: # Note: On Windows, remember to escape backslashes! I.e. PYTHON='c:\Python27\'
  170. ProcessResult.StdOut: # is not valid, but PYTHON='c:\\Python27\\' and PYTHON='c:/Python27/'
  171. ProcessResult.StdOut: # are.
  172. ProcessResult.StdOut:
  173. ProcessResult.StdOut: import os
  174. ProcessResult.StdOut:
  175. ProcessResult.StdOut: # This is used by external projects in order to find emscripten. It is not used
  176. ProcessResult.StdOut: # by emscripten itself.
  177. ProcessResult.StdOut: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.38.31')) # directory
  178. ProcessResult.StdOut:
  179. ProcessResult.StdOut: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit')) # directory
  180. ProcessResult.StdOut: BINARYEN_ROOT = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\binaryen'
  181. ProcessResult.StdOut:
  182. ProcessResult.StdOut: # If not specified, defaults to sys.executable.
  183. ProcessResult.StdOut: # PYTHON = 'python'
  184. ProcessResult.StdOut:
  185. ProcessResult.StdOut: # Add this if you have manually built the JS optimizer executable (in
  186. ProcessResult.StdOut: # Emscripten/tools/optimizer) and want to run it from a custom location.
  187. ProcessResult.StdOut: # Alternatively, you can set this as the environment variable
  188. ProcessResult.StdOut: EMSCRIPTEN_NATIVE_OPTIMIZER = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\optimizer.exe'
  189. ProcessResult.StdOut: EMSCRIPTEN_NATIVE_OPTIMIZER = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\optimizer.exe'
  190. ProcessResult.StdOut:
  191. ProcessResult.StdOut: # See below for notes on which JS engine(s) you need
  192. ProcessResult.StdOut: NODE_JS = os.path.expanduser(os.getenv('NODE', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\8.9.1_64bit\\bin\\node.exe')) # executable
  193. ProcessResult.StdOut: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY', 'js'))] # executable
  194. ProcessResult.StdOut: V8_ENGINE = os.path.expanduser(os.getenv('V8', 'd8')) # executable
  195. ProcessResult.StdOut:
  196. ProcessResult.StdOut: JAVA = 'java' # executable
  197. ProcessResult.StdOut:
  198. ProcessResult.StdOut: TEMP_DIR = 'C:\\Users\\ALEXAN~1\\AppData\\Local\\Temp'
  199. ProcessResult.StdOut:
  200. ProcessResult.StdOut: # CLOSURE_COMPILER = '..' # define this to not use the bundled version
  201. ProcessResult.StdOut:
  202. ProcessResult.StdOut: ################################################################################
  203. ProcessResult.StdOut:
  204. ProcessResult.StdOut:
  205. ProcessResult.StdOut: # Pick the JS engine to use for running the compiler. This engine must exist, or
  206. ProcessResult.StdOut: # nothing can be compiled.
  207. ProcessResult.StdOut: #
  208. ProcessResult.StdOut: # This should be left on node.js, as that is the VM we test running the
  209. ProcessResult.StdOut: # compiler in. Other VMs may or may not work.
  210. ProcessResult.StdOut:
  211. ProcessResult.StdOut: COMPILER_ENGINE = NODE_JS
  212. ProcessResult.StdOut:
  213. ProcessResult.StdOut:
  214. ProcessResult.StdOut: # All JS engines to use when running the automatic tests. Not all the engines in
  215. ProcessResult.StdOut: # this list must exist (if they don't, they will be skipped in the test runner).
  216. ProcessResult.StdOut: #
  217. ProcessResult.StdOut: # Recommendation: If you already have node installed, use that. If you can, also
  218. ProcessResult.StdOut: # build spidermonkey from source as well to get more test
  219. ProcessResult.StdOut: # coverage.
  220. ProcessResult.StdOut:
  221. ProcessResult.StdOut: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
  222. ProcessResult.StdOut:
  223. ProcessResult.StdOut: # Other options
  224. ProcessResult.StdOut: #
  225. ProcessResult.StdOut: # FROZEN_CACHE = True # never clears the cache, and disallows building to the cache
  226. ProcessResult.StdOut: *** Emscripten Config File: A:\Programmes\Epic Games\UE_4.23\Engine\Intermediate\Build\HTML5\.emscripten
  227. ProcessResult.StdOut: Parsing headers for TopDown
  228. ProcessResult.StdOut: Running UnrealHeaderTool "A:\Documents\TopDown\TopDown.uproject" "A:\Documents\TopDown\Intermediate\Build\HTML5\TopDown\Development\TopDown.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  229. ProcessResult.StdOut: Reflection code generated for TopDown in 9,2064015 seconds
  230. ProcessResult.StdOut: HTML5ToolChain: Development -O2 aggressive size and speed optimization
  231. ProcessResult.StdOut: Writing manifest to A:\Documents\TopDown\Intermediate\Build\Manifest.xml
  232. ProcessResult.StdOut: Building 30 actions with 4 processes...
  233. ProcessResult.StdOut: [1/30] Module.PlayFabCpp.3_of_7.cpp
  234. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.45 seconds
  235. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 14.11 seconds
  236. ProcessResult.StdOut: [2/30] Module.PlayFabCpp.4_of_7.cpp
  237. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.42 seconds
  238. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 15.65 seconds
  239. ProcessResult.StdOut: [3/30] Module.PlayFabCpp.2_of_7.cpp
  240. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.45 seconds
  241. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 17.73 seconds
  242. ProcessResult.StdOut: [4/30] Module.PlayFabCpp.1_of_7.cpp
  243. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.41 seconds
  244. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 16.41 seconds
  245. ProcessResult.StdOut: [5/30] Module.PlayFabCpp.5_of_7.cpp
  246. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.08 seconds
  247. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 9.66 seconds
  248. ProcessResult.StdOut: [6/30] Module.PlayFabCpp.7_of_7.cpp
  249. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.08 seconds
  250. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.77 seconds
  251. ProcessResult.StdOut: [7/30] Module.PlayFab.1_of_4.cpp
  252. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.26 seconds
  253. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.27 seconds
  254. ProcessResult.StdOut: [8/30] Module.PlayFab.4_of_4.cpp
  255. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  256. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.67 seconds
  257. ProcessResult.StdOut: [9/30] Module.PlayFab.2_of_4.cpp
  258. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  259. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.12 seconds
  260. ProcessResult.StdOut: [10/30] Module.PlayFab.3_of_4.cpp
  261. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  262. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.19 seconds
  263. ProcessResult.StdOut: [11/30] Module.PlayFab.gen.1_of_15.cpp
  264. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.11 seconds
  265. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 10.21 seconds
  266. ProcessResult.StdOut: [12/30] Module.PlayFab.gen.2_of_15.cpp
  267. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  268. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.39 seconds
  269. ProcessResult.StdOut: [13/30] Module.PlayFab.gen.5_of_15.cpp
  270. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  271. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.35 seconds
  272. ProcessResult.StdOut: [14/30] Module.PlayFabCpp.6_of_7.cpp
  273. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.07 seconds
  274. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 16.36 seconds
  275. ProcessResult.StdOut: [15/30] Module.PlayFab.gen.4_of_15.cpp
  276. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  277. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 10.87 seconds
  278. ProcessResult.StdOut: [16/30] Module.PlayFab.gen.3_of_15.cpp
  279. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  280. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.87 seconds
  281. ProcessResult.StdOut: [17/30] Module.PlayFab.gen.7_of_15.cpp
  282. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  283. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 8.23 seconds
  284. ProcessResult.StdOut: [18/30] Module.PlayFab.gen.8_of_15.cpp
  285. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.12 seconds
  286. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.70 seconds
  287. ProcessResult.StdOut: [19/30] Module.PlayFab.gen.9_of_15.cpp
  288. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.11 seconds
  289. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 8.19 seconds
  290. ProcessResult.StdOut: [20/30] Module.PlayFab.gen.10_of_15.cpp
  291. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  292. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 8.83 seconds
  293. ProcessResult.StdOut: [21/30] Module.PlayFab.gen.6_of_15.cpp
  294. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  295. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 16.05 seconds
  296. ProcessResult.StdOut: [22/30] Module.PlayFab.gen.11_of_15.cpp
  297. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  298. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 9.80 seconds
  299. ProcessResult.StdOut: [23/30] Module.PlayFab.gen.13_of_15.cpp
  300. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  301. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.65 seconds
  302. ProcessResult.StdOut: [24/30] Module.PlayFab.gen.12_of_15.cpp
  303. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  304. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 10.51 seconds
  305. ProcessResult.StdOut: [25/30] Module.PlayFab.gen.15_of_15.cpp
  306. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
  307. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 6.28 seconds
  308. ProcessResult.StdOut: [26/30] Module.PlayFabCommon.gen.cpp
  309. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  310. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 5.87 seconds
  311. ProcessResult.StdOut: [27/30] Module.PlayFabCommon.cpp
  312. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
  313. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 6.37 seconds
  314. ProcessResult.StdOut: [28/30] Module.PlayFab.gen.14_of_15.cpp
  315. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.19 seconds
  316. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.52 seconds
  317. ProcessResult.StdOut: [29/30] TopDown.js
  318. ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 5.43 seconds
  319. ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 0.00 seconds
  320. ProcessResult.StdOut: emcc:INFO: emcc step "process inputs" took 0.00 seconds
  321. ProcessResult.StdOut: emcc:INFO: emcc step "calculate system libraries" took 33.71 seconds
  322. ProcessResult.StdOut: emcc:INFO: NOTE: linking HTML5 project -- this takes at least 7 minutes (and up to 20 minutes on older machines) to complete.
  323. ProcessResult.StdOut: emcc:INFO: we are workig with the Emscripten makers to speed this up.
  324. ProcessResult.StdOut: emcc:INFO: emcc step "link" took 2.89 seconds
  325. ProcessResult.StdOut: emcc:INFO: emcc step "post-link" took 233.27 seconds
  326. ProcessResult.StdOut: emcc:INFO: emcc step "emscript (llvm => executable code)" took 242.77 seconds
  327. ProcessResult.StdOut: emcc:INFO: emcc step "source transforms" took 0.00 seconds
  328. ProcessResult.StdOut: emcc:INFO: emcc step "memory initializer" took 20.71 seconds
  329. ProcessResult.StdOut: emcc:INFO: emcc step "js opts" took 0.00 seconds
  330. ProcessResult.StdOut: shared:ERROR: 'A:\Programmes\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\e1.38.31_64bit\binaryen\bin\asm2wasm A:\Documents\TopDown\Binaries\HTML5\TopDown.temp.asm.js --total-memory=33554432 --trap-mode=clamp -O2 --mem-init=A:\Documents\TopDown\Binaries\HTML5\TopDown.js.mem --mem-base=1024 --wasm-only -g --symbolmap=A:\Documents\TopDown\Binaries\HTML5\TopDown.js.symbols -o A:\Documents\TopDown\Binaries\HTML5\TopDown.wasm --mvp-features' failed (-1073740791)
  331. CommandUtils.Run: Took 1536,9200054s to run UnrealBuildTool.exe, ExitCode=5
  332. Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt)
  333. Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt)
  334. Program.Main: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 52
  335. Program.Main: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 89
  336. Program.Main: à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 227
  337. Program.Main: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1099
  338. Program.Main: à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 215
  339. Program.Main: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 208
  340. Program.Main: à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
  341. Program.Main: à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 263
  342. Program.Main: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 551
  343. Program.Main: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 521
  344. Program.Main: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 176
  345. Program.Main: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
  346. Program.Main: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 725
  347. Program.Main: à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
  348. Program.Main: AutomationTool exiting with ExitCode=5 (5)
  349.  
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