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- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=A:/Documents/TopDown/TopDown.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=A:/Documents/TopDown/TopDown.uproject -cook -stage -archive -archivedirectory=A:/Documents/ZZ_EXPORT -package -clientconfig=Development -ue4exe="A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=A:/Programmes/Epic Games/UE_4.23/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=A:/Programmes/Epic Games/UE_4.23/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=A:/Programmes/Epic Games/UE_4.23
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Alexandre/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+Programmes+Epic+Games+UE_4.23
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\Cook-2021.02.11-19.03.34.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\FinalCopy_NonUFSFiles.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\FinalCopy_NonUFSFilesDebug.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\FinalCopy_UFSFiles.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\Log.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\Manifest_NonUFSFiles_HTML5.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PakList_TopDown-HTML5.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PrePak_NonUFSFiles.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PrePak_NonUFSFilesDebug.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\PrePak_UFSFiles.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\python-2021.02.11-19.03.37.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UnrealPak-TopDown-HTML5-2021.02.11-19.03.35.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Alexandre/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+Programmes+Epic+Games+UE_4.23
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools (Product=Microsoft.VisualStudio.Product.BuildTools, Version=15.9.28307.108, Sort=0)
- WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: A:\Programmes\Visual Studio (Product=Microsoft.VisualStudio.Product.Community, Version=15.9.28307.423, Sort=1)
- HTML5PlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HTML5PlatformSDK using manually installed SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384SourceFiles.txt
- InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for A:\Documents\TopDown\TopDown.uproject
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.dll=False
- DynamicCompilation.RequiresCompilation: Compiling C:\Users\Alexandre\AppData\Local\Temp\UAT\A+Programmes+Epic+Games+UE_4.23\Rules\UATRules-1400374384.dll: Assembly does not exist
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=A:\Documents\ZZ_EXPORT
- ProjectParams.ValidateAndLog: BaseStageDirectory=A:\Documents\TopDown\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=True
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=TopDown
- ProjectParams.ValidateAndLog: ClientTargetPlatform=HTML5
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: GenerateRemaster=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=True
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=False
- ProjectParams.ValidateAndLog: Package=True
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[HTML5, A:\Documents\TopDown\Binaries\HTML5]
- ProjectParams.ValidateAndLog: ProjectExePaths=[HTML5, A:\Documents\TopDown\Binaries\HTML5\TopDown.js]
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=True
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=A:\Documents\TopDown\TopDown.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=HTML5
- ProjectParams.ValidateAndLog: ShortProjectName=TopDown
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: AdditionalPackageOptions=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists A:\Documents\TopDown\TopDown.uproject=True
- Project.Build: ********** BUILD COMMAND STARTED **********
- UE4Build.Build: ************************* UE4Build:
- UE4Build.Build: ************************* UseXGE: False
- UE4Build.Build: ************************* UseParallelExecutor: False
- InternalUtils.SafeFileExists: SafeFileExists A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- InternalUtils.SafeDeleteFile: SafeDeleteFile A:\Documents\TopDown\Intermediate\Build\Manifest.xml
- InternalUtils.SafeFileExists: SafeFileExists A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
- CommandUtils.Run: Running: A:\Programmes\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe TopDown HTML5 Development -Project=A:\Documents\TopDown\TopDown.uproject A:\Documents\TopDown\TopDown.uproject -NoUBTMakefiles -remoteini="A:\Documents\TopDown" -skipdeploy -Manifest=A:\Documents\TopDown\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt"
- ProcessResult.StdOut: HTML5ToolChain: EnableSIMD = False
- ProcessResult.StdOut: HTML5ToolChain: EnableMultithreading False
- ProcessResult.StdOut: HTML5ToolChain: OffscreenCanvas False
- ProcessResult.StdOut: HTML5ToolChain: LLVMWasmBackend False
- ProcessResult.StdOut: HTML5ToolChain: EnableTracing = False
- ProcessResult.StdOut: Setting Emscripten SDK: located in A:\Programmes\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.38.31
- ProcessResult.StdOut: emcc ExitCode: 0
- ProcessResult.StdOut: # Note: If you put paths relative to the home directory, do not forget
- ProcessResult.StdOut: # os.path.expanduser
- ProcessResult.StdOut:
- ProcessResult.StdOut: # Note: On Windows, remember to escape backslashes! I.e. PYTHON='c:\Python27\'
- ProcessResult.StdOut: # is not valid, but PYTHON='c:\\Python27\\' and PYTHON='c:/Python27/'
- ProcessResult.StdOut: # are.
- ProcessResult.StdOut:
- ProcessResult.StdOut: import os
- ProcessResult.StdOut:
- ProcessResult.StdOut: # This is used by external projects in order to find emscripten. It is not used
- ProcessResult.StdOut: # by emscripten itself.
- ProcessResult.StdOut: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.38.31')) # directory
- ProcessResult.StdOut:
- ProcessResult.StdOut: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit')) # directory
- ProcessResult.StdOut: BINARYEN_ROOT = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\binaryen'
- ProcessResult.StdOut:
- ProcessResult.StdOut: # If not specified, defaults to sys.executable.
- ProcessResult.StdOut: # PYTHON = 'python'
- ProcessResult.StdOut:
- ProcessResult.StdOut: # Add this if you have manually built the JS optimizer executable (in
- ProcessResult.StdOut: # Emscripten/tools/optimizer) and want to run it from a custom location.
- ProcessResult.StdOut: # Alternatively, you can set this as the environment variable
- ProcessResult.StdOut: EMSCRIPTEN_NATIVE_OPTIMIZER = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\optimizer.exe'
- ProcessResult.StdOut: EMSCRIPTEN_NATIVE_OPTIMIZER = 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.38.31_64bit\\optimizer.exe'
- ProcessResult.StdOut:
- ProcessResult.StdOut: # See below for notes on which JS engine(s) you need
- ProcessResult.StdOut: NODE_JS = os.path.expanduser(os.getenv('NODE', 'A:\\Programmes\\Epic Games\\UE_4.23\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\8.9.1_64bit\\bin\\node.exe')) # executable
- ProcessResult.StdOut: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY', 'js'))] # executable
- ProcessResult.StdOut: V8_ENGINE = os.path.expanduser(os.getenv('V8', 'd8')) # executable
- ProcessResult.StdOut:
- ProcessResult.StdOut: JAVA = 'java' # executable
- ProcessResult.StdOut:
- ProcessResult.StdOut: TEMP_DIR = 'C:\\Users\\ALEXAN~1\\AppData\\Local\\Temp'
- ProcessResult.StdOut:
- ProcessResult.StdOut: # CLOSURE_COMPILER = '..' # define this to not use the bundled version
- ProcessResult.StdOut:
- ProcessResult.StdOut: ################################################################################
- ProcessResult.StdOut:
- ProcessResult.StdOut:
- ProcessResult.StdOut: # Pick the JS engine to use for running the compiler. This engine must exist, or
- ProcessResult.StdOut: # nothing can be compiled.
- ProcessResult.StdOut: #
- ProcessResult.StdOut: # This should be left on node.js, as that is the VM we test running the
- ProcessResult.StdOut: # compiler in. Other VMs may or may not work.
- ProcessResult.StdOut:
- ProcessResult.StdOut: COMPILER_ENGINE = NODE_JS
- ProcessResult.StdOut:
- ProcessResult.StdOut:
- ProcessResult.StdOut: # All JS engines to use when running the automatic tests. Not all the engines in
- ProcessResult.StdOut: # this list must exist (if they don't, they will be skipped in the test runner).
- ProcessResult.StdOut: #
- ProcessResult.StdOut: # Recommendation: If you already have node installed, use that. If you can, also
- ProcessResult.StdOut: # build spidermonkey from source as well to get more test
- ProcessResult.StdOut: # coverage.
- ProcessResult.StdOut:
- ProcessResult.StdOut: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
- ProcessResult.StdOut:
- ProcessResult.StdOut: # Other options
- ProcessResult.StdOut: #
- ProcessResult.StdOut: # FROZEN_CACHE = True # never clears the cache, and disallows building to the cache
- ProcessResult.StdOut: *** Emscripten Config File: A:\Programmes\Epic Games\UE_4.23\Engine\Intermediate\Build\HTML5\.emscripten
- ProcessResult.StdOut: Parsing headers for TopDown
- ProcessResult.StdOut: Running UnrealHeaderTool "A:\Documents\TopDown\TopDown.uproject" "A:\Documents\TopDown\Intermediate\Build\HTML5\TopDown\Development\TopDown.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- ProcessResult.StdOut: Reflection code generated for TopDown in 9,2064015 seconds
- ProcessResult.StdOut: HTML5ToolChain: Development -O2 aggressive size and speed optimization
- ProcessResult.StdOut: Writing manifest to A:\Documents\TopDown\Intermediate\Build\Manifest.xml
- ProcessResult.StdOut: Building 30 actions with 4 processes...
- ProcessResult.StdOut: [1/30] Module.PlayFabCpp.3_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.45 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 14.11 seconds
- ProcessResult.StdOut: [2/30] Module.PlayFabCpp.4_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.42 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 15.65 seconds
- ProcessResult.StdOut: [3/30] Module.PlayFabCpp.2_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.45 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 17.73 seconds
- ProcessResult.StdOut: [4/30] Module.PlayFabCpp.1_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.41 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 16.41 seconds
- ProcessResult.StdOut: [5/30] Module.PlayFabCpp.5_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.08 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 9.66 seconds
- ProcessResult.StdOut: [6/30] Module.PlayFabCpp.7_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.08 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.77 seconds
- ProcessResult.StdOut: [7/30] Module.PlayFab.1_of_4.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.26 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.27 seconds
- ProcessResult.StdOut: [8/30] Module.PlayFab.4_of_4.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.67 seconds
- ProcessResult.StdOut: [9/30] Module.PlayFab.2_of_4.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.12 seconds
- ProcessResult.StdOut: [10/30] Module.PlayFab.3_of_4.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.19 seconds
- ProcessResult.StdOut: [11/30] Module.PlayFab.gen.1_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.11 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 10.21 seconds
- ProcessResult.StdOut: [12/30] Module.PlayFab.gen.2_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.39 seconds
- ProcessResult.StdOut: [13/30] Module.PlayFab.gen.5_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.35 seconds
- ProcessResult.StdOut: [14/30] Module.PlayFabCpp.6_of_7.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.07 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 16.36 seconds
- ProcessResult.StdOut: [15/30] Module.PlayFab.gen.4_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 10.87 seconds
- ProcessResult.StdOut: [16/30] Module.PlayFab.gen.3_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.87 seconds
- ProcessResult.StdOut: [17/30] Module.PlayFab.gen.7_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 8.23 seconds
- ProcessResult.StdOut: [18/30] Module.PlayFab.gen.8_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.12 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.70 seconds
- ProcessResult.StdOut: [19/30] Module.PlayFab.gen.9_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.11 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 8.19 seconds
- ProcessResult.StdOut: [20/30] Module.PlayFab.gen.10_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 8.83 seconds
- ProcessResult.StdOut: [21/30] Module.PlayFab.gen.6_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 16.05 seconds
- ProcessResult.StdOut: [22/30] Module.PlayFab.gen.11_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 9.80 seconds
- ProcessResult.StdOut: [23/30] Module.PlayFab.gen.13_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 7.65 seconds
- ProcessResult.StdOut: [24/30] Module.PlayFab.gen.12_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 10.51 seconds
- ProcessResult.StdOut: [25/30] Module.PlayFab.gen.15_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.10 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 6.28 seconds
- ProcessResult.StdOut: [26/30] Module.PlayFabCommon.gen.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 5.87 seconds
- ProcessResult.StdOut: [27/30] Module.PlayFabCommon.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.09 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 6.37 seconds
- ProcessResult.StdOut: [28/30] Module.PlayFab.gen.14_of_15.cpp
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 0.19 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 12.52 seconds
- ProcessResult.StdOut: [29/30] TopDown.js
- ProcessResult.StdOut: emcc:INFO: emcc step "parse arguments and setup" took 5.43 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "bitcodeize inputs" took 0.00 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "process inputs" took 0.00 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "calculate system libraries" took 33.71 seconds
- ProcessResult.StdOut: emcc:INFO: NOTE: linking HTML5 project -- this takes at least 7 minutes (and up to 20 minutes on older machines) to complete.
- ProcessResult.StdOut: emcc:INFO: we are workig with the Emscripten makers to speed this up.
- ProcessResult.StdOut: emcc:INFO: emcc step "link" took 2.89 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "post-link" took 233.27 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "emscript (llvm => executable code)" took 242.77 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "source transforms" took 0.00 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "memory initializer" took 20.71 seconds
- ProcessResult.StdOut: emcc:INFO: emcc step "js opts" took 0.00 seconds
- ProcessResult.StdOut: shared:ERROR: 'A:\Programmes\Epic Games\UE_4.23\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\e1.38.31_64bit\binaryen\bin\asm2wasm A:\Documents\TopDown\Binaries\HTML5\TopDown.temp.asm.js --total-memory=33554432 --trap-mode=clamp -O2 --mem-init=A:\Documents\TopDown\Binaries\HTML5\TopDown.js.mem --mem-base=1024 --wasm-only -g --symbolmap=A:\Documents\TopDown\Binaries\HTML5\TopDown.js.symbols -o A:\Documents\TopDown\Binaries\HTML5\TopDown.wasm --mvp-features' failed (-1073740791)
- CommandUtils.Run: Took 1536,9200054s to run UnrealBuildTool.exe, ExitCode=5
- Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt)
- Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Alexandre\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+Programmes+Epic+Games+UE_4.23\UBT-TopDown-HTML5-Development.txt)
- Program.Main: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 52
- Program.Main: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 89
- Program.Main: à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, UnrealTargetConfiguration Config, FileReference UprojectPath, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 227
- Program.Main: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InShowProgress, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1099
- Program.Main: à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 215
- Program.Main: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 208
- Program.Main: à BuildCookRun.ExecuteBuild() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
- Program.Main: à AutomationTool.BuildCommand.Execute() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 263
- Program.Main: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 551
- Program.Main: à AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 521
- Program.Main: à AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 176
- Program.Main: à AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
- Program.Main: à AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 725
- Program.Main: à AutomationTool.Program.Main(String[] Arguments) dans D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:ligne 88
- Program.Main: AutomationTool exiting with ExitCode=5 (5)
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