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- //SETUP STARTS LINE 6
- // DISPLAY STARTS LINE 42
- //MOVES START LINE 376
- void setup(){
- size(640,360);
- background(127);
- stroke(0);
- }
- //TILES ARRAY REPRESENTS THE 24 SQUARES OF THE 2X2, POSITION IN THE ARRAY CORRESPONDS TO COLOUR, VALUE CORRESPONDS TO POSITION ON THE CUBE (NO TWO VALUES WILL EVER BE THE SAME)
- int[] tiles = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; //F 0-3, R 4-7, U 8-11, D, 12-15, B 16-19, L 20-23
- int c = 0; //UNNECESSARY BUT I ONLY REALISED THIS AFTER I HAD IMPLEMENTED IT SO YEH
- int r = 0; //COOLDOWN TO PREVENT OVER TURNING
- void draw(){
- background(127);
- if(r>0){
- r-=1;
- }
- /* TEMPLATE OF 12 VISIBLE SQUARES
- fill(0,255,0);
- quad(285,160,285,200,250,180,250,140); //0
- quad(320,180,320,220,285,200,285,160); //1
- quad(285,200,285,240,250,220,250,180); //2
- quad(320,220,320,260,285,240,285,200); //3
- fill(255,127,0);
- quad(320,180,320,220,355,200,355,160); //4
- quad(355,160,355,200,390,180,390,140); //5
- quad(320,220,320,260,355,240,355,200); //6
- quad(355,200,355,240,390,220,390,180); //7
- fill(255,255,0);
- quad(320,140,355,120,320,100,285,120); //8
- quad(355,160,390,140,355,120,320,140); //9
- quad(285,160,320,140,285,120,250,140); //10
- quad(320,180,355,160,320,140,285,160); //11
- */
- //DISPLAY
- fill(0);
- strokeWeight(1);
- //TEXT OF WHAT BUTTON TO PRESS FOR EACH MOVE
- text("2-U 3-U'",40,20);
- text("Q-L' W-F E-F' R=R",10,40);
- text("A-L S-B D-B' F=R'",10,60);
- text("X-D' C-D",40,80);
- strokeWeight(2);
- //white 0-3, red 4-7, blue 8-11, green, 12-15, yellow 16-19, orange 20-23
- //TILE 0
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ //CHECKS FOR WHICH VARIABLE IN THE ARRAY IS EQUAL TO 0
- c = i; //c BECOMES EQUAL TO THE POSTION OF THE VARIABLE
- }
- }
- if(c<=3){ //IF THE POSITION OF 0 IS 0-3, THE FILL WILL BE CHANGED TO WHITE
- fill(255,255,255);
- }
- if(c>=4 && c<=7){ //IF THE POSTION OF 0 IS 4-7, RED. ETC FOR THE NEXT 4 COLOURS, AND NEXT 11 VISIBLE SQUARES
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(285,160,285,200,250,180,250,140); //0
- //TILE 1
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(320,180,320,220,285,200,285,160); //1
- //TILE 2
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(285,200,285,240,250,220,250,180); //2
- //TILE 3
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(320,220,320,260,285,240,285,200); //3
- //TILE 4
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(320,180,320,220,355,200,355,160); //4
- //TILE 5
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(355,160,355,200,390,180,390,140); //5
- //TILE 6
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(320,220,320,260,355,240,355,200); //6
- //TILE 7
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(355,200,355,240,390,220,390,180); //7
- //TILE 8
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 8 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(320,140,355,120,320,100,285,120); //8
- //TILE 9
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(355,160,390,140,355,120,320,140); //9
- //TILE 10
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(285,160,320,140,285,120,250,140); //10
- //TILE 11
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){
- c = i;
- }
- }
- if(c<=3){
- fill(255,255,255);
- }
- if(c>=4 && c<=7){
- fill(255,0,0);
- }
- if(c>=8 && c<=11){
- fill(0,0,255);
- }
- if(c>=12 && c<=15){
- fill(0,255,0);
- }
- if(c>=16 && c<=19){
- fill(255,255,0);
- }
- if(c>=20){
- fill(255,127,0);
- }
- quad(320,180,355,160,320,140,285,160); //11
- //END DISPLAY
- //MOVES
- //UP
- if(keyPressed && key == '2' && r==0){ //DETECTS IF 2 WAS PRESSED
- r=10;
- for( int i = 0; i < tiles.length; i++ ){ //CYCLES AROUND ALL 12 PIECES, IN THE 3 CYCLES OF 4
- if( tiles[i] == 8 ){ tiles[i]=24; } //THE FIRST ONE MUST BE SET TO 24 AS A BUFFER, OTHERWISE THERE WILL BE 2 OF THE SAME VALUE WHICH WOULD MESS UP THE SYSTEM
- } //THEN I COPIED AND PASTED THIS 12 TIMES FOR EACH MOVE
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10 ){ tiles[i]=8; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){ tiles[i]=10; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9 ){ tiles[i]=11; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=9; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5 ){ tiles[i]=1; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 16 ){ tiles[i]=5; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 21 ){ tiles[i]=16; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=21; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){ tiles[i]=0; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 17 ){ tiles[i]=4; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 20 ){ tiles[i]=17; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=20; }
- }
- }
- //UP PRIME
- if(keyPressed && key == '3' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 8 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9 ){ tiles[i]=8; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){ tiles[i]=9; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10){ tiles[i]=11; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=10; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 21 ){ tiles[i]=1; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 16 ){ tiles[i]=21; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5 ){ tiles[i]=16; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=5; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 20 ){ tiles[i]=0; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 17 ){ tiles[i]=20; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){ tiles[i]=17; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=4; }
- }
- }
- //DOWN
- if(keyPressed && key == 'c' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 12 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 14 ){ tiles[i]=12; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 15 ){ tiles[i]=14; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 13){ tiles[i]=15; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=13; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 22 ){ tiles[i]=2; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 19 ){ tiles[i]=22; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6 ){ tiles[i]=19; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=6; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 23){ tiles[i]=3; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 18 ){ tiles[i]=23; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7 ){ tiles[i]=18; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=7; }
- }
- }
- //DOWN PRIME
- if(keyPressed && key == 'x' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 12 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 13){ tiles[i]=12; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 15 ){ tiles[i]=13; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 14){ tiles[i]=15; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=14; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6){ tiles[i]=2; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 19){ tiles[i]=6; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 22){ tiles[i]=19; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=22; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7){ tiles[i]=3; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 18 ){ tiles[i]=7; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 23){ tiles[i]=18; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=23; }
- }
- }
- //RIGHT
- if(keyPressed && key == 'r' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6 ){ tiles[i]=4; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7 ){ tiles[i]=6; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5){ tiles[i]=7; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=5; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 13 ){ tiles[i]=1; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 19 ){ tiles[i]=13; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9 ){ tiles[i]=19; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=9; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 15 ){ tiles[i]=3; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 17 ){ tiles[i]=15; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){ tiles[i]=17; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=11; }
- }
- }
- //RIGHT PRIME
- if(keyPressed && key == 'f' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5 ){ tiles[i]=4; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7 ){ tiles[i]=5; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6){ tiles[i]=7; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=6; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9 ){ tiles[i]=1; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 19 ){ tiles[i]=9; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 13 ){ tiles[i]=19; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=13; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){ tiles[i]=3; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 17 ){ tiles[i]=11; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 15 ){ tiles[i]=17; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=15; }
- }
- }
- //LEFT
- if(keyPressed && key == 'a' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 20 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 22 ){ tiles[i]=20; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 23 ){ tiles[i]=22; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 21){ tiles[i]=23; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=21; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 8 ){ tiles[i]=0; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 18 ){ tiles[i]=8; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 12 ){ tiles[i]=18; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=12; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10 ){ tiles[i]=2; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 16 ){ tiles[i]=10; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 14 ){ tiles[i]=16; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=14; }
- }
- }
- //LEFT PRIME
- if(keyPressed && key == 'q' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 20 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 21){ tiles[i]=20; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 23 ){ tiles[i]=21; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 22){ tiles[i]=23; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=22; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 12 ){ tiles[i]=0; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 18 ){ tiles[i]=12; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 8 ){ tiles[i]=18; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=8; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 14 ){ tiles[i]=2; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 16 ){ tiles[i]=14; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10){ tiles[i]=16; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=10; }
- }
- }
- //FRONT
- if(keyPressed && key == 'w' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2){ tiles[i]=0; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){ tiles[i]=2; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1){ tiles[i]=3; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=1; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 23){ tiles[i]=10; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 13 ){ tiles[i]=23; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){ tiles[i]=13; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=4; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 21){ tiles[i]=11; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 12 ){ tiles[i]=21; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6){ tiles[i]=12; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=6; }
- }
- }
- //FRONT PRIME
- if(keyPressed && key == 'e' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 0 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 1){ tiles[i]=0; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 3 ){ tiles[i]=1; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 2){ tiles[i]=3; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=2; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 10 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 4 ){ tiles[i]=10; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 13 ){ tiles[i]=4; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 23 ){ tiles[i]=13; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=23; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 11 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 6 ){ tiles[i]=11; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 12 ){ tiles[i]=6; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 21){ tiles[i]=12; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=21; }
- }
- }
- //BACK
- if(keyPressed && key == 's' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 17 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 19){ tiles[i]=17; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 18 ){ tiles[i]=19; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 16){ tiles[i]=18; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24){ tiles[i]=16; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7){ tiles[i]=9; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 14){ tiles[i]=7; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 20){ tiles[i]=14; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24){ tiles[i]=20; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 8){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5){ tiles[i]=8; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 15){ tiles[i]=5; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 22){ tiles[i]=15; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=22; }
- }
- }
- //BACK PRIME
- if(keyPressed && key == 'd' && r==0){
- r=10;
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 17 ){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 16){ tiles[i]=17; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 18 ){ tiles[i]=16; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 19){ tiles[i]=18; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24){ tiles[i]=19; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 9){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 20){ tiles[i]=9; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 14){ tiles[i]=20; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 7){ tiles[i]=14; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24){ tiles[i]=7; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 8){ tiles[i]=24; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 22){ tiles[i]=8; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 15){ tiles[i]=22; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 5){ tiles[i]=15; }
- }
- for( int i = 0; i < tiles.length; i++ ){
- if( tiles[i] == 24 ){ tiles[i]=5; }
- }
- }
- }
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