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Aug 12th, 2018
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  1. LogNetTraffic: Error: ReadContentBlockHeader: Stably named sub-object not found. Component: [7]/Game/Maps/UEDPIE_2_TestMap.[5]TestMap.[3]PersistentLevel.[21]Test_Info_BP_2.[23]NODE_AddTestComponent-0_0, Actor: Test_Info_BP_2
  2. LogNet: Error: UActorChannel::ReadContentBlockPayload: ReadContentBlockHeader FAILED. Bunch.IsError() == TRUE. Closing connection. RepObj: NULL, Channel: 4
  3. LogNet: Error: UActorChannel::ReceivedBunch: ReadContentBlockPayload FAILED. Bunch.IsError() == TRUE. Closing connection. RepObj: NULL, Channel: 4
  4. LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_5, IsServer: NO, PC: MainPlayerController_BP_C_0, Owner: MainPlayerController_BP_C_0, UniqueId: INVALID, Channels: 5, Time: 2018.08.13-00.45.04
  5. LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_4, Driver: GameNetDriver IpNetDriver_5, IsServer: NO, PC: MainPlayerController_BP_C_0, Owner: MainPlayerController_BP_C_0, UniqueId: INVALID
  6. LogNet: Warning: Network Failure: GameNetDriver[ConnectionLost]: Your connection to the host has been lost.
  7. LogNet: NetworkFailure: ConnectionLost, Error: 'Your connection to the host has been lost.'
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