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- Star Citizen Patch 3.0.0r
- Issue Debugging Request
- If you are on the latest Nvidia drivers and getting the following GPU crash "GPU Timeout in CREATE_DEFERRED_BUFFERS ()", try running the game NOT in fullscreen (try full screen windowed and regular windowed) and see if the crash persists. If you run into this issue please let us know ASAP
- Major Known Issues:
- Quantum travel can take 30 to 90 seconds to engage
- Ships are bouncing off landing pads or hovering in awkward positions
- The Gladius may spawn without the ability to enter the pilot seat
- Focus Feature Updates
- Universe
- Fuel costs at CryAstro have been rescaled
- Various weapon and ambient audio polish
- Updated lighting in various locations in Levski
- Javelin derelict VFX polish
- Added automated turrets to Comm arrays - These turrets will automatically engage and fire at individuals with high criminality
- Ships and Vehicles
- General: Reduced verbosity of friendly fire alerts
- Cutlass: Updated bed animations
- Bug Fixes
- There should no longer be an invisible wall of collision blocking the back door of the Cutlass
- The MG should now open centered with the pilot while operating the Nox
- Opening the MG while entering a ship should no longer lock the player
- Sitting in the jump seats of the Hoplite should no longer leave the player sitting on the floor instead
- Fixed issue causing the landing gear animations to play at incorrect speeds on the Vanguard
- Piloted ships should no longer be cleaned up when the game servers reaches vehicle count limit
- Fixed an upside down Anvil Aerospace advertisement at Cordy's
- The refuel option at Cryastro station should now display proper text
- The Freelancer engines should no longer generate light when shut off
- The engineering station in the Vanguard should no longer have weapons fire control
- Moved a counter so objects no longer float at Skutter's
- NPCs should no longer clip through the bar at Grimhex
- Interactions should no longer flicker in and out or vanish under certain conditions
- Further fixes for LODs at Levski when viewed from orbit
- Some possible fixes for black screen hanging
- Technical
- Various crash fixes
- Fixes for continued asset errors that caused issues with textures
- Further performance tweaks
- Non-Focus Feature Updates
- UI
- Fixed shield health scale to be relative to max possible balanced shield health
- Shopping and Cargo
- Armor pricing updated at various shops
- Casaba, Dumper's Depot, and Clothing Stand Inventory updates
- Made some adjustments to the position of inventory on display
- FPS
- Improved collision detection for vaulting
- Changes to fire mode should no longer wait for the animation to cycle before switching
- Ships
- AI operated turrets should now properly fire on players in multiplayer
- M50: Update to new lightgroup setup
- Herald: Updated bed animation
- Gladiator: Entry/exit animation clean up
- Bug Fixes
- Added smoothing to the power usage report on the MFDs
- Animations should no longer randomly fail to play inside the Retaliator
- Fixed a shirt that was displaying the wrong asset when tried on
- Door update for Starfarer Gemini to remove legacy "Use" prompts and initialized automatic doors
- Missions should no longer vanish when switching tabs on the mission manager app
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