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Star Citizen Patch 3.0.0r

Nov 16th, 2017
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  1. Star Citizen Patch 3.0.0r
  2.  
  3.  
  4. Issue Debugging Request
  5.  
  6. If you are on the latest Nvidia drivers and getting the following GPU crash "GPU Timeout in CREATE_DEFERRED_BUFFERS ()", try running the game NOT in fullscreen (try full screen windowed and regular windowed) and see if the crash persists. If you run into this issue please let us know ASAP
  7.  
  8. Major Known Issues:
  9. Quantum travel can take 30 to 90 seconds to engage
  10. Ships are bouncing off landing pads or hovering in awkward positions
  11. The Gladius may spawn without the ability to enter the pilot seat
  12.  
  13. Focus Feature Updates
  14. Universe
  15. Fuel costs at CryAstro have been rescaled
  16. Various weapon and ambient audio polish
  17. Updated lighting in various locations in Levski
  18. Javelin derelict VFX polish
  19. Added automated turrets to Comm arrays - These turrets will automatically engage and fire at individuals with high criminality
  20.  
  21. Ships and Vehicles
  22. General: Reduced verbosity of friendly fire alerts
  23. Cutlass: Updated bed animations
  24.  
  25. Bug Fixes
  26. There should no longer be an invisible wall of collision blocking the back door of the Cutlass
  27. The MG should now open centered with the pilot while operating the Nox
  28. Opening the MG while entering a ship should no longer lock the player
  29. Sitting in the jump seats of the Hoplite should no longer leave the player sitting on the floor instead
  30. Fixed issue causing the landing gear animations to play at incorrect speeds on the Vanguard
  31. Piloted ships should no longer be cleaned up when the game servers reaches vehicle count limit
  32. Fixed an upside down Anvil Aerospace advertisement at Cordy's
  33. The refuel option at Cryastro station should now display proper text
  34. The Freelancer engines should no longer generate light when shut off
  35. The engineering station in the Vanguard should no longer have weapons fire control
  36. Moved a counter so objects no longer float at Skutter's
  37. NPCs should no longer clip through the bar at Grimhex
  38. Interactions should no longer flicker in and out or vanish under certain conditions
  39. Further fixes for LODs at Levski when viewed from orbit
  40. Some possible fixes for black screen hanging
  41.  
  42. Technical
  43. Various crash fixes
  44. Fixes for continued asset errors that caused issues with textures
  45. Further performance tweaks
  46.  
  47. Non-Focus Feature Updates
  48. UI
  49. Fixed shield health scale to be relative to max possible balanced shield health
  50.  
  51. Shopping and Cargo
  52. Armor pricing updated at various shops
  53. Casaba, Dumper's Depot, and Clothing Stand Inventory updates
  54. Made some adjustments to the position of inventory on display
  55.  
  56. FPS
  57. Improved collision detection for vaulting
  58. Changes to fire mode should no longer wait for the animation to cycle before switching
  59.  
  60. Ships
  61. AI operated turrets should now properly fire on players in multiplayer
  62. M50: Update to new lightgroup setup
  63. Herald: Updated bed animation
  64. Gladiator: Entry/exit animation clean up
  65.  
  66. Bug Fixes
  67. Added smoothing to the power usage report on the MFDs
  68. Animations should no longer randomly fail to play inside the Retaliator
  69. Fixed a shirt that was displaying the wrong asset when tried on
  70. Door update for Starfarer Gemini to remove legacy "Use" prompts and initialized automatic doors
  71. Missions should no longer vanish when switching tabs on the mission manager app
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