OWB_Devs

OWB 4.2.3 Patch Notes

Apr 30th, 2023
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  1. -- Update 4.2.3 --
  2.  
  3. ### Major Features
  4. - Made rather substantial balance changes, quality of life improvements and bug fixes for many trees or nations in Utah, Idaho and Mexico. The specifics of these changes are summarized throughout the list below. As an aside, thank you to all who responded to the recent survey. Your feedback played a significant role in the changes made.
  5. - A round of high-confidence tech and unit changes. This includes a new assignable leader trait for Motorized, buffs to some weaker or neglected units, adjustments to some air values, doctrine tweaks and more. The full list can be found here: https://pastebin.com/vsC9QDP6
  6.  
  7. ### Added
  8. - Added a new alternative method for opening the organization market via a button at the top of the organization relations decision menu
  9. - Added a counter to the organizations top bar tab to track the number of organizations you’ve not had a recent transaction with
  10. - Added a tooltip on hovering over an organization’s name in the market GUI which shows whether or not they are available for another transaction
  11. - Added 10 new achievements for some select nations in Utah, Idaho, Mexico or Texas
  12. - Added substantial AI logic to focus and event choices for Idaho and Northern Utah countries to make their nation interactions be handled more intelligently and be a higher priority if a player is on one or more of those nations
  13. - Added modifiers to Zomak’s previously blank trait choices in the Vault City renewal path
  14. - Added a new trait to Jonathan Maxson upon being cured for Lost Hills
  15. - Added 3 new advisors for Lone Star, 2 of which are available for the Republic of Texas
  16. - Added a custom tooltip for Strathecommune focuses that give militia
  17. - Added Organization boosts to Implants for Power Armor for standardization
  18. - Added Warrior Training and the first Asymmetric Warfare tech to Jackals at gamestart
  19. - Added Dog tech to Broken Coast and Vipers at gamestart
  20. - Added 5% Stability, Reckless Aggression tech and two naval module techs to Broken Coast at gamestart
  21. - Added 4% Stability, Basic Industry tech and Pre-Construction tech to New Hammond at gamestart
  22. - Added more resources to several states of Broken Coast and Sorrows, and one or two states of New Canaan, New Hammond and Eastport at gamestart
  23. - Added 2 more factories, slightly more population and slightly more resources to High Chapel’s states at gamestart
  24. - Added Sail Navigation tech to Shi at gamestart
  25. - Added Combat Language to New Canaan at gamestart
  26. - Added Scout Kits, Pre-Agriculture tech and the first Naval Module tech to Eureka at gamestart
  27. - Added the first two Infantry Perks, Pioneer Kits, Scrapbots, Fission Batteries tech and a slightly larger power armor and caravan equipment stockpile to Lost Hills at gamestart
  28. - Added Supply tech and slightly more unit xp and equipment to Guardians at gamestart
  29. - Added slightly more crossings to Idaho’s Snake River to better combine the frontlines of existing crossings
  30. - Added 5% more stability to both cartels at gamestart
  31. - Added Support Equipment, Ohm’s Law and 1 offmap Civilian Factory to Vault 37 at gamestart
  32. - Added a new idea to the Slags tree which is included in their later merged idea
  33. - Added Maximilian as an advisor for Ejército Mexicano after defeating him and changed the modifiers and costs of the Zapata and Moctezuma advisors slightly
  34.  
  35. ### Changed
  36. - Changed the Military Signing Bonuses caps decision to require less manpower to use and have a marginally adjusted modifier and cooldown
  37. - Changed the scavenging decisions for Eureka as well as some of the focuses in the initial tree to be stronger
  38. - Changed many Vault City focuses for Maier, Gordon and the Brain to be slightly stronger, faster or otherwise altered
  39. - Changed Arroyo to now have their “Exerting Influence” idea replaced with another with no debuffs upon resolving all 5 crises
  40. - Changed Arroyo’s early army buffs to grant additional bonuses to Infantry Defense
  41. - Changed many Arroyo focuses for the council branches to be stronger or altered
  42. - Changed the modifiers granted upon the Chosen One’s return for each council member’s years in charge to be stronger and properly scale linearly
  43. - Changed the Merrymen events for Arroyo triggered by Dmitri’s path to occur much more often
  44. - Changed several Lanius focuses to be blocked by the focus “To Dog City” rather than “Towards Dog City” to avoid being cut off by an automatically occurring bypass
  45. - Changed several Lanius advisors to be slightly stronger
  46. - Changed Lanius’s Beast of the East spirit to give more conscription
  47. - Changed some of Lanius’s optional early or post Hangdogs focuses to be stronger
  48. - Changed the Chiconet coring mechanic to cost less energy
  49. - Changed many focuses or traits for Tlaloc’s sons and Nuevo Aztlán to be stronger or have additional effects
  50. - Changed shared focuses for Tlaloc’s sons which previously gave robot research bonuses to instead add some sophisticated robot technologies up to Assaultrons and Sentry Bot Mk1’s
  51. - Changed Tlaloc’s sons to all start with an added offmap military and civilian factory
  52. - Changed the unique branches for the trees of Tlaloc’s sons to now all be 30 day focuses
  53. - Changed some shared focuses for Tlaloc’s sons to take 45 days instead of 60
  54. - Changed a large amount of focuses for the cartels to take 45 days instead of 60
  55. - Changed a majority of Costa Cafeinada and Petro Chico focuses to take 50 days instead of 60
  56. - Changed a small amount of Free Fighters focuses to take 45 days instead of 60
  57. - Changed a few focuses for the cartels, Costa Cafeinada, Petro Chico, Tlaloc and Free Fighters to be stronger or have additional effects
  58. - Changed the Flower Wars Izta/Aztlán spirit to grant more army experience
  59. - Changed many Nuevo Aztlán advisors to be slightly stronger, or on some outliers weaker
  60. - Changed many focuses for the second and third acts of New Canaan’s tree to be stronger or have additional effects, including two new capstone ideas
  61. - Changed most of the shared branches for Utah and Idaho generics to have stronger, added or adjusted effects alongside general fixes and improvements
  62. - Changed the events for many Utah or Idaho nations to be slightly stronger or altered
  63. - Changed the unique trees for Heaven’s Gate, High Chapel, Murtaugh Reformers, Lord’s Anointed and New Hammond to be stronger or otherwise improved
  64. - Changed the unique decisions for New Hammond and the Southern Idaho nations to be slightly stronger on average and function more properly
  65. - Changed New Hammond to start with a higher conscription law
  66. - Changed the Lost Hills/Alamo Chapter isolationist trade law to grant more stability
  67. - Changed many focuses all across the tree for Lost Hills to have additional or raised effects
  68. - Changed Lost Hills’ starting events to grant a tiny bit of political power and one more underground construction slot
  69. - Changed Lost Hills’ plasma schematics focus to also give a substantial research bonus
  70. - Changed Lost Hills’ focuses for council reform and for curing Maxson to cost less political power
  71. - Changed some Lost Hills’ political decisions and the dig deeper decision to cost less
  72. - Changed Lost Hills’ top left branch focuses to grant smaller but permanent buffs to infantry and power armor equipment instead of timed buffs
  73. - Changed the NCR/Lost Hills appeasement/support rally decisions to cost less
  74. - Changed many options for focus events and some direct focus rewards for Shi to be stronger
  75. - Changed New Reno’s Van Graffs path focuses to be slightly stronger or altered
  76. - Changed many Slags focuses to be stronger or have various quality of life improvements
  77. - Changed some Slags and Modoc modifiers to be slightly improved
  78. - Changed Two Sun’s Will Faster general to be slightly weaker
  79. - Changed some Two Sun focuses to be slightly stronger
  80. - Changed some Roach King focuses to be slightly stronger
  81. - Changed Roach King and Vault 37 to have slightly larger starting templates
  82. - Changed some of the focuses for the Eighties Life is a Highway branch to be stronger
  83. - Changed one post-New Canaan focus for White Legs to grant a smaller conscription bonus
  84. - Changed Archimedes II to have a slightly longer cooldown and grant a smaller incoming org damage reduction
  85. - Changed Caesar’s Legion focus “Making Them Pay” to require owning the Weather Station
  86. - Changed Mordino’s leader trait for The Den to be stronger
  87. - Changed the default Washington Brotherhood puppet law and their starting spirit to be slightly weaker
  88. - Changed The Cause’s starting spirit to grant more Power Armor speed
  89. - Changed the frequency and bonuses or penalties of some organizations events somewhat
  90. - Changed some focuses and the generals for Metis Congress to be slightly stronger
  91. - Changed a few focuses for Bone Dancers to be slightly stronger
  92. - Changed Cypher Warband’s starting idea to also grant 2% Conscription
  93. - Changed Mad Trains and Metis Congress’s starting divisions to have more battalions
  94. - Changed some existing personality traits for unit leaders slightly for balance
  95. - Changed the gamerules list slightly for better order and removing nonfunctional rules
  96. - Changed distance-based trade opinion penalties to be very slightly more mild
  97.  
  98. ### Fixed
  99. - Fixed the AI for Lanius getting stuck on early focuses on occasion
  100. - Fixed Angela Deth becoming a leader of Californian Way
  101. - Fixed Assorted election decisions having their localization mention Murphy or Kimball
  102. - Fixed the Thunderbirds having no choice if Arroyo invites them to faction
  103. - Fixed Storm Mongers' scripted effects to increase and decrease favor
  104. - Fixed NCR under Hayes being able to declare war on the Sky Reavers without a path to them
  105. - Fixed Allgood and Hayes puppet creation focuses stealing land from allies
  106. -Fixed a Chickasaw focus tied to Chained Choir requiring events that no longer occur
  107. -Fixed Two Sun Great Race invitations being able to go to other nations that have conquered the capitals of nations that should be invited
  108. - Fixed NCR events for Legion conquest firing for every capitulated member of the civil war
  109. - Fixed a Rio Grande news event not showing its intended response to Texas nations
  110. - Fixed Granite Company advisors disappearing when the Navarro Enclave tree loads
  111. - Fixed a crash caused by clicking the MODUS portrait during the WARDEN event “Contact the President”
  112. - Fixed the NCR's Environmental Restoration Act idea to correctly add stability
  113. - Fixed Legion of Hades army leaders not being recruited properly
  114. - Fixed checks for owning the Olympus Tribe's core states
  115. - Fixed an idea for Max Sec which used modifiers improperly
  116. - Fixed the unifier game rule idea localization to display the correct removal date
  117. - Fixed many Mexico or Utah focuses having unintentionally very low focus times
  118. - Fixed ghoul nations not starting with a default Outsiders law assigned
  119. - Fixed manually triggered exodus effects not checking for all the gamerule options properly
  120.  
  121. ### Removed
  122. - Removed Sea-Bastion from MacArthur’s advisors
  123. - Removed Intermediate Robotics tech from Broken Cost at gamestart
  124. - Removed New Vegas’s claim on Area 51
  125.  
  126. ### Technical Changes
  127. - Added localized tech categories for the 3 Air Doctrines for future use
  128. - Changed the color for Arroyo’s good karma gains to be more easily readable
  129. - Fixed many typos for Arroyo, New Reno, Metis Congress, some Utah nations and some Mexico nations
  130. - Fixed some minor errors in Chariot and Robot equipment localisation
  131. - Added some debug decisions and a small amount more AI work for Arroyo and Tlaloc
  132. - Changed minor aspects of some AI production and frontline management
  133. - Changed some decisions categories to be slightly higher or lower in the menu
  134. - Fixed many assorted back-end bugs and minor performance leaks
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