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Nov 15th, 2019
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  1. (Connecting) for packet type
  2. 43.278 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561197966102235}): invalid state (Connecting) for packet type
  3. 43.278 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561197966102235}): invalid state (Connecting) for packet type
  4. 43.294 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561197966102235}): invalid state (Connecting) for packet type
  5. 43.311 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561197966102235}): invalid state (Connecting) for packet type
  6. 43.461 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  7. 43.461 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  8. 43.461 Info ClientRouter.cpp:221: ConnectionAccepted
  9. 50.775 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
  10. 50.775 Downloading file C:\Users\Ludo\AppData\Roaming\Factorio\temp\mp-download.zip (46317157 B, 92082 blocks)
  11. 50.815 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  12. 171.505 Finished download (120 s, 46.3 MB, 383 kB/s)
  13. 172.007 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
  14. 172.007 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  15. 172.007 Loading map C:\Users\Ludo\AppData\Roaming\Factorio\temp\mp-download.zip: 46317157 bytes.
  16. 172.170 Loading level.dat: 117835682 bytes.
  17. 172.176 Info Scenario.cpp:187: Map version 0.17.77-2
  18. 174.676 Loading script.dat: 6185718 bytes.
  19. 174.678 Checksum for script C:/Users/Ludo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 4051211387
  20. 174.711 Checksum for script __Rampant__/control.lua: 3846799185
  21. 179.262 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035621) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  22. 179.276 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035621) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  23. 179.408 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035621) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  24. 181.045 Info GameActionHandler.cpp:4168: UpdateTick (23035621) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
  25. 182.032 Error GameActionHandler.cpp:2983: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(23035649) serverCRC(3181914651) localCRC(396485264)
  26. 182.032 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035650) changing state from(InGame) to(DesyncedWaitingForMap)
  27. 182.194 Info ClientMultiplayerManager.cpp:759: updateTick(23035660) received player (1) desynced
  28. 195.138 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
  29. 195.138 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035680) changing state from(DesyncedWaitingForMap) to(DisconnectScheduled)
  30. 195.155 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035680) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  31. 195.289 Info ClientMultiplayerManager.cpp:592: UpdateTick(23035680) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  32. 195.289 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (1)
  33. 195.791 Info UDPSocket.cpp:218: Closing socket
  34. 195.791 Info UDPSocket.cpp:248: Socket closed
  35. 247.038 Quitting: user-quit.
  36. 247.219 DSound: Stopping voice
  37. 247.219 DSound: Joining thread
  38. 247.223 DSound: Exit _dsound_update; tid=8452
  39. 247.223 DSound: Waiting for voice to stop ... signaled
  40. 247.224 DSound: Joined thread
  41. 247.224 DSound: Destroying thread
  42. 247.224 DSound: Thread destroyed
  43. 247.224 DSound: Releasing buffer
  44. 247.224 DSound: Voice stopped
  45. 247.224 DSound: Deallocating voice
  46. 247.224 DSound: Deallocated voice
  47. 247.357 Steam API shutdown.
  48. 247.359 Goodbye
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