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  1.  
  2.  
  3.  
  4. //________________  Author : [GR]GEORGE F ___________ 26.03.18 _____________
  5.  
  6.  
  7. respawn = 3;                  // 0 = none. 1 = bird. 2 = instant where died. 3 = base or respawn_INDEPENDENT marker. 4 = respawn with team, or bird. 5 = into AI or bird.
  8. respawndelay = 12;            // Delay prior to respawn
  9. respawnVehicleDelay = 0;      // Delay prior to respawn
  10. respawnDialog = 0;            // default = 1. show respawn timer and scoreboard when killed.
  11. respawnOnStart = -1;
  12. enableDebugConsole = 1;       // 0 = disabled. 1 = admins, 2 = everybody. 0 is recommended in MP.
  13. allowFunctionsLog = 1;        // log to the RPT file 0:disable 1:enable
  14. disabledAI=1;                 // No AI in playable units
  15. aiKills = 0;                  // disable scorelist for AI players
  16. forceRotorLibSimulation = 0;  // Default value: 0 - options based; 1 - force enable; 2 - force disable
  17. enableItemsDropping = 1;      // Disable dropping items while swimming. Introduced in BETA 1.60.93965.  0 = Disable
  18. onCheat = "hint str _this";   // Entering this cheat will execute statement defined by onCheat property in description.ext.
  19.  
  20. //____________________________________________________
  21.  
  22. corpseManagerMode = 1;        // Type of removed bodies: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
  23. corpseLimit = 60;             // Max number of bodies which can be available at the same time. When exceeded, start deleting immediately
  24. corpseRemovalMinTime = 900;   // Minimal time in seconds a body stays in the scene (can't be removed sooner)
  25. corpseRemovalMaxTime = 1500;  // Maximal time in seconds after which a dead body is removed (can't stay longer)
  26.  
  27. wreckManagerMode = 1;         // Type of removed wrecks: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
  28. wreckLimit = 40;              // Max number of wrecks which can be available at the same time. When exceeded, start deleting immediately.
  29. wreckRemovalMinTime = 900;    // Minimal time in seconds a wreck stays in the scene (can't be removed sooner).
  30. wreckRemovalMaxTime = 1500;   // Maximal time in seconds after which a wreck is removed (can't stay longer)
  31.  
  32. //____________________________________________________
  33.  
  34. author = "    G E O R G E    F L O R O S    [ G R ]";
  35. OnLoadName = "S . E . R . E .    C O U R S E";
  36. onLoadMission = "<t color='#FF0000'>V e r s i o n    2 . 0<br /><t color='#FCEF06'>S u r v i v a l  ,  E v a s i o n  ,  R e s i s t a n c e  a n d  E s c a p e<br />More info:   Armaholic  and  Bohemia  Interactive  Forums";
  37.  
  38. loadScreen =  "images\SERE_Course.paa";
  39. overviewPicture = "images\SERE_Course.paa";
  40.  
  41. //____________________________________________________
  42.  
  43. class Header
  44. {
  45. gameType = COOP;
  46. minPlayers = 1;
  47. maxPlayers = 43;
  48. };
  49.     #include "scripts\=BTC=_revive\=BTC=_respawn.h"         // BTC medic revive system
  50.     #include "taw_vd\GUI.h"
  51.     #include "outlw_magRepack\MagRepack_config.hpp"
  52.     #include "R3F_LOG\desc_include.h"
  53.     #include "missionparameters.hpp"
  54.        
  55. //____________________________________________________
  56.  
  57. class RscTitles
  58. {
  59.     #include "scripts\crew\namesleft.hpp"
  60.     #include "DeathScreen_GF\DeathScreen_GF_rscTitles.hpp"
  61.     #include "intro\intro_rscTitles.hpp"
  62.    
  63.     //#include "VCOMAI\defines.hpp"
  64.     //#include "VCOMAI\DialogDefines.hpp"
  65.     //#include "VCOMAI\dialogs.hpp"
  66.    
  67.     class DebugWindow
  68.     {
  69.         idd = -1;
  70.         duration = 9999;
  71.         onLoad = "uiNamespace setVariable [""TAG_DebugWindow"", _this select 0]";
  72.         class controls
  73.         {
  74.             class ExampleControl
  75.             {
  76.                 idc = -1; type = 0; style = 2; //centre text
  77.                 x = safeZoneX + safeZoneW - 0.6 * 3 / 4;  
  78.                 y = safeZoneY + safeZoneH - 0.6;
  79.                 h = 0.6; w = 0.6 * 3 / 4; //w == h
  80.                 font = "EtelkaNarrowMediumPro";
  81.                 sizeEx = 0.03;
  82.                 colorBackground[] = {0,0,0,0.5}; //yellow background
  83.                 colorText[] = {1,1,1,1}; //blue text
  84.                 text = "";
  85.             };
  86.         };
  87.     };  
  88. };
  89.  
  90. //____________________________________________________
  91.  
  92. class CfgFunctions
  93. {  
  94.     #include "server\function\CfgFunctions_server.hpp"
  95.     #include "client\function\CfgFunctions_client.hpp"    
  96.     #include "taw_vd\CfgFunctions.hpp"
  97.     #include "EPD\EPDcfgFunctions.hpp"    
  98. };
  99.  
  100. //____________________________________________________
  101.  
  102. class CfgRemoteExec
  103. {
  104.     // List of functions that can be used via remoteExec
  105.     class Functions
  106.     {
  107.         // States remoteExec: 0-off, 1-enabled, taking into account the white list, 2-enabled, however, ignoring whitelists (by default because of backwards compatibility)
  108.         mode = 2;
  109.         // The ability to send jeep messages: 0-disabled, 1-enabled (default)
  110.         jip = 1;//0
  111.         //Your functions here
  112.         //class YourFunction1 {
  113.         //allowedTargets=0; //Can someone (by default)
  114.         //jip = 0; // sending jip messages is disabled for this function (overrides settings in the Functions class)
  115.         //};
  116.         //class YourFunction2 { allowedTargets=1; }; // can target only clients
  117.         //class YourFunction3 { allowedTargets=2; }; // can target only the server    
  118.     };
  119. };
  120.  
  121. //____________________________________________________
  122.  
  123. class CfgSounds
  124. {
  125.     sounds[] = {};
  126.    
  127.     //__________________________ adjust the volume from db0 __________________________
  128.    
  129.     class Breathing_And_Heartbeat_Sound_Effects{name = "Intro_music";sound[] = {"Intro\Breathing_And_Heartbeat_Sound_Effects.ogg", db 0, 1.0};titles[] = {};};      //db0
  130.    
  131.     //__________________________ DeathScreen_GF __________________________
  132.     class Killed{name = "Killed";sound[] = {"DeathScreen_GF\Death_Blood_Splatter_SOUND_Effect.ogg", db 3, 1.0};titles[] = {};};
  133.     class Heart_Beat_dying{name = "Heart_Beat_dying";sound[] = {"DeathScreen_GF\Heart_Beat_dying.ogg", db 3, 1.0};titles[] = {};};
  134.        
  135.     //__________________________ Killfeed_GF __________________________
  136.     class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};
  137.  
  138.     //__________________________ HEADSHOT_GF __________________________
  139.     class HEADSHOT_Blow_it_out_your_ass{name = "HEADSHOT_Blow_it_out_your_ass";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Blow_it_out_your_ass.ogg", db0, 1.0};titles[] = {};};
  140.     class HEADSHOT_Come_get_some{name = "HEADSHOT_Come_get_some";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Come_get_some.ogg", db0, 1.0};titles[] = {};};
  141.     class HEADSHOT_Come_on{name = "HEADSHOT_Come_on";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Come_on.ogg", db0, 1.0};titles[] = {};};
  142.     class HEADSHOT_Damn_i_m_good{name = "HEADSHOT_Damn_i_m_good";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Damn_i_m_good.ogg", db0, 1.0};titles[] = {};};
  143.     class HEADSHOT_Eat_shit_and_die{name = "HEADSHOT_Eat_shit_and_die";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Eat_shit_and_die.ogg", db0, 1.0};titles[] = {};};
  144.     class HEADSHOT_Game_over{name = "HEADSHOT_Game_over";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Game_over.ogg", db0, 1.0};titles[] = {};};
  145.     class HEADSHOT_Gotta_hurt{name = "HEADSHOT_Gotta_hurt";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Gotta_hurt.ogg", db0, 1.0};titles[] = {};};
  146.     class HEADSHOT_Holy_shit{name = "HEADSHOT_Holy_shit";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Holy_shit.ogg", db0, 1.0};titles[] = {};};
  147.     class HEADSHOT_It_hurts_to_be_you{name = "HEADSHOT_It_hurts_to_be_you";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_It_hurts_to_be_you.ogg", db0, 1.0};titles[] = {};};
  148.     class HEADSHOT_lets_rock{name = "HEADSHOT_lets_rock";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_lets_rock.ogg", db0, 1.0};titles[] = {};};
  149.     class HEADSHOT_Make_day{name = "HEADSHOT_Make_day";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Make_day.ogg", db0, 1.0};titles[] = {};};
  150.     class HEADSHOT_Mess{name = "HEADSHOT_Mess";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Mess.ogg", db0, 1.0};titles[] = {};};
  151.     class HEADSHOT_Ooooh_thats_gotta_hurt{name = "HEADSHOT_Ooooh_thats_gotta_hurt";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Ooooh_thats_gotta_hurt.ogg", db0, 1.0};titles[] = {};};
  152.     class HEADSHOT_See_you_in_hell{name = "HEADSHOT_See_you_in_hell";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_See_you_in_hell.ogg", db0, 1.0};titles[] = {};};
  153.     class HEADSHOT_Shake_it_baby{name = "HEADSHOT_Shake_it_baby";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Shake_it_baby.ogg", db0, 1.0};titles[] = {};};
  154.     class HEADSHOT_Shit_happens{name = "HEADSHOT_Shit_happens";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Shit_happens.ogg", db0, 1.0};titles[] = {};};
  155.     class HEADSHOT_Terminated{name = "HEADSHOT_Terminated";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Terminated.ogg", db0, 1.0};titles[] = {};};
  156.     class HEADSHOT_Ugly{name = "HEADSHOT_Ugly";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Ugly.ogg", db0, 1.0};titles[] = {};};
  157.     class HEADSHOT_Wasted{name = "HEADSHOT_Wasted";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Wasted.ogg", db0, 1.0};titles[] = {};};
  158.     class HEADSHOT_Yippie_kaiay{name = "HEADSHOT_Yippie_kaiay";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Yippie_kaiay.ogg", db0, 1.0};titles[] = {};};  
  159.    
  160.     //__________________________ SuicideBomber __________________________
  161.     class shout {name="shout";sound[]={"Sound\shout.ogg", 8, 1, 100};titles[] = {};};
  162.        
  163.     class AR_Rappel_Loop{name = "AR_Rappel_Loop";sound[] = {"\AR_AdvancedRappelling\sounds\AR_Rappel_Loop.ogg", db+20, 1};titles[] = {0,""};};
  164.     class AR_Rappel_Start{name = "AR_Rappel_Start";sound[] = {"\AR_AdvancedRappelling\sounds\AR_Rappel_Start.ogg", db+20, 1};titles[] = {0,""};};
  165.     class AR_Rappel_End{name = "AR_Rappel_End";sound[] = {"\AR_AdvancedRappelling\sounds\AR_Rappel_End.ogg", db+20, 1};titles[] = {0,""};};
  166.     class AUR_Rappel_Loop{name = "AUR_Rappel_Loop";sound[] = {"\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_Loop.ogg", db+5, 1};titles[] = {0,""};};
  167.     class AUR_Rappel_Start{name = "AUR_Rappel_Start";sound[] = {"\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_Start.ogg", db+10, 1};titles[] = {0,""};};
  168.     class AUR_Rappel_End{name = "AUR_Rappel_End";sound[] = {"\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_End.ogg", db+10, 1};titles[] = {0,""};};  
  169.  
  170.     //__________________________ COB_HALO __________________________
  171.     class C130_exit
  172.     {
  173.         sound[] = {"COB_HALO\sounds\C130_exit.wss", 40, 1};
  174.         titles[] = {};
  175.     };
  176.     class flapping
  177.     {
  178.         sound[] = {"COB_HALO\sounds\flapping.ogg", 10, 1};
  179.         titles[] = {};
  180.     };
  181.     class open_chute
  182.     {
  183.         sound[] = {"COB_HALO\sounds\open_chute.ogg", 12, 1};
  184.         titles[] = {};
  185.     };
  186.     class para_pilot
  187.     {
  188.         sound[] = {"COB_HALO\sounds\para_pilot.ogg", 10, 1};
  189.         titles[] = {};
  190.     };
  191.     class close_chute
  192.     {
  193.         sound[] = {"COB_HALO\sounds\close_chute.ogg", 6, 1};
  194.         titles[] = {};
  195.     };
  196.    
  197.     //__________________________ Snow Storm Script __________________________
  198.     class bcg_wind
  199.     {
  200.         name = "bcg_wind";
  201.         sound[] = {"\sound\bcg_wind.ogg", 0.3, 1};
  202.         titles[] = {1, ""};
  203.     };
  204.     class bcg_wind_mild
  205.     {
  206.         name = "bcg_wind_mild";
  207.         sound[] = {"\sound\bcg_wind_mild.ogg", 0.05, 1};
  208.         titles[] = {1, ""};
  209.     };    
  210.     class rafala_1
  211.     {
  212.         name = "rafala_1";
  213.         sound[] = {"\sound\rafala_1.ogg", db+10, 1};
  214.         titles[] = {1, ""};
  215.     };
  216.     class rafala_2
  217.     {
  218.         name = "rafala_2";
  219.         sound[] = {"\sound\rafala_2.ogg", db+5, 1};
  220.         titles[] = {1, ""};
  221.     };
  222.     class rafala_6
  223.     {
  224.         name = "rafala_6";
  225.         sound[] = {"\sound\rafala_6.ogg", db+15, 1};
  226.         titles[] = {1, ""};
  227.     };
  228.     class rafala_7
  229.     {
  230.         name = "rafala_7";
  231.         sound[] = {"\sound\rafala_7.ogg", db+10, 1};
  232.         titles[] = {1, ""};
  233.     };
  234.     class rafala_8
  235.     {
  236.         name = "rafala_8";
  237.         sound[] = {"\sound\rafala_8.ogg", db+15, 1};
  238.         titles[] = {1, ""};
  239.     };
  240.     class rafala_9
  241.     {
  242.         name = "rafala_9";
  243.         sound[] = {"\sound\rafala_9.ogg", db+10, 1};
  244.         titles[] = {1, ""};
  245.     };
  246.     class tree_crack_1
  247.     {
  248.         name = "tree_crack_1";
  249.         sound[] = {"\sound\tree_crack_1.ogg", db+5, 1};
  250.         titles[] = {1, ""};
  251.     };
  252.     class tree_crack_2
  253.     {
  254.         name = "tree_crack_2";
  255.         sound[] = {"\sound\tree_crack_2.ogg", db+5, 1};
  256.         titles[] = {1, ""};
  257.     };
  258.     class tree_crack_3
  259.     {
  260.         name = "tree_crack_3";
  261.         sound[] = {"\sound\tree_crack_3.ogg", db+5, 1};
  262.         titles[] = {1, ""};
  263.     };
  264.     class tree_crack_4
  265.     {
  266.         name = "tree_crack_4";
  267.         sound[] = {"\sound\tree_crack_4.ogg", db+5, 1};
  268.         titles[] = {1, ""};
  269.     };
  270.     class tree_crack_5
  271.     {
  272.         name = "tree_crack_5";
  273.         sound[] = {"\sound\tree_crack_5.ogg", db+5, 1};
  274.         titles[] = {1, ""};
  275.     };
  276.     class tree_crack_6
  277.     {
  278.         name = "tree_crack_6";
  279.         sound[] = {"\sound\tree_crack_6.ogg", db+5, 1};
  280.         titles[] = {1, ""};
  281.     };
  282.     class tree_crack_7
  283.     {
  284.         name = "tree_crack_7";
  285.         sound[] = {"\sound\tree_crack_7.ogg", db+5, 1};
  286.         titles[] = {1, ""};
  287.     };
  288.     class tree_crack_8
  289.     {
  290.         name = "tree_crack_8";
  291.         sound[] = {"\sound\tree_crack_8.ogg", db+5, 1};
  292.         titles[] = {1, ""};
  293.     };
  294.     class tree_crack_9
  295.     {
  296.         name = "tree_crack_9";
  297.         sound[] = {"\sound\tree_crack_9.ogg", db+5, 1};
  298.         titles[] = {1, ""};
  299.     };
  300.     class lup_01
  301.     {
  302.         name = "lup_01";
  303.         sound[] = {"\sound\lup_01.ogg", 1, 1};
  304.         titles[] = {};
  305.     };
  306.     class lup_02
  307.     {
  308.         name = "lup_02";
  309.         sound[] = {"\sound\lup_02.ogg", 1, 1};
  310.         titles[] = {};
  311.     };
  312.     class lup_03
  313.     {
  314.         name = "lup_03";
  315.         sound[] = {"\sound\lup_03.ogg", 1, 1};
  316.         titles[] = {};
  317.     };
  318.     class tremurat_1
  319.     {
  320.         name = "tremurat_1";
  321.         sound[] = {"\sound\tremurat_1.ogg", 1, 1};
  322.         titles[] = {1, ""};
  323.     };
  324.     class tremurat_2
  325.     {
  326.         name = "tremurat_2";
  327.         sound[] = {"\sound\tremurat_2.ogg", 1, 1};
  328.         titles[] = {1, ""};
  329.     };
  330.     class tremurat_3
  331.     {
  332.         name = "tremurat_3";
  333.         sound[] = {"\sound\tremurat_3.ogg", 1, 1};
  334.         titles[] = {1, ""};
  335.     };
  336.     class tremurat_4
  337.     {
  338.         name = "tremurat_4";
  339.         sound[] = {"\sound\tremurat_4.ogg", 1, 1};
  340.         titles[] = {1, ""};
  341.     };
  342.     class NoSound
  343.     {
  344.         name = "NoSound";
  345.         sound[] = {"", 0, 1};
  346.         titles[] = {0, ""};
  347.     };
  348.     class tuse_1
  349.     {
  350.         name = "tuse_1";
  351.         sound[] = {"\sound\tuse_1.ogg", 1, 1};
  352.         titles[] = {1, ""};
  353.     };
  354.     class tuse_2
  355.     {
  356.         name = "tuse_2";
  357.         sound[] = {"\sound\tuse_2.ogg", 1, 1};
  358.         titles[] = {1, ""};
  359.     };
  360.     class tuse_3
  361.     {
  362.         name = "tuse_3";
  363.         sound[] = {"\sound\tuse_3.ogg", 1, 1};
  364.         titles[] = {1, ""};
  365.     };
  366.     class tuse_4
  367.     {
  368.         name = "tuse_4";
  369.         sound[] = {"\sound\tuse_4.ogg", 1, 1};
  370.         titles[] = {1, ""};
  371.     };
  372.     class tuse_5
  373.     {
  374.         name = "tuse_5";
  375.         sound[] = {"\sound\tuse_5.ogg", 1, 1};
  376.         titles[] = {1, ""};
  377.     };
  378.     class tuse_6
  379.     {
  380.         name = "tuse_6";
  381.         sound[] = {"\sound\tuse_6.ogg", 1, 1};
  382.         titles[] = {1, ""};
  383.     };
  384.     // + Monsoon
  385.     class rafala_4_dr
  386.     {
  387.         name = "rafala_4_dr";
  388.         sound[] = {"\sound\rafala_4_dr.ogg", db+10, 1};
  389.         titles[] = {1, ""};
  390.     };
  391.     class rafala_5_st
  392.     {
  393.         name = "rafala_5_st";
  394.         sound[] = {"\sound\rafala_5_st.ogg", db+10, 1};
  395.         titles[] = {1, ""};
  396.     };
  397.    
  398.     //__________________________ Thunderbolt Script __________________________
  399.    
  400.     // Definition for each sound
  401.     class t_close_1
  402.     {
  403.         name = "t_close_1"; // Name for mission editor
  404.         sound[] = {\Sound\t_close_1.ogg, db+20, 1.0};
  405.         titles[] = {0, ""};
  406.     };
  407.     class t_close_2
  408.     {
  409.         name = "t_close_2"; // Name for mission editor
  410.         sound[] = {\Sound\t_close_2.ogg, db+20, 1.0};
  411.         titles[] = {0, ""};
  412.     };    
  413.     class t_close_3
  414.     {
  415.         name = "t_close_3"; // Name for mission editor
  416.         sound[] = {\Sound\t_close_3.ogg, db+20, 1.0};
  417.         titles[] = {0, ""};
  418.     };    
  419.     class t_close_5
  420.     {
  421.         name = "t_close_5"; // Name for mission editor
  422.         sound[] = {\Sound\t_close_5.ogg, db+20, 1.0};
  423.         titles[] = {0, ""};
  424.     };    
  425.     class t_close_8
  426.     {
  427.         name = "t_close_8"; // Name for mission editor
  428.         sound[] = {\Sound\t_close_8.ogg, db+20, 1.0};
  429.         titles[] = {0, ""};
  430.     };    
  431.     class t_close_9
  432.     {
  433.         name = "t_close_9"; // Name for mission editor
  434.         sound[] = {\Sound\t_close_9.ogg, db+20, 1.0};
  435.         titles[] = {0, ""};
  436.     };    
  437.     class t_close_10
  438.     {
  439.         name = "t_close_10"; // Name for mission editor
  440.         sound[] = {\Sound\t_close_10.ogg, db+20, 1.0};
  441.         titles[] = {0, ""};
  442.     };    
  443.     class t_close_12
  444.     {
  445.         name = "t_close_12"; // Name for mission editor
  446.         sound[] = {\Sound\t_close_12.ogg, db+20, 1.0};
  447.         titles[] = {0, ""};
  448.     };    
  449.     class t_close_14
  450.     {
  451.         name = "t_close_14"; // Name for mission editor
  452.         sound[] = {\Sound\t_close_14.ogg, db+20, 1.0};
  453.         titles[] = {0, ""};
  454.     };    
  455.     class t_close_15
  456.     {
  457.         name = "t_close_15"; // Name for mission editor
  458.         sound[] = {\Sound\t_close_15.ogg, db+20, 1.0};
  459.         titles[] = {0, ""};
  460.     };
  461.     class t_close_17
  462.     {
  463.         name = "t_close_17"; // Name for mission editor
  464.         sound[] = {\Sound\t_close_17.ogg, db+20, 1.0};
  465.         titles[] = {0, ""};
  466.     };    
  467.     class t_close_18
  468.     {
  469.         name = "t_close_18"; // Name for mission editor
  470.         sound[] = {\Sound\t_close_18.ogg, db+20, 1.0};
  471.         titles[] = {0, ""};
  472.     };
  473.  
  474. // far f  
  475.     class t_far_1
  476.     {
  477.         name = "t_far_1"; // Name for mission editor
  478.         sound[] = {\Sound\t_far_1.ogg, db+20, 1.0};
  479.         titles[] = {0, ""};
  480.     };
  481.     class t_far_3
  482.     {
  483.         name = "t_far_3"; // Name for mission editor
  484.         sound[] = {\Sound\t_far_3.ogg, db+20, 1.0};
  485.         titles[] = {0, ""};
  486.     };
  487.     class t_far_4
  488.     {
  489.         name = "t_far_4"; // Name for mission editor
  490.         sound[] = {\Sound\t_far_4.ogg, db+20, 1.0};
  491.         titles[] = {0, ""};
  492.     };
  493.     class t_far_5
  494.     {
  495.         name = "t_far_5"; // Name for mission editor
  496.         sound[] = {\Sound\t_far_5.ogg, db+20, 1.0};
  497.         titles[] = {0, ""};
  498.     };
  499.     class t_far_6
  500.     {
  501.         name = "t_far_6"; // Name for mission editor
  502.         sound[] = {\Sound\t_far_6.ogg, db+20, 1.0};
  503.         titles[] = {0, ""};
  504.     };
  505.     class t_far_8
  506.     {
  507.         name = "t_far_8"; // Name for mission editor
  508.         sound[] = {\Sound\t_far_8.ogg, db+20, 1.0};
  509.         titles[] = {0, ""};
  510.     };
  511.     class t_far_9
  512.     {
  513.         name = "t_far_9"; // Name for mission editor
  514.         sound[] = {\Sound\t_far_9.ogg, db+20, 1.0};
  515.         titles[] = {0, ""};
  516.     };
  517.     class t_far_10
  518.     {
  519.         name = "t_far_10"; // Name for mission editor
  520.         sound[] = {\Sound\t_far_10.ogg, db+20, 1.0};
  521.         titles[] = {0, ""};
  522.     };
  523.     class t_far_15
  524.     {
  525.         name = "t_far_15"; // Name for mission editor
  526.         sound[] = {\Sound\t_far_15.ogg, db+20, 1.0};
  527.         titles[] = {0, ""};
  528.     };
  529.     class t_far_18
  530.     {
  531.         name = "t_far_18"; // Name for mission editor
  532.         sound[] = {\Sound\t_far_18.ogg, db+20, 1.0};
  533.         titles[] = {0, ""};
  534.     };
  535.     class t_far_19
  536.     {
  537.         name = "t_far_19"; // Name for mission editor
  538.         sound[] = {\Sound\t_far_19.ogg,db+20, 1.0};
  539.         titles[] = {0, ""};
  540.     };
  541.     class t_far_20
  542.     {
  543.         name = "t_far_20"; // Name for mission editor
  544.         sound[] = {\Sound\t_far_20.ogg, db+20, 1.0};
  545.         titles[] = {0, ""};
  546.     };
  547.     class t_far_21
  548.     {
  549.         name = "t_far_21"; // Name for mission editor
  550.         sound[] = {\Sound\t_far_21.ogg, db+20, 1.0};
  551.         titles[] = {0, ""};
  552.     };
  553.     class t_far_22
  554.     {
  555.         name = "t_far_22"; // Name for mission editor
  556.         sound[] = {\Sound\t_far_22.ogg, db+20, 1.0};
  557.         titles[] = {0, ""};
  558.     };
  559.     class thunder_06
  560.     {
  561.         name = "thunder_06";
  562.         sound[] = {"@A3\sounds_f\ambient\thunder\thunder_06.wss", db+20, 1};
  563.         titles[] = {};
  564.     };
  565.     class thunder_02
  566.     {
  567.         name = "thunder_02";
  568.         sound[] = {"@A3\sounds_f\ambient\thunder\thunder_02.wss", db+20, 1};
  569.         titles[] = {};
  570.     };
  571.     class thunder_01
  572.     {
  573.         name = "thunder_01";
  574.         sound[] = {"@A3\sounds_f\ambient\thunder\thunder_01.wss", db+20, 1};
  575.         titles[] = {};
  576.     };
  577.     class thunder_04
  578.     {
  579.         name = "thunder_04";
  580.         sound[] = {"@A3\sounds_f\ambient\thunder\thunder_04.wss", db+20, 1};
  581.         titles[] = {};
  582.     };
  583.     class thunder_05
  584.     {
  585.         name = "thunder_05";
  586.         sound[] = {"@A3\sounds_f\ambient\thunder\thunder_05.wss", db+20, 1};
  587.         titles[] = {};
  588.     };
  589.  
  590. //__________________________ Ai_Injured_Sounds __________________________
  591.  
  592.         //in pain
  593.        
  594.     class pain1
  595.     {
  596.         name = "pain1"; // Display Name for editor
  597.         sound[] = {"\sounds\pain1.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  598.         titles[]={}; //Do not use unless you know what you are doing!
  599.     };
  600.    
  601.     class pain2
  602.     {
  603.         name = "pain2"; // Display Name for editor
  604.         sound[] = {"\sounds\pain2.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  605.         titles[]={}; //Do not use unless you know what you are doing!
  606.     };
  607.    
  608.     class pain3
  609.     {
  610.         name = "pain3"; // Display Name for editor
  611.         sound[] = {"\sounds\pain3.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  612.         titles[]={}; //Do not use unless you know what you are doing!
  613.     };
  614.    
  615.     class pain4
  616.     {
  617.         name = "pain4"; // Display Name for editor
  618.         sound[] = {"\sounds\pain4.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  619.         titles[]={}; //Do not use unless you know what you are doing!
  620.     };
  621.        
  622.     class pain5
  623.     {
  624.         name = "pain5"; // Display Name for editor
  625.         sound[] = {"\sounds\pain5.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  626.         titles[]={}; //Do not use unless you know what you are doing!
  627.     };
  628.    
  629.     class pain6
  630.     {
  631.         name = "pain6"; // Display Name for editor
  632.         sound[] = {"\sounds\pain6.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  633.         titles[]={}; //Do not use unless you know what you are doing!
  634.     };
  635.    
  636.     class pain7
  637.     {
  638.         name = "pain7"; // Display Name for editor
  639.         sound[] = {"\sounds\pain7.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  640.         titles[]={}; //Do not use unless you know what you are doing!
  641.     };
  642.    
  643.     class pain8
  644.     {
  645.         name = "pain8"; // Display Name for editor
  646.         sound[] = {"\sounds\pain8.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  647.         titles[]={}; //Do not use unless you know what you are doing!
  648.     };
  649.    
  650.     class pain9
  651.     {
  652.         name = "pain9"; // Display Name for editor
  653.         sound[] = {"\sounds\pain9.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  654.         titles[]={}; //Do not use unless you know what you are doing!
  655.     };
  656.  
  657.     class pain10
  658.     {
  659.         name = "pain10"; // Display Name for editor
  660.         sound[] = {"\sounds\pain10.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  661.         titles[]={}; //Do not use unless you know what you are doing!
  662.     };
  663.     class pain11
  664.     {
  665.         name = "pain11"; // Display Name for editor
  666.         sound[] = {"\sounds\pain11.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  667.         titles[]={}; //Do not use unless you know what you are doing!
  668.     };
  669.  
  670.     class pain12
  671.     {
  672.         name = "pain12"; // Display Name for editor
  673.         sound[] = {"\sounds\pain12.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  674.         titles[]={}; //Do not use unless you know what you are doing!
  675.     };
  676.    
  677.     class pain13
  678.     {
  679.         name = "pain13"; // Display Name for editor
  680.         sound[] = {"\sounds\pain13.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  681.         titles[]={}; //Do not use unless you know what you are doing!
  682.     };
  683.    
  684.    
  685.     //hit
  686.    
  687.     class hit1
  688.     {
  689.         name = "hit1"; // Display Name for editor
  690.         sound[] = {"\sounds\hit1.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  691.         titles[]={}; //Do not use unless you know what you are doing!
  692.     };
  693.                
  694.     class hit2
  695.     {
  696.         name = "hit2"; // Display Name for editor
  697.         sound[] = {"\sounds\hit2.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  698.         titles[]={}; //Do not use unless you know what you are doing!
  699.     };
  700.                
  701.     class hit3
  702.     {
  703.         name = "hit3"; // Display Name for editor
  704.         sound[] = {"\sounds\hit3.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  705.         titles[]={}; //Do not use unless you know what you are doing!
  706.     };
  707.        
  708.     class hit4
  709.     {
  710.         name = "hit4"; // Display Name for editor
  711.         sound[] = {"\sounds\hit4.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  712.         titles[]={}; //Do not use unless you know what you are doing!
  713.     };
  714.                
  715.     class hit5
  716.     {
  717.         name = "hit5"; // Display Name for editor
  718.         sound[] = {"\sounds\hit5.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  719.         titles[]={}; //Do not use unless you know what you are doing!
  720.     };
  721.                
  722.     class hit6
  723.     {
  724.         name = "hit6"; // Display Name for editor
  725.         sound[] = {"\sounds\hit6.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  726.         titles[]={}; //Do not use unless you know what you are doing!
  727.     };
  728.                
  729.     class hit7
  730.     {
  731.         name = "hit7"; // Display Name for editor
  732.         sound[] = {"\sounds\hit7.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  733.         titles[]={}; //Do not use unless you know what you are doing!
  734.     };
  735.                
  736.     class hit8
  737.     {
  738.         name = "hit8"; // Display Name for editor
  739.         sound[] = {"\sounds\hit8.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  740.         titles[]={}; //Do not use unless you know what you are doing!
  741.     };
  742.                
  743.     class hit9
  744.     {
  745.         name = "hit9"; // Display Name for editor
  746.         sound[] = {"\sounds\hit9.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  747.         titles[]={}; //Do not use unless you know what you are doing!
  748.     };
  749.        
  750.        
  751.     class hit10
  752.     {
  753.         name = "hit10"; // Display Name for editor
  754.         sound[] = {"\sounds\hit10.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  755.         titles[]={}; //Do not use unless you know what you are doing!
  756.     };
  757.        
  758.    
  759. //kill
  760.        
  761.     class kill1
  762.     {
  763.         name = "kill1"; // Display Name for editor
  764.         sound[] = {"\sounds\kill1.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  765.         titles[]={}; //Do not use unless you know what you are doing!
  766.     };
  767.                
  768.     class kill2
  769.     {
  770.         name = "kill2"; // Display Name for editor
  771.         sound[] = {"\sounds\kill2.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  772.         titles[]={}; //Do not use unless you know what you are doing!
  773.     };
  774.                
  775.     class kill3
  776.     {
  777.         name = "kill3"; // Display Name for editor
  778.         sound[] = {"\sounds\kill3.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  779.         titles[]={}; //Do not use unless you know what you are doing!
  780.     };
  781.        
  782.     class kill4
  783.     {
  784.         name = "kill4"; // Display Name for editor
  785.         sound[] = {"\sounds\kill4.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  786.         titles[]={}; //Do not use unless you know what you are doing!
  787.     };
  788.    
  789.     class kill5
  790.     {
  791.         name = "kill5"; // Display Name for editor
  792.         sound[] = {"\sounds\kill5.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  793.         titles[]={}; //Do not use unless you know what you are doing!
  794.     };
  795.  
  796.  
  797.       //fire
  798.  
  799.         class fire1
  800.     {
  801.         name = "fire1"; // Display Name for editor
  802.         sound[] = {"\sounds\fire1.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  803.         titles[]={}; //Do not use unless you know what you are doing!
  804.     };
  805.    
  806.     class fire2
  807.     {
  808.         name = "fire2"; // Display Name for editor
  809.         sound[] = {"\sounds\fire2.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  810.         titles[]={}; //Do not use unless you know what you are doing!
  811.     };
  812.    
  813.     class fire3
  814.     {
  815.         name = "fire3"; // Display Name for editor
  816.         sound[] = {"\sounds\fire3.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  817.         titles[]={}; //Do not use unless you know what you are doing!
  818.     };
  819.    
  820.     class fire4
  821.     {
  822.         name = "fire4"; // Display Name for editor
  823.         sound[] = {"\sounds\fire4.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  824.         titles[]={}; //Do not use unless you know what you are doing!
  825.     };
  826.        
  827.     class fire5
  828.     {
  829.         name = "fire5"; // Display Name for editor
  830.         sound[] = {"\sounds\fire5.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  831.         titles[]={}; //Do not use unless you know what you are doing!
  832.     };
  833.    
  834.     class fire6
  835.     {
  836.         name = "fire6"; // Display Name for editor
  837.         sound[] = {"\sounds\fire6.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  838.         titles[]={}; //Do not use unless you know what you are doing!
  839.     };
  840.    
  841.     class fire7
  842.     {
  843.         name = "fire7"; // Display Name for editor
  844.         sound[] = {"\sounds\fire7.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  845.         titles[]={}; //Do not use unless you know what you are doing!
  846.     };
  847.    
  848.     class fire8
  849.     {
  850.         name = "fire8"; // Display Name for editor
  851.         sound[] = {"\sounds\fire8.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  852.         titles[]={}; //Do not use unless you know what you are doing!
  853.     };
  854.    
  855.     class fire9
  856.     {
  857.         name = "fire9"; // Display Name for editor
  858.         sound[] = {"\sounds\fire9.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  859.         titles[]={}; //Do not use unless you know what you are doing!
  860.     };
  861.    
  862.     class fire10
  863.     {
  864.         name = "fire10"; // Display Name for editor
  865.         sound[] = {"\sounds\fire10.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  866.         titles[]={}; //Do not use unless you know what you are doing!
  867.     };
  868.    
  869.     class fire11
  870.     {
  871.         name = "fire11"; // Display Name for editor
  872.         sound[] = {"\sounds\fire11.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  873.         titles[]={}; //Do not use unless you know what you are doing!
  874.     };
  875.        
  876.     class fire12
  877.     {
  878.         name = "fire12"; // Display Name for editor
  879.         sound[] = {"\sounds\fire12.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  880.         titles[]={}; //Do not use unless you know what you are doing!
  881.     };
  882.    
  883.     class fire13
  884.     {
  885.         name = "fire13"; // Display Name for editor
  886.         sound[] = {"\sounds\fire13.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  887.         titles[]={}; //Do not use unless you know what you are doing!
  888.     };
  889.  
  890.     class fire14
  891.     {
  892.         name = "fire14"; // Display Name for editor
  893.         sound[] = {"\sounds\fire14.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  894.         titles[]={}; //Do not use unless you know what you are doing!
  895.     };
  896.  
  897.     class fire15
  898.     {
  899.         name = "fire15"; // Display Name for editor
  900.         sound[] = {"\sounds\fire15.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  901.         titles[]={}; //Do not use unless you know what you are doing!
  902.     };
  903.  
  904.     class fire16
  905.     {
  906.         name = "fire16"; // Display Name for editor
  907.         sound[] = {"\sounds\fire16.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  908.         titles[]={}; //Do not use unless you know what you are doing!
  909.     };
  910.  
  911.     class fire17
  912.     {
  913.         name = "fire17"; // Display Name for editor
  914.         sound[] = {"\sounds\fire17.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  915.         titles[]={}; //Do not use unless you know what you are doing!
  916.     };
  917.  
  918.     class fire18
  919.     {
  920.         name = "fire18"; // Display Name for editor
  921.         sound[] = {"\sounds\fire18.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  922.         titles[]={}; //Do not use unless you know what you are doing!
  923.     };
  924.  
  925.     class fire19
  926.     {
  927.         name = "fire19"; // Display Name for editor
  928.         sound[] = {"\sounds\fire19.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  929.         titles[]={}; //Do not use unless you know what you are doing!
  930.     };
  931.  
  932.     class fire20
  933.     {
  934.         name = "fire20"; // Display Name for editor
  935.         sound[] = {"\sounds\fire20.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  936.         titles[]={}; //Do not use unless you know what you are doing!
  937.     };
  938.  
  939.     class fire21
  940.     {
  941.         name = "fire21"; // Display Name for editor
  942.         sound[] = {"\sounds\fire21.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  943.         titles[]={}; //Do not use unless you know what you are doing!
  944.     };
  945.  
  946.     class fire22
  947.     {
  948.         name = "fire22"; // Display Name for editor
  949.         sound[] = {"\sounds\fire22.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  950.         titles[]={}; //Do not use unless you know what you are doing!
  951.     };
  952.  
  953.     class fire23
  954.     {
  955.         name = "fire23"; // Display Name for editor
  956.         sound[] = {"\sounds\fire23.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  957.         titles[]={}; //Do not use unless you know what you are doing!
  958.     };
  959.  
  960.     class fire24
  961.     {
  962.         name = "fire24"; // Display Name for editor
  963.         sound[] = {"\sounds\fire24.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  964.         titles[]={}; //Do not use unless you know what you are doing!
  965.     };
  966.  
  967.     class fire25
  968.     {
  969.         name = "fire25"; // Display Name for editor
  970.         sound[] = {"\sounds\fire25.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  971.         titles[]={}; //Do not use unless you know what you are doing!
  972.     };
  973.  
  974.     class fire26
  975.     {
  976.         name = "fire26"; // Display Name for editor
  977.         sound[] = {"\sounds\fire26.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  978.         titles[]={}; //Do not use unless you know what you are doing!
  979.     };
  980.  
  981.     class fire27
  982.     {
  983.         name = "fire27"; // Display Name for editor
  984.         sound[] = {"\sounds\fire27.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  985.         titles[]={}; //Do not use unless you know what you are doing!
  986.     };
  987.    
  988.     class fire28
  989.     {
  990.         name = "fire28"; // Display Name for editor
  991.         sound[] = {"\sounds\fire28.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  992.         titles[]={}; //Do not use unless you know what you are doing!
  993.     };
  994.    
  995.     class fire29
  996.     {
  997.         name = "fire29"; // Display Name for editor
  998.         sound[] = {"\sounds\fire29.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  999.         titles[]={}; //Do not use unless you know what you are doing!
  1000.     };
  1001.    
  1002.     class fire30
  1003.     {
  1004.         name = "fire30"; // Display Name for editor
  1005.         sound[] = {"\sounds\fire30.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1006.         titles[]={}; //Do not use unless you know what you are doing!
  1007.     };
  1008.    
  1009.     class fire31
  1010.     {
  1011.         name = "fire31"; // Display Name for editor
  1012.         sound[] = {"\sounds\fire31.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1013.         titles[]={}; //Do not use unless you know what you are doing!
  1014.     };
  1015.    
  1016.     class fire32
  1017.     {
  1018.         name = "fire32"; // Display Name for editor
  1019.         sound[] = {"\sounds\fire32.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1020.         titles[]={}; //Do not use unless you know what you are doing!
  1021.     };
  1022.    
  1023.     class fire33
  1024.     {
  1025.         name = "fire33"; // Display Name for editor
  1026.         sound[] = {"\sounds\fire33.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1027.         titles[]={}; //Do not use unless you know what you are doing!
  1028.     };
  1029.        
  1030.     class fire34
  1031.     {
  1032.         name = "fire34"; // Display Name for editor
  1033.         sound[] = {"\sounds\fire34.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1034.         titles[]={}; //Do not use unless you know what you are doing!
  1035.     };
  1036.        
  1037.     class fire35
  1038.     {
  1039.         name = "fire35"; // Display Name for editor
  1040.         sound[] = {"\sounds\fire35.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1041.         titles[]={}; //Do not use unless you know what you are doing!
  1042.     };
  1043.        
  1044.     class fire36
  1045.     {
  1046.         name = "fire36"; // Display Name for editor
  1047.         sound[] = {"\sounds\fire36.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1048.         titles[]={}; //Do not use unless you know what you are doing!
  1049.     };
  1050.        
  1051.     class fire37
  1052.     {
  1053.         name = "fire37"; // Display Name for editor
  1054.         sound[] = {"\sounds\fire37.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1055.         titles[]={}; //Do not use unless you know what you are doing!
  1056.     };
  1057.    
  1058.     class fire38
  1059.     {
  1060.         name = "fire38"; // Display Name for editor
  1061.         sound[] = {"\sounds\fire38.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
  1062.         titles[]={}; //Do not use unless you know what you are doing!
  1063.     };
  1064.    
  1065. //__________________________ Road Flares Script __________________________
  1066.     class fl_start_1
  1067.     {
  1068.         name = "fl_start_1";
  1069.         sound[] = {"\sound\fl_start_1.ogg", 1, 1};
  1070.         titles[] = {1, ""};
  1071.     };
  1072.     class fl_burn_1
  1073.     {
  1074.         name = "fl_burn_1";
  1075.         sound[] = {"\sound\fl_burn_1.ogg", 1, 1};
  1076.         titles[] = {1, ""};
  1077.     };
  1078.     class fl_start_2
  1079.     {
  1080.         name = "fl_start_2";
  1081.         sound[] = {"\sound\fl_start_2.ogg", 1, 1};
  1082.         titles[] = {1, ""};
  1083.     };
  1084.     class fl_burn_2
  1085.     {
  1086.         name = "fl_burn_2";
  1087.         sound[] = {"\sound\fl_burn_2.ogg", 1, 1};
  1088.         titles[] = {1, ""};
  1089.     };
  1090.     class fl_start_3
  1091.     {
  1092.         name = "fl_start_3";
  1093.         sound[] = {"\sound\fl_start_3.ogg", 1, 1};
  1094.         titles[] = {1, ""};
  1095.     };
  1096.     class fl_burn_3
  1097.     {
  1098.         name = "fl_burn_3";
  1099.         sound[] = {"\sound\fl_burn_3.ogg", 1, 1};
  1100.         titles[] = {1, ""};
  1101.     };    
  1102. };
  1103.  
  1104. // class Params in missionparameters
  1105. //_________________________________________________
  1106.  
  1107. class CfgDebriefing
  1108. {
  1109.     class End1
  1110.     {
  1111.         title = "END OF COURSE";
  1112.         subTitle = "Certification";
  1113.         description = "";
  1114.         pictureBackground = "images\SERE_Course_Certification.paa";
  1115.         picture = "";
  1116.         pictureColor[] = {0,0.3,0.6,1};
  1117.     };
  1118.    
  1119.     class Mission_Failed
  1120.     {
  1121.         title = "END OF COURSE";
  1122.         subTitle = "NO GO FOR S.E.R.E.";
  1123.         description = "Try on the next COURSE";
  1124.         pictureBackground = "images\SERE_Course.paa";
  1125.         picture = "";
  1126.         pictureColor[] = {0,0.3,0.6,1};
  1127.     };
  1128.    
  1129. };
  1130.  
  1131. //_________________________________________________
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