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- //________________ Author : [GR]GEORGE F ___________ 26.03.18 _____________
- respawn = 3; // 0 = none. 1 = bird. 2 = instant where died. 3 = base or respawn_INDEPENDENT marker. 4 = respawn with team, or bird. 5 = into AI or bird.
- respawndelay = 12; // Delay prior to respawn
- respawnVehicleDelay = 0; // Delay prior to respawn
- respawnDialog = 0; // default = 1. show respawn timer and scoreboard when killed.
- respawnOnStart = -1;
- enableDebugConsole = 1; // 0 = disabled. 1 = admins, 2 = everybody. 0 is recommended in MP.
- allowFunctionsLog = 1; // log to the RPT file 0:disable 1:enable
- disabledAI=1; // No AI in playable units
- aiKills = 0; // disable scorelist for AI players
- forceRotorLibSimulation = 0; // Default value: 0 - options based; 1 - force enable; 2 - force disable
- enableItemsDropping = 1; // Disable dropping items while swimming. Introduced in BETA 1.60.93965. 0 = Disable
- onCheat = "hint str _this"; // Entering this cheat will execute statement defined by onCheat property in description.ext.
- //____________________________________________________
- corpseManagerMode = 1; // Type of removed bodies: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
- corpseLimit = 60; // Max number of bodies which can be available at the same time. When exceeded, start deleting immediately
- corpseRemovalMinTime = 900; // Minimal time in seconds a body stays in the scene (can't be removed sooner)
- corpseRemovalMaxTime = 1500; // Maximal time in seconds after which a dead body is removed (can't stay longer)
- wreckManagerMode = 1; // Type of removed wrecks: 0 - none, 1 - all, 2 - only respawnable, 3 - only non-respawnable
- wreckLimit = 40; // Max number of wrecks which can be available at the same time. When exceeded, start deleting immediately.
- wreckRemovalMinTime = 900; // Minimal time in seconds a wreck stays in the scene (can't be removed sooner).
- wreckRemovalMaxTime = 1500; // Maximal time in seconds after which a wreck is removed (can't stay longer)
- //____________________________________________________
- author = " G E O R G E F L O R O S [ G R ]";
- OnLoadName = "S . E . R . E . C O U R S E";
- onLoadMission = "<t color='#FF0000'>V e r s i o n 2 . 0<br /><t color='#FCEF06'>S u r v i v a l , E v a s i o n , R e s i s t a n c e a n d E s c a p e<br />More info: Armaholic and Bohemia Interactive Forums";
- loadScreen = "images\SERE_Course.paa";
- overviewPicture = "images\SERE_Course.paa";
- //____________________________________________________
- class Header
- {
- gameType = COOP;
- minPlayers = 1;
- maxPlayers = 43;
- };
- #include "scripts\=BTC=_revive\=BTC=_respawn.h" // BTC medic revive system
- #include "taw_vd\GUI.h"
- #include "outlw_magRepack\MagRepack_config.hpp"
- #include "R3F_LOG\desc_include.h"
- #include "missionparameters.hpp"
- //____________________________________________________
- class RscTitles
- {
- #include "scripts\crew\namesleft.hpp"
- #include "DeathScreen_GF\DeathScreen_GF_rscTitles.hpp"
- #include "intro\intro_rscTitles.hpp"
- //#include "VCOMAI\defines.hpp"
- //#include "VCOMAI\DialogDefines.hpp"
- //#include "VCOMAI\dialogs.hpp"
- class DebugWindow
- {
- idd = -1;
- duration = 9999;
- onLoad = "uiNamespace setVariable [""TAG_DebugWindow"", _this select 0]";
- class controls
- {
- class ExampleControl
- {
- idc = -1; type = 0; style = 2; //centre text
- x = safeZoneX + safeZoneW - 0.6 * 3 / 4;
- y = safeZoneY + safeZoneH - 0.6;
- h = 0.6; w = 0.6 * 3 / 4; //w == h
- font = "EtelkaNarrowMediumPro";
- sizeEx = 0.03;
- colorBackground[] = {0,0,0,0.5}; //yellow background
- colorText[] = {1,1,1,1}; //blue text
- text = "";
- };
- };
- };
- };
- //____________________________________________________
- class CfgFunctions
- {
- #include "server\function\CfgFunctions_server.hpp"
- #include "client\function\CfgFunctions_client.hpp"
- #include "taw_vd\CfgFunctions.hpp"
- #include "EPD\EPDcfgFunctions.hpp"
- };
- //____________________________________________________
- class CfgRemoteExec
- {
- // List of functions that can be used via remoteExec
- class Functions
- {
- // States remoteExec: 0-off, 1-enabled, taking into account the white list, 2-enabled, however, ignoring whitelists (by default because of backwards compatibility)
- mode = 2;
- // The ability to send jeep messages: 0-disabled, 1-enabled (default)
- jip = 1;//0
- //Your functions here
- //class YourFunction1 {
- //allowedTargets=0; //Can someone (by default)
- //jip = 0; // sending jip messages is disabled for this function (overrides settings in the Functions class)
- //};
- //class YourFunction2 { allowedTargets=1; }; // can target only clients
- //class YourFunction3 { allowedTargets=2; }; // can target only the server
- };
- };
- //____________________________________________________
- class CfgSounds
- {
- sounds[] = {};
- //__________________________ adjust the volume from db0 __________________________
- class Breathing_And_Heartbeat_Sound_Effects{name = "Intro_music";sound[] = {"Intro\Breathing_And_Heartbeat_Sound_Effects.ogg", db 0, 1.0};titles[] = {};}; //db0
- //__________________________ DeathScreen_GF __________________________
- class Killed{name = "Killed";sound[] = {"DeathScreen_GF\Death_Blood_Splatter_SOUND_Effect.ogg", db 3, 1.0};titles[] = {};};
- class Heart_Beat_dying{name = "Heart_Beat_dying";sound[] = {"DeathScreen_GF\Heart_Beat_dying.ogg", db 3, 1.0};titles[] = {};};
- //__________________________ Killfeed_GF __________________________
- class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};
- //__________________________ HEADSHOT_GF __________________________
- class HEADSHOT_Blow_it_out_your_ass{name = "HEADSHOT_Blow_it_out_your_ass";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Blow_it_out_your_ass.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Come_get_some{name = "HEADSHOT_Come_get_some";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Come_get_some.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Come_on{name = "HEADSHOT_Come_on";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Come_on.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Damn_i_m_good{name = "HEADSHOT_Damn_i_m_good";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Damn_i_m_good.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Eat_shit_and_die{name = "HEADSHOT_Eat_shit_and_die";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Eat_shit_and_die.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Game_over{name = "HEADSHOT_Game_over";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Game_over.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Gotta_hurt{name = "HEADSHOT_Gotta_hurt";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Gotta_hurt.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Holy_shit{name = "HEADSHOT_Holy_shit";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Holy_shit.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_It_hurts_to_be_you{name = "HEADSHOT_It_hurts_to_be_you";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_It_hurts_to_be_you.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_lets_rock{name = "HEADSHOT_lets_rock";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_lets_rock.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Make_day{name = "HEADSHOT_Make_day";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Make_day.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Mess{name = "HEADSHOT_Mess";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Mess.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Ooooh_thats_gotta_hurt{name = "HEADSHOT_Ooooh_thats_gotta_hurt";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Ooooh_thats_gotta_hurt.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_See_you_in_hell{name = "HEADSHOT_See_you_in_hell";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_See_you_in_hell.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Shake_it_baby{name = "HEADSHOT_Shake_it_baby";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Shake_it_baby.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Shit_happens{name = "HEADSHOT_Shit_happens";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Shit_happens.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Terminated{name = "HEADSHOT_Terminated";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Terminated.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Ugly{name = "HEADSHOT_Ugly";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Ugly.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Wasted{name = "HEADSHOT_Wasted";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Wasted.ogg", db0, 1.0};titles[] = {};};
- class HEADSHOT_Yippie_kaiay{name = "HEADSHOT_Yippie_kaiay";sound[] = {"Killfeed_GF\Headshot_Sounds\HEADSHOT_Yippie_kaiay.ogg", db0, 1.0};titles[] = {};};
- //__________________________ SuicideBomber __________________________
- class shout {name="shout";sound[]={"Sound\shout.ogg", 8, 1, 100};titles[] = {};};
- class AR_Rappel_Loop{name = "AR_Rappel_Loop";sound[] = {"\AR_AdvancedRappelling\sounds\AR_Rappel_Loop.ogg", db+20, 1};titles[] = {0,""};};
- class AR_Rappel_Start{name = "AR_Rappel_Start";sound[] = {"\AR_AdvancedRappelling\sounds\AR_Rappel_Start.ogg", db+20, 1};titles[] = {0,""};};
- class AR_Rappel_End{name = "AR_Rappel_End";sound[] = {"\AR_AdvancedRappelling\sounds\AR_Rappel_End.ogg", db+20, 1};titles[] = {0,""};};
- class AUR_Rappel_Loop{name = "AUR_Rappel_Loop";sound[] = {"\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_Loop.ogg", db+5, 1};titles[] = {0,""};};
- class AUR_Rappel_Start{name = "AUR_Rappel_Start";sound[] = {"\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_Start.ogg", db+10, 1};titles[] = {0,""};};
- class AUR_Rappel_End{name = "AUR_Rappel_End";sound[] = {"\AUR_AdvancedUrbanRappelling\sounds\AUR_Rappel_End.ogg", db+10, 1};titles[] = {0,""};};
- //__________________________ COB_HALO __________________________
- class C130_exit
- {
- sound[] = {"COB_HALO\sounds\C130_exit.wss", 40, 1};
- titles[] = {};
- };
- class flapping
- {
- sound[] = {"COB_HALO\sounds\flapping.ogg", 10, 1};
- titles[] = {};
- };
- class open_chute
- {
- sound[] = {"COB_HALO\sounds\open_chute.ogg", 12, 1};
- titles[] = {};
- };
- class para_pilot
- {
- sound[] = {"COB_HALO\sounds\para_pilot.ogg", 10, 1};
- titles[] = {};
- };
- class close_chute
- {
- sound[] = {"COB_HALO\sounds\close_chute.ogg", 6, 1};
- titles[] = {};
- };
- //__________________________ Snow Storm Script __________________________
- class bcg_wind
- {
- name = "bcg_wind";
- sound[] = {"\sound\bcg_wind.ogg", 0.3, 1};
- titles[] = {1, ""};
- };
- class bcg_wind_mild
- {
- name = "bcg_wind_mild";
- sound[] = {"\sound\bcg_wind_mild.ogg", 0.05, 1};
- titles[] = {1, ""};
- };
- class rafala_1
- {
- name = "rafala_1";
- sound[] = {"\sound\rafala_1.ogg", db+10, 1};
- titles[] = {1, ""};
- };
- class rafala_2
- {
- name = "rafala_2";
- sound[] = {"\sound\rafala_2.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class rafala_6
- {
- name = "rafala_6";
- sound[] = {"\sound\rafala_6.ogg", db+15, 1};
- titles[] = {1, ""};
- };
- class rafala_7
- {
- name = "rafala_7";
- sound[] = {"\sound\rafala_7.ogg", db+10, 1};
- titles[] = {1, ""};
- };
- class rafala_8
- {
- name = "rafala_8";
- sound[] = {"\sound\rafala_8.ogg", db+15, 1};
- titles[] = {1, ""};
- };
- class rafala_9
- {
- name = "rafala_9";
- sound[] = {"\sound\rafala_9.ogg", db+10, 1};
- titles[] = {1, ""};
- };
- class tree_crack_1
- {
- name = "tree_crack_1";
- sound[] = {"\sound\tree_crack_1.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_2
- {
- name = "tree_crack_2";
- sound[] = {"\sound\tree_crack_2.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_3
- {
- name = "tree_crack_3";
- sound[] = {"\sound\tree_crack_3.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_4
- {
- name = "tree_crack_4";
- sound[] = {"\sound\tree_crack_4.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_5
- {
- name = "tree_crack_5";
- sound[] = {"\sound\tree_crack_5.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_6
- {
- name = "tree_crack_6";
- sound[] = {"\sound\tree_crack_6.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_7
- {
- name = "tree_crack_7";
- sound[] = {"\sound\tree_crack_7.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_8
- {
- name = "tree_crack_8";
- sound[] = {"\sound\tree_crack_8.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class tree_crack_9
- {
- name = "tree_crack_9";
- sound[] = {"\sound\tree_crack_9.ogg", db+5, 1};
- titles[] = {1, ""};
- };
- class lup_01
- {
- name = "lup_01";
- sound[] = {"\sound\lup_01.ogg", 1, 1};
- titles[] = {};
- };
- class lup_02
- {
- name = "lup_02";
- sound[] = {"\sound\lup_02.ogg", 1, 1};
- titles[] = {};
- };
- class lup_03
- {
- name = "lup_03";
- sound[] = {"\sound\lup_03.ogg", 1, 1};
- titles[] = {};
- };
- class tremurat_1
- {
- name = "tremurat_1";
- sound[] = {"\sound\tremurat_1.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tremurat_2
- {
- name = "tremurat_2";
- sound[] = {"\sound\tremurat_2.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tremurat_3
- {
- name = "tremurat_3";
- sound[] = {"\sound\tremurat_3.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tremurat_4
- {
- name = "tremurat_4";
- sound[] = {"\sound\tremurat_4.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class NoSound
- {
- name = "NoSound";
- sound[] = {"", 0, 1};
- titles[] = {0, ""};
- };
- class tuse_1
- {
- name = "tuse_1";
- sound[] = {"\sound\tuse_1.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tuse_2
- {
- name = "tuse_2";
- sound[] = {"\sound\tuse_2.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tuse_3
- {
- name = "tuse_3";
- sound[] = {"\sound\tuse_3.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tuse_4
- {
- name = "tuse_4";
- sound[] = {"\sound\tuse_4.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tuse_5
- {
- name = "tuse_5";
- sound[] = {"\sound\tuse_5.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class tuse_6
- {
- name = "tuse_6";
- sound[] = {"\sound\tuse_6.ogg", 1, 1};
- titles[] = {1, ""};
- };
- // + Monsoon
- class rafala_4_dr
- {
- name = "rafala_4_dr";
- sound[] = {"\sound\rafala_4_dr.ogg", db+10, 1};
- titles[] = {1, ""};
- };
- class rafala_5_st
- {
- name = "rafala_5_st";
- sound[] = {"\sound\rafala_5_st.ogg", db+10, 1};
- titles[] = {1, ""};
- };
- //__________________________ Thunderbolt Script __________________________
- // Definition for each sound
- class t_close_1
- {
- name = "t_close_1"; // Name for mission editor
- sound[] = {\Sound\t_close_1.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_2
- {
- name = "t_close_2"; // Name for mission editor
- sound[] = {\Sound\t_close_2.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_3
- {
- name = "t_close_3"; // Name for mission editor
- sound[] = {\Sound\t_close_3.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_5
- {
- name = "t_close_5"; // Name for mission editor
- sound[] = {\Sound\t_close_5.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_8
- {
- name = "t_close_8"; // Name for mission editor
- sound[] = {\Sound\t_close_8.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_9
- {
- name = "t_close_9"; // Name for mission editor
- sound[] = {\Sound\t_close_9.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_10
- {
- name = "t_close_10"; // Name for mission editor
- sound[] = {\Sound\t_close_10.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_12
- {
- name = "t_close_12"; // Name for mission editor
- sound[] = {\Sound\t_close_12.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_14
- {
- name = "t_close_14"; // Name for mission editor
- sound[] = {\Sound\t_close_14.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_15
- {
- name = "t_close_15"; // Name for mission editor
- sound[] = {\Sound\t_close_15.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_17
- {
- name = "t_close_17"; // Name for mission editor
- sound[] = {\Sound\t_close_17.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_close_18
- {
- name = "t_close_18"; // Name for mission editor
- sound[] = {\Sound\t_close_18.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- // far f
- class t_far_1
- {
- name = "t_far_1"; // Name for mission editor
- sound[] = {\Sound\t_far_1.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_3
- {
- name = "t_far_3"; // Name for mission editor
- sound[] = {\Sound\t_far_3.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_4
- {
- name = "t_far_4"; // Name for mission editor
- sound[] = {\Sound\t_far_4.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_5
- {
- name = "t_far_5"; // Name for mission editor
- sound[] = {\Sound\t_far_5.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_6
- {
- name = "t_far_6"; // Name for mission editor
- sound[] = {\Sound\t_far_6.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_8
- {
- name = "t_far_8"; // Name for mission editor
- sound[] = {\Sound\t_far_8.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_9
- {
- name = "t_far_9"; // Name for mission editor
- sound[] = {\Sound\t_far_9.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_10
- {
- name = "t_far_10"; // Name for mission editor
- sound[] = {\Sound\t_far_10.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_15
- {
- name = "t_far_15"; // Name for mission editor
- sound[] = {\Sound\t_far_15.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_18
- {
- name = "t_far_18"; // Name for mission editor
- sound[] = {\Sound\t_far_18.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_19
- {
- name = "t_far_19"; // Name for mission editor
- sound[] = {\Sound\t_far_19.ogg,db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_20
- {
- name = "t_far_20"; // Name for mission editor
- sound[] = {\Sound\t_far_20.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_21
- {
- name = "t_far_21"; // Name for mission editor
- sound[] = {\Sound\t_far_21.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class t_far_22
- {
- name = "t_far_22"; // Name for mission editor
- sound[] = {\Sound\t_far_22.ogg, db+20, 1.0};
- titles[] = {0, ""};
- };
- class thunder_06
- {
- name = "thunder_06";
- sound[] = {"@A3\sounds_f\ambient\thunder\thunder_06.wss", db+20, 1};
- titles[] = {};
- };
- class thunder_02
- {
- name = "thunder_02";
- sound[] = {"@A3\sounds_f\ambient\thunder\thunder_02.wss", db+20, 1};
- titles[] = {};
- };
- class thunder_01
- {
- name = "thunder_01";
- sound[] = {"@A3\sounds_f\ambient\thunder\thunder_01.wss", db+20, 1};
- titles[] = {};
- };
- class thunder_04
- {
- name = "thunder_04";
- sound[] = {"@A3\sounds_f\ambient\thunder\thunder_04.wss", db+20, 1};
- titles[] = {};
- };
- class thunder_05
- {
- name = "thunder_05";
- sound[] = {"@A3\sounds_f\ambient\thunder\thunder_05.wss", db+20, 1};
- titles[] = {};
- };
- //__________________________ Ai_Injured_Sounds __________________________
- //in pain
- class pain1
- {
- name = "pain1"; // Display Name for editor
- sound[] = {"\sounds\pain1.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain2
- {
- name = "pain2"; // Display Name for editor
- sound[] = {"\sounds\pain2.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain3
- {
- name = "pain3"; // Display Name for editor
- sound[] = {"\sounds\pain3.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain4
- {
- name = "pain4"; // Display Name for editor
- sound[] = {"\sounds\pain4.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain5
- {
- name = "pain5"; // Display Name for editor
- sound[] = {"\sounds\pain5.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain6
- {
- name = "pain6"; // Display Name for editor
- sound[] = {"\sounds\pain6.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain7
- {
- name = "pain7"; // Display Name for editor
- sound[] = {"\sounds\pain7.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain8
- {
- name = "pain8"; // Display Name for editor
- sound[] = {"\sounds\pain8.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain9
- {
- name = "pain9"; // Display Name for editor
- sound[] = {"\sounds\pain9.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain10
- {
- name = "pain10"; // Display Name for editor
- sound[] = {"\sounds\pain10.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain11
- {
- name = "pain11"; // Display Name for editor
- sound[] = {"\sounds\pain11.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain12
- {
- name = "pain12"; // Display Name for editor
- sound[] = {"\sounds\pain12.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class pain13
- {
- name = "pain13"; // Display Name for editor
- sound[] = {"\sounds\pain13.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- //hit
- class hit1
- {
- name = "hit1"; // Display Name for editor
- sound[] = {"\sounds\hit1.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit2
- {
- name = "hit2"; // Display Name for editor
- sound[] = {"\sounds\hit2.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit3
- {
- name = "hit3"; // Display Name for editor
- sound[] = {"\sounds\hit3.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit4
- {
- name = "hit4"; // Display Name for editor
- sound[] = {"\sounds\hit4.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit5
- {
- name = "hit5"; // Display Name for editor
- sound[] = {"\sounds\hit5.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit6
- {
- name = "hit6"; // Display Name for editor
- sound[] = {"\sounds\hit6.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit7
- {
- name = "hit7"; // Display Name for editor
- sound[] = {"\sounds\hit7.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit8
- {
- name = "hit8"; // Display Name for editor
- sound[] = {"\sounds\hit8.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit9
- {
- name = "hit9"; // Display Name for editor
- sound[] = {"\sounds\hit9.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class hit10
- {
- name = "hit10"; // Display Name for editor
- sound[] = {"\sounds\hit10.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- //kill
- class kill1
- {
- name = "kill1"; // Display Name for editor
- sound[] = {"\sounds\kill1.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class kill2
- {
- name = "kill2"; // Display Name for editor
- sound[] = {"\sounds\kill2.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class kill3
- {
- name = "kill3"; // Display Name for editor
- sound[] = {"\sounds\kill3.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class kill4
- {
- name = "kill4"; // Display Name for editor
- sound[] = {"\sounds\kill4.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class kill5
- {
- name = "kill5"; // Display Name for editor
- sound[] = {"\sounds\kill5.ogg", 1, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- //fire
- class fire1
- {
- name = "fire1"; // Display Name for editor
- sound[] = {"\sounds\fire1.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire2
- {
- name = "fire2"; // Display Name for editor
- sound[] = {"\sounds\fire2.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire3
- {
- name = "fire3"; // Display Name for editor
- sound[] = {"\sounds\fire3.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire4
- {
- name = "fire4"; // Display Name for editor
- sound[] = {"\sounds\fire4.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire5
- {
- name = "fire5"; // Display Name for editor
- sound[] = {"\sounds\fire5.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire6
- {
- name = "fire6"; // Display Name for editor
- sound[] = {"\sounds\fire6.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire7
- {
- name = "fire7"; // Display Name for editor
- sound[] = {"\sounds\fire7.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire8
- {
- name = "fire8"; // Display Name for editor
- sound[] = {"\sounds\fire8.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire9
- {
- name = "fire9"; // Display Name for editor
- sound[] = {"\sounds\fire9.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire10
- {
- name = "fire10"; // Display Name for editor
- sound[] = {"\sounds\fire10.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire11
- {
- name = "fire11"; // Display Name for editor
- sound[] = {"\sounds\fire11.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire12
- {
- name = "fire12"; // Display Name for editor
- sound[] = {"\sounds\fire12.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire13
- {
- name = "fire13"; // Display Name for editor
- sound[] = {"\sounds\fire13.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire14
- {
- name = "fire14"; // Display Name for editor
- sound[] = {"\sounds\fire14.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire15
- {
- name = "fire15"; // Display Name for editor
- sound[] = {"\sounds\fire15.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire16
- {
- name = "fire16"; // Display Name for editor
- sound[] = {"\sounds\fire16.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire17
- {
- name = "fire17"; // Display Name for editor
- sound[] = {"\sounds\fire17.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire18
- {
- name = "fire18"; // Display Name for editor
- sound[] = {"\sounds\fire18.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire19
- {
- name = "fire19"; // Display Name for editor
- sound[] = {"\sounds\fire19.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire20
- {
- name = "fire20"; // Display Name for editor
- sound[] = {"\sounds\fire20.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire21
- {
- name = "fire21"; // Display Name for editor
- sound[] = {"\sounds\fire21.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire22
- {
- name = "fire22"; // Display Name for editor
- sound[] = {"\sounds\fire22.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire23
- {
- name = "fire23"; // Display Name for editor
- sound[] = {"\sounds\fire23.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire24
- {
- name = "fire24"; // Display Name for editor
- sound[] = {"\sounds\fire24.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire25
- {
- name = "fire25"; // Display Name for editor
- sound[] = {"\sounds\fire25.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire26
- {
- name = "fire26"; // Display Name for editor
- sound[] = {"\sounds\fire26.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire27
- {
- name = "fire27"; // Display Name for editor
- sound[] = {"\sounds\fire27.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire28
- {
- name = "fire28"; // Display Name for editor
- sound[] = {"\sounds\fire28.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire29
- {
- name = "fire29"; // Display Name for editor
- sound[] = {"\sounds\fire29.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire30
- {
- name = "fire30"; // Display Name for editor
- sound[] = {"\sounds\fire30.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire31
- {
- name = "fire31"; // Display Name for editor
- sound[] = {"\sounds\fire31.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire32
- {
- name = "fire32"; // Display Name for editor
- sound[] = {"\sounds\fire32.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire33
- {
- name = "fire33"; // Display Name for editor
- sound[] = {"\sounds\fire33.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire34
- {
- name = "fire34"; // Display Name for editor
- sound[] = {"\sounds\fire34.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire35
- {
- name = "fire35"; // Display Name for editor
- sound[] = {"\sounds\fire35.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire36
- {
- name = "fire36"; // Display Name for editor
- sound[] = {"\sounds\fire36.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire37
- {
- name = "fire37"; // Display Name for editor
- sound[] = {"\sounds\fire37.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- class fire38
- {
- name = "fire38"; // Display Name for editor
- sound[] = {"\sounds\fire38.ogg", 2, 1.0}; //Location of sound, bear in mind it will only find locations WITHIN the mission!
- titles[]={}; //Do not use unless you know what you are doing!
- };
- //__________________________ Road Flares Script __________________________
- class fl_start_1
- {
- name = "fl_start_1";
- sound[] = {"\sound\fl_start_1.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class fl_burn_1
- {
- name = "fl_burn_1";
- sound[] = {"\sound\fl_burn_1.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class fl_start_2
- {
- name = "fl_start_2";
- sound[] = {"\sound\fl_start_2.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class fl_burn_2
- {
- name = "fl_burn_2";
- sound[] = {"\sound\fl_burn_2.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class fl_start_3
- {
- name = "fl_start_3";
- sound[] = {"\sound\fl_start_3.ogg", 1, 1};
- titles[] = {1, ""};
- };
- class fl_burn_3
- {
- name = "fl_burn_3";
- sound[] = {"\sound\fl_burn_3.ogg", 1, 1};
- titles[] = {1, ""};
- };
- };
- // class Params in missionparameters
- //_________________________________________________
- class CfgDebriefing
- {
- class End1
- {
- title = "END OF COURSE";
- subTitle = "Certification";
- description = "";
- pictureBackground = "images\SERE_Course_Certification.paa";
- picture = "";
- pictureColor[] = {0,0.3,0.6,1};
- };
- class Mission_Failed
- {
- title = "END OF COURSE";
- subTitle = "NO GO FOR S.E.R.E.";
- description = "Try on the next COURSE";
- pictureBackground = "images\SERE_Course.paa";
- picture = "";
- pictureColor[] = {0,0.3,0.6,1};
- };
- };
- //_________________________________________________
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