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- bool ENGINE::GetBone(fb::BoneCollisionComponent* pEnt, fb::Vec3& vOut, DWORD BoneId)
- {
- if (!IsValidPtr(pEnt))
- return false;
- if (!IsValidPtr(pEnt->m_boneCollisionData))
- return false;
- if (!IsValidPtr(pEnt->m_boneCollisionTransforms))
- return false;
- const auto boneArray = pEnt->m_boneCollisionTransforms;
- if (!IsValidPtr(boneArray))
- return false;
- fb::BoneTransformInfo bone;
- memcpy_s(&bone, sizeof(fb::BoneTransformInfo), &(boneArray[BoneId]), sizeof(fb::BoneTransformInfo));
- fb::Vec3 vBonevector = bone.position;
- if (vBonevector.Length() >= .1f)
- {
- vOut.x = bone.position.x;
- vOut.y = bone.position.y;
- vOut.z = bone.position.z;
- return true;
- }
- return false;
- }
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