shadowm

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Jun 30th, 2011
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  1. ccache g++ -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g -O2 -fno-inline-functions `sdl-config --cflags` -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -fthreadsafe-statics -c src/utility_render_level.cpp
  2. src/texture_frame_buffer.hpp: In function ‘void UTILITY_render_level(const std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)’:
  3. src/texture_frame_buffer.hpp:7: error: too many arguments to function ‘void texture_frame_buffer::init()’
  4. src/utility_render_level.cpp:32: error: at this point in file
  5. src/IMG_savepng.h:39: error: too few arguments to function ‘int IMG_SavePNG(const char*, SDL_Surface*, int)’
  6. src/utility_render_level.cpp:67: error: at this point in file
  7. make: *** [utility_render_level.o] Error 1
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