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May 25th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("This script is Filtering-Enabled supported!")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --[[music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  146. music.Volume = 10
  147. music.SoundId = "rbxassetid://1333149768"
  148. music.Looped = true
  149. music:Play()]]
  150. mouse = game.Players.LocalPlayer:GetMouse()
  151. gun = Instance.new("Part", game.Players.LocalPlayer.Character)
  152. gun:BreakJoints()
  153. gun.CanCollide = false
  154. gun.Name = "Ak-47"
  155. gun.Orientation = Vector3.new(-1,0,0)
  156. mesh = Instance.new("SpecialMesh", gun)
  157. mesh.MeshId = "rbxassetid://2027957421"
  158. mesh.TextureId = "rbxassetid://2027957421"
  159. mesh.Scale = Vector3.new(1,1,1)
  160. weld = Instance.new("Weld", gun)
  161. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  162. weld.Part1 = gun
  163. weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5)
  164. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  165. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  166. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  167. rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  168. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  169. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  170. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  171. lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  172. shot = Instance.new("Sound", gun)
  173. shot.Volume = 10
  174. shot.SoundId = "rbxassetid://1333149768"
  175. pump = Instance.new("Sound", gun)
  176. pump.Volume = 10
  177. pump.SoundId = "rbxassetid://1333149768"
  178. pump.PlaybackSpeed = 0.7
  179. --[[function owtheedge()
  180. workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80
  181. end
  182. game:GetService("RunService").RenderStepped:connect(owtheedge)]]
  183. for i = 0,0.7 , 0.01 do
  184. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  185. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
  186. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
  187. game:GetService("RunService").RenderStepped:wait()
  188. end
  189. using = false
  190. rapid = true
  191. debounce = false
  192. ammo = 30
  193.  
  194. function plai(key)
  195. key = key:lower()
  196. --[[ if key == "e" then
  197. if moosic then
  198. runkids.SoundId = "rbxassetid://1333149768"
  199. runkids.Volume = 8
  200. runkids:Play()
  201. runkids.Looped = true
  202. runkids.TimePosition = 13
  203. end
  204. if not moosic then
  205. runkids:Stop()
  206. end
  207. end]]
  208. end
  209.  
  210. mouse.KeyDown:connect(plai)
  211. function rapid()
  212. rapid = true
  213. end
  214. mouse.Button1Down:connect(rapid)
  215. function notrapid()
  216. rapid = false
  217. end
  218. mouse.Button1Up:connect(notrapid)
  219.  
  220. function shoot()
  221.  
  222. if not rapid then
  223. rapid = true
  224. end
  225.  
  226. while rapid and debounce == false do
  227. shot:Play()
  228. rapid = true
  229. debounce = true
  230. for i = 1,1 do
  231. local missle = Instance.new("Part", workspace)
  232. missle:BreakJoints()
  233. missle.Name = "bullet"
  234. missle.BrickColor = "Cyan"
  235. missle.CanCollide = false
  236. missle.Material = "Neon"
  237. missle.Size = Vector3.new(5,5,5)
  238. missle.CFrame = gun.CFrame * CFrame.new(0,0,2)
  239. missle.Transparency = 0
  240. local vel = Instance.new("BodyVelocity", missle)
  241. vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-10,10),math.random(-10,10),0)
  242. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  243. local function hit(part)
  244. local hitval = math.random(40,65)
  245. local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
  246. if humanoid then
  247. if humanoid.Health == math.huge or humanoid.Health >= 600 then
  248. humanoid.Health = 100
  249. end
  250. if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then
  251. humanoid.MaxHealth = 100
  252. end
  253. if humanoid.Parent.Name == game.Players.LocalPlayer.Name then
  254.  
  255. else
  256. if humanoid.Health < hitval then
  257. humanoid.Health = 1
  258. humanoid.JumpPower = 0
  259. humanoid.PlatformStand = true
  260. humanoid.WalkSpeed = 0
  261. local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
  262. if findlefthip then
  263. findlefthip:Remove()
  264. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  265. glue.Part0 = humanoid.Parent.Torso
  266. glue.Part1 = humanoid.Parent["Left Leg"]
  267. glue.Name = "Left leg"
  268. local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
  269. collider.Position = Vector3.new(0,999,0)
  270. collider.Size = Vector3.new(1.5, 1, 1)
  271. collider.Shape = "Cylinder"
  272. local weld = Instance.new("Weld", collider)
  273. weld.Part0 = humanoid.Parent["Left Leg"]
  274. weld.Part1 = collider
  275. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  276. collider.TopSurface = "Smooth"
  277. collider.BottomSurface = "Smooth"
  278. collider.formFactor = "Symmetric"
  279. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  280. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  281. collider.Transparency = 1
  282. end
  283. --
  284. local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
  285. if findrighthip then
  286. findrighthip:Remove()
  287. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  288. glue.Part0 = humanoid.Parent.Torso
  289. glue.Part1 = humanoid.Parent["Right Leg"]
  290. glue.Name = "Right leg"
  291. local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
  292. collider.Position = Vector3.new(0,999,0)
  293. collider.Size = Vector3.new(1.5, 1, 1)
  294. collider.Shape = "Cylinder"
  295. local weld = Instance.new("Weld", collider)
  296. weld.Part0 = humanoid.Parent["Right Leg"]
  297. weld.Part1 = collider
  298. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  299. collider.TopSurface = "Smooth"
  300. collider.BottomSurface = "Smooth"
  301. collider.formFactor = "Symmetric"
  302. glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  303. glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  304. collider.Transparency = 1
  305. end
  306. --
  307. local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
  308. if findrightshoulder then
  309. findrightshoulder:Remove()
  310. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  311. glue.Part0 = humanoid.Parent.Torso
  312. glue.Part1 = humanoid.Parent["Right Arm"]
  313. glue.Name = "Right arm"
  314. local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
  315. collider.Position = Vector3.new(0,999,0)
  316. collider.Size = Vector3.new(1.5, 1, 1)
  317. collider.Shape = "Cylinder"
  318. local weld = Instance.new("Weld", collider)
  319. weld.Part0 = humanoid.Parent["Right Arm"]
  320. weld.Part1 = collider
  321. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  322. collider.TopSurface = "Smooth"
  323. collider.BottomSurface = "Smooth"
  324. collider.formFactor = "Symmetric"
  325. glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  326. glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  327. collider.Transparency = 1
  328. end
  329. --
  330. local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
  331. if findleftshoulder then
  332. findleftshoulder:Remove()
  333. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  334. glue.Part0 = humanoid.Parent.Torso
  335. glue.Part1 = humanoid.Parent["Left Arm"]
  336. glue.Name = "Left arm"
  337. local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
  338. collider.Position = Vector3.new(0,999,0)
  339. collider.Size = Vector3.new(1.5, 1, 1)
  340. collider.Shape = "Cylinder"
  341. local weld = Instance.new("Weld", collider)
  342. weld.Part0 = humanoid.Parent["Left Arm"]
  343. weld.Part1 = collider
  344. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  345. collider.TopSurface = "Smooth"
  346. collider.BottomSurface = "Smooth"
  347. collider.formFactor = "Symmetric"
  348. glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  349. glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  350. collider.Transparency = 1
  351. end
  352. local findhead = humanoid.Parent:findFirstChild("Head")
  353. if findhead then
  354. local attachment = Instance.new("Attachment", humanoid.Parent.Head)
  355. attachment.Position = Vector3.new(0, -0.5, 0)
  356. attachment.Name = "lol"
  357. attachment.Visible = false
  358. humanoid.Parent.Torso.NeckAttachment.Visible = false
  359. humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  360. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  361. ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
  362. ball.Attachment1 = attachment
  363. ball.LimitsEnabled = true
  364. ball.TwistLimitsEnabled = true
  365. ball.UpperAngle = 90
  366. ball.Restitution = 0.5
  367. ball.TwistUpperAngle = 90
  368. ball.TwistLowerAngle = -90
  369. local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  370. collidepartofleftleg.Name = "Bone"
  371. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  372. collidepartofleftleg.Transparency = 1
  373. collidepartofleftleg:BreakJoints()
  374. local weeld = Instance.new("Weld", collidepartofleftleg)
  375. weeld.Part0 = collidepartofleftleg
  376. weeld.Part1 = humanoid.Parent["Head"]
  377. if humanoid.Parent.Torso:findFirstChild("Neck") then
  378. humanoid.Parent.Torso.Neck:destroy()
  379. end
  380. end
  381.  
  382. wait(10)
  383. humanoid.Health = 0
  384. else
  385. humanoid.Health = humanoid.Health - hitval
  386. end
  387. end
  388. else
  389. if part.Name == "Shotgun" or "bullet" then
  390.  
  391. else
  392. missle:destroy()
  393. end
  394. end
  395. end
  396. missle.Touched:connect(hit)
  397. end
  398. for i = 0,1 , 0.5 do
  399. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  400. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  401. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  402. game:GetService("RunService").RenderStepped:wait()
  403. end
  404. --[[for i = 0,1 , 0.05 do
  405. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  406. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  407. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  408. game:GetService("RunService").RenderStepped:wait()
  409. end
  410. pump:Play()
  411. for i = 0,1 , 0.05 do
  412. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  413. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  414. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  415. game:GetService("RunService").RenderStepped:wait()
  416. end
  417. for i = 0,1 , 0.05 do
  418. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  419. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  420. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  421. game:GetService("RunService").RenderStepped:wait()
  422. end]]
  423. for i = 0,0.7 , 0.5 do
  424. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  425. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
  426. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
  427. game:GetService("RunService").RenderStepped:wait()
  428. end
  429. using = false
  430. wait(0.125)
  431. debounce = false
  432. end
  433. end
  434. mouse.Button1Down:connect(shoot)
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