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- on any movement:
- if {strength::%player%::active} is true:
- loop all items in player's inventory:
- if loop-item is a prismarine shard named "&b&lOptic Rune (&c&lStrength&b&l)" with lore "&7Keep this item in your inventory.||&7Can be used by anyone to gain||&7a passive advantage against enemies!||||&b&lRune Bonus:|| &b&l*&b Strength IV":
- stop
- else:
- message ""
- message "&b&l(!) Optic Rune:&b You have &cdisabled&b your strength rune!"
- message ""
- remove strength from player
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